update changelog and RELEASE_NOTES

This commit is contained in:
Chris Beck 2014-02-22 02:41:17 -05:00
parent 31d48040d2
commit d35d4589c6
2 changed files with 17 additions and 11 deletions

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@ -39,8 +39,10 @@ The pop-up notification displayed when taking a screenshot of the game UI or map
[section="New Support for MP Disconnects"]
When players disconnect from an MP game, the host has somewhat improved options:
[list]
[*] Save and abort, where formerly was just abort.
[*] Set side to idle. An idle side will not move or pass its turns, the host will not gain vision, and control will revert to a human side if the game is saved.
[*] Save and abort: Formerly the host only had an "abort" option here.
[*] Set side to idle: An idle side will not move or pass its turns, the host will not gain vision, and control will revert to a human side if the game is saved.
If play progresses to a side in an idle mode, then to proceed with the game, the host must assign control to a player by any of the usual means.
[*] "Blindfold Replays" option: If enabled via a lobby checkbox, then if the player joins a game as an observer, they will see only a black screen until they are given control of a side. (This feature is still experimental.)
[/list]
There are two new commands, :idle which toggles the idle state, and :controller which is a debugging command querying the current controller type of a side.
Additionally the :give_control command is now documented -- although it has existed in 1.10, it changed names and somehow became undocumented. This command

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@ -78,15 +78,19 @@ Version 1.11.9+dev:
* Users now get a warning if they start a multiplayer scenario through the
title screen load button, as this may cause eras and modifications not
to work correctly in subsequent scenarios of an mp campaign.
* Partial fix for bug #21405: The abort option presented when a player
disconnects from a networked game is now a "save and abort" option.
* Partial fix for bug #21405: Sides may now be set in an "idle" state when
a player disconnects from a network game. This does not give any player
control or vision. To proceed with the game, the host must reassign the
controller using :control, :droid, or :give_control as usual.
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* Fix for bug #21405, in a series of features:
* The abort option presented to the host when a player disconnects
from a networked game is now a "save and abort" option.
* New Idle controller status: Sides may now be set in an "idle" state
by the host when a player disconnects from a network game. This does
not give any player control or vision. To proceed with the game, the
host must reassign the side's controller using :control, :droid, or
:give_control as usual. (give_control existed but was not documented)
Related to this, there are new commands :controller which query the
controller status, and :idle which toggles the idle status.
* New "Blindfold Replays" option: Observers may check a box in the
lobby so that if they join a game, they will be "blindfolded" and see
only a black screen until they are given control of a side.
Version 1.11.9:
* Add-ons client:
* Display the first and last upload dates in the Description dialog.