End Credits: added some (as yet) unused code for scroll speed control and increased said speed to a more reasonable level
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2 changed files with 28 additions and 3 deletions
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@ -25,6 +25,8 @@
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#include "formatter.hpp"
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#include "marked-up_text.hpp"
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#include "utils/functional.hpp"
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namespace gui2
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{
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@ -35,6 +37,7 @@ tend_credits::tend_credits(const std::vector<std::string>& text, const std::vect
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, backgrounds_(backgrounds)
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, timer_id_()
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, text_widget_(nullptr)
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, scroll_speed_(4)
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{
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if(backgrounds_.empty()) {
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backgrounds_.push_back(game_config::images::game_title_background);
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@ -51,7 +54,11 @@ tend_credits::~tend_credits()
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void tend_credits::pre_show(twindow& window)
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{
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timer_id_ = add_timer(50, std::bind(&tend_credits::timer_callback, this, std::ref(window)), true);
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timer_id_ = add_timer(10, std::bind(&tend_credits::timer_callback, this, std::ref(window)), true);
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#if 0
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connect_signal_pre_key_press(window, std::bind(&tend_credits::key_press_callback, this, _3, _4, _5));
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#endif
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// TODO: apparently, multiple images are supported... need to implement along with scrolling
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window.canvas()[0].set_variable("background_image", variant(backgrounds_[0]));
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@ -78,4 +85,17 @@ void tend_credits::timer_callback(twindow&)
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text_widget_->scroll_vertical_scrollbar(tscrollbar_::ITEM_FORWARD);
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}
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#if 0
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void tend_credits::key_press_callback(bool&, bool&, const SDLKey key)
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{
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if(key == SDLK_UP && scroll_speed_ < 20) {
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++scroll_speed_;
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}
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if(key == SDLK_DOWN && scroll_speed_ > 0) {
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--scroll_speed_;
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}
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}
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#endif
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} // namespace gui2
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@ -16,10 +16,10 @@
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#include "gui/dialogs/dialog.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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#include "sdl/utils.hpp"
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class display;
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namespace gui2
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@ -47,6 +47,9 @@ private:
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void pre_show(twindow& window);
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void timer_callback(twindow&);
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#if 0
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void key_press_callback(bool&, bool&, const SDLKey key);
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#endif
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const std::vector<std::string>& text_;
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@ -55,6 +58,8 @@ private:
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size_t timer_id_;
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tscroll_label* text_widget_;
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int scroll_speed_;
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};
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} // namespace gui2
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