Paraphrased allied orbs description to remove outdated color reference
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@ -401,7 +401,7 @@ If a strike is determined to hit, it will always do at least 1 point of damage.
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• <bold>text='Red and yellow'</bold> if it has moved (or attacked), can still move further, but it can no longer attack.
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• This can happen due to campaign-specific events or abilities, for example the <italic>text='disengage'</italic> ability in the campaign <italic>text='Under the Burning Suns'</italic>.
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• <bold>text='Blue'</bold> for allied units, except during that ally’s own turn.
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• During the ally’s own turn, their units will be shown with the green/yellow/red/white colors; however their moves, and the corresponding orb changes, are delayed as explained in <ref>dst='shroud_and_fog' text='Shroud and Fog of War'</ref>.
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• During the ally’s own turn, their units will be shown with the colors showing whether the units can still move and attack; however their moves, and the corresponding orb changes, are delayed as explained in <ref>dst='shroud_and_fog' text='Shroud and Fog of War'</ref>.
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• Enemy units normally don’t have orbs, however these can be enabled in the advanced preference “Customize orb colors”." + "
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" + _ "<header>text='Ellipses'</header>" + "
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