Improve explanation of dehydration

This commit is contained in:
Simon Forsyth 2012-07-14 18:27:51 +00:00
parent da55370fbc
commit d47129af6e

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@ -315,7 +315,7 @@
# Rewriten message -> explains new dehydration rules
[message]
speaker=narrator
message= _ "During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a units attack damage and causes $dehydration_loss hitpoints of damage. Only by being cared for by a healer or refreshing at an oasis (any shallow water hex) at the start of your turn will your units regain full attack strength."
message= _ "During the daytime (Dawn, Morning, Midday, Afternoon, and Dusk) at the beginning of each your turns, every unit in a sand, road, rubble or sand dune hex will suffer from thirst. Each turn of thirst reduces a units attack damage and causes $dehydration_loss hitpoints of damage. Healers can prevent dehydration from becoming worse, but cannot heal it. Only by refreshing at an oasis (any water hex) at the start of your turn will your units regain full attack strength."
image=wesnoth-icon.png
[/message]