Improved the fog and shroud at the border for the current border.

This commit is contained in:
Mark de Wever 2007-07-10 18:29:06 +00:00
parent a7303e8be3
commit d40052349a

View file

@ -323,11 +323,11 @@ void game_display::draw(bool update,bool force)
}
// apply fogging
if(fogged(*it) && on_map && !is_shrouded) {
if(fogged(*it) /*&& on_map*/ && !is_shrouded) {
tile_stack_append(image::get_image(game_config::fog_image));
}
if(!is_shrouded && on_map) {
if(!is_shrouded /*&& on_map*/) {
tile_stack_terrains(*it,tod.id,image_type,ADJACENT_FOGSHROUD);
}