applied patch #2651: Use MODIFY_TERRAIN macro in Liberty by alarantalara
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2 changed files with 4 additions and 12 deletions
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@ -368,7 +368,7 @@
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#endif
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#undef MK_GUARD
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{CHG_TERRAIN Gg (5) (3)}
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{MODIFY_TERRAIN Gg (5) (3)}
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#If the shadow gang is supposed to come help, then leave things
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# otherwise kill the shadow lord and erase his castle
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@ -399,7 +399,7 @@
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[kill]
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side=5
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[/kill]
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{CHG_TERRAIN Gs^Fds (25-28) (37-40)}
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{MODIFY_TERRAIN Gs^Fds (25-28) (37-40)}
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[/else]
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[/if]
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[/event]
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@ -572,8 +572,8 @@
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message= _ "Knights of Elensefar, behold: the battle has already begun! Make camp here. Then, we charge!"
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[/message]
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{CHG_TERRAIN Ce (4-6,4) (2-2,3)}
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{CHG_TERRAIN Ke (5) (3)}
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{MODIFY_TERRAIN Ce (4-6,4) (2-2,3)}
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{MODIFY_TERRAIN Ke (5) (3)}
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[set_recruit]
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side=6
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@ -40,14 +40,6 @@
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{CLEAR_VARIABLE chgtype_store}
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#enddef
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#define CHG_TERRAIN TERRAIN X_SPAN Y_SPAN
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[terrain]
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terrain={TERRAIN}
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x={X_SPAN}
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y={Y_SPAN}
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[/terrain]
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#enddef
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#define OBJ_HOLY_ANKH X Y ID
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[event]
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name=moveto
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