Do not allow [message] to scroll to units through fog/shroud
This was a regression from 1.12.
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2 changed files with 3 additions and 1 deletions
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@ -48,6 +48,8 @@
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* Added stricter validation to ensure units cannot have negative hitpoints,
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except during specific attack-related events.
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* Added deprecation notices for several macros that had them missing before.
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* [message] no longer scrolls to units through fog or shroud so it matches
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1.12's behavior.
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## Version 1.14.1
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### Campaigns
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@ -373,7 +373,7 @@ function wesnoth.wml_actions.message(cfg)
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else
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-- Check ~= false, because the default if omitted should be true
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if cfg.scroll ~= false then
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wesnoth.scroll_to_tile(speaker.x, speaker.y, false, false, true)
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wesnoth.scroll_to_tile(speaker.x, speaker.y, true, false, true)
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end
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wesnoth.highlight_hex(speaker.x, speaker.y)
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