Pedantic includes

Change all includes to start at the base instead of assuming the directory where included from.

This makes it more apparent exactly which header has been included, since many have the same name.

This also allows moving all header files out of the src directory.
This commit is contained in:
Gregory A Lundberg 2016-11-11 11:00:22 -06:00
parent 465ab8fda2
commit d31555f8cf
143 changed files with 318 additions and 319 deletions

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@ -16,9 +16,9 @@
* Fighting.
*/
#include "advancement.hpp"
#include "actions/advancement.hpp"
#include "vision.hpp"
#include "actions/vision.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "game_display.hpp"

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@ -17,10 +17,10 @@
* Fighting.
*/
#include "attack.hpp"
#include "actions/attack.hpp"
#include "advancement.hpp"
#include "vision.hpp"
#include "actions/advancement.hpp"
#include "actions/vision.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "attack_prediction.hpp"

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@ -17,11 +17,11 @@
* Recruiting, recalling.
*/
#include "create.hpp"
#include "actions/create.hpp"
#include "move.hpp"
#include "undo.hpp"
#include "vision.hpp"
#include "actions/move.hpp"
#include "actions/undo.hpp"
#include "actions/vision.hpp"
#include "config.hpp"
#include "config_assign.hpp"

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@ -17,7 +17,7 @@
* Healing (at start of side turn).
*/
#include "heal.hpp"
#include "actions/heal.hpp"
#include "game_board.hpp"
#include "game_display.hpp"

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@ -17,10 +17,10 @@
* Movement.
*/
#include "move.hpp"
#include "actions/move.hpp"
#include "undo.hpp"
#include "vision.hpp"
#include "actions/undo.hpp"
#include "actions/vision.hpp"
#include "config_assign.hpp"
#include "game_display.hpp"

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@ -1,6 +1,6 @@
#include "shroud_clearing_action.hpp"
#include "actions/shroud_clearing_action.hpp"
#include "move.hpp" //get_village
#include "actions/move.hpp" //get_village
#include "resources.hpp"
#include "team.hpp"
#include "log.hpp"

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@ -17,7 +17,7 @@
* Undoing, redoing.
*/
#include "undo.hpp"
#include "actions/undo.hpp"
#include "global.hpp"
#include "game_board.hpp" // for game_board
@ -43,15 +43,15 @@
#include "util.hpp" // for bad_lexical_cast (ptr only), etc
#include "whiteboard/manager.hpp" // for manager
#include "create.hpp" // for find_recall_location, etc
#include "move.hpp" // for get_village
#include "vision.hpp" // for clearer_info, etc
#include "shroud_clearing_action.hpp"
#include "undo_dismiss_action.hpp"
#include "undo_move_action.hpp"
#include "undo_recall_action.hpp"
#include "undo_recruit_action.hpp"
#include "undo_update_shroud_action.hpp"
#include "actions/create.hpp" // for find_recall_location, etc
#include "actions/move.hpp" // for get_village
#include "actions/vision.hpp" // for clearer_info, etc
#include "actions/shroud_clearing_action.hpp"
#include "actions/undo_dismiss_action.hpp"
#include "actions/undo_move_action.hpp"
#include "actions/undo_recall_action.hpp"
#include "actions/undo_recruit_action.hpp"
#include "actions/undo_update_shroud_action.hpp"
#include <algorithm> // for reverse
#include <cassert> // for assert

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@ -1,4 +1,4 @@
#include "undo_action.hpp"
#include "actions/undo_action.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "resources.hpp"
#include "variable.hpp" // vconfig

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@ -1,5 +1,5 @@
#include "game_board.hpp"
#include "undo_dismiss_action.hpp"
#include "actions/undo_dismiss_action.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "replay.hpp"

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@ -1,5 +1,5 @@
#include "undo_move_action.hpp"
#include "move.hpp"
#include "actions/undo_move_action.hpp"
#include "actions/move.hpp"
#include "resources.hpp"
#include "replay.hpp"

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@ -1,5 +1,5 @@
#include "undo_recall_action.hpp"
#include "create.hpp"
#include "actions/undo_recall_action.hpp"
#include "actions/create.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "game_board.hpp"

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@ -1,5 +1,5 @@
#include "undo_recruit_action.hpp"
#include "create.hpp"
#include "actions/undo_recruit_action.hpp"
#include "actions/create.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "game_board.hpp"

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@ -1,4 +1,4 @@
#include "undo_update_shroud_action.hpp"
#include "actions/undo_update_shroud_action.hpp"
#include "resources.hpp"
#include "replay.hpp"

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@ -17,9 +17,9 @@
* Recruiting, recalling.
*/
#include "unit_creator.hpp"
#include "actions/unit_creator.hpp"
#include "move.hpp" //for actions::get_village
#include "actions/move.hpp" //for actions::get_village
#include "config.hpp"
#include "filter_context.hpp"

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@ -17,9 +17,9 @@
* Sighting.
*/
#include "vision.hpp"
#include "actions/vision.hpp"
#include "move.hpp"
#include "actions/move.hpp"
#include "config.hpp"
#include "game_display.hpp"

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@ -52,7 +52,7 @@
#include "ai/default/contexts.hpp" // for attack_analysis
#include "ai/formula/function_table.hpp" // for ai_function_symbol_table
#include "ai/game_info.hpp" // for move_result_ptr, move_map, etc
#include "candidates.hpp" // for base_candidate_action, etc
#include "ai/formula/candidates.hpp" // for base_candidate_action, etc
#include <cassert> // for assert
#include <ctime> // for time

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@ -26,7 +26,7 @@
#include "scripting/game_lua_kernel.hpp"
#include "scripting/lua_unit.hpp"
#include "scripting/push_check.hpp"
#include "lua_object.hpp" // (Nephro)
#include "ai/lua/lua_object.hpp" // (Nephro)
#include "attack_prediction.hpp"
#include "game_display.hpp"

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@ -36,7 +36,7 @@
#include "ai/contexts.hpp" // for readonly_context, etc
#include "ai/default/contexts.hpp" // for default_ai_context, etc
#include "game_end_exceptions.hpp" // for ai_end_turn_exception
#include "game_info.hpp" // for side_number, engine_ptr, etc
#include "ai/game_info.hpp" // for side_number, engine_ptr, etc
#include "game_config.hpp" // for debug
#include "ai/lua/aspect_advancements.hpp"
#include "ai/registry.hpp" // for init

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@ -14,7 +14,7 @@
#ifdef __APPLE__
#include "apple_notification.hpp"
#include "desktop/apple_notification.hpp"
#import <Foundation/Foundation.h>

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "dbus_notification.hpp"
#include "desktop/dbus_notification.hpp"
#include "global.hpp"
#include "filesystem.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "notifications.hpp"
#include "desktop/notifications.hpp"
#include "global.hpp"
#include "game_preferences.hpp"
@ -21,15 +21,15 @@
#include "video.hpp" //CVideo::get_singleton().window_state()
#ifdef HAVE_LIBDBUS
#include "dbus_notification.hpp"
#include "desktop/dbus_notification.hpp"
#endif
#ifdef __APPLE__
#include "apple_notification.hpp"
#include "desktop/apple_notification.hpp"
#endif
#ifdef _WIN32
#include "windows_tray_notification.hpp"
#include "desktop/windows_tray_notification.hpp"
#endif
namespace desktop {

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "windows_tray_notification.hpp"
#include "desktop/windows_tray_notification.hpp"
#include <SDL_syswm.h>

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@ -16,7 +16,7 @@
#include "editor/action/action.hpp"
#include "editor/toolkit/brush.hpp"
#include "editor/editor_display.hpp"
#include "mouse_action.hpp"
#include "editor/action/mouse/mouse_action.hpp"
#include "gettext.hpp"
#include "gui/dialogs/editor/set_starting_position.hpp"

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "mouse_action_item.hpp"
#include "editor/action/mouse/mouse_action_item.hpp"
#include "editor/action/action_item.hpp"
#include "editor/editor_display.hpp"

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@ -13,7 +13,7 @@
*/
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "mouse_action_map_label.hpp"
#include "editor/action/mouse/mouse_action_map_label.hpp"
#include "editor/action/action_label.hpp"
#include "editor/editor_display.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "mouse_action_select.hpp"
#include "editor/action/mouse/mouse_action_select.hpp"
#include "editor/action/action_select.hpp"
#include "editor/editor_display.hpp"

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "mouse_action_unit.hpp"
#include "editor/action/mouse/mouse_action_unit.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/editor_display.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "mouse_action_village.hpp"
#include "editor/action/mouse/mouse_action_village.hpp"
#include "editor/action/action_village.hpp"
#include "editor/editor_display.hpp"

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@ -20,7 +20,7 @@
#include "editor/action/action.hpp"
#include "editor/action/action_unit.hpp"
#include "editor/action/action_select.hpp"
#include "editor_controller.hpp"
#include "editor/controller/editor_controller.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "editor/palette/location_palette.hpp"

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@ -13,7 +13,7 @@
*/
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "editor_display.hpp"
#include "editor/editor_display.hpp"
#include "reports.hpp"
#include "terrain/builder.hpp"
#include "units/map.hpp"

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@ -13,7 +13,7 @@
*/
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "controller/editor_controller.hpp"
#include "editor/controller/editor_controller.hpp"
#include "gettext.hpp"
#include "filesystem.hpp"

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@ -16,7 +16,7 @@
#include "resources.hpp"
#include "team.hpp"
#include "context_manager.hpp"
#include "editor/map/context_manager.hpp"
#include "display.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
@ -24,7 +24,7 @@
#include "gettext.hpp"
#include "generators/map_create.hpp"
#include "generators/map_generator.hpp"
#include "map_context.hpp"
#include "editor/map/map_context.hpp"
#include "editor/action/action.hpp"
#include "editor/controller/editor_controller.hpp"

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "editor/action/action_base.hpp"
#include "editor_map.hpp"
#include "editor/map/editor_map.hpp"
#include "formula/string_utils.hpp"
#include "display.hpp"

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@ -15,7 +15,7 @@
#include "editor/action/action.hpp"
#include "editor/editor_preferences.hpp"
#include "map_context.hpp"
#include "editor/map/map_context.hpp"
#include "config_assign.hpp"
#include "display.hpp"

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@ -13,7 +13,7 @@
*/
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "map_fragment.hpp"
#include "editor/map/map_fragment.hpp"
#include "util.hpp"

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "editor_palettes.hpp"
#include "editor/palette/editor_palettes.hpp"
#include "gettext.hpp"
#include "font/standard_colors.hpp"

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@ -18,7 +18,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "item_palette.hpp"
#include "editor/palette/item_palette.hpp"
#include "gettext.hpp"
#include <string>

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "location_palette.hpp"
#include "editor/palette/location_palette.hpp"
#include "gettext.hpp"
#include "font/marked-up_text.hpp"

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@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "palette_manager.hpp"
#include "editor/palette/palette_manager.hpp"
#include "widgets/widget.hpp"
#include "tooltips.hpp"

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@ -18,7 +18,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "terrain_palettes.hpp"
#include "editor/palette/terrain_palettes.hpp"
#include "gettext.hpp"
#include "formula/string_utils.hpp"

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@ -16,7 +16,7 @@
#include "global.hpp"
#include "tristate_button.hpp"
#include "editor/palette/tristate_button.hpp"
#include "font/constants.hpp"
#include "font/sdl_ttf.hpp"

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@ -18,7 +18,7 @@
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "unit_palette.hpp"
#include "editor/palette/unit_palette.hpp"
#include "gettext.hpp"

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@ -13,7 +13,7 @@
*/
#define GETTEXT_DOMAIN "wesnoth-editor"
#include "brush.hpp"
#include "editor/toolkit/brush.hpp"
#include "editor/editor_common.hpp"
#include "pathutils.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "editor_toolkit.hpp"
#include "editor/toolkit/editor_toolkit.hpp"
#include "config.hpp"
#include "editor/action/mouse/mouse_action.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "constants.hpp"
#include "font/constants.hpp"
namespace font {

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@ -12,10 +12,10 @@
See the COPYING file for more details.
*/
#include "font_config.hpp"
#include "font_description.hpp"
#include "font/font_config.hpp"
#include "font/font_description.hpp"
#include "font/error.hpp"
#include "sdl_ttf.hpp"
#include "font/sdl_ttf.hpp"
#include "config.hpp"
#include "log.hpp"

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@ -12,13 +12,13 @@
See the COPYING file for more details.
*/
#include "sdl_ttf.hpp"
#include "font/sdl_ttf.hpp"
#include "font/error.hpp"
#include "font_config.hpp"
#include "font_id.hpp"
#include "text_cache.hpp"
#include "text_surface.hpp"
#include "font/font_config.hpp"
#include "font/font_id.hpp"
#include "font/text_cache.hpp"
#include "font/text_surface.hpp"
#include "filesystem.hpp"
#include "game_config.hpp"

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@ -12,7 +12,7 @@
* See the COPYING file for more details.
*/
#include "standard_colors.hpp"
#include "font/standard_colors.hpp"
#include "sdl/utils.hpp"

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@ -14,15 +14,15 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "text.hpp"
#include "font/text.hpp"
#include "font_config.hpp"
#include "font/font_config.hpp"
#include "pango/escape.hpp"
#include "pango/font.hpp"
#include "pango/hyperlink.hpp"
#include "pango/iter.hpp"
#include "pango/stream_ops.hpp"
#include "font/pango/escape.hpp"
#include "font/pango/font.hpp"
#include "font/pango/hyperlink.hpp"
#include "font/pango/iter.hpp"
#include "font/pango/stream_ops.hpp"
#include "gettext.hpp"
#include "gui/widgets/helper.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "text_cache.hpp"
#include "font/text_cache.hpp"
namespace font {

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@ -12,9 +12,9 @@
See the COPYING file for more details.
*/
#include "text_surface.hpp"
#include "font/text_surface.hpp"
#include "sdl_ttf.hpp"
#include "font/sdl_ttf.hpp"
#include "sdl/utils.hpp"

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@ -19,10 +19,10 @@
*/
#include "global.hpp"
#include "action_wml.hpp"
#include "conditional_wml.hpp"
#include "manager.hpp"
#include "pump.hpp"
#include "game_events/action_wml.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "actions/attack.hpp"
#include "actions/create.hpp"

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@ -18,7 +18,7 @@
*/
#include "global.hpp"
#include "conditional_wml.hpp"
#include "game_events/conditional_wml.hpp"
#include "config.hpp"
#include "game_board.hpp"

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@ -18,7 +18,7 @@
*/
#include "global.hpp"
#include "entity_location.hpp"
#include "game_events/entity_location.hpp"
#include "resources.hpp"
#include "units/unit.hpp"

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@ -19,11 +19,11 @@
*/
#include "global.hpp"
#include "handlers.hpp"
#include "manager.hpp"
#include "manager_impl.hpp"
#include "menu_item.hpp"
#include "pump.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager.hpp"
#include "game_events/manager_impl.hpp"
#include "game_events/menu_item.hpp"
#include "game_events/pump.hpp"
#include "formula/string_utils.hpp"
#include "game_data.hpp"

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@ -16,10 +16,10 @@
#include "game_events/manager.hpp"
#include "handlers.hpp"
#include "manager_impl.hpp"
#include "menu_item.hpp"
#include "pump.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager_impl.hpp"
#include "game_events/menu_item.hpp"
#include "game_events/pump.hpp"
#include "filter_context.hpp"
#include "formula/string_utils.hpp"

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@ -17,14 +17,14 @@
* Definitions for a class that implements WML-defined (right-click) menu items.
*/
#include "menu_item.hpp"
#include "game_events/menu_item.hpp"
#include "global.hpp"
#include "conditional_wml.hpp"
#include "handlers.hpp"
#include "manager.hpp"
#include "pump.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager.hpp"
#include "game_events/pump.hpp"
#include "actions/undo.hpp"
#include "game_config.hpp"

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@ -19,10 +19,10 @@
*/
#include "global.hpp"
#include "pump.hpp"
#include "conditional_wml.hpp"
#include "handlers.hpp"
#include "manager.hpp"
#include "game_events/pump.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager.hpp"
#include "display_chat_manager.hpp"
#include "game_config.hpp"

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@ -18,9 +18,9 @@
*/
#include "global.hpp"
#include "wmi_container.hpp"
#include "handlers.hpp"
#include "menu_item.hpp"
#include "game_events/wmi_container.hpp"
#include "game_events/handlers.hpp"
#include "game_events/menu_item.hpp"
#include "resources.hpp"
#include "play_controller.hpp"

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@ -1,4 +1,4 @@
#include "configure_engine.hpp"
#include "game_initialization/configure_engine.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "mp_game_settings.hpp"

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@ -11,7 +11,7 @@
See the COPYING file for more details.
*/
#include "connect_engine.hpp"
#include "game_initialization/connect_engine.hpp"
#include "ai/configuration.hpp"
#include "config_assign.hpp"
@ -20,12 +20,11 @@
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "multiplayer_ui.hpp"
#include "mp_game_utils.hpp"
#include "game_initialization/multiplayer_ui.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "mt_rng.hpp"
#include "playcampaign.hpp"
#include "game_initialization/playcampaign.hpp"
#include "tod_manager.hpp"
#include "multiplayer_ui.hpp" // For get_color_string
#include "wesnothd_connection.hpp"
#include <stdlib.h>

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@ -11,9 +11,9 @@
See the COPYING file for more details.
*/
#include "create_engine.hpp"
#include "game_initialization/create_engine.hpp"
#include "depcheck.hpp"
#include "game_initialization/depcheck.hpp"
#include "config_assign.hpp"
#include "game_config_manager.hpp"
#include "game_launcher.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "depcheck.hpp"
#include "game_initialization/depcheck.hpp"
#include <algorithm>

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@ -11,7 +11,7 @@
See the COPYING file for more details.
*/
#include "flg_manager.hpp"
#include "game_initialization/flg_manager.hpp"
#include "config.hpp"
#include "formula/string_utils.hpp"

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@ -11,7 +11,7 @@
See the COPYING file for more details.
*/
#include "mp_game_utils.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "carryover.hpp"
#include "config.hpp"
@ -21,7 +21,7 @@
#include "game_config_manager.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "mp_options.hpp"
#include "game_initialization/mp_options.hpp"
#include "savegame.hpp"
#include "units/id.hpp"
#include "wesnothd_connection_error.hpp"

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "mp_options.hpp"
#include "game_initialization/mp_options.hpp"
#include "font/standard_colors.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/find_widget.hpp"

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@ -11,7 +11,7 @@
See the COPYING file for more details.
*/
#include "multiplayer.hpp"
#include "game_initialization/multiplayer.hpp"
#include "addon/manager.hpp" // for get_installed_addons
#include "config_assign.hpp"
@ -34,18 +34,18 @@
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "hash.hpp"
#include "lobby_reload_request_exception.hpp"
#include "game_initialization/lobby_reload_request_exception.hpp"
#include "log.hpp"
#include "generators/map_create.hpp"
#include "mp_game_utils.hpp"
#include "multiplayer_configure.hpp"
#include "configure_engine.hpp"
#include "multiplayer_connect.hpp"
#include "multiplayer_create.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer_configure.hpp"
#include "game_initialization/configure_engine.hpp"
#include "game_initialization/multiplayer_connect.hpp"
#include "game_initialization/multiplayer_create.hpp"
#include "multiplayer_error_codes.hpp"
#include "multiplayer_wait.hpp"
#include "multiplayer_lobby.hpp"
#include "playcampaign.hpp"
#include "game_initialization/multiplayer_wait.hpp"
#include "game_initialization/multiplayer_lobby.hpp"
#include "game_initialization/playcampaign.hpp"
#include "settings.hpp"
#include "scripting/plugins/context.hpp"
#include "sdl/rect.hpp"

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@ -26,7 +26,7 @@
#include "gui/dialogs/transient_message.hpp"
#include "minimap.hpp"
#include "mp_game_settings.hpp"
#include "multiplayer_configure.hpp"
#include "game_initialization/multiplayer_configure.hpp"
#include "filesystem.hpp"
#include "log.hpp"
#include "saved_game.hpp"

View file

@ -16,7 +16,7 @@
* @file
* Prepare to join a multiplayer-game.
*/
#include "multiplayer_connect.hpp"
#include "game_initialization/multiplayer_connect.hpp"
#include "ai/configuration.hpp"
#include "construct_dialog.hpp"

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@ -35,7 +35,7 @@
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/window.hpp"
#include "minimap.hpp"
#include "multiplayer_create.hpp"
#include "game_initialization/multiplayer_create.hpp"
#include "filesystem.hpp"
#include "savegame.hpp"
#include "saved_game.hpp"

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@ -29,13 +29,13 @@
#include "map/map.hpp"
#include "font/marked-up_text.hpp"
#include "minimap.hpp"
#include "multiplayer_lobby.hpp"
#include "game_initialization/multiplayer_lobby.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/old_markup.hpp"
#include "gui/dialogs/message.hpp" // for gui2::show_message
#include "gui/dialogs/multiplayer/mp_join_game_password_prompt.hpp"
#include "gui/widgets/window.hpp" // for gui2::window::OK
#include "lobby_reload_request_exception.hpp"
#include "game_initialization/lobby_reload_request_exception.hpp"
#include "log.hpp"
#include "sound.hpp"
#include "wml_exception.hpp"

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@ -27,9 +27,9 @@
#include "log.hpp"
#include "font/marked-up_text.hpp"
#include "menu_events.hpp"
#include "multiplayer.hpp"
#include "multiplayer_ui.hpp"
#include "multiplayer_lobby.hpp" //needed for dynamic cast when implementing the lobby_sounds preference
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/multiplayer_ui.hpp"
#include "game_initialization/multiplayer_lobby.hpp" //needed for dynamic cast when implementing the lobby_sounds preference
#include "mp_ui_alerts.hpp"
#include "wml_separators.hpp"
#include "formula/string_utils.hpp"

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@ -26,8 +26,8 @@
#include "log.hpp"
#include "font/marked-up_text.hpp"
#include "font/standard_colors.hpp"
#include "mp_game_utils.hpp"
#include "multiplayer_wait.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer_wait.hpp"
#include "statistics.hpp"
#include "saved_game.hpp"
#include "mp_ui_alerts.hpp"

View file

@ -20,7 +20,7 @@
#include "global.hpp"
#include "playcampaign.hpp"
#include "game_initialization/playcampaign.hpp"
#include "carryover.hpp"
#include "game_config.hpp"
@ -36,9 +36,9 @@
#include "log.hpp"
#include "map/map.hpp"
#include "map/exception.hpp"
#include "mp_game_utils.hpp"
#include "multiplayer.hpp"
#include "connect_engine.hpp"
#include "game_initialization/mp_game_utils.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/connect_engine.hpp"
#include "gettext.hpp"
#include "resources.hpp"
#include "savegame.hpp"

View file

@ -11,7 +11,7 @@
See the COPYING file for more details.
*/
#include "singleplayer.hpp"
#include "game_initialization/singleplayer.hpp"
#include "config.hpp"
#include "config_assign.hpp"
#include "game_config_manager.hpp"
@ -19,11 +19,11 @@
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/sp_options_configure.hpp"
#include "gui/widgets/window.hpp"
#include "multiplayer.hpp"
#include "multiplayer_configure.hpp"
#include "multiplayer_connect.hpp"
#include "multiplayer_ui.hpp"
#include "playcampaign.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/multiplayer_configure.hpp"
#include "game_initialization/multiplayer_connect.hpp"
#include "game_initialization/multiplayer_ui.hpp"
#include "game_initialization/playcampaign.hpp"
#include "wml_exception.hpp"
static lg::log_domain log_engine("engine");

View file

@ -19,7 +19,7 @@
#include "global.hpp"
#include "cave_map_generator.hpp"
#include "generators/cave_map_generator.hpp"
#include "config_assign.hpp"
#include "log.hpp"
#include "map/map.hpp"

View file

@ -16,10 +16,10 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "default_map_generator.hpp"
#include "generators/default_map_generator.hpp"
#include "gui/dialogs/editor/generator_settings.hpp"
#include "default_map_generator_job.hpp"
#include "generators/default_map_generator_job.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"

View file

@ -19,14 +19,14 @@
#include "global.hpp"
#include "default_map_generator_job.hpp"
#include "generators/default_map_generator_job.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "gettext.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map_generator.hpp" // mapgen_exception
#include "generators/map_generator.hpp" // mapgen_exception
#include "pathfind/pathfind.hpp"
#include "pathutils.hpp"
#include "util.hpp"

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "lua_map_generator.hpp"
#include "generators/lua_map_generator.hpp"
#include "config.hpp"
#include "game_errors.hpp"

View file

@ -13,7 +13,7 @@
*/
#include "global.hpp"
#include "map_create.hpp"
#include "generators/map_create.hpp"
#include "generators/cave_map_generator.hpp"
#include "generators/default_map_generator.hpp"

View file

@ -18,7 +18,7 @@
*/
#include "global.hpp"
#include "map_generator.hpp"
#include "generators/map_generator.hpp"
#include "config.hpp"
#include "gettext.hpp"

View file

@ -13,7 +13,7 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "label_settings.hpp"
#include "gui/dialogs/label_settings.hpp"
#include <vector>
#include "utils/functional.hpp"

View file

@ -13,7 +13,7 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "select_orb_colors.hpp"
#include "gui/dialogs/select_orb_colors.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/auxiliary/iterator/walker.hpp"

View file

@ -14,7 +14,7 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "control.hpp"
#include "gui/widgets/control.hpp"
#include "formula/string_utils.hpp"
#include "gui/auxiliary/iterator/walker_widget.hpp"

View file

@ -16,7 +16,7 @@
#include "gui/widgets/image.hpp"
#include "../../image.hpp" // We want the file in src/
#include "gui/widgets/../../image.hpp" // We want the file in src/
#include "gui/core/widget_definition.hpp"
#include "gui/core/window_builder.hpp"

View file

@ -24,7 +24,7 @@
#include "map/map.hpp"
#include "map/exception.hpp"
#include "terrain/type_data.hpp"
#include "../../minimap.hpp" // We want the file in src/
#include "gui/widgets/../../minimap.hpp" // We want the file in src/
#include "utils/functional.hpp"

View file

@ -20,7 +20,7 @@
#define GETTEXT_DOMAIN "wesnoth-help"
#include "global.hpp"
#include "help.hpp"
#include "help/help.hpp"
#include "config.hpp" // for config, etc
#include "events.hpp" // for raise_draw_event, pump, etc
@ -28,8 +28,8 @@
#include "game_preferences.hpp"
#include "gettext.hpp" // for _
#include "gui/dialogs/transient_message.hpp"
#include "help_browser.hpp" // for help_browser
#include "help_impl.hpp" // for hidden_symbol, toplevel, etc
#include "help/help_browser.hpp" // for help_browser
#include "help/help_impl.hpp" // for hidden_symbol, toplevel, etc
#include "key.hpp" // for CKey
#include "log.hpp" // for LOG_STREAM, log_domain
#include "sdl/utils.hpp" // for surface

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "help_browser.hpp"
#include "help/help_browser.hpp"
#include <iostream> // for operator<<, basic_ostream, etc
#include <SDL_mouse.h> // for SDL_GetMouseState, etc
#include "cursor.hpp" // for set, CURSOR_TYPE::HYPERLINK, etc
@ -20,7 +20,7 @@
#include "gettext.hpp" // for _
#include "gui/dialogs/transient_message.hpp"
#include "help/help_text_area.hpp" // for help_text_area
#include "help_impl.hpp" // for find_topic, hidden_symbol, etc
#include "help/help_impl.hpp" // for find_topic, hidden_symbol, etc
#include "key.hpp" // for CKey
#include "log.hpp" // for log_scope
#include "sdl/rect.hpp"

View file

@ -12,9 +12,9 @@
See the COPYING file for more details.
*/
#include "help_button.hpp"
#include "help/help_button.hpp"
#include "help.hpp"
#include "help/help.hpp"
#include "gettext.hpp"
#include "config.hpp"

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "help_impl.hpp"
#include "help/help_impl.hpp"
#include "about.hpp" // for get_text
#include "display.hpp" // for display
@ -21,7 +21,7 @@
#include "game_config_manager.hpp" // for game_config_manager
#include "game_preferences.hpp" // for encountered_terrains, etc
#include "gettext.hpp" // for _, gettext, N_
#include "help_topic_generators.hpp"
#include "help/help_topic_generators.hpp"
#include "hotkey/hotkey_command.hpp" // for is_scope_active, etc
#include "image.hpp" // for get_image, locator
#include "log.hpp" // for LOG_STREAM, logger, etc

View file

@ -12,10 +12,10 @@
See the COPYING file for more details.
*/
#include "help_menu.hpp"
#include "help/help_menu.hpp"
#include "game_config.hpp" // for menu_contract, menu_expand
#include "help_impl.hpp" // for section, topic, topic_list, etc
#include "help/help_impl.hpp" // for section, topic, topic_list, etc
#include "sound.hpp" // for play_UI_sound
#include "wml_separators.hpp" // for IMG_TEXT_SEPARATOR, etc

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@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "help_text_area.hpp"
#include "help/help_text_area.hpp"
#include "config.hpp" // for config, etc
#include "game_config.hpp" // for debug

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "help_topic_generators.hpp"
#include "help/help_topic_generators.hpp"
#include "font/sdl_ttf.hpp" // for line_width
#include "game_config.hpp" // for debug, menu_contract, etc

View file

@ -12,8 +12,8 @@
See the COPYING file for more details.
*/
#include "command_executor.hpp"
#include "hotkey_item.hpp"
#include "hotkey/command_executor.hpp"
#include "hotkey/hotkey_item.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/dialogs/message.hpp"

View file

@ -15,8 +15,8 @@
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "gettext.hpp"
#include "hotkey_command.hpp"
#include "hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "hotkey/hotkey_item.hpp"
#include "config.hpp"
#include "preferences.hpp"
#include "log.hpp"

View file

@ -14,8 +14,8 @@
#include "log.hpp"
#include "hotkey_item.hpp"
#include "hotkey_command.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"
#include "config.hpp"
#define GETTEXT_DOMAIN "wesnoth-lib"

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "hotkey_manager.hpp"
#include "hotkey/hotkey_manager.hpp"
#include "hotkey/hotkey_item.hpp"
#include "hotkey/hotkey_command.hpp"

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@ -16,7 +16,7 @@
#include <cassert>
#include "debug_lua.hpp"
#include "scripting/debug_lua.hpp"
#include "log.hpp"

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "lua_fileops.hpp"
#include "scripting/lua_fileops.hpp"
#include "exceptions.hpp"
#include "filesystem.hpp"

View file

@ -12,7 +12,7 @@
See the COPYING file for more details.
*/
#include "lua_gui2.hpp"
#include "scripting/lua_gui2.hpp"
#include "gui/auxiliary/old_markup.hpp"
#include "gui/core/canvas.hpp" // for canvas

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