Update the release_notes, trying to explain how the replay bug is fixed

If not clear, erase it, that's not important.

Just "old broken replay are still broken" & "new replay will not have this bug"
This commit is contained in:
Ali El Gariani 2009-03-07 00:27:55 +00:00
parent f168fe33ef
commit d452ea5ff8

View file

@ -12,7 +12,7 @@ The release team should empty this file after each release.
***
This release is the first 1.6 release candidate, meaning that no further
This release is the second 1.6 release candidate, meaning that no further
compatibility-breaking changes are expected. We invite all content-providers,
Wesnoth-related external sites, and any other concerned parties to test compatibility
with this release. We also encourage players to playtest this release heavily.
@ -28,4 +28,5 @@ them in the bug tracker.
The message dialog got overhauled with some new images. These are placeholders.
They will be polished prior to releasing 1.6.
There was sometimes a bug with 1.6RC1 replay when moving near ambushed unit, specially with the AI. Fixed now, but a replay not working with 1.6RC1 will still not work with 1.6RC2. Savegames are OK, but if you started a scenario with RC1, the replay of this scenario may still have the same bug.
***