Tweak the AoI map so the scenario that happens at the mouth of a pass...

...really is  that way on the journey track.
This commit is contained in:
Eric S. Raymond 2008-10-16 20:35:46 +00:00
parent 2239af5e8b
commit d263167383

View file

@ -34,8 +34,9 @@
{OLD_BATTLE 173 171}
{OLD_JOURNEY 193 149}
{OLD_BATTLE 221 126}
{NEW_JOURNEY 258 114}
{NEW_BATTLE 299 110}
{NEW_JOURNEY 277 95}
{NEW_JOURNEY 254 103}
{NEW_BATTLE 309 76}
#enddef
#define JOURNEY_STAGE_5
@ -45,9 +46,10 @@
{OLD_BATTLE 173 171}
{OLD_JOURNEY 193 149}
{OLD_BATTLE 221 126}
{OLD_JOURNEY 258 114}
{OLD_BATTLE 299 110}
{NEW_BATTLE 297 82}
{OLD_JOURNEY 277 95}
{OLD_JOURNEY 254 103}
{OLD_BATTLE 309 76}
{NEW_BATTLE 337 53}
#enddef
#define JOURNEY_STAGE_6
@ -57,10 +59,11 @@
{OLD_BATTLE 173 171}
{OLD_JOURNEY 193 149}
{OLD_BATTLE 221 126}
{OLD_JOURNEY 258 114}
{OLD_BATTLE 299 110}
{OLD_BATTLE 297 82}
{NEW_BATTLE 322 71}
{OLD_JOURNEY 277 95}
{OLD_JOURNEY 254 103}
{OLD_BATTLE 309 76}
{OLD_BATTLE 337 53}
{NEW_BATTLE 368 60}
#enddef
#define JOURNEY_STAGE_7
@ -70,11 +73,12 @@
{OLD_BATTLE 173 171}
{OLD_JOURNEY 193 149}
{OLD_BATTLE 221 126}
{OLD_JOURNEY 258 114}
{OLD_BATTLE 299 110}
{OLD_BATTLE 297 82}
{OLD_BATTLE 322 71}
{NEW_BATTLE 329 38}
{OLD_JOURNEY 277 95}
{OLD_JOURNEY 254 103}
{OLD_BATTLE 309 76}
{OLD_BATTLE 337 53}
{OLD_BATTLE 368 60}
{NEW_BATTLE 381 30}
#enddef
#define JOURNEY_COMPLETE
@ -84,11 +88,12 @@
{OLD_BATTLE 173 171}
{OLD_JOURNEY 193 149}
{OLD_BATTLE 221 126}
{OLD_JOURNEY 258 114}
{OLD_BATTLE 299 110}
{OLD_BATTLE 297 82}
{OLD_BATTLE 322 71}
{OLD_BATTLE 329 38}
{OLD_JOURNEY 277 95}
{OLD_JOURNEY 254 103}
{OLD_BATTLE 309 76}
{OLD_BATTLE 337 53}
{OLD_BATTLE 368 60}
{OLD_BATTLE 381 30}
#enddef
# trackplacer: tracks end