Update changelog with SotBE and Micro AI changes
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13
changelog
13
changelog
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@ -9,6 +9,8 @@ Version 1.13.0-dev:
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* New Micro AI: Fast AI
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* Messenger Escort Micro AI: new optional parameters [filter],
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[filter_second] and invert_order=
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* Coward Micro AI: new optional key attack_if_trapped=
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* Stationed Guardian Micro AI: make guard_x/y= optional keys
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* Messenger Escort Micro AI: bug fix for escort units blocking messenger's
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progress
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* Several Micro AIs: fix a variety of rarely occurring but serious bugs, such
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@ -25,7 +27,9 @@ Version 1.13.0-dev:
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some minor and subtle bugs.
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* Fix bug in Random Recruit Micro AI: the AI can now handle custom castle
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terrain independent of its terrain code
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* Fix bug in Return Guardian Micro AI when there is no path to the return hex
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* Fix bug in Return Guardian and Goto Micro AIs when there is no path to
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the goal hex
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* Several fixes of translatable strings in Micro AIs
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* Campaigns:
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* Changed all occurrences of {FLAG_VARIANT ragged} to {FLAG_VARIANT6 ragged}
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* Singleplayer campaign creation now utilizes the create, configure,
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@ -50,6 +54,7 @@ Version 1.13.0-dev:
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* S6: remove AI controller. It doesn't work with sides without a leader
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* Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
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* Made allied leaders less likely to get themselves killed.
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* Minor changes to objectives and messages in scenarios 7, 8 and 14
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* The Hammer of Thursagan:
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* Fixed missing objective in 'The Court of Karrag'.
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* Rebalanced scenarios 'Invaders', Mages and Drakes' and 'Fear'.
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@ -126,9 +131,9 @@ Version 1.13.0-dev:
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* enable side_for= in key [message] with [option]s.
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* Fixed mouse tracking issue with workaround by changing the default window
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resolution for OS X to 800 x 600 (bug #20332).
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* added [effect] apply_to=fearless/healthy which is now used by healty/fearless
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* added [effect] apply_to=fearless/healthy which is now used by healty/fearless
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traits instead of hardcoding the id of those traits in c++.
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* added support for a shuffle key in the [music] music to allow selecting
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* added support for a shuffle key in the [music] music to allow selecting
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between random and non-random music play (bug #19653)
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* Miscellaneous and bug fixes:
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* replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/
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@ -304,7 +309,7 @@ Version 1.13.0-dev:
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* Fixed in-game help descriptions of default factions, using content from wiki
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* Added automatically generated lists of races and alignments to the descriptions of factions
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* Align unit overlays to the sprite rather than the occupied hex.
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* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
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* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
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considered premature now, please see github PR discussion for more info)
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Version 1.11.11:
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