Clear up a bunch of minor string FIXMes from before 1.8.

This commit is contained in:
Eric S. Raymond 2010-09-23 22:29:13 +00:00
parent 08fd768ae3
commit d32c0205dc
6 changed files with 20 additions and 21 deletions

View file

@ -377,12 +377,12 @@
message= _ "WHO GOES THERE?"
[/message]
[message]
role=Supporter
message= _ "Oops, I spoke too soon."
speaker=Hamel
message= _ "(<i>Wince</i>)."
[/message]
[message]
speaker=Hamel
message= _ "(<i>Wince</i>) You can turn the volume down, pal." # FIXME 'Turn the volume down'?! Archaic dialogue FTW!
role=Supporter
message= _ "Oops, I spoke too soon."
[/message]
[message]
speaker=Camerin

View file

@ -2058,7 +2058,7 @@
[message]
speaker=Troll Chieftain
message= _ "Destroy the invaders! Make them pay for their slaughter!" #FIXME 'Pay for their slaughter' doesnt make sense.
message= _ "Destroy the invaders! Make them pay for the murders they have done!"
[/message]
[/event]
@ -2439,7 +2439,7 @@
[message]
speaker=$explorer.id
message= _ "There is a chasm here cutting off the end of the crypt. It must be rather recent, it cuts off the path leading to a rather ornate stone coffin." #FIXME Poor phrasing
message= _ "There is a chasm here cutting off the end of the crypt. It must be rather recent; the edges are still raw and crumbling. It cuts off the path leading to a rather ornate stone coffin."
[/message]
{CLEAR_VARIABLE explorer}

View file

@ -1068,9 +1068,7 @@ To move your troops onto that island without wading slowly through the water, yo
{PRINT (_"Advance other units and capture villages, then <b>End Turn</b>")}
[/then]
[else]
# FIXME: use name of unit doing attack - use $unit.type
# Do that after String-Freeze!!
{STUDENT (_"No other units can reach that orc. I hope my archer survives its counter-attack! Id better grab more villages and move everyone closer for next turn.")}
{STUDENT (_"No other units can reach that orc. I hope my $unit.type survives its counter-attack! Id better grab more villages and move everyone closer for next turn.")}
{TEACHER (_"Yes. If your Shaman stands just behind that unit on the bridge, she will heal it at the beginning of the next turn.")}
{PRINT (_"Move your Shaman onto the bridge to stand behind your other unit")}
[event]

View file

@ -235,9 +235,8 @@ Share knowledge of warfare"
# Giving Money
# FIXME: After 1.8, pangoize these headings to green
[option]
message= {MENU_IMG_TXT "items/gold-coins-small.png" (_"Donate Funds
message= {MENU_IMG_TXT "items/gold-coins-small.png" (_"<span color='green'>Donate Funds</span>
Give 20 gold to another player")}
[command]
{VARIABLE finished_suboptions no}
@ -269,9 +268,8 @@ Give 20 gold to another player")}
# Sharing Knowledge
# FIXME: After 1.8, pangoize these headings to green
[option]
message= {MENU_IMG_TXT "items/book4.png" (_"Share Knowledge
message= {MENU_IMG_TXT "items/book4.png" (_"<span color='green'>Share Knowledge</span>
Help an ally with their research")}
[command]
{VARIABLE finished_suboptions no}
@ -316,9 +314,8 @@ Help an ally with their research")}
# Dwarves
# FIXME: After 1.8, pangoize these headings to green
[option]
message= {MENU_IMG_TXT "units/dwarves/lord.png~TC(1,magenta)" (_"Negotiate with the Dwarves
message= {MENU_IMG_TXT "units/dwarves/lord.png~TC(1,magenta)" (_"<span color='green'>Negotiate with the Dwarves</span>
Lets you recruit a Dwarvish unit
Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$side_number|.leader_option_1.target")}
[show_if]
@ -343,9 +340,8 @@ Negotiation Progress: $player_$side_number|.leader_option_1.progress|/$player_$s
# Elves
# FIXME: After 1.8, pangoize these headings to green
[option]
message= {MENU_IMG_TXT "units/elves-wood/marshal.png~TC(1,magenta)" (_"Negotiate with the Elves
message= {MENU_IMG_TXT "units/elves-wood/marshal.png~TC(1,magenta)" (_"<span color='green'>Negotiate with the Elves</a>
Lets you recruit an Elvish unit
Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$side_number|.leader_option_2.target")}
[show_if]

View file

@ -128,7 +128,7 @@ Study Progress: $player_$side_number|.farming.progress|/$player_$side_number|.fa
# FIXME: After 1.8, pangoize so first line is green
[option]
message= {MENU_IMG_TXT "items/gold-coins-small.png" (_"Mining
message= {MENU_IMG_TXT "items/gold-coins-small.png" (_"<span color='green'>Mining</span>
Miners produce +1 gold
Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.mining.target")}
[command]
@ -141,9 +141,8 @@ Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|.min
#Warfare
# FIXME: After 1.8, pangoize so first line is green
[option]
message= {MENU_IMG_TXT "wesnoth-icon.png" (_"Warfare
message= {MENU_IMG_TXT "wesnoth-icon.png" (_"<span color='green'>Warfare</span>
Allows you to recruit a new type of unit
Study Progress: $player_$side_number|.warfare.progress|/$player_$side_number|.warfare.target")}
[show_if]

View file

@ -951,7 +951,13 @@ def global_sanity_check(filename, lines):
# Detect units that speak in their death events
filter_subject = None
die_event = False
deathcheck = True
for nav in WmllintIterator(lines, filename):
if nav.text.startswith("wmllint: deathcheck off"):
deathcheck = False
continue
elif nav.text.startswith("wmllint: deathcheck on"):
notecheck = True
if "[/event]" in nav.text:
filter_subject = None
die_event = False
@ -980,7 +986,7 @@ def global_sanity_check(filename, lines):
if fields:
(key, prefix, value, comment) = fields
if key in ("id", "speaker"):
if (value == filter_subject) or (value == "unit"):
if deathcheck and (value == filter_subject) or (value == "unit"):
print '"%s", line %d: %s speaks in his/her death event' % (filename, nav.lineno+1, value)
# Collect information on defined movement types and races
for nav in WmllintIterator(lines, filename):