Update the release_notes, trying to explain how the replay bug is fixed
If not clear, erase it, that's not important. Just "old broken replay are still broken" & "new replay will not have this bug"
This commit is contained in:
parent
f168fe33ef
commit
d452ea5ff8
1 changed files with 2 additions and 1 deletions
|
@ -12,7 +12,7 @@ The release team should empty this file after each release.
|
|||
|
||||
***
|
||||
|
||||
This release is the first 1.6 release candidate, meaning that no further
|
||||
This release is the second 1.6 release candidate, meaning that no further
|
||||
compatibility-breaking changes are expected. We invite all content-providers,
|
||||
Wesnoth-related external sites, and any other concerned parties to test compatibility
|
||||
with this release. We also encourage players to playtest this release heavily.
|
||||
|
@ -28,4 +28,5 @@ them in the bug tracker.
|
|||
The message dialog got overhauled with some new images. These are placeholders.
|
||||
They will be polished prior to releasing 1.6.
|
||||
|
||||
There was sometimes a bug with 1.6RC1 replay when moving near ambushed unit, specially with the AI. Fixed now, but a replay not working with 1.6RC1 will still not work with 1.6RC2. Savegames are OK, but if you started a scenario with RC1, the replay of this scenario may still have the same bug.
|
||||
***
|
||||
|
|
Loading…
Add table
Reference in a new issue