Update changelog with SotBE and Micro AI changes

This commit is contained in:
mattsc 2014-08-31 16:01:00 -07:00
parent 6bc92e2787
commit d25c4737d1

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@ -9,6 +9,8 @@ Version 1.13.0-dev:
* New Micro AI: Fast AI
* Messenger Escort Micro AI: new optional parameters [filter],
[filter_second] and invert_order=
* Coward Micro AI: new optional key attack_if_trapped=
* Stationed Guardian Micro AI: make guard_x/y= optional keys
* Messenger Escort Micro AI: bug fix for escort units blocking messenger's
progress
* Several Micro AIs: fix a variety of rarely occurring but serious bugs, such
@ -25,7 +27,9 @@ Version 1.13.0-dev:
some minor and subtle bugs.
* Fix bug in Random Recruit Micro AI: the AI can now handle custom castle
terrain independent of its terrain code
* Fix bug in Return Guardian Micro AI when there is no path to the return hex
* Fix bug in Return Guardian and Goto Micro AIs when there is no path to
the goal hex
* Several fixes of translatable strings in Micro AIs
* Campaigns:
* Changed all occurrences of {FLAG_VARIANT ragged} to {FLAG_VARIANT6 ragged}
* Singleplayer campaign creation now utilizes the create, configure,
@ -50,6 +54,7 @@ Version 1.13.0-dev:
* S6: remove AI controller. It doesn't work with sides without a leader
* Minor balance tweaks to scenarios 7, 8, 12, 14, 15, 17 and 18.
* Made allied leaders less likely to get themselves killed.
* Minor changes to objectives and messages in scenarios 7, 8 and 14
* The Hammer of Thursagan:
* Fixed missing objective in 'The Court of Karrag'.
* Rebalanced scenarios 'Invaders', Mages and Drakes' and 'Fear'.
@ -126,9 +131,9 @@ Version 1.13.0-dev:
* enable side_for= in key [message] with [option]s.
* Fixed mouse tracking issue with workaround by changing the default window
resolution for OS X to 800 x 600 (bug #20332).
* added [effect] apply_to=fearless/healthy which is now used by healty/fearless
* added [effect] apply_to=fearless/healthy which is now used by healty/fearless
traits instead of hardcoding the id of those traits in c++.
* added support for a shuffle key in the [music] music to allow selecting
* added support for a shuffle key in the [music] music to allow selecting
between random and non-random music play (bug #19653)
* Miscellaneous and bug fixes:
* replace 'fight_on_without_leader'=yes/no with defeat_condition=no_leader/
@ -304,7 +309,7 @@ Version 1.13.0-dev:
* Fixed in-game help descriptions of default factions, using content from wiki
* Added automatically generated lists of races and alignments to the descriptions of factions
* Align unit overlays to the sprite rather than the occupied hex.
* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
* Remove carryover WML (this may make a reappearance in 1.13.0 but it is
considered premature now, please see github PR discussion for more info)
Version 1.11.11: