update changelog and RELEASE_NOTES
This commit is contained in:
parent
31d48040d2
commit
d35d4589c6
2 changed files with 17 additions and 11 deletions
|
@ -39,8 +39,10 @@ The pop-up notification displayed when taking a screenshot of the game UI or map
|
|||
[section="New Support for MP Disconnects"]
|
||||
When players disconnect from an MP game, the host has somewhat improved options:
|
||||
[list]
|
||||
[*] Save and abort, where formerly was just abort.
|
||||
[*] Set side to idle. An idle side will not move or pass its turns, the host will not gain vision, and control will revert to a human side if the game is saved.
|
||||
[*] Save and abort: Formerly the host only had an "abort" option here.
|
||||
[*] Set side to idle: An idle side will not move or pass its turns, the host will not gain vision, and control will revert to a human side if the game is saved.
|
||||
If play progresses to a side in an idle mode, then to proceed with the game, the host must assign control to a player by any of the usual means.
|
||||
[*] "Blindfold Replays" option: If enabled via a lobby checkbox, then if the player joins a game as an observer, they will see only a black screen until they are given control of a side. (This feature is still experimental.)
|
||||
[/list]
|
||||
There are two new commands, :idle which toggles the idle state, and :controller which is a debugging command querying the current controller type of a side.
|
||||
Additionally the :give_control command is now documented -- although it has existed in 1.10, it changed names and somehow became undocumented. This command
|
||||
|
|
22
changelog
22
changelog
|
@ -78,15 +78,19 @@ Version 1.11.9+dev:
|
|||
* Users now get a warning if they start a multiplayer scenario through the
|
||||
title screen load button, as this may cause eras and modifications not
|
||||
to work correctly in subsequent scenarios of an mp campaign.
|
||||
* Partial fix for bug #21405: The abort option presented when a player
|
||||
disconnects from a networked game is now a "save and abort" option.
|
||||
* Partial fix for bug #21405: Sides may now be set in an "idle" state when
|
||||
a player disconnects from a network game. This does not give any player
|
||||
control or vision. To proceed with the game, the host must reassign the
|
||||
controller using :control, :droid, or :give_control as usual.
|
||||
Related to this, there are new commands :controller which query the
|
||||
controller status, and :idle which toggles the idle status.
|
||||
|
||||
* Fix for bug #21405, in a series of features:
|
||||
* The abort option presented to the host when a player disconnects
|
||||
from a networked game is now a "save and abort" option.
|
||||
* New Idle controller status: Sides may now be set in an "idle" state
|
||||
by the host when a player disconnects from a network game. This does
|
||||
not give any player control or vision. To proceed with the game, the
|
||||
host must reassign the side's controller using :control, :droid, or
|
||||
:give_control as usual. (give_control existed but was not documented)
|
||||
Related to this, there are new commands :controller which query the
|
||||
controller status, and :idle which toggles the idle status.
|
||||
* New "Blindfold Replays" option: Observers may check a box in the
|
||||
lobby so that if they join a game, they will be "blindfolded" and see
|
||||
only a black screen until they are given control of a side.
|
||||
Version 1.11.9:
|
||||
* Add-ons client:
|
||||
* Display the first and last upload dates in the Description dialog.
|
||||
|
|
Loading…
Add table
Reference in a new issue