Fix minor bugs introduced by previous commit.

This commit is contained in:
Eric S. Raymond 2007-05-11 16:40:36 +00:00
parent 30a4143db4
commit d1bffd1b3c
2 changed files with 2 additions and 3 deletions

View file

@ -6,7 +6,6 @@
{english.cfg}
{terrain.cfg}
{terrain-graphics.cfg}
{names.cfg}
{units.cfg}
{campaigns/}
@ -96,7 +95,7 @@
ellipsis_image="misc/icon-ellipsis.png"
{team-colors.cfg}
{misc/team-colors.cfg}
[/game_config]

View file

@ -34,4 +34,4 @@ tip_of_day_33= _ "Units can gain After Maximum Level Advancements (AMLAs), which
tip_of_day_34= _ "On maps where the shroud or fog of war has been enabled, a unit's sight is limited by its maximum movement. Remember this when deciding what unit is best to scout specific types of terrain."
tip_of_day_35= _ "Nearly every icon and word in Wesnoth's playing screen has a tool-tip. Place your mouse pointer over one to get an explanation or description."
tip_of_day_36= _ "You can send the Wesnoth Project an anonymous summary of your progress using the Help Wesnoth button (indicated by the envelope icon near the lower-right-hand corner of the game main screen). This information is vital so we can adjust campaign difficulty."
tip_of_day_37= _ "To advance low-level units quickly, team them with a veteran and use the veteran to damage a joint target heavily enough for the junior parter to get in the killing blow."
tip_of_day_37= _ "To advance low-level units quickly, team them with a veteran and use the veteran to damage a joint target heavily enough for the junior partner to get in the killing blow."