HotNE-rebalanced to make you run; added dialog

This commit is contained in:
Scott Klempner 2005-12-15 06:42:15 +00:00
parent 3a52633d64
commit d42fda0a77
2 changed files with 185 additions and 48 deletions

View file

@ -49,7 +49,7 @@ fffffffffffffcffffff"
canrecruit=1
controller=human
hitpoints=80
gold=100
{GOLD 800 500 160}
team_name=elves
[/side]
@ -270,8 +270,24 @@ fffffffffffffcffffff"
description=Uradredia
message= _ "All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so."
[/message]
[message]
description=Parandra
message= _ "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey."
[/message]
[message]
speaker=narrator
message= _ "After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps."
[/message]
[message]
speaker=narrator
message= _ "He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves who were leaving behind comfort and peace here in the capital to make war on a vast human army - his war. The weight of that thought bore on him."
[/message]
[message]
speaker=narrator
message= _ "Konrad stood on the rampart staring out towards the horizon as his men bustled below. He suddenly realized why he was uneasy: he had been staring at thin streams of black smoke, merging into the clouds far in the distance. His order to depart was ardently obeyed."
[/message]
[endlevel]
result=continue_no_save
result=continue
[/endlevel]
[/event]
[/scenario]

View file

@ -19,8 +19,9 @@
name=prestart
[objectives]
side=1
note= _ "Your encampment will be dismantled after the first turn"
[objective]
description= _ "Reach the Elvish Forest, and resist until the end of turns"
description= _ "Konrad must reach the Elvish Forest and resist until the end of turns"
condition=win
[/objective]
[objective]
@ -59,7 +60,10 @@
side=1
canrecruit=1
controller=human
fog=yes
#ifdef EASY
#else
# fog=yes
#endif
[/side]
[side]
@ -72,6 +76,24 @@
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,scout,fighter,fighter,archer
villages_per_scout=0
village_value=0
[target]
description=Herbert
value=100
[/target]
[target]
description=Konrad
value=0
[/target]
[target]
description=Delfador
value=0
[/target]
[target]
description=Li'sar
value=0
[/target]
[/ai]
[ai]
time_of_day=dusk
@ -83,7 +105,7 @@
aggression=1.0
caution=0.0
[/ai]
{GOLD 240 300 360}
{GOLD 340 400 460}
{INCOME 8 12 16}
[/side]
@ -93,24 +115,27 @@
user_description= _ "Herbert"
side=3
canrecruit=1
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage
recruit=Cavalryman,Swordsman,Pikeman,Ogre,Dragoon,Red Mage,White Mage,Shock Trooper
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=scout,scout,fighter,fighter,mixed fighter
villages_per_scout=0
village_value=0
[target]
description=Kior-Dal
value=100
[/target]
[target]
description=Konrad
value=100
value=0
[/target]
[target]
description=Delfador
value=100
value=0
[/target]
[target]
description=Li'sar
value=100
value=0
[/target]
[/ai]
[ai]
@ -123,10 +148,8 @@
aggression=1.0
caution=0.0
[/ai]
{GOLD 240 300 360}
{GOLD 340 400 460}
{INCOME 12 16 20}
#the humans focus on targetting the player
[/side]
[side]
@ -137,9 +160,12 @@
side=4
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Elvish Ranger,Elvish Scout,Elvish Hero,Elvish Marksman
gold=200
gold=300
income=16
[ai]
caution=0.9
aggression=0.6
grouping=defensive
#the Elves focus on getting to Konrad so they can
#protect him
[target]
@ -150,36 +176,33 @@
[/side]
[event]
name=sighted
[filter]
side=4
[/filter]
[message]
speaker=unit
message= _ "There you are! You must come quickly to the home of the Elves in the east!"
[/message]
[/event]
[event]
name=sighted
[filter]
side=3
[/filter]
[message]
speaker=unit
message= _ "There they are! Charge!"
[/message]
[/event]
[event]
name=sighted
[filter]
side=2
[/filter]
[message]
description=Delfador
message= _ "There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
[/message]
name=prestart
#
# Add a bunch of strong guardians to discourage you from attacking the leaders
# These are full-fledged war camps, after all
#
#define GUARDIAN TYPE SIDE X_LOC Y_LOC
[unit]
side={SIDE}
type={TYPE}
x,y={X_LOC},{Y_LOC}
ai_special=guardian
[/unit]
#enddef
{GUARDIAN (Orcish Warrior) 2 30 8}
{GUARDIAN (Orcish Warrior) 2 32 8}
{GUARDIAN (Orcish Warrior) 2 29 10}
{GUARDIAN (Orcish Warrior) 2 31 10}
{GUARDIAN (Orcish Warrior) 2 33 10}
{GUARDIAN (Orcish Slurbow) 2 30 10}
{GUARDIAN (Orcish Slurbow) 2 32 10}
{GUARDIAN (Lieutenant) 3 67 39}
{GUARDIAN (Lieutenant) 3 69 39}
{GUARDIAN (Iron Mauler) 3 66 39}
{GUARDIAN (Iron Mauler) 3 70 39}
{GUARDIAN (Iron Mauler) 3 67 41}
{GUARDIAN (Iron Mauler) 3 69 41}
[/event]
[event]
@ -193,6 +216,18 @@
[recall]
description=Li'sar
[/recall]
[recall]
description=Haldiel
[/recall]
[recall]
description=Urlaf
[/recall]
[recall]
description=Reglok
[/recall]
[recall]
description=Niodien
[/recall]
[message]
description=Kalenz
@ -298,6 +333,92 @@
description=Eonihar
message= _ "My lord has begun assembling a party of Elves to come and escort you into the forest. Beware, for we are all in great danger!"
[/message]
[message]
description=Delfador
message= _ "Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us."
[/message]
[/event]
# Your castle is gone on turn 2
[event]
name=turn 2
[terrain]
x=3-5,4
y=14-15,13
letter=r
[/terrain]
[/event]
[event]
name=turn 4
[message]
description=Li'sar
message= _ "Are we going to simply trot across the battlefield?"
[/message]
[message]
description=Konrad
message= _ "Stop for a moment, princess. Look - you can barely see them in the distance there, but the scouts have found each other. The Queen's troops are marching full speed for the orcs' camp, and vice-versa. These armies are out for blood."
[/message]
[message]
description=Li'sar
message= _ "But they will not neglect to notice our presence in their midst! We are walking into slaughter!"
[/message]
[message]
description=Konrad
message= _ "(hushed) Sorry to be blunt, princess, but it is only essential that you and I make it to meet with the Elven Council."
[/message]
[message]
description=Delfador
message= _ "..."
[/message]
[message]
description=Konrad
message= _ "...and Delfador, of course. And Kalenz... and.."
[/message]
[message]
description=Li'sar
message= _ "Ach! I understand, Konrad."
[/message]
[/event]
[event]
name=sighted
[filter]
side=4
[/filter]
[message]
speaker=unit
message= _ "There you are! You must come quickly to the home of the Elves in the east!"
[/message]
[/event]
[event]
name=sighted
[filter]
side=3
[/filter]
[message]
speaker=unit
message= _ "There they are! Charge!"
[/message]
[music]
name="wesnoth-2.ogg"
[/music]
[/event]
[event]
name=sighted
[filter]
side=2
[/filter]
[music]
name="wesnoth-5.ogg"
[/music]
[message]
description=Delfador
message= _ "There are some Orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!"
[/message]
[/event]
# event when moving to Elvish castle
@ -305,8 +426,8 @@
name=moveto
[filter]
description=Konrad
x=76-78,77
y=6-7,8
x=75-79
y=15-18
[/filter]
[message]
description=El'rien
@ -325,8 +446,8 @@
[if]
[have_unit]
description=Konrad
x=70-80,65-69,67-69,68,69
y=1-30,1,2,10,9-11
x=66-80,67-80,68-80,72-80
y= 1-18,19-20,21-25,26-32
[/have_unit]
[then]
[endlevel]