numbered scenario ids to help stats.w.o
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29 changed files with 750 additions and 744 deletions
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@ -1,5 +1,5 @@
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[scenario]
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id=The_Elves_Besieged
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id=01_The_Elves_Besieged
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#textdomain wesnoth-httt
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name= _ "The Elves Besieged"
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map_data="{campaigns/Heir_To_The_Throne/maps/Elves_Besieged}"
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@ -14,7 +14,7 @@ turns=16
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Blackwater_Port
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next_scenario=02_Blackwater_Port
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victory_when_enemies_defeated=no
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[event]
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@ -440,6 +440,7 @@ name=attack
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[/filter]
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[message]
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description=Konrad
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image=portraits/konrad-angry.png
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message= _ "Let me through, you rogue!"
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[/message]
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[/event]
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@ -1,5 +1,5 @@
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[scenario]
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id=Blackwater_Port
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id=02_Blackwater_Port
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#textdomain wesnoth-httt
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name= _ "Blackwater Port"
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map_data="{campaigns/Heir_To_The_Throne/maps/Blackwater_Port}"
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@ -17,7 +17,7 @@
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{BIGMAP_BLACKWATER_PORT}
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next_scenario=The_Isle_of_Anduin
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next_scenario=03_The_Isle_of_Anduin
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[event]
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name=prestart
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@ -1,5 +1,5 @@
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[scenario]
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id=The_Isle_of_Anduin
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id=03_The_Isle_of_Anduin
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#textdomain wesnoth-httt
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name= _ "The Isle of Anduin"
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map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_Anduin}"
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{DAWN}
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{MORNING}
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next_scenario=The_Bay_of_Pearls
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next_scenario=04_The_Bay_of_Pearls
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[event]
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name=prestart
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@ -1,5 +1,5 @@
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[scenario]
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id=The_Bay_of_Pearls
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id=04_The_Bay_of_Pearls
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#textdomain wesnoth-httt
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name= _ "The Bay of Pearls"
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map_data="{campaigns/Heir_To_The_Throne/maps/Bay_of_Pearls}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Muff_Malals_Peninsula
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next_scenario=05a_Muff_Malals_Peninsula
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[event]
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name=prestart
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@ -745,7 +745,7 @@
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[/kill]
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[endlevel]
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result=victory
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next_scenario=Muff_Malals_Peninsula
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next_scenario=05a_Muff_Malals_Peninsula
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bonus=yes
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[/endlevel]
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[/command]
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@ -763,7 +763,7 @@
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[/kill]
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[endlevel]
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result=victory
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next_scenario=Isle_of_the_Damned
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next_scenario=05b_Isle_of_the_Damned
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bonus=yes
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[/endlevel]
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[/command]
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@ -898,7 +898,7 @@
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[/kill]
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[endlevel]
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result=victory
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next_scenario=Isle_of_the_Damned
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next_scenario=05b_Isle_of_the_Damned
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[/endlevel]
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[/then]
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[else]
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[/kill]
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[endlevel]
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result=victory
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next_scenario=Muff_Malals_Peninsula
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next_scenario=05a_Muff_Malals_Peninsula
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[/endlevel]
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[/else]
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[/if]
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[scenario]
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id=Muff_Malals_Peninsula
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id=05a_Muff_Malals_Peninsula
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#textdomain wesnoth-httt
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name= _ "Muff Malal's Peninsula"
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map_data="{campaigns/Heir_To_The_Throne/maps/Muff_Malal_Peninsula}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Siege_of_Elensefar
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next_scenario=06_The_Siege_of_Elensefar
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[event]
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name=prestart
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[scenario]
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id=Isle_of_the_Damned
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id=05b_Isle_of_the_Damned
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#textdomain wesnoth-httt
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next_scenario=The_Siege_of_Elensefar
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next_scenario=06_The_Siege_of_Elensefar
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name= _ "Isle of the Damned"
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map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_the_Damned}"
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[music]
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[scenario]
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id=The_Siege_of_Elensefar
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id=06_The_Siege_of_Elensefar
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#textdomain wesnoth-httt
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name= _ "The Siege of Elensefar"
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map_data="{campaigns/Heir_To_The_Throne/maps/The_Siege_of_Elensefar}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Crossroads
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next_scenario=07_Crossroads
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[event]
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name=prestart
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[scenario]
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id=Crossroads
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id=07_Crossroads
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#textdomain wesnoth-httt
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name= _ "Crossroads"
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map_data="{campaigns/Heir_To_The_Throne/maps/Crossroads}"
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[/music]
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{TURNS 39 36 33}
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next_scenario=The_Princess_of_Wesnoth
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next_scenario=08_The_Princess_of_Wesnoth
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[event]
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name=prestart
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[scenario]
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id=The_Princess_of_Wesnoth
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id=08_The_Princess_of_Wesnoth
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#textdomain wesnoth-httt
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name= _ "The Princess of Wesnoth"
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map_data="{campaigns/Heir_To_The_Throne/maps/Princess_of_Wesnoth}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Valley_of_Death-The_Princesss_Revenge
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next_scenario=09_The_Valley_of_Death
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[event]
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name=prestart
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[scenario]
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id=The_Valley_of_Death-The_Princesss_Revenge
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id=09_The_Valley_of_Death
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#textdomain wesnoth-httt
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name= _ "The Valley of Death - The Princess's Revenge"
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map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Death}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Gryphon_Mountain
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next_scenario=10_Gryphon_Mountain
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[event]
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name=prestart
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[scenario]
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id=Gryphon_Mountain
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id=10_Gryphon_Mountain
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#textdomain wesnoth-httt
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name= _ "Gryphon Mountain"
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map_data="{campaigns/Heir_To_The_Throne/maps/Gryphon_Mountain}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Ford_of_Abez
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next_scenario=11_The_Ford_of_Abez
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[music]
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name="gameplay01.ogg"
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[scenario]
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id=The_Ford_of_Abez
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id=11_The_Ford_of_Abez
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#textdomain wesnoth-httt
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name= _ "The Ford of Abez"
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map_data="{campaigns/Heir_To_The_Throne/maps/Ford_of_Abez}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Northern_Winter
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next_scenario=12_Northern_Winter
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{BIGMAP_FORD_OF_ABEZ}
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[scenario]
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id=Northern_Winter
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id=12_Northern_Winter
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#textdomain wesnoth-httt
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name= _ "Northern Winter"
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map_data="{campaigns/Heir_To_The_Throne/maps/Northern_Winter}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Dwarven_Doors
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next_scenario=14_The_Dwarven_Doors
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[event]
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name=prestart
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# Don't remove this scenario until the next release after 1.1.1 is made
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[scenario]
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id=Mountain_Pass
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id=13_Mountain_Pass
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#textdomain wesnoth-httt
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name= _ "Mountain Pass"
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map_data="{campaigns/Heir_To_The_Throne/maps/Mountain_Pass}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=The_Dwarven_Doors
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next_scenario=14_The_Dwarven_Doors
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{BIGMAP_MOUNTAIN_PASS}
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[scenario]
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id=The_Dwarven_Doors
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id=14_The_Dwarven_Doors
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#textdomain wesnoth-httt
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name= _ "The Dwarven Doors"
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map_data="{campaigns/Heir_To_The_Throne/maps/Dwarven_Doors}"
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{MORNING}
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{AFTERNOON}
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next_scenario=Plunging_into_the_Darkness
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next_scenario=15_Plunging_into_the_Darkness
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{BIGMAP_DWARVEN_DOORS}
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File diff suppressed because it is too large
Load diff
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[scenario]
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id=The_Lost_General
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id=16_The_Lost_General
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#textdomain wesnoth-httt
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name= _ "The Lost General"
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map_data="{campaigns/Heir_To_The_Throne/maps/The_Lost_General}"
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{UNDERGROUND}
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next_scenario=Hasty_Alliance
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next_scenario=17_Hasty_Alliance
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{BIGMAP_THE_LOST_GENERAL}
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[scenario]
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id=Hasty_Alliance
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id=17_Hasty_Alliance
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#textdomain wesnoth-httt
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name= _ "Hasty Alliance"
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map_data="{campaigns/Heir_To_The_Throne/maps/Hasty_Alliance}"
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{DEEP_UNDERGROUND}
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next_scenario=Scepter
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next_scenario=18_Scepter_of_Fire
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[event]
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name=prestart
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[/message]
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[message]
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description=Li'sar
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message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
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message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold."
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[/message]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=narrator
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message= _ "You receive 300 pieces of gold!"
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[/message]
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[gold]
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side=1
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amount=300
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[/gold]
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[message]
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description=Konrad
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[scenario]
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#textdomain wesnoth-httt
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id=Scepter
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id=18_Scepter_of_Fire
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name= _ "The Scepter of Fire"
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next_scenario=A_Choice_Must_Be_Made
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next_scenario=19_A_Choice_Must_Be_Made
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scenario_generation=cave
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#
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{DEFAULT_MUSIC_PLAYLIST}
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{TURNS 80 64 50}
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victory_when_enemies_defeated=no
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next_scenario=A_Choice_Must_Be_Made
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next_scenario=19_A_Choice_Must_Be_Made
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#
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# This is a custom schedule that gives everything a slight reddish hue
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message= _ "Yes, I feel it is near here! We must search for it carefully."
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[/message]
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[message]
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description=Li'sar
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message= _ "Konrad, as promised, here is my purse, full of gold."
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[/message]
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[sound]
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name=gold.ogg
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[/sound]
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[message]
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speaker=narrator
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message= _ "You receive 300 pieces of gold!"
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[/message]
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[gold]
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side=1
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amount=300
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[/gold]
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[message]
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description=Kalenz
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message= _ "We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us."
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[/message]
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description=Delfador
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message= _ "North. More than that, I cannot tell."
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[/message]
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#
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# Future capability, once I figure out how to access the scepter's random location
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#
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[scenario]
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id=A_Choice_Must_Be_Made
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id=19_A_Choice_Must_Be_Made
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#textdomain wesnoth-httt
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name= _ "A Choice Must Be Made"
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[if]
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[variable]
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name=scepter
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name=Scepter
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equals=Konrad
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[/variable]
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description=Urug-Telfar
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[/filter]
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[endlevel]
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next_scenario=Snow_Plains
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next_scenario=20a_Snow_Plains
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result=victory
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bonus=yes
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[/endlevel]
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description=Unan-Ka'tall
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[/filter]
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[endlevel]
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next_scenario=Swamp_Of_Dread
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next_scenario=20b_Swamp_Of_Dread
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result=victory
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bonus=yes
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[/endlevel]
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[scenario]
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id=Snow_Plains
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id=20a_Snow_Plains
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#textdomain wesnoth-httt
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name= _ "Snow Plains"
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map_data="{campaigns/Heir_To_The_Throne/maps/Snow_Plains}"
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[scenario]
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id=Swamp_Of_Dread
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id=20b_Swamp_Of_Dread
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#textdomain wesnoth-httt
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name= _ "Swamp Of Dread"
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map_data="{campaigns/Heir_To_The_Throne/maps/Swamp_Of_Dread}"
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[/music]
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{TURNS 33 30 27}
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next_scenario="North_Elves"
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next_scenario=21_North_Elves
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{DAWN}
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{MORNING}
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[scenario]
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id=North_Elves
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id=21_North_Elves
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#textdomain wesnoth-httt
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name= _ "Home of the North Elves"
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map_data="{campaigns/Heir_To_The_Throne/maps/Home_North_Elves}"
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=Elven_Council
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next_scenario=22_Elven_Council
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[event]
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name=prestart
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|
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[scenario]
|
||||
id=Elven_Council
|
||||
id=22_Elven_Council
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "The Elven Council"
|
||||
map_data="ffffffffffffffffffff
|
||||
|
@ -31,7 +31,7 @@ fffffffffffffcffffff"
|
|||
name="elf-land.ogg"
|
||||
[/music]
|
||||
|
||||
next_scenario=return_to_wesnoth
|
||||
next_scenario=24_return_to_wesnoth
|
||||
|
||||
{BIGMAP_ELVEN_COUNCIL}
|
||||
|
||||
|
@ -149,7 +149,7 @@ fffffffffffffcffffff"
|
|||
[/message]
|
||||
[if]
|
||||
[variable]
|
||||
name=scepter
|
||||
name=Scepter
|
||||
equals=Konrad
|
||||
[/variable]
|
||||
[then]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# Don't remove this scenario until the next release after 1.1.1 is made
|
||||
[scenario]
|
||||
id=valley_statue
|
||||
id=23_valley_statue
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "The Valley of Statues"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Statues}"
|
||||
|
@ -8,7 +8,7 @@
|
|||
name="wesnoth-1.ogg"
|
||||
[/music]
|
||||
turns=45
|
||||
next_scenario=return_to_wesnoth
|
||||
next_scenario=24_return_to_wesnoth
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[scenario]
|
||||
id=return_to_wesnoth
|
||||
id=24_return_to_wesnoth
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "Return to Wesnoth"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Return_to_Wesnoth}"
|
||||
|
@ -8,7 +8,7 @@
|
|||
[/music]
|
||||
{TURNS 31 28 25}
|
||||
|
||||
next_scenario=trial_clans
|
||||
next_scenario=25_test_clans
|
||||
bonus=yes
|
||||
|
||||
{DAWN}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[scenario]
|
||||
id=trial_clans
|
||||
id=25_test_clans
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "Test of the Clan"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Home_Clan}"
|
||||
|
@ -15,7 +15,7 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=battle_for_wesnoth
|
||||
next_scenario=26_battle_for_wesnoth
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
[event]
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[scenario]
|
||||
id=battle_for_wesnoth
|
||||
id=26_battle_for_wesnoth
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "The Battle for Wesnoth"
|
||||
map_data="{campaigns/Heir_To_The_Throne/maps/Battle_for_Wesnoth}"
|
||||
|
@ -15,7 +15,7 @@
|
|||
{FIRST_WATCH}
|
||||
{SECOND_WATCH}
|
||||
|
||||
next_scenario=httt_epilogue
|
||||
next_scenario=27_httt_epilogue
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[scenario]
|
||||
id=httt_epilogue
|
||||
id=27_httt_epilogue
|
||||
#textdomain wesnoth-httt
|
||||
name= _ "Epilogue"
|
||||
map_data="12"
|
||||
|
|
Loading…
Add table
Reference in a new issue