plague tests
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9 changed files with 753 additions and 1 deletions
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@ -92,6 +92,7 @@
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/illuminates}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/leadership}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/petrifies}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/plague}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/regenerate}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/resistance}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/skirmisher}
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#textdomain wesnoth-test
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#####
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# API(s) being tested: [plague]
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##
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# Actions:
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# Give the leaders a plague ability
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# Spawn a side 2 unit
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# Have side 1's leader attack the side 2 unit with their first weapon
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# Spawn a side 2 unit
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# Have side 1's leader attack the side 2 unit with their second weapon
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##
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# Expected end state:
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# Both weapons cause a walking corpse to spawn
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "plague_ability" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE plague (type="Walking Corpse") SELF=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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id=alice,bob
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=100
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[unit]
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type = Mage
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x,y = 4,2
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side = 2
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id = "z1"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,4
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side = 2
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id = "z2"
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[/unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=z1
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 1
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type = "Walking Corpse"
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x,y = 4,2
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=alice
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defender=z2
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 1
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type = "Walking Corpse"
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x,y = 5,4
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[/have_unit]
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)}
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{SUCCEED}
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[/event]
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)}
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# wmllint: no translatables
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#####
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# API(s) being tested: [plague]affect_allies=
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##
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# Actions:
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# Give the side 1 leader a plague ability that only affects adjacent allies' weapons
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# Spawn a side 3 unit
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# Have side 2's leader attack the side 3 unit with their first weapon
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# Spawn a side 3 unit
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# Have side 2's leader attack the side 3 unit with their second weapon
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# Spawn a side 4 unit
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# Have side 1's leader attack the side 4 unit with their first weapon
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# Spawn a side 4 unit
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# Have side 1's leader attack the side 4 unit with their second weapon
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##
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# Expected end state:
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# Both of side 2's weapons spawn walking corpses
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# Neither of side 1's weapons spawn walking corpses
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#####
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{COMMON_KEEP_A_B_C_D_UNIT_TEST "plague_affect_allies" (
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[event]
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name = start
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[modify_side]
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side=1,2
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team_name=allies
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[/modify_side]
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[modify_unit]
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[filter]
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side=1
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE plague ([affect_adjacent][/affect_adjacent]type="Walking Corpse") ALLIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=100
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[unit]
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type = Mage
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x,y = 3,5
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side = 3
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id = "z1"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,5
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side = 3
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id = "z2"
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[/unit]
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[unit]
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type = Mage
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x,y = 3,3
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side = 4
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id = "z3"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,3
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side = 4
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id = "z4"
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[/unit]
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# side 2 attacks side 3
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[test_do_attack_by_id]
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attacker=bob
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defender=z1
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 3,5
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=bob
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defender=z2
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 5,5
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[/have_unit]
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)}
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# side 1 attacks side 4
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[test_do_attack_by_id]
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attacker=alice
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defender=z3
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[not]
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[have_unit]
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side = 1
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x,y = 3,3
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[/have_unit]
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[/not]
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)}
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[test_do_attack_by_id]
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attacker=alice
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defender=z4
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[not]
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[have_unit]
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side = 1
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x,y = 5,3
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[/have_unit]
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[/not]
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)}
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{SUCCEED}
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[/event]
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) SIDE_LEADER="Elvish Archer"}
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@ -0,0 +1,98 @@
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# wmllint: no translatables
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#####
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# API(s) being tested: [plague]affect_enemies=
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##
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# Actions:
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# Give the side 1 leader a plague ability that only affects adjacent enemies
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# Spawn a side 1 unit
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# Have side 2's leader attack the side 1 unit with their first weapon
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# Spawn a side 1 unit
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# Have side 2's leader attack the side 1 unit with their second weapon
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##
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# Expected end state:
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# Both weapons cause a walking corpse to spawn
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "plague_affect_enemies" (
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[event]
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name = start
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[modify_unit]
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[filter]
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side=1
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE plague ([affect_adjacent][/affect_adjacent]type="Walking Corpse") ENEMIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=100
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[unit]
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type = Mage
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x,y = 4,2
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side = 1
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id = "z1"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,4
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side = 1
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id = "z2"
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[/unit]
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# side 2 attacks side 1
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[test_do_attack_by_id]
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attacker=bob
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defender=z1
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 4,2
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=bob
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defender=z2
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 5,4
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[/have_unit]
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)}
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{SUCCEED}
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[/event]
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) SIDE2_LEADER="Elvish Archer"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [plague]affect_allies=
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##
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# Actions:
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# Give the side 1 leader a plague ability with affect_allies, affect_enemies, and affect_self
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# Make side 1 and side 2 allies
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# Spawn a side 3 unit
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# Have side 1's leader attack the side 3 unit with their first weapon
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# Spawn a side 3 unit
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# Have side 1's leader attack the side 3 unit with their second weapon
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# Spawn a side 4 unit
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# Have side 2's leader attack the side 4 unit with their first weapon
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# Spawn a side 4 unit
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# Have side 2's leader attack the side 4 unit with their second weapon
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# Spawn a side 1 unit
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# Have side 4's leader attack the side 1 unit with their first weapon
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# Spawn a side 1 unit
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# Have side 4's leader attack the side 1 unit with their second weapon
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##
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# Expected end state:
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# Both weapons for all units cause a walking corpse to spawn
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#####
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{COMMON_KEEP_A_B_C_D_UNIT_TEST "plague_affect_everybody" (
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[event]
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name = start
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[modify_side]
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side=1,2
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team_name=allies
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[/modify_side]
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[modify_unit]
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[filter]
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side = 1
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE plague ([affect_adjacent][/affect_adjacent]type="Walking Corpse") ENEMIES=yes SELF=yes ALLIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=100
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[unit]
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type = Mage
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x,y = 3,3
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side = 3
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id = "z1"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,3
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side = 3
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id = "z2"
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[/unit]
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[unit]
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type = Mage
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x,y = 3,5
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side = 4
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id = "z3"
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[/unit]
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[unit]
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type = Mage
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x,y = 5,5
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side = 4
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id = "z4"
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[/unit]
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[unit]
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type = Mage
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x,y = 6,3
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side = 1
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id = "z5"
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[/unit]
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[unit]
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type = Mage
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x,y = 6,4
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side = 1
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id = "z6"
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[/unit]
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# side 1 attacks side 3
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[test_do_attack_by_id]
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attacker=alice
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defender=z1
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 1
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type = "Walking Corpse"
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x,y = 3,3
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=alice
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defender=z2
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 1
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type = "Walking Corpse"
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x,y = 5,3
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[/have_unit]
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)}
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# side 2 attacks side 4
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[test_do_attack_by_id]
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attacker=bob
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defender=z3
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 3,5
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=bob
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defender=z4
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 2
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type = "Walking Corpse"
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x,y = 5,5
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[/have_unit]
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)}
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# side 4 attacks side 1
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[test_do_attack_by_id]
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attacker=dave
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defender=z5
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 4
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type = "Walking Corpse"
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x,y = 6,3
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[/have_unit]
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)}
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[test_do_attack_by_id]
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attacker=dave
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defender=z6
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT (
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[have_unit]
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side = 4
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type = "Walking Corpse"
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x,y = 6,4
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[/have_unit]
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)}
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{SUCCEED}
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[/event]
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) SIDE_LEADER="Elvish Archer"}
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@ -0,0 +1,98 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [plague]affect_self=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a plague ability that doesn't affect themselves.
|
||||
# Spawn a side 2 unit
|
||||
# Have side 1's leader attack the side 2 unit with their first weapon
|
||||
# Spawn a side 2 unit
|
||||
# Have side 1's leader attack the side 2 unit with their second weapon
|
||||
##
|
||||
# Expected end state:
|
||||
# Neither of side 1's weapons spawn walking corpses
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "plague_affect_self_no" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
{TEST_ABILITY_NO_VALUE plague (type="Walking Corpse")}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=attack
|
||||
[set_specials]
|
||||
mode=append
|
||||
[attacks]
|
||||
value=1
|
||||
[/attacks]
|
||||
[damage]
|
||||
value=100
|
||||
[/damage]
|
||||
[chance_to_hit]
|
||||
value=100
|
||||
[/chance_to_hit]
|
||||
[/set_specials]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[unit]
|
||||
type = Mage
|
||||
x,y = 4,2
|
||||
side = 2
|
||||
id = "z1"
|
||||
[/unit]
|
||||
[unit]
|
||||
type = Mage
|
||||
x,y = 5,4
|
||||
side = 2
|
||||
id = "z2"
|
||||
[/unit]
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=z1
|
||||
weapon=0
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
{ASSERT (
|
||||
[not]
|
||||
[have_unit]
|
||||
side = 1
|
||||
type = "Walking Corpse"
|
||||
[/have_unit]
|
||||
[/not]
|
||||
)}
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=z2
|
||||
weapon=1
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
{ASSERT (
|
||||
[not]
|
||||
[have_unit]
|
||||
side = 1
|
||||
type = "Walking Corpse"
|
||||
[/have_unit]
|
||||
[/not]
|
||||
)}
|
||||
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
) SIDE2_LEADER="Elvish Archer"}
|
|
@ -0,0 +1,97 @@
|
|||
#textdomain wesnoth-test
|
||||
|
||||
#####
|
||||
# API(s) being tested: [plague]
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders a plague ability
|
||||
# Spawn a side 2 unit
|
||||
# Have side 1's leader attack the side 2 unit with their first weapon
|
||||
# Spawn a side 2 unit
|
||||
# Have side 1's leader attack the side 2 unit with their second weapon
|
||||
##
|
||||
# Expected end state:
|
||||
# Both weapons cause an elvish archer to spawn
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "plague_no_type" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
{TEST_ABILITY_NO_VALUE plague () SELF=yes}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
id=alice,bob
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=attack
|
||||
[set_specials]
|
||||
mode=append
|
||||
[attacks]
|
||||
value=1
|
||||
[/attacks]
|
||||
[damage]
|
||||
value=100
|
||||
[/damage]
|
||||
[chance_to_hit]
|
||||
value=100
|
||||
[/chance_to_hit]
|
||||
[/set_specials]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[unit]
|
||||
type = Mage
|
||||
x,y = 4,2
|
||||
side = 2
|
||||
id = "z1"
|
||||
[/unit]
|
||||
[unit]
|
||||
type = Mage
|
||||
x,y = 5,4
|
||||
side = 2
|
||||
id = "z2"
|
||||
[/unit]
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=z1
|
||||
weapon=0
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
{ASSERT (
|
||||
[have_unit]
|
||||
side = 1
|
||||
type = "Elvish Archer"
|
||||
x,y = 4,2
|
||||
[/have_unit]
|
||||
)}
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=z2
|
||||
weapon=1
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
{ASSERT (
|
||||
[have_unit]
|
||||
side = 1
|
||||
type = "Elvish Archer"
|
||||
x,y = 5,4
|
||||
[/have_unit]
|
||||
)}
|
||||
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
)}
|
|
@ -401,7 +401,6 @@
|
|||
0 effect_increase_attacks
|
||||
0 opponent_weapon_has_no_special
|
||||
0 opponent_weapon_has_special
|
||||
0 plague_without_priority
|
||||
0 student_teacher_are_same
|
||||
0 teacher_damage_formula
|
||||
# Math operations in ability or specials tags
|
||||
|
@ -979,6 +978,14 @@
|
|||
0 petrifies_affect_self_no
|
||||
0 petrifies_affect_enemies
|
||||
0 petrifies_affect_everybody
|
||||
# plague tests
|
||||
0 plague_ability
|
||||
0 plague_affect_allies
|
||||
0 plague_affect_self_no
|
||||
0 plague_affect_enemies
|
||||
0 plague_affect_everybody
|
||||
0 plague_no_type
|
||||
0 plague_without_priority
|
||||
# Warnings about WML
|
||||
0 unknown_scenario_false_positives
|
||||
0 unknown_scenario_interpolated
|
||||
|
|
Loading…
Add table
Reference in a new issue