WIP on starting sequence of LoW::3
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96d6531065
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1 changed files with 91 additions and 9 deletions
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@ -57,6 +57,11 @@
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[/not]
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[/filter]
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[/store_unit]
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{UNIT 1 "Elvish Scout" 31 24 (id=guard) }
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{UNIT 3 "Orcish Leader" 29 15 (id=orc_leader) }
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{GENERIC_UNIT 1 "Elvish Scout" 27 26}
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{GENERIC_UNIT 1 "Elvish Scout" 35 26}
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[store_gold]
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side=1
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@ -66,16 +71,17 @@
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[modify_side]
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side=1
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#ifdef EASY
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gold=200
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gold=160
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#endif
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#ifdef NORMAL
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gold=210
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gold=100
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#endif
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#ifdef HARD
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gold=220
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gold=50
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#endif
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[/modify_side]
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[/event]
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[side]
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@ -95,6 +101,7 @@
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x=33
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y=26
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[/unit]
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[/side]
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{STARTING_VILLAGES_ALL 1}
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@ -322,11 +329,12 @@
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recruitment_pattern=scout,fighter,fighter,archer,mixed fighter
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[/ai]
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[ai]
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aggression=1
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time_of_day=dusk,first_watch,second_watch
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aggression=0.75
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caution=0.0
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grouping=offensive
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[/ai]
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{ai/dev/formula_ai_poisoning.cfg}
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[/side]
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[event]
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name=last breath
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@ -364,11 +372,13 @@
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{GOLD 200 360 500}
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{INCOME 4 8 12}
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[ai]
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aggression=1
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villages_per_scout=3
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village_value=50
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scout_village_targeting=50
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recruitment_pattern=scout,scout,scout,fighter,archer,mixed fighter
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[/ai]
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{ai/dev/formula_ai_poisoning.cfg}
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#disabled as long as the ai behaves strange
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# [ai]
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# recruitment_pattern=scout,scout,scout,fighter,fighter,archer,fighter,mixed fighter
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@ -399,7 +409,18 @@
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[event]
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name=start
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[scroll_to]
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x,y=31,26
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[/scroll_to]
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#TODO ESR : the player should know : 1) that the elves have learned that the orcish attack is imminent. 2) that elves expect elven reinforcements, so they holed up in the Ka'lian until they come.
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#NOTE ESR : The initial player's objective is 'hold until end of turns' - i.e. 'hold until those reinforcement arrive'. Of course, those reinforcements won't arrive (maybe, because of the attack on the treasury). Luckily for the elves, Kalenz will arrive instead, and save the day.
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[delay]
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time=3000 #this delay is to give the player the sightseening opportunity
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[/delay]
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[scroll_to_unit]
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id=orc_leader
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[/scroll_to_unit]
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{MOVE_UNIT (id=orc_leader) 29 15}
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[message]
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id=guard
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#TODO ESR
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@ -409,26 +430,87 @@
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[message]
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id=orc_leader
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#TODO ESR
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message= _ "Hand over your Citadel and we might spare you. Or at least you will have a quick and painless dead."
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message= _ "Hand over your Citadel and we <i>might</i> spare you. Or, at the very least, I'll give you a quick and painless death."
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[/message]
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[message]
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id=Galtrid
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#TODO ESR
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message= _ "The Ka'lian is older than you foul creatures walk under the sun and it was never raided. It will still stand after the last of you beasts have vanished and your wrong doings are long forgotten."
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#TODO ESR
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message= _ "The Ka'lian is older than you foul creatures walk under the sun and it was never raided. It will still stand after the last of you beasts have vanished and your wrongdoings are long forgotten."
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[/message]
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{MOVE_UNIT (id=orc_leader) 29 17}
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{CAPTURE_FILTERED_VILLAGES 3 (x,y=29,17) }
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[message]
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id=orc_leader
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#TODO ESR
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message= _ "Punch his arrogant words back down his throat!"
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[/message]
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{GENERIC_UNIT 3 "Orcish Assassin" 25 19}
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{MOVE_UNIT (x,y=25,19) 27 21}
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{GENERIC_UNIT 3 "Orcish Assassin" 25 18}
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{MOVE_UNIT (x,y=25,18) 29 19}
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{GENERIC_UNIT 4 "Orcish Assassin" 21 21}
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{MOVE_UNIT (x,y=21,21) 24 22}
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{GENERIC_UNIT 4 "Orcish Assassin" 19 23}
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{MOVE_UNIT (x,y=19,23) 24 23}
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{GENERIC_UNIT 4 "Orcish Assassin" 20 24}
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{MOVE_UNIT (x,y=20,24) 23 25}
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{GENERIC_UNIT 4 "Orcish Assassin" 20 26}
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{MOVE_UNIT (x,y=20,26) 24 26}
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{GENERIC_UNIT 4 "Orcish Assassin" 21 32}
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{MOVE_UNIT (x,y=21,32) 25 30}
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{GENERIC_UNIT 4 "Orcish Assassin" 28 34}
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{MOVE_UNIT (x,y=28,34) 30 31}
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{GENERIC_UNIT 4 "Orcish Assassin" 35 34}
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{MOVE_UNIT (x,y=35,34) 32 31}
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{GENERIC_UNIT 4 "Orcish Assassin" 34 34}
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{MOVE_UNIT (x,y=34,34) 32 32}
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{GENERIC_UNIT 3 "Orcish Assassin" 38 19}
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{MOVE_UNIT (x,y=38,19) 36 21}
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{GENERIC_UNIT 3 "Orcish Assassin" 41 22}
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{MOVE_UNIT (x,y=41,22) 38 23}
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{GENERIC_UNIT 3 "Orcish Assassin" 41 23}
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{MOVE_UNIT (x,y=41,23) 39 25}
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{GENERIC_UNIT 3 "Orcish Assassin" 42 26}
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{MOVE_UNIT (x,y=42,26) 38 26}
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[message]
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id=Galtrid
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#TODO ESR
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message= _ "To the arms! Hopefully our vanguard will be finished at the treasury soon and come to our aid."
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message= _ "To arms, brothers and sisters! Hopefully, our army will return to aid us soon."
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[/message]
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[scroll_to]
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x,y=31,26
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[/scroll_to]
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{GENERIC_UNIT 1 "Elvish Fighter" 30 21}
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{GENERIC_UNIT 1 "Elvish Fighter" 32 21}
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{GENERIC_UNIT 1 "Elvish Fighter" 32 28}
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{GENERIC_UNIT 1 "Elvish Fighter" 30 28}
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{GENERIC_UNIT 1 "Elvish Fighter" 27 27}
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{GENERIC_UNIT 1 "Elvish Fighter" 35 27}
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{GENERIC_UNIT 1 "Elvish Fighter" 27 25}
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{GENERIC_UNIT 1 "Elvish Fighter" 28 23}
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{GENERIC_UNIT 1 "Elvish Fighter" 34 23}
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{GENERIC_UNIT 1 "Elvish Fighter" 35 25}
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{GENERIC_UNIT 1 "Elvish Archer" 29 29}
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{GENERIC_UNIT 1 "Elvish Archer" 33 29}
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[/event]
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[event]
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