Improved the fog and shroud at the border for the current border.
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1 changed files with 2 additions and 2 deletions
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@ -323,11 +323,11 @@ void game_display::draw(bool update,bool force)
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}
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// apply fogging
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if(fogged(*it) && on_map && !is_shrouded) {
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if(fogged(*it) /*&& on_map*/ && !is_shrouded) {
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tile_stack_append(image::get_image(game_config::fog_image));
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}
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if(!is_shrouded && on_map) {
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if(!is_shrouded /*&& on_map*/) {
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tile_stack_terrains(*it,tod.id,image_type,ADJACENT_FOGSHROUD);
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}
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