numbered scenario ids to help stats.w.o

This commit is contained in:
Scott Klempner 2006-05-18 03:33:51 +00:00
parent df8a6d2202
commit d25abb2443
29 changed files with 750 additions and 744 deletions

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@ -1,5 +1,5 @@
[scenario]
id=The_Elves_Besieged
id=01_The_Elves_Besieged
#textdomain wesnoth-httt
name= _ "The Elves Besieged"
map_data="{campaigns/Heir_To_The_Throne/maps/Elves_Besieged}"
@ -14,7 +14,7 @@ turns=16
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Blackwater_Port
next_scenario=02_Blackwater_Port
victory_when_enemies_defeated=no
[event]
@ -440,6 +440,7 @@ name=attack
[/filter]
[message]
description=Konrad
image=portraits/konrad-angry.png
message= _ "Let me through, you rogue!"
[/message]
[/event]

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@ -1,5 +1,5 @@
[scenario]
id=Blackwater_Port
id=02_Blackwater_Port
#textdomain wesnoth-httt
name= _ "Blackwater Port"
map_data="{campaigns/Heir_To_The_Throne/maps/Blackwater_Port}"
@ -17,7 +17,7 @@
{BIGMAP_BLACKWATER_PORT}
next_scenario=The_Isle_of_Anduin
next_scenario=03_The_Isle_of_Anduin
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=The_Isle_of_Anduin
id=03_The_Isle_of_Anduin
#textdomain wesnoth-httt
name= _ "The Isle of Anduin"
map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_Anduin}"
@ -15,7 +15,7 @@
{DAWN}
{MORNING}
next_scenario=The_Bay_of_Pearls
next_scenario=04_The_Bay_of_Pearls
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=The_Bay_of_Pearls
id=04_The_Bay_of_Pearls
#textdomain wesnoth-httt
name= _ "The Bay of Pearls"
map_data="{campaigns/Heir_To_The_Throne/maps/Bay_of_Pearls}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Muff_Malals_Peninsula
next_scenario=05a_Muff_Malals_Peninsula
[event]
name=prestart
@ -745,7 +745,7 @@
[/kill]
[endlevel]
result=victory
next_scenario=Muff_Malals_Peninsula
next_scenario=05a_Muff_Malals_Peninsula
bonus=yes
[/endlevel]
[/command]
@ -763,7 +763,7 @@
[/kill]
[endlevel]
result=victory
next_scenario=Isle_of_the_Damned
next_scenario=05b_Isle_of_the_Damned
bonus=yes
[/endlevel]
[/command]
@ -898,7 +898,7 @@
[/kill]
[endlevel]
result=victory
next_scenario=Isle_of_the_Damned
next_scenario=05b_Isle_of_the_Damned
[/endlevel]
[/then]
[else]
@ -911,7 +911,7 @@
[/kill]
[endlevel]
result=victory
next_scenario=Muff_Malals_Peninsula
next_scenario=05a_Muff_Malals_Peninsula
[/endlevel]
[/else]
[/if]

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@ -1,5 +1,5 @@
[scenario]
id=Muff_Malals_Peninsula
id=05a_Muff_Malals_Peninsula
#textdomain wesnoth-httt
name= _ "Muff Malal's Peninsula"
map_data="{campaigns/Heir_To_The_Throne/maps/Muff_Malal_Peninsula}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Siege_of_Elensefar
next_scenario=06_The_Siege_of_Elensefar
[event]
name=prestart

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@ -1,7 +1,7 @@
[scenario]
id=Isle_of_the_Damned
id=05b_Isle_of_the_Damned
#textdomain wesnoth-httt
next_scenario=The_Siege_of_Elensefar
next_scenario=06_The_Siege_of_Elensefar
name= _ "Isle of the Damned"
map_data="{campaigns/Heir_To_The_Throne/maps/Isle_of_the_Damned}"
[music]

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@ -1,5 +1,5 @@
[scenario]
id=The_Siege_of_Elensefar
id=06_The_Siege_of_Elensefar
#textdomain wesnoth-httt
name= _ "The Siege of Elensefar"
map_data="{campaigns/Heir_To_The_Throne/maps/The_Siege_of_Elensefar}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Crossroads
next_scenario=07_Crossroads
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=Crossroads
id=07_Crossroads
#textdomain wesnoth-httt
name= _ "Crossroads"
map_data="{campaigns/Heir_To_The_Throne/maps/Crossroads}"
@ -8,7 +8,7 @@
[/music]
{TURNS 39 36 33}
next_scenario=The_Princess_of_Wesnoth
next_scenario=08_The_Princess_of_Wesnoth
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=The_Princess_of_Wesnoth
id=08_The_Princess_of_Wesnoth
#textdomain wesnoth-httt
name= _ "The Princess of Wesnoth"
map_data="{campaigns/Heir_To_The_Throne/maps/Princess_of_Wesnoth}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Valley_of_Death-The_Princesss_Revenge
next_scenario=09_The_Valley_of_Death
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=The_Valley_of_Death-The_Princesss_Revenge
id=09_The_Valley_of_Death
#textdomain wesnoth-httt
name= _ "The Valley of Death - The Princess's Revenge"
map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Death}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Gryphon_Mountain
next_scenario=10_Gryphon_Mountain
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=Gryphon_Mountain
id=10_Gryphon_Mountain
#textdomain wesnoth-httt
name= _ "Gryphon Mountain"
map_data="{campaigns/Heir_To_The_Throne/maps/Gryphon_Mountain}"
@ -12,7 +12,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Ford_of_Abez
next_scenario=11_The_Ford_of_Abez
[music]
name="gameplay01.ogg"

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@ -1,5 +1,5 @@
[scenario]
id=The_Ford_of_Abez
id=11_The_Ford_of_Abez
#textdomain wesnoth-httt
name= _ "The Ford of Abez"
map_data="{campaigns/Heir_To_The_Throne/maps/Ford_of_Abez}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Northern_Winter
next_scenario=12_Northern_Winter
{BIGMAP_FORD_OF_ABEZ}

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@ -1,5 +1,5 @@
[scenario]
id=Northern_Winter
id=12_Northern_Winter
#textdomain wesnoth-httt
name= _ "Northern Winter"
map_data="{campaigns/Heir_To_The_Throne/maps/Northern_Winter}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Dwarven_Doors
next_scenario=14_The_Dwarven_Doors
[event]
name=prestart

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@ -1,6 +1,6 @@
# Don't remove this scenario until the next release after 1.1.1 is made
[scenario]
id=Mountain_Pass
id=13_Mountain_Pass
#textdomain wesnoth-httt
name= _ "Mountain Pass"
map_data="{campaigns/Heir_To_The_Throne/maps/Mountain_Pass}"
@ -16,7 +16,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=The_Dwarven_Doors
next_scenario=14_The_Dwarven_Doors
{BIGMAP_MOUNTAIN_PASS}

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@ -1,5 +1,5 @@
[scenario]
id=The_Dwarven_Doors
id=14_The_Dwarven_Doors
#textdomain wesnoth-httt
name= _ "The Dwarven Doors"
map_data="{campaigns/Heir_To_The_Throne/maps/Dwarven_Doors}"
@ -16,7 +16,7 @@
{MORNING}
{AFTERNOON}
next_scenario=Plunging_into_the_Darkness
next_scenario=15_Plunging_into_the_Darkness
{BIGMAP_DWARVEN_DOORS}

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@ -1,5 +1,5 @@
[scenario]
id=The_Lost_General
id=16_The_Lost_General
#textdomain wesnoth-httt
name= _ "The Lost General"
map_data="{campaigns/Heir_To_The_Throne/maps/The_Lost_General}"
@ -10,7 +10,7 @@
{UNDERGROUND}
next_scenario=Hasty_Alliance
next_scenario=17_Hasty_Alliance
{BIGMAP_THE_LOST_GENERAL}

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@ -1,5 +1,5 @@
[scenario]
id=Hasty_Alliance
id=17_Hasty_Alliance
#textdomain wesnoth-httt
name= _ "Hasty Alliance"
map_data="{campaigns/Heir_To_The_Throne/maps/Hasty_Alliance}"
@ -10,7 +10,7 @@
{DEEP_UNDERGROUND}
next_scenario=Scepter
next_scenario=18_Scepter_of_Fire
[event]
name=prestart
@ -330,22 +330,8 @@
[/message]
[message]
description=Li'sar
message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. Here is my purse, full of gold."
message= _ "Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold."
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You receive 300 pieces of gold!"
[/message]
[gold]
side=1
amount=300
[/gold]
[message]
description=Konrad

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@ -1,8 +1,8 @@
[scenario]
#textdomain wesnoth-httt
id=Scepter
id=18_Scepter_of_Fire
name= _ "The Scepter of Fire"
next_scenario=A_Choice_Must_Be_Made
next_scenario=19_A_Choice_Must_Be_Made
scenario_generation=cave
#
@ -17,7 +17,7 @@ scenario_generation=cave
{DEFAULT_MUSIC_PLAYLIST}
{TURNS 80 64 50}
victory_when_enemies_defeated=no
next_scenario=A_Choice_Must_Be_Made
next_scenario=19_A_Choice_Must_Be_Made
#
# This is a custom schedule that gives everything a slight reddish hue
@ -131,6 +131,21 @@ scenario_generation=cave
message= _ "Yes, I feel it is near here! We must search for it carefully."
[/message]
[message]
description=Li'sar
message= _ "Konrad, as promised, here is my purse, full of gold."
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
message= _ "You receive 300 pieces of gold!"
[/message]
[gold]
side=1
amount=300
[/gold]
[message]
description=Kalenz
message= _ "We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us."
[/message]
@ -161,6 +176,7 @@ scenario_generation=cave
description=Delfador
message= _ "North. More than that, I cannot tell."
[/message]
#
# Future capability, once I figure out how to access the scepter's random location
#

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@ -1,5 +1,5 @@
[scenario]
id=A_Choice_Must_Be_Made
id=19_A_Choice_Must_Be_Made
#textdomain wesnoth-httt
name= _ "A Choice Must Be Made"
@ -148,7 +148,7 @@
[if]
[variable]
name=scepter
name=Scepter
equals=Konrad
[/variable]
@ -262,7 +262,7 @@
description=Urug-Telfar
[/filter]
[endlevel]
next_scenario=Snow_Plains
next_scenario=20a_Snow_Plains
result=victory
bonus=yes
[/endlevel]
@ -274,7 +274,7 @@
description=Unan-Ka'tall
[/filter]
[endlevel]
next_scenario=Swamp_Of_Dread
next_scenario=20b_Swamp_Of_Dread
result=victory
bonus=yes
[/endlevel]

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@ -1,5 +1,5 @@
[scenario]
id=Snow_Plains
id=20a_Snow_Plains
#textdomain wesnoth-httt
name= _ "Snow Plains"
map_data="{campaigns/Heir_To_The_Throne/maps/Snow_Plains}"

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@ -1,5 +1,5 @@
[scenario]
id=Swamp_Of_Dread
id=20b_Swamp_Of_Dread
#textdomain wesnoth-httt
name= _ "Swamp Of Dread"
map_data="{campaigns/Heir_To_The_Throne/maps/Swamp_Of_Dread}"
@ -8,7 +8,7 @@
[/music]
{TURNS 33 30 27}
next_scenario="North_Elves"
next_scenario=21_North_Elves
{DAWN}
{MORNING}

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@ -1,5 +1,5 @@
[scenario]
id=North_Elves
id=21_North_Elves
#textdomain wesnoth-httt
name= _ "Home of the North Elves"
map_data="{campaigns/Heir_To_The_Throne/maps/Home_North_Elves}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Elven_Council
next_scenario=22_Elven_Council
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=Elven_Council
id=22_Elven_Council
#textdomain wesnoth-httt
name= _ "The Elven Council"
map_data="ffffffffffffffffffff
@ -31,7 +31,7 @@ fffffffffffffcffffff"
name="elf-land.ogg"
[/music]
next_scenario=return_to_wesnoth
next_scenario=24_return_to_wesnoth
{BIGMAP_ELVEN_COUNCIL}
@ -149,7 +149,7 @@ fffffffffffffcffffff"
[/message]
[if]
[variable]
name=scepter
name=Scepter
equals=Konrad
[/variable]
[then]

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@ -1,6 +1,6 @@
# Don't remove this scenario until the next release after 1.1.1 is made
[scenario]
id=valley_statue
id=23_valley_statue
#textdomain wesnoth-httt
name= _ "The Valley of Statues"
map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Statues}"
@ -8,7 +8,7 @@
name="wesnoth-1.ogg"
[/music]
turns=45
next_scenario=return_to_wesnoth
next_scenario=24_return_to_wesnoth
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=return_to_wesnoth
id=24_return_to_wesnoth
#textdomain wesnoth-httt
name= _ "Return to Wesnoth"
map_data="{campaigns/Heir_To_The_Throne/maps/Return_to_Wesnoth}"
@ -8,7 +8,7 @@
[/music]
{TURNS 31 28 25}
next_scenario=trial_clans
next_scenario=25_test_clans
bonus=yes
{DAWN}

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@ -1,5 +1,5 @@
[scenario]
id=trial_clans
id=25_test_clans
#textdomain wesnoth-httt
name= _ "Test of the Clan"
map_data="{campaigns/Heir_To_The_Throne/maps/Home_Clan}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=battle_for_wesnoth
next_scenario=26_battle_for_wesnoth
victory_when_enemies_defeated=no
[event]

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@ -1,5 +1,5 @@
[scenario]
id=battle_for_wesnoth
id=26_battle_for_wesnoth
#textdomain wesnoth-httt
name= _ "The Battle for Wesnoth"
map_data="{campaigns/Heir_To_The_Throne/maps/Battle_for_Wesnoth}"
@ -15,7 +15,7 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=httt_epilogue
next_scenario=27_httt_epilogue
[event]
name=prestart

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@ -1,5 +1,5 @@
[scenario]
id=httt_epilogue
id=27_httt_epilogue
#textdomain wesnoth-httt
name= _ "Epilogue"
map_data="12"