Added support for new projectiles.
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1 changed files with 165 additions and 12 deletions
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@ -97,12 +97,88 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[if]
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direction=n,ne,nw
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[missile_frame]
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begin=-300
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end=-230
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image="projectiles/wailprojectile-n-1.png"
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image_diagonal="projectiles/wailprojectile-ne-1.png"
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[/missile_frame]
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[missile_frame]
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begin=-230
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end=-160
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image="projectiles/wailprojectile-n-2.png"
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image_diagonal="projectiles/wailprojectile-ne-2.png"
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[/missile_frame]
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[missile_frame]
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begin=-160
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end=0
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image="projectiles/wailprojectile-n-3.png"
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image_diagonal="projectiles/wailprojectile-ne-3.png"
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[/missile_frame]
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[missile_frame]
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begin=0
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end=40
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image="projectiles/wailprojectile-n-4.png"
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image_diagonal="projectiles/wailprojectile-ne-4.png"
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[/missile_frame]
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[missile_frame]
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begin=40
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end=80
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image="projectiles/wailprojectile-n-5.png"
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image_diagonal="projectiles/wailprojectile-ne-5.png"
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[/missile_frame]
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[missile_frame]
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begin=80
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end=120
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image="projectiles/wailprojectile-n-6.png"
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image_diagonal="projectiles/wailprojectile-ne-6.png"
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[/missile_frame]
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[/if]
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[else]
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direction=s,se,sw
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### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which are not only flipped vertically, but also have their angle corrected for the sw direction.
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[missile_frame]
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begin=-300
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end=-230
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image="projectiles/wailprojectile-s-1.png"
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image_diagonal="projectiles/wailprojectile-se-1.png"
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[/missile_frame]
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[missile_frame]
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begin=-230
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end=-160
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image="projectiles/wailprojectile-s-2.png"
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image_diagonal="projectiles/wailprojectile-se-2.png"
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[/missile_frame]
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[missile_frame]
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begin=-160
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end=0
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image="projectiles/wailprojectile-s-3.png"
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image_diagonal="projectiles/wailprojectile-se-3.png"
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[/missile_frame]
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[missile_frame]
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begin=0
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end=40
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image="projectiles/wailprojectile-s-4.png"
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image_diagonal="projectiles/wailprojectile-se-4.png"
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[/missile_frame]
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[missile_frame]
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begin=40
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end=80
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image="projectiles/wailprojectile-s-5.png"
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image_diagonal="projectiles/wailprojectile-se-5.png"
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[/missile_frame]
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[missile_frame]
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begin=80
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end=120
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image="projectiles/wailprojectile-s-6.png"
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image_diagonal="projectiles/wailprojectile-se-6.png"
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[/missile_frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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@ -127,12 +203,89 @@ Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[if]
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direction=n,ne,nw
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[missile_frame]
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begin=-300
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end=-230
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image="projectiles/wailprojectile-n-1.png"
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image_diagonal="projectiles/wailprojectile-ne-1.png"
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[/missile_frame]
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[missile_frame]
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begin=-230
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end=-160
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image="projectiles/wailprojectile-n-2.png"
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image_diagonal="projectiles/wailprojectile-ne-2.png"
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[/missile_frame]
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[missile_frame]
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begin=-160
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end=0
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image="projectiles/wailprojectile-n-3.png"
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image_diagonal="projectiles/wailprojectile-ne-3.png"
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[/missile_frame]
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[missile_frame]
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begin=0
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end=40
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image="projectiles/wailprojectile-n-4.png"
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image_diagonal="projectiles/wailprojectile-ne-4.png"
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[/missile_frame]
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[missile_frame]
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begin=40
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end=80
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image="projectiles/wailprojectile-n-5.png"
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image_diagonal="projectiles/wailprojectile-ne-5.png"
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[/missile_frame]
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[missile_frame]
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begin=80
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end=120
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image="projectiles/wailprojectile-n-6.png"
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image_diagonal="projectiles/wailprojectile-ne-6.png"
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[/missile_frame]
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[/if]
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[else]
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direction=s,se,sw
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### The price of asymmetrical projectiles - here, we use a conditional because the game automatically flips the images for the south frame. We have a separate set of images for the south part, which are not only flipped vertically, but also have their angle corrected for the sw direction.
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[missile_frame]
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begin=-300
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end=-230
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image="projectiles/wailprojectile-s-1.png"
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image_diagonal="projectiles/wailprojectile-se-1.png"
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[/missile_frame]
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[missile_frame]
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begin=-230
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end=-160
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image="projectiles/wailprojectile-s-2.png"
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image_diagonal="projectiles/wailprojectile-se-2.png"
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[/missile_frame]
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[missile_frame]
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begin=-160
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end=0
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image="projectiles/wailprojectile-s-3.png"
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image_diagonal="projectiles/wailprojectile-se-3.png"
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[/missile_frame]
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[missile_frame]
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begin=0
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end=40
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image="projectiles/wailprojectile-s-4.png"
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image_diagonal="projectiles/wailprojectile-se-4.png"
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[/missile_frame]
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[missile_frame]
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begin=40
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end=80
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image="projectiles/wailprojectile-s-5.png"
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image_diagonal="projectiles/wailprojectile-se-5.png"
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[/missile_frame]
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[missile_frame]
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begin=80
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end=120
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image="projectiles/wailprojectile-s-6.png"
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image_diagonal="projectiles/wailprojectile-se-6.png"
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[/missile_frame]
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[/else]
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[frame]
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begin=-200
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end=-100
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