merging 1.14 po files into master
This ports translations to master, which had been added before the pot-update on master. (ref #4173) command used for merging: msgmerge --previous ${stable_file} ${master_file}
This commit is contained in:
parent
6049851251
commit
d15e348f16
632 changed files with 10069 additions and 34723 deletions
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@ -651,26 +651,6 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one."
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#. [message]: speaker=Rowck
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#: data/ai/micro_ais/scenarios/dragon.cfg:91
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#, fuzzy
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#| msgid ""
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#| "Hi there. I am Rowck and here is what I do:\n"
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#| "When hungry, I move around part of the map in a random wander until I get "
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#| "into range of an enemy. If enemies are within range, I attack and devour "
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#| "the weakest of them. After that, I retreat to my rest location, where I "
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#| "stay for a certain number of turns or until fully healed.\n"
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#| "A few details (features, not bugs, but can be changed if desired):\n"
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#| "- If my way home is blocked on the return, the normal RCA AI takes over "
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#| "my behavior.\n"
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#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
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#| "there.\n"
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#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
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#| "- Occasionally I will not move at all while wandering (a dragon has to "
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#| "rest sometimes!)\n"
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#| "\n"
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#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"Hi there. I am Rowck and here is what I do:\n"
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"When hungry, I move around part of the map in a random wander until I get "
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@ -834,22 +814,6 @@ msgstr "Turn off human control of Side 1"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/goto.cfg:419
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#, fuzzy
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#| msgid ""
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#| "This scenario demonstrates a variety of different uses of the Goto Micro "
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#| "AI. All AI sides are controlled by this MAI in one way or another (except "
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#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
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#| "be displayed throughout the scenario to point out what the units are "
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#| "doing.\n"
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#| "\n"
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#| "The player controls Side 1. There are right-click context menu options "
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#| "for adding Side 1 units to the map and for taking them off again. This is "
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#| "useful mostly for testing how the Side 3 guardians react.\n"
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#| "\n"
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#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
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"All AI sides are controlled by this MAI in one way or another (except for "
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@ -1747,17 +1711,6 @@ msgstr "Notes"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/lurkers.cfg:475
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#, fuzzy
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#| msgid ""
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#| "You can use the right-click context menu to add additional lurkers.\n"
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#| "\n"
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#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
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#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
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#| "\n"
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#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"You can use the right-click context menu to add additional lurkers.\n"
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"\n"
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@ -1863,24 +1816,6 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
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#, fuzzy
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#| msgid ""
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#| "The Messenger Escort AI will try to move the dragoon messenger to the "
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#| "signpost in the north, while protecting him as well as possible with the "
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#| "other units. Vanak's orcs need to stop him.\n"
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#| "\n"
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#| "Note that the messenger route is set up through a series of waypoints "
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#| "here simply to demonstrate how to use waypoints. On this map, using only "
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#| "a single waypoint at the end of the route would work just as well (or "
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#| "probably even better).\n"
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#| "\n"
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#| "Also note that the messenger does not have to get exactly to each "
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#| "signpost (except for the last one), getting close is good enough.\n"
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#| "\n"
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#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
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#| "and adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"The Messenger Escort AI will try to move the dragoon messenger to the "
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"signpost in the north, while protecting him as well as possible with the "
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@ -2832,21 +2767,6 @@ msgstr ""
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#. [message]: speaker=Uralt
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#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
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#, fuzzy
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#| msgid ""
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#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
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#| "all your almost-advanced units first. Also watch how those same Soulless "
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#| "will throw themselves mercilessly at your pitiful soldiers after that, "
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#| "saving my more valuable skeleton minions for later. I have taken the term "
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#| "'disposable units' to a whole new level. Watch in awe!!\n"
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#| "\n"
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#| "<i>Translation: The undead side includes two instances of the Simple "
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#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
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#| "leveling up, such that they can be eliminated afterward. The second "
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#| "executes all remaining attacks possible by Soulless (and Walking "
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#| "Corpses), without regard for their own safety. Only after that does the "
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#| "default Wesnoth attack mechanism kick in to attack with the remaining "
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#| "units (skeletons).</i>"
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msgid ""
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"Hahahahaha!! I have given special instruction to my Soulless to attack all "
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"your almost-advanced units first. Also watch how those same Soulless will "
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@ -2901,27 +2821,6 @@ msgstr "Place Side 2 Bat"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/swarm.cfg:144
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#, fuzzy
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#| msgid ""
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#| "This scenario features bats moving around in a swarm. Without adjacent "
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#| "enemies, they simply try to stay together and at a certain distance from "
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#| "enemies. However, if an enemy unit is close to any bat, the swarm "
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#| "scatters. This is particular fun to watch when one places an enemy unit "
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#| "in the middle of the swarm. After being scattered, the swarm members "
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#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
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#| "bats might roam around for quite some time before they find their way "
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#| "back. It is also possible that individual bats (or small groups) split "
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#| "off from the larger swarm at times.\n"
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#| "\n"
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#| "The player controls a side of gryphons, each of which is given 99 moves "
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#| "so that the reaction of the swarm to enemies can be tested easily. There "
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#| "are also several right-click options, for example for adding bats or "
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#| "gryphons or for taking units off the map.\n"
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#| "\n"
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#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario features bats moving around in a swarm. Without adjacent "
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"enemies, they simply try to stay together and at a certain distance from "
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@ -672,26 +672,6 @@ msgstr "Mantente alejado del camino de ese dragón. Es realmente malo."
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#. [message]: speaker=Rowck
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#: data/ai/micro_ais/scenarios/dragon.cfg:91
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#, fuzzy
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#| msgid ""
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#| "Hi there. I am Rowck and here is what I do:\n"
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#| "When hungry, I move around part of the map in a random wander until I get "
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#| "into range of an enemy. If enemies are within range, I attack and devour "
|
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#| "the weakest of them. After that, I retreat to my rest location, where I "
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#| "stay for a certain number of turns or until fully healed.\n"
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#| "A few details (features, not bugs, but can be changed if desired):\n"
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#| "- If my way home is blocked on the return, the normal RCA AI takes over "
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#| "my behavior.\n"
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#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
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#| "there.\n"
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#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
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#| "- Occasionally I will not move at all while wandering (a dragon has to "
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#| "rest sometimes!)\n"
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#| "\n"
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#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"Hi there. I am Rowck and here is what I do:\n"
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"When hungry, I move around part of the map in a random wander until I get "
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@ -857,22 +837,6 @@ msgstr "Desactivar el control humano para el lado 1"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/goto.cfg:419
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#, fuzzy
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#| msgid ""
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#| "This scenario demonstrates a variety of different uses of the Goto Micro "
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#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
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#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
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||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
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#| "useful mostly for testing how the Side 3 guardians react.\n"
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||||
#| "\n"
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||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
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"All AI sides are controlled by this MAI in one way or another (except for "
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@ -1793,17 +1757,6 @@ msgstr "Notas"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/lurkers.cfg:475
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#, fuzzy
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#| msgid ""
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#| "You can use the right-click context menu to add additional lurkers.\n"
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#| "\n"
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#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
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#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
|
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"You can use the right-click context menu to add additional lurkers.\n"
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"\n"
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@ -1914,24 +1867,6 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
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#, fuzzy
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#| msgid ""
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#| "The Messenger Escort AI will try to move the dragoon messenger to the "
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#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
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#| "Note that the messenger route is set up through a series of waypoints "
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#| "here simply to demonstrate how to use waypoints. On this map, using only "
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#| "a single waypoint at the end of the route would work just as well (or "
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#| "probably even better).\n"
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#| "\n"
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#| "Also note that the messenger does not have to get exactly to each "
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#| "signpost (except for the last one), getting close is good enough.\n"
|
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#| "\n"
|
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#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
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#| "and adapted to the need of a scenario easily using only WML and the "
|
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"The Messenger Escort AI will try to move the dragoon messenger to the "
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"signpost in the north, while protecting him as well as possible with the "
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|
@ -2919,21 +2854,6 @@ msgstr ""
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#. [message]: speaker=Uralt
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#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
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#, fuzzy
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#| msgid ""
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#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
|
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#| "all your almost-advanced units first. Also watch how those same Soulless "
|
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#| "will throw themselves mercilessly at your pitiful soldiers after that, "
|
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#| "saving my more valuable skeleton minions for later. I have taken the term "
|
||||
#| "'disposable units' to a whole new level. Watch in awe!!\n"
|
||||
#| "\n"
|
||||
#| "<i>Translation: The undead side includes two instances of the Simple "
|
||||
#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
|
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#| "leveling up, such that they can be eliminated afterward. The second "
|
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#| "executes all remaining attacks possible by Soulless (and Walking "
|
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#| "Corpses), without regard for their own safety. Only after that does the "
|
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#| "default Wesnoth attack mechanism kick in to attack with the remaining "
|
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#| "units (skeletons).</i>"
|
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msgid ""
|
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"Hahahahaha!! I have given special instruction to my Soulless to attack all "
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"your almost-advanced units first. Also watch how those same Soulless will "
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|
@ -2990,27 +2910,6 @@ msgstr "Crear un murciélago para el lado 2"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/swarm.cfg:144
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#, fuzzy
|
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#| msgid ""
|
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#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
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#| "back. It is also possible that individual bats (or small groups) split "
|
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#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
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"enemies, they simply try to stay together and at a certain distance from "
|
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|
|
|
@ -645,26 +645,6 @@ msgstr "Fais attention à d'éviter ce dragon. Il est très agressif."
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#. [message]: speaker=Rowck
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#: data/ai/micro_ais/scenarios/dragon.cfg:91
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#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
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|
@ -827,22 +807,6 @@ msgstr "Désactiver le contrôle humain du camp 1"
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#. [message]: speaker=narrator
|
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#: data/ai/micro_ais/scenarios/goto.cfg:419
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||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1753,17 +1717,6 @@ msgstr "Notes"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1871,24 +1824,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2924,27 +2859,6 @@ msgstr "Placer une chauve-souris du camp 2"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -13,7 +13,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-08 14:05+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.gal>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
@ -3678,7 +3678,6 @@ msgstr "Quires"
|
|||
#~ msgid "Goto Micro AI"
|
||||
#~ msgstr "Micro IA de viaxe"
|
||||
|
||||
#~| msgid "Healer Support Micro AI"
|
||||
#~ msgid "Hang Out Micro AI"
|
||||
#~ msgstr "Micro IA de matar o tempo"
|
||||
|
||||
|
|
|
@ -670,26 +670,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -856,22 +836,6 @@ msgstr "Disabilita il controllo umano per la Squadra 1"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1799,17 +1763,6 @@ msgstr "Note"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1921,24 +1874,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2927,21 +2862,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Uralt
|
||||
#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
|
||||
#| "all your almost-advanced units first. Also watch how those same Soulless "
|
||||
#| "will throw themselves mercilessly at your pitiful soldiers after that, "
|
||||
#| "saving my more valuable skeleton minions for later. I have taken the term "
|
||||
#| "'disposable units' to a whole new level. Watch in awe!!\n"
|
||||
#| "\n"
|
||||
#| "<i>Translation: The undead side includes two instances of the Simple "
|
||||
#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
|
||||
#| "leveling up, such that they can be eliminated afterward. The second "
|
||||
#| "executes all remaining attacks possible by Soulless (and Walking "
|
||||
#| "Corpses), without regard for their own safety. Only after that does the "
|
||||
#| "default Wesnoth attack mechanism kick in to attack with the remaining "
|
||||
#| "units (skeletons).</i>"
|
||||
msgid ""
|
||||
"Hahahahaha!! I have given special instruction to my Soulless to attack all "
|
||||
"your almost-advanced units first. Also watch how those same Soulless will "
|
||||
|
@ -2999,27 +2919,6 @@ msgstr "Piazzamento Pipistrello squadra 2"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -661,26 +661,6 @@ msgstr "Zorg dat je niet in de weg staat voor die draak. Dit is een gemene."
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -847,22 +827,6 @@ msgstr "Zet menselijke controle van Zijde 1 uit"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1783,17 +1747,6 @@ msgstr "Notities"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1901,24 +1854,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2896,21 +2831,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Uralt
|
||||
#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
|
||||
#| "all your almost-advanced units first. Also watch how those same Soulless "
|
||||
#| "will throw themselves mercilessly at your pitiful soldiers after that, "
|
||||
#| "saving my more valuable skeleton minions for later. I have taken the term "
|
||||
#| "'disposable units' to a whole new level. Watch in awe!!\n"
|
||||
#| "\n"
|
||||
#| "<i>Translation: The undead side includes two instances of the Simple "
|
||||
#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
|
||||
#| "leveling up, such that they can be eliminated afterward. The second "
|
||||
#| "executes all remaining attacks possible by Soulless (and Walking "
|
||||
#| "Corpses), without regard for their own safety. Only after that does the "
|
||||
#| "default Wesnoth attack mechanism kick in to attack with the remaining "
|
||||
#| "units (skeletons).</i>"
|
||||
msgid ""
|
||||
"Hahahahaha!! I have given special instruction to my Soulless to attack all "
|
||||
"your almost-advanced units first. Also watch how those same Soulless will "
|
||||
|
@ -2967,27 +2887,6 @@ msgstr "Plaats Kant 2 Vleermuis"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -652,26 +652,6 @@ msgstr "Buď opatrný a nechoď do cesty tomu drakovi. Je to drsňák."
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -836,22 +816,6 @@ msgstr "Vypni kontrolu človeka nad stranou 1"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1750,17 +1714,6 @@ msgstr "Poznámky"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1871,24 +1824,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2917,27 +2852,6 @@ msgstr "Umiestni netopiera strany 2"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -656,26 +656,6 @@ msgstr "Ejderhanın yolundan uzak durmaya dikkat et. O huysuz biri."
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -842,22 +822,6 @@ msgstr "1. Tarafın insan denetimini kapat"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1758,17 +1722,6 @@ msgstr "Bilgiler"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1876,24 +1829,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2857,21 +2792,6 @@ msgstr "Ne ...?!? Bana saldırmamaları gerekiyor. Bu Vesnot'ta böyle olmaz!"
|
|||
|
||||
#. [message]: speaker=Uralt
|
||||
#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
|
||||
#| "all your almost-advanced units first. Also watch how those same Soulless "
|
||||
#| "will throw themselves mercilessly at your pitiful soldiers after that, "
|
||||
#| "saving my more valuable skeleton minions for later. I have taken the term "
|
||||
#| "'disposable units' to a whole new level. Watch in awe!!\n"
|
||||
#| "\n"
|
||||
#| "<i>Translation: The undead side includes two instances of the Simple "
|
||||
#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
|
||||
#| "leveling up, such that they can be eliminated afterward. The second "
|
||||
#| "executes all remaining attacks possible by Soulless (and Walking "
|
||||
#| "Corpses), without regard for their own safety. Only after that does the "
|
||||
#| "default Wesnoth attack mechanism kick in to attack with the remaining "
|
||||
#| "units (skeletons).</i>"
|
||||
msgid ""
|
||||
"Hahahahaha!! I have given special instruction to my Soulless to attack all "
|
||||
"your almost-advanced units first. Also watch how those same Soulless will "
|
||||
|
@ -2926,27 +2846,6 @@ msgstr "2. Taraf Yarasayı yerleştir"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -618,26 +618,6 @@ msgstr "小心点,远离那头龙。他很卑鄙。"
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -792,22 +772,6 @@ msgstr "关闭阵营1的人类控制"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1645,17 +1609,6 @@ msgstr "注"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1757,24 +1710,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2735,27 +2670,6 @@ msgstr "放置阵营2的蝙蝠"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -616,26 +616,6 @@ msgstr "小心且離那頭龍遠一點。他很卑鄙的。"
|
|||
|
||||
#. [message]: speaker=Rowck
|
||||
#: data/ai/micro_ais/scenarios/dragon.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hi there. I am Rowck and here is what I do:\n"
|
||||
#| "When hungry, I move around part of the map in a random wander until I get "
|
||||
#| "into range of an enemy. If enemies are within range, I attack and devour "
|
||||
#| "the weakest of them. After that, I retreat to my rest location, where I "
|
||||
#| "stay for a certain number of turns or until fully healed.\n"
|
||||
#| "A few details (features, not bugs, but can be changed if desired):\n"
|
||||
#| "- If my way home is blocked on the return, the normal RCA AI takes over "
|
||||
#| "my behavior.\n"
|
||||
#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
|
||||
#| "there.\n"
|
||||
#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
|
||||
#| "- Occasionally I will not move at all while wandering (a dragon has to "
|
||||
#| "rest sometimes!)\n"
|
||||
#| "\n"
|
||||
#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"Hi there. I am Rowck and here is what I do:\n"
|
||||
"When hungry, I move around part of the map in a random wander until I get "
|
||||
|
@ -791,22 +771,6 @@ msgstr "關閉陣營1的控制"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/goto.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario demonstrates a variety of different uses of the Goto Micro "
|
||||
#| "AI. All AI sides are controlled by this MAI in one way or another (except "
|
||||
#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
|
||||
#| "be displayed throughout the scenario to point out what the units are "
|
||||
#| "doing.\n"
|
||||
#| "\n"
|
||||
#| "The player controls Side 1. There are right-click context menu options "
|
||||
#| "for adding Side 1 units to the map and for taking them off again. This is "
|
||||
#| "useful mostly for testing how the Side 3 guardians react.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
|
||||
"All AI sides are controlled by this MAI in one way or another (except for "
|
||||
|
@ -1644,17 +1608,6 @@ msgstr "附註"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/lurkers.cfg:475
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can use the right-click context menu to add additional lurkers.\n"
|
||||
#| "\n"
|
||||
#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
|
||||
#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
|
||||
#| "\n"
|
||||
#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"You can use the right-click context menu to add additional lurkers.\n"
|
||||
"\n"
|
||||
|
@ -1755,24 +1708,6 @@ msgstr "大夥,我需要前往北邊的標示處,把信息送給我們的長
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
#| "signpost in the north, while protecting him as well as possible with the "
|
||||
#| "other units. Vanak's orcs need to stop him.\n"
|
||||
#| "\n"
|
||||
#| "Note that the messenger route is set up through a series of waypoints "
|
||||
#| "here simply to demonstrate how to use waypoints. On this map, using only "
|
||||
#| "a single waypoint at the end of the route would work just as well (or "
|
||||
#| "probably even better).\n"
|
||||
#| "\n"
|
||||
#| "Also note that the messenger does not have to get exactly to each "
|
||||
#| "signpost (except for the last one), getting close is good enough.\n"
|
||||
#| "\n"
|
||||
#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
|
||||
#| "and adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"The Messenger Escort AI will try to move the dragoon messenger to the "
|
||||
"signpost in the north, while protecting him as well as possible with the "
|
||||
|
@ -2665,21 +2600,6 @@ msgstr "什麼...?!?他們不該攻擊我的。這在韋諾中是不可能
|
|||
|
||||
#. [message]: speaker=Uralt
|
||||
#: data/ai/micro_ais/scenarios/simple_attack.cfg:176
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hahahahaha!! I have given special instruction to my Soulless to attack "
|
||||
#| "all your almost-advanced units first. Also watch how those same Soulless "
|
||||
#| "will throw themselves mercilessly at your pitiful soldiers after that, "
|
||||
#| "saving my more valuable skeleton minions for later. I have taken the term "
|
||||
#| "'disposable units' to a whole new level. Watch in awe!!\n"
|
||||
#| "\n"
|
||||
#| "<i>Translation: The undead side includes two instances of the Simple "
|
||||
#| "Attack Micro AI. The first makes the Soulless attack all units 1 XP from "
|
||||
#| "leveling up, such that they can be eliminated afterward. The second "
|
||||
#| "executes all remaining attacks possible by Soulless (and Walking "
|
||||
#| "Corpses), without regard for their own safety. Only after that does the "
|
||||
#| "default Wesnoth attack mechanism kick in to attack with the remaining "
|
||||
#| "units (skeletons).</i>"
|
||||
msgid ""
|
||||
"Hahahahaha!! I have given special instruction to my Soulless to attack all "
|
||||
"your almost-advanced units first. Also watch how those same Soulless will "
|
||||
|
@ -2730,27 +2650,6 @@ msgstr "放置陣營2的蝙蝠"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/ai/micro_ais/scenarios/swarm.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This scenario features bats moving around in a swarm. Without adjacent "
|
||||
#| "enemies, they simply try to stay together and at a certain distance from "
|
||||
#| "enemies. However, if an enemy unit is close to any bat, the swarm "
|
||||
#| "scatters. This is particular fun to watch when one places an enemy unit "
|
||||
#| "in the middle of the swarm. After being scattered, the swarm members "
|
||||
#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
|
||||
#| "bats might roam around for quite some time before they find their way "
|
||||
#| "back. It is also possible that individual bats (or small groups) split "
|
||||
#| "off from the larger swarm at times.\n"
|
||||
#| "\n"
|
||||
#| "The player controls a side of gryphons, each of which is given 99 moves "
|
||||
#| "so that the reaction of the swarm to enemies can be tested easily. There "
|
||||
#| "are also several right-click options, for example for adding bats or "
|
||||
#| "gryphons or for taking units off the map.\n"
|
||||
#| "\n"
|
||||
#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
|
||||
#| "adapted to the need of a scenario easily using only WML and the "
|
||||
#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
|
||||
#| "span> at https://wiki.wesnoth.org/Micro_AIs for more information."
|
||||
msgid ""
|
||||
"This scenario features bats moving around in a swarm. Without adjacent "
|
||||
"enemies, they simply try to stay together and at a certain distance from "
|
||||
|
|
|
@ -5,7 +5,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 1.12\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-06-12 21:02+0200\n"
|
||||
"PO-Revision-Date: 2019-07-01 03:09+0200\n"
|
||||
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
"Language: de_DE\n"
|
||||
|
@ -13,7 +13,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.0.7\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
|
||||
|
@ -22,20 +22,13 @@ msgstr "4S – Eine neue Heimat"
|
|||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This 4p survival scenario allows you to construct buildings and terraform "
|
||||
#| "the land. Use map settings. The recommended starting gold is 100."
|
||||
msgid ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. The recommended starting gold is 100."
|
||||
msgstr ""
|
||||
"Dies ist ein Überlebensszenario für 4 Spieler, in welchem es Euch ermöglicht "
|
||||
"wird Gebäude zu bauen und die Landschaft umzuformen. Empfohlene Einstellung: "
|
||||
"100 Gold als Startkapital\n"
|
||||
"\n"
|
||||
"Hinweis: Ihr müsst die Voreinstellungen nutzen, da das Szenario sonst nicht "
|
||||
"korrekt funktioniert."
|
||||
"100 Gold als Startkapital."
|
||||
|
||||
#. [part]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:26
|
||||
|
@ -95,10 +88,8 @@ msgstr "Gefangene"
|
|||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:270
|
||||
#, fuzzy
|
||||
#| msgid "teamname^Prisoners"
|
||||
msgid "teamname^Monsters"
|
||||
msgstr "Gefangene"
|
||||
msgstr "Monster"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:466
|
||||
|
@ -138,7 +129,7 @@ msgid ""
|
|||
"One of your peasants has happened upon some spiders’ nests in the north and "
|
||||
"south."
|
||||
msgstr ""
|
||||
"Einer Eurer Bauern ist zufällig auf ein Spinnennest im Norden und Süden "
|
||||
"Einer Eurer Bauern ist zufällig auf einige Spinnennester im Norden und Süden "
|
||||
"gestoßen."
|
||||
|
||||
#. [message]: type=Peasant
|
||||
|
@ -147,7 +138,7 @@ msgid ""
|
|||
"I swear I saw somebody trapped in the spider’s web. Maybe we should rescue "
|
||||
"him?"
|
||||
msgstr ""
|
||||
"Herr, ich schwöre euch, dass ich jemanden in den Netzen der Spinne gefangen "
|
||||
"Herr, ich schwöre Euch, dass ich jemanden in den Netzen der Spinne gefangen "
|
||||
"sah. Vielleicht sollten wir ihn retten?"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -210,7 +201,7 @@ msgstr ""
|
|||
msgid "You have won the game, but you may continue if you wish..."
|
||||
msgstr ""
|
||||
"Ihr habt diese Partie gewonnen, doch dürft Ihr fortfahren so denn Ihr dies "
|
||||
"wünscht..."
|
||||
"wünscht…"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:778
|
||||
|
@ -253,7 +244,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Bauern sind Eure Arbeiter. Abhängig vom aktuellen Gelände kann man per "
|
||||
"Rechtsklick die Landschaft umformen, Burgen und Bergwerke bauen, Dörfer und "
|
||||
"Universitäten gründen, oder Ackerland anlegen."
|
||||
"Universitäten gründen oder Ackerland anlegen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#. [option]
|
||||
|
@ -367,19 +358,17 @@ msgstr ""
|
|||
#. [set_menu_item]: id=anl_help
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:79
|
||||
msgid "Help"
|
||||
msgstr "Hilfe"
|
||||
msgstr "Spielanleitung"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:94
|
||||
msgid "A New Land — Help"
|
||||
msgstr "Eine neue Heimat - Hilfe"
|
||||
msgstr "Eine neue Heimat – Spielanleitung"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
|
||||
#, fuzzy
|
||||
#| msgid "Select a topic."
|
||||
msgid "Select a topic:"
|
||||
msgstr "Wählt ein Thema, dass Euch interessiert."
|
||||
msgstr "Wählt ein Thema, dass Euch interessiert:"
|
||||
|
||||
#. [option]
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98
|
||||
|
@ -465,7 +454,7 @@ msgstr "Was soll ich machen?"
|
|||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:319
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48
|
||||
msgid "Nothing"
|
||||
msgstr "Nichts"
|
||||
msgstr "Nichts unternehmen"
|
||||
|
||||
#. [option]
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:332
|
||||
|
@ -554,47 +543,49 @@ msgstr ""
|
|||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5
|
||||
msgid "In this scenario you build up an economy"
|
||||
msgstr ""
|
||||
msgstr "In diesem Szenario baut ihr eine Wirtschaft auf"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9
|
||||
msgid "Move any unit next to captives and they will join your side"
|
||||
msgstr ""
|
||||
"Wenn Ihr mit einer Einheit neben einen Gefangenen zieht, wird er sich Euch "
|
||||
"anschließen."
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13
|
||||
msgid "Right-click on a leader to read about the game mechanics"
|
||||
msgstr ""
|
||||
"Klickt mit der rechten Maustaste auf einen Anführer, um mehr über die "
|
||||
"Spielmechanik zu erfahren"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17
|
||||
msgid "Rules:"
|
||||
msgstr ""
|
||||
msgstr "Regeln:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21
|
||||
msgid "Goal:"
|
||||
msgstr ""
|
||||
msgstr "Ziel:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25
|
||||
msgid "Hint:"
|
||||
msgstr ""
|
||||
msgstr "Tipp:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29
|
||||
msgid "Hints:"
|
||||
msgstr ""
|
||||
msgstr "Tipps:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33
|
||||
msgid "Defeat all enemy leaders"
|
||||
msgstr ""
|
||||
msgstr "Besiegt alle gegnerischen Anführer"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||||
#, fuzzy
|
||||
#| msgid "You must survive until turn 25."
|
||||
msgid "You must survive until turn 25"
|
||||
msgstr "Überlebt bis Runde 25"
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-02-15 13:14+1100\n"
|
||||
"PO-Revision-Date: 2019-07-08 12:17+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -18,7 +18,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"X-Generator: Poedit 2.2.3\n"
|
||||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
|
||||
|
@ -27,16 +27,12 @@ msgstr "4p — A New Land"
|
|||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This 4p survival scenario allows you to construct buildings and terraform "
|
||||
#| "the land. Use map settings. The recommended starting gold is 100."
|
||||
msgid ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. The recommended starting gold is 100."
|
||||
msgstr ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. Use map settings. The recommended starting gold is 100."
|
||||
"the land. The recommended starting gold is 100."
|
||||
|
||||
#. [part]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:26
|
||||
|
@ -95,10 +91,8 @@ msgstr "Prisoners"
|
|||
|
||||
#. [side]
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:270
|
||||
#, fuzzy
|
||||
#| msgid "teamname^Prisoners"
|
||||
msgid "teamname^Monsters"
|
||||
msgstr "Prisoners"
|
||||
msgstr "Monsters"
|
||||
|
||||
# TODO: meh... maybe convert these to their "-ern" forms
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -363,10 +357,8 @@ msgstr "A New Land — Help"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
|
||||
#, fuzzy
|
||||
#| msgid "Select a topic."
|
||||
msgid "Select a topic:"
|
||||
msgstr "Select a topic."
|
||||
msgstr "Select a topic:"
|
||||
|
||||
#. [option]
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98
|
||||
|
@ -539,49 +531,47 @@ msgstr ""
|
|||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5
|
||||
msgid "In this scenario you build up an economy"
|
||||
msgstr ""
|
||||
msgstr "In this scenario you build up an economy"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9
|
||||
msgid "Move any unit next to captives and they will join your side"
|
||||
msgstr ""
|
||||
msgstr "Move any unit next to captives and they will join your side"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13
|
||||
msgid "Right-click on a leader to read about the game mechanics"
|
||||
msgstr ""
|
||||
msgstr "Right-click on a leader to read about the game mechanics"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17
|
||||
msgid "Rules:"
|
||||
msgstr ""
|
||||
msgstr "Rules:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21
|
||||
msgid "Goal:"
|
||||
msgstr ""
|
||||
msgstr "Goal:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25
|
||||
msgid "Hint:"
|
||||
msgstr ""
|
||||
msgstr "Hint:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29
|
||||
msgid "Hints:"
|
||||
msgstr ""
|
||||
msgstr "Hints:"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33
|
||||
msgid "Defeat all enemy leaders"
|
||||
msgstr ""
|
||||
msgstr "Defeat all enemy leaders"
|
||||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||||
#, fuzzy
|
||||
#| msgid "You must survive until turn 25."
|
||||
msgid "You must survive until turn 25"
|
||||
msgstr "You must survive until turn 25."
|
||||
msgstr "You must survive until turn 25"
|
||||
|
||||
#. [set_menu_item]: id=anl_choose_new_recruit
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45
|
||||
|
@ -696,10 +686,8 @@ msgid ""
|
|||
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
|
||||
"farming.gold gold."
|
||||
msgstr ""
|
||||
"Warfare\n"
|
||||
"Allows you to recruit a new type of unit\n"
|
||||
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
|
||||
"$side_number|.warfare.target"
|
||||
"$player_$side_number|.name|’s farms now produce $player_$side_number|."
|
||||
"farming.gold gold."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:241
|
||||
|
|
|
@ -38,10 +38,6 @@ msgstr "4 jug. — Una nueva tierra"
|
|||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This 4p survival scenario allows you to construct buildings and terraform "
|
||||
#| "the land. The recommended starting gold is 100."
|
||||
msgid ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. The recommended starting gold is 100."
|
||||
|
@ -381,8 +377,6 @@ msgstr "Una nueva tierra — Ayuda"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
|
||||
#, fuzzy
|
||||
#| msgid "Select a topic:"
|
||||
msgid "Select a topic:"
|
||||
msgstr "Seleccione un tema:"
|
||||
|
||||
|
@ -600,8 +594,6 @@ msgstr "Derrote a todos los líderes enemigos"
|
|||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||||
#, fuzzy
|
||||
#| msgid "You must survive until turn 25"
|
||||
msgid "You must survive until turn 25"
|
||||
msgstr "Debe sobrevivir hasta el turno 25"
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-08 14:07+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.net>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
|
|
@ -25,10 +25,6 @@ msgstr "4s - Een nieuw land"
|
|||
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This 4p survival scenario allows you to construct buildings and terraform "
|
||||
#| "the land. The recommended starting gold is 100."
|
||||
msgid ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. The recommended starting gold is 100."
|
||||
|
@ -366,8 +362,6 @@ msgstr "Een nieuw land - Help"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
|
||||
#, fuzzy
|
||||
#| msgid "Select a topic:"
|
||||
msgid "Select a topic:"
|
||||
msgstr "Selecteer een onderwerp:"
|
||||
|
||||
|
@ -584,8 +578,6 @@ msgstr "Versla alle vijandelijke leiders"
|
|||
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||||
#, fuzzy
|
||||
#| msgid "You must survive until turn 25"
|
||||
msgid "You must survive until turn 25"
|
||||
msgstr "Je moet overleven tot beurt 25"
|
||||
|
||||
|
|
|
@ -32,10 +32,6 @@ msgstr "4j — Uma Nova Terra"
|
|||
# File: data/multiplayer/scenarios/4p_A_New_Land.cfg, line: 6
|
||||
#. [multiplayer]: id=multiplayer_A_New_Land
|
||||
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This 4p survival scenario allows you to construct buildings and terraform "
|
||||
#| "the land. The recommended starting gold is 100."
|
||||
msgid ""
|
||||
"This 4p survival scenario allows you to construct buildings and terraform "
|
||||
"the land. The recommended starting gold is 100."
|
||||
|
@ -525,8 +521,6 @@ msgstr "Uma Nova Terra—Ajuda"
|
|||
# File: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg, line: 112
|
||||
#. [message]: speaker=narrator
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
|
||||
#, fuzzy
|
||||
#| msgid "Select a topic:"
|
||||
msgid "Select a topic:"
|
||||
msgstr "Selecione um tópico:"
|
||||
|
||||
|
@ -818,8 +812,6 @@ msgstr "Derrote todos os líderes inimigos"
|
|||
# File: data/multiplayer/scenarios/4p_A_New_Land.cfg, line: 34
|
||||
#. Part of the scenario objectives
|
||||
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
|
||||
#, fuzzy
|
||||
#| msgid "You must survive until turn 25"
|
||||
msgid "You must survive until turn 25"
|
||||
msgstr "Você deve sobreviver até o turno 25"
|
||||
|
||||
|
|
|
@ -715,6 +715,12 @@ msgstr "(<i>Hƿosta</i>) Ic bide... ongemang þæm deadum..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -729,6 +729,12 @@ msgstr "(*tus*) Estaré esperant... Enmig dels morts..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -51,8 +51,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Obtížnost: zelenáč, 7 scénářů)"
|
||||
|
||||
|
@ -710,12 +708,6 @@ msgstr "(<i>kašle</i>) Budu čekat... mezi mrtvými..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -768,10 +760,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -806,9 +794,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Nemůžeme pokračovat, pane. Muži jsou příliš unaveni. Musíme se stáhnout."
|
||||
|
|
|
@ -723,6 +723,12 @@ msgstr "(*host*) Jeg venter... blandt de døde..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -7,16 +7,15 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 1.12\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-09-13 18:16+0200\n"
|
||||
"Last-Translator: German translation team <irc://irc.freenode.net/#wesnoth-"
|
||||
"de>\n"
|
||||
"PO-Revision-Date: 2019-03-21 00:44+0100\n"
|
||||
"Last-Translator: Aaron Winter <winter.aaron93@gmail.com>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
"Language: de_DE\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.1.1\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:11
|
||||
|
@ -41,10 +40,8 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Novice level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Einstufung: Einfach, 7 Szenarien)"
|
||||
msgstr "(Einstufung: Einsteiger, 7 Szenarien)"
|
||||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:22
|
||||
|
@ -263,13 +260,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, there might be more of "
|
||||
#| "them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -305,6 +295,10 @@ msgid ""
|
|||
"me that they are safe, but if we should embark on a campaign then we will "
|
||||
"surely need them alongside us in the battles ahead."
|
||||
msgstr ""
|
||||
"Mein Herr, unsere Heiler haben keine Erfahrung auf dem Schlachtfeld. Es ist "
|
||||
"gut, sie in Sicherheit zu wissen. Doch wenn wir auf eine Reise begeben "
|
||||
"sollen, werden wir sie in den Schlachten die vor uns liegen an unserer Seite "
|
||||
"brauchen."
|
||||
|
||||
#. [message]: race=elf
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:209
|
||||
|
@ -313,6 +307,10 @@ msgid ""
|
|||
"pleases me that they are safe, but if we should embark on a campaign then we "
|
||||
"will surely need them alongside us in the battles ahead."
|
||||
msgstr ""
|
||||
"Herrin, unsere Heiler haben keine Erfahrung auf dem Schlachtfeld. Es ist "
|
||||
"gut, sie in Sicherheit zu wissen. Doch wenn wir auf eine Reise begeben "
|
||||
"sollen, werden wir sie in den Schlachten die vor uns liegen an unserer Seite "
|
||||
"brauchen."
|
||||
|
||||
#. [message]: race=elf
|
||||
#. the player has recruited some Shamans but has lost all them (or managed to level a Sorceress)
|
||||
|
@ -323,6 +321,10 @@ msgid ""
|
|||
"on a campaign then we will surely need them alongside us in the battles "
|
||||
"ahead."
|
||||
msgstr ""
|
||||
"Mein Herr, unsere überlebenden Heiler haben keine Erfahrung auf dem "
|
||||
"Schlachtfeld. Es schmerzt, es auszusprechen, doch wenn wir auf eine Reise "
|
||||
"begeben sollen, werden wir sie in den Schlachten die vor uns liegen an "
|
||||
"unserer Seite brauchen."
|
||||
|
||||
#. [message]: race=elf
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:224
|
||||
|
@ -332,6 +334,10 @@ msgid ""
|
|||
"should embark on a campaign then we will surely need them alongside us in "
|
||||
"the battles ahead."
|
||||
msgstr ""
|
||||
"Herrin, unsere überlebenden Heiler haben keine Erfahrung auf dem "
|
||||
"Schlachtfeld. Es schmerzt es zu sagen, doch wenn wir auf eine Reise begeben "
|
||||
"sollen, werden wir sie in den Schlachten die vor uns liegen an unserer Seite "
|
||||
"brauchen."
|
||||
|
||||
#. [message]: race=elf
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:239
|
||||
|
|
|
@ -720,6 +720,12 @@ msgstr " (<i>Γκουχ</i>) θα περιμένω... με τους... νεκρ
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -706,6 +706,12 @@ msgstr "(*𐑒𐑪𐑓*) 𐑲'𐑤 𐑚𐑰 𐑢𐑱𐑑𐑦𐑙... 𐑩𐑥𐑳
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -37,8 +37,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Rookie level, 7 scenarios.)"
|
||||
|
||||
|
@ -255,13 +253,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -695,12 +686,6 @@ msgstr "(<i>Cough</i>) I’ll be waiting... among the dead..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -752,10 +737,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -792,9 +773,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
|
||||
|
|
|
@ -50,8 +50,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Nivel principiante, 7 escenarios.)"
|
||||
|
||||
|
@ -272,13 +270,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -730,12 +721,6 @@ msgstr "(<i>tose</i>) Te estaré esperando... entre los muertos..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -790,10 +775,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -831,9 +812,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"No podemos seguir, señor, todos están demasiado cansados. Hay que detenerse."
|
||||
|
|
|
@ -702,6 +702,12 @@ msgstr "(köhib) Ma ootan... surnute juures...."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -721,6 +721,12 @@ msgstr "(<i>Köh</i>) Olen odottamassa... Kuolleiden keskuudessa..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -38,8 +38,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Niveau débutant, 7 scénarios.)"
|
||||
|
||||
|
@ -712,12 +710,6 @@ msgstr "*Tousse* J'attendrai... parmi les morts..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -770,10 +762,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -811,9 +799,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Nous ne pouvons pas continuer, monseigneur, les troupes sont trop fatiguées. "
|
||||
|
|
|
@ -40,8 +40,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Ìre glas-laoich, 7 cnàmh-sgeulan.)"
|
||||
|
||||
|
@ -729,12 +727,6 @@ msgstr "(<i>Casad</i>) Bidh mi a’ feitheamh ort ... am measg ’nam marbh ..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -789,10 +781,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -830,9 +818,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Chan urrainn dhuinn leantainn oirnn, a thighearna. Feumaidh sinn cùlachadh a "
|
||||
|
|
|
@ -15,7 +15,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-15 01:05+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.gal>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
@ -708,6 +708,12 @@ msgstr "Esperareivos… (<i>tose</i>) ao outro lado…"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -730,7 +730,7 @@ msgstr "(<i>hörgés</i>) Várni foglak... a halottak között..."
|
|||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
|
|
|
@ -743,6 +743,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -38,8 +38,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Livello per principianti, 7 scenari.)"
|
||||
|
||||
|
@ -258,13 +256,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -711,12 +702,6 @@ msgstr "(<i>coff</i>) Ti aspetterò... In mezzo ai morti..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -770,10 +755,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -811,9 +792,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Non riusciamo ad andare avanti, Signore, la truppa è troppo stanca. Dobbiamo "
|
||||
|
|
|
@ -40,8 +40,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(入門レベル、7 シナリオ)"
|
||||
|
||||
|
@ -255,13 +253,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -696,12 +687,6 @@ msgstr "(ゴホッ) 待っているぞ……地獄でな……"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -753,10 +738,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -791,9 +772,6 @@ msgstr "北への行軍のために取っておけ。この痩せた土地では
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "もう限界です、閣下。皆疲弊しています。退却する他ありません。"
|
||||
|
||||
|
|
|
@ -698,6 +698,12 @@ msgstr "(<i>쿨럭</i>) 죽은 자들 속에서... 기다리겠다..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -705,6 +705,12 @@ msgstr "(<i>Tussit</i>) Te exspectabo... apud mortuos..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -40,8 +40,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Pradedančiojo lygis, 7 scenarijai.)"
|
||||
|
||||
|
@ -258,13 +256,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -692,12 +683,6 @@ msgstr "(<i>Kosėja</i>) Aš lauksiu... Tarp mirusiųjų..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -747,10 +732,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -783,9 +764,6 @@ msgstr "Palaikykite žygiui į šiaurę. Šioje nusiaubtoje žemėje mažai ką
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Negalime toliau laikytis, pone, vyrai per daug pavargę. Turime atsitraukti."
|
||||
|
|
|
@ -708,6 +708,12 @@ msgstr "(<i>Kghegh</i>) Es gaidīšu... starp mirušajiem..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -36,8 +36,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Beginnersniveau, 7 scenarios.)"
|
||||
|
||||
|
@ -257,13 +255,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -710,12 +701,6 @@ msgstr "(<i>Kuch</i>) Ik zal wachten... tussen de doden..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -768,10 +753,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -808,9 +789,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"We kunnen niet verdergaan, heer, de mannen zijn te moe. We moeten ons "
|
||||
|
|
|
@ -717,6 +717,12 @@ msgstr "(<i>kaszle</i>) Będę czekał... pośród zmarłych..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -717,6 +717,12 @@ msgstr "(<i>tosse</i>) Estarei a tua espera ... entre os mortos ..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -36,8 +36,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Nível recruta, 7 cenários)"
|
||||
|
||||
|
@ -256,13 +254,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -705,12 +696,6 @@ msgstr "(<i>tosse</i>) Estarei esperando... entre os mortos..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -764,10 +749,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -804,9 +785,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Nós não podemos prosseguir, milorde. Os homens estão exaustos. Precisamos "
|
||||
|
|
|
@ -732,6 +732,12 @@ msgstr "(<i>tós</i>) T'estaré esperant... entre els morts..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -711,7 +711,7 @@ msgstr "(<i>Кашляет</i>) Я буду ждать... среди мёртв
|
|||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
|
|
|
@ -36,8 +36,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Vhodné pre začiatočníkov, 7 máp.)"
|
||||
|
||||
|
@ -688,12 +686,6 @@ msgstr "(<i>Odkašľanie</i>) Počkám si... spolu s mŕtvymi..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -741,10 +733,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -781,9 +769,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "Nemôžeme pokračovať pane, muži sú unavení. Musíme sa stiahnuť."
|
||||
|
||||
|
|
|
@ -726,6 +726,12 @@ msgstr "(*kreh*) Čakal bom nate... med ostalimi mrtveci..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -710,6 +710,12 @@ msgstr "[<i>кашљуц</i>] Чекаћу... међу мртвима..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -710,6 +710,12 @@ msgstr "[<i>кашљуц</i>] Чекаћу... међу мртвима..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -714,6 +714,12 @@ msgstr "[<i>kašljuc</i>] Čekaću... među mrtvima..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -713,6 +713,12 @@ msgstr "[<i>kašljuc</i>] Čekaću... među mrtvima..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -713,6 +713,12 @@ msgstr "(*host*) Jag kommer att vänta... Bland de döda..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -41,8 +41,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Toy seviyesi, 7 senaryo.)"
|
||||
|
||||
|
@ -258,13 +256,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -694,12 +685,6 @@ msgstr "(<i>öksürür</i>) Bekleyeceğim... Ölümüne..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -749,10 +734,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -785,9 +766,6 @@ msgstr "Kuzey yolu için sakla. Bu ıssız yerde yiyecek bulmak zor olur."
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "Beyim dayanamayacağız, adamlar çok yorgun. Geri çekilmeliyiz."
|
||||
|
||||
|
|
|
@ -44,8 +44,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(Для новачків, 7 сценаріїв.)"
|
||||
|
||||
|
@ -701,12 +699,6 @@ msgstr "(<i>Кашляє</i>) Я буду чекати... серед мертв
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -759,10 +751,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -797,9 +785,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr ""
|
||||
"Ми не можемо продовжувати, пане, наші воїни занадто втомлені. Ми мусимо "
|
||||
|
|
|
@ -726,6 +726,12 @@ msgstr "(<i>Ho</i>) Ta sẽ chờ... giữa những người chết..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides.There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
|
|
@ -41,8 +41,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(菜鸟级别,7幕场景。)"
|
||||
|
||||
|
@ -665,12 +663,6 @@ msgstr "(<b>咳血</b>)我会等着……和死去的同胞一起……"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -717,10 +709,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -751,9 +739,6 @@ msgstr "留着北征时用吧。在这个贫瘠的郊区里几乎一无所有。
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "我们不能继续往前走了,阁下,士兵们都太累了。我们必须后撤。"
|
||||
|
||||
|
|
|
@ -40,8 +40,6 @@ msgstr ""
|
|||
|
||||
#. [campaign]: id=An_Orcish_Incursion
|
||||
#: data/campaigns/An_Orcish_Incursion/_main.cfg:20
|
||||
#, fuzzy
|
||||
#| msgid "(Rookie level, 7 scenarios.)"
|
||||
msgid "(Rookie level, 7 scenarios.)"
|
||||
msgstr "(初學者等級,7個章節。)"
|
||||
|
||||
|
@ -251,13 +249,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Erlornas
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/01_Defend_the_Forest.cfg:149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So the grim tales of them prove true. They must not be allowed to "
|
||||
#| "continue; we must banish this blight from our forests. I shall marshal "
|
||||
#| "the wardens and drive them off. And the Council needs to hear of this; "
|
||||
#| "take the message and return with reinforcements, for there might be more "
|
||||
#| "of them."
|
||||
msgid ""
|
||||
"So the grim tales of them prove true. They must not be allowed to continue; "
|
||||
"we must banish this blight from our forests. I shall marshal the wardens and "
|
||||
|
@ -666,12 +657,6 @@ msgstr "(咳咳)我在黃泉路...等你..."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:217
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orcish chieftain finally fell, overcome by his wounds. The elves "
|
||||
#| "found themselves in a half-ruined camp littered with the bodies of both "
|
||||
#| "sides. There was no hale orc in sight, nor did any of the wounded beg "
|
||||
#| "mercy. The elves took no prisoners."
|
||||
msgid ""
|
||||
"The orcish chieftain finally fell, overcome by his wounds. The elves found "
|
||||
"themselves in a half-ruined camp littered with the bodies of both sides. "
|
||||
|
@ -718,10 +703,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:264
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
#| "the camp."
|
||||
msgid ""
|
||||
"What about the loot, lord? We found supplies worth over a hundred gold in "
|
||||
"the camp."
|
||||
|
@ -752,9 +733,6 @@ msgstr "留下來北征時候用。這裡一片荒涼恐怕什麼都找不到。
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgid "We can’t carry on, lord, the men are too tired. We have to fall back."
|
||||
msgstr "閣下,我們負荷不了了,弟兄們都很累了。 我們得後退。"
|
||||
|
||||
|
|
|
@ -5151,6 +5151,10 @@ msgstr ""
|
|||
#~ "Troldmændene lærte mig rigeligt. Du vil da ikke gøre mig fredløs vil du "
|
||||
#~ "Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5804,6 +5808,8 @@ msgstr ""
|
|||
#~ msgid "Door"
|
||||
#~ msgstr "Dør"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Bliv en lich"
|
||||
|
||||
|
|
|
@ -5310,6 +5310,10 @@ msgstr ""
|
|||
#~ "Sie lehrten mich genug. Ihr werdet mich doch nicht wirklich verbannen, "
|
||||
#~ "Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5936,6 +5940,8 @@ msgstr ""
|
|||
#~ "er anfing, schwarze Magie zu praktizieren und aus Wesnoth getrieben "
|
||||
#~ "wurde, kam er wohl hier her und versteckte sich in diesen Höhlen."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "I guess we'll never know for sure."
|
||||
#~ msgid "I guess we'll never know for sure."
|
||||
#~ msgstr "Ich vermute wir werden uns nie sicher sein können."
|
||||
|
||||
|
@ -6029,6 +6035,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Rundenlimit überschritten"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Werdet ein Lich"
|
||||
|
||||
|
|
|
@ -5215,6 +5215,10 @@ msgstr ""
|
|||
#~ "Οι μάγοι με έμαθαν αρκετά. Δεν θα με εξορίσεις στ'αλήθεια, έτσι δεν είναι "
|
||||
#~ "Ντρόγκαν;"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5897,6 +5901,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Ο χρόνος τελειώνει"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Γίνε lich."
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -5215,6 +5215,10 @@ msgstr ""
|
|||
#~ "Võlurid õpetasid mulle piisavalt. Aga sa ju ei kavatse päriselt mind "
|
||||
#~ "pagendada, Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5866,6 +5870,8 @@ msgstr ""
|
|||
#~ msgid "Oh, no, wait, there they are."
|
||||
#~ msgstr "Oh ei, näe, seal nad on."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Saa sortsiks"
|
||||
|
||||
|
|
|
@ -5264,6 +5264,10 @@ msgstr ""
|
|||
#~ "Maagit opettivat minulle tarpeeksi. Et sinä minua kuitenkaan oikeasti "
|
||||
#~ "karkota, ethän Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5944,6 +5948,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Aika loppuu"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Muutu kuolonherraksi"
|
||||
|
||||
|
|
|
@ -5300,6 +5300,10 @@ msgstr ""
|
|||
#~ "Les mages m'en ont assez appris. Tu ne vas pas vraiment me bannir, n'est-"
|
||||
#~ "ce pas, Drogan ?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5916,6 +5920,8 @@ msgstr ""
|
|||
#~ "s'est essayé à la magie noire, il est devenu un hors-la-loi puis est venu "
|
||||
#~ "se cacher dans ces cavernes."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "I guess we'll never know for sure."
|
||||
#~ msgid "I guess we'll never know for sure."
|
||||
#~ msgstr "Je suppose que nous n'en serons jamais certains."
|
||||
|
||||
|
@ -6010,6 +6016,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Fin des tours atteinte"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Devenir une liche"
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-08 16:24+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.gal>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
@ -5270,6 +5270,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Os magos aprendéronme dabondo. Non me vas desterrar de verdade, non?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5872,6 +5876,7 @@ msgstr ""
|
|||
#~ "Quen pensas que foi antes de converterse nos ósos quebrados polas nosas "
|
||||
#~ "mazas?"
|
||||
|
||||
# Gheada propia dos ananos.
|
||||
#~ msgid ""
|
||||
#~ "Probably some angst-ridden mage that could not make it at that magic "
|
||||
#~ "academy those humans have. And when he did dark magic and got outlawed "
|
||||
|
@ -5881,6 +5886,8 @@ msgstr ""
|
|||
#~ "esa dos humanos. E cando se pasou á maxia escura e o botaron do Noroeste, "
|
||||
#~ "viu aquí a aghocharse nestas covas."
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "I guess we'll never know for sure."
|
||||
#~ msgid "I guess we'll never know for sure."
|
||||
#~ msgstr "Supoño que nunca o saberemos con seghuranza."
|
||||
|
||||
|
@ -5975,6 +5982,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Que se esgote o tempo"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Convértete nun liche"
|
||||
|
||||
|
|
|
@ -5253,6 +5253,10 @@ msgstr ""
|
|||
#~ "A mágusok épp eleget tanítottak nekem. Ugye nem fogsz tényleg száműzni, "
|
||||
#~ "Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5310,6 +5310,10 @@ msgstr ""
|
|||
#~ "Para Penyihir mengajariku dengan baik. Anda tidak benar-benar mengusirku, "
|
||||
#~ "kan, Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -6010,6 +6014,8 @@ msgstr ""
|
|||
#~ msgid "Phew! Let’s get out of here"
|
||||
#~ msgstr "Fuih! Ayo pergi dari sini"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Menjadi seorang Lich"
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -75,8 +75,6 @@ msgstr "(中級レベル、12 シナリオ)"
|
|||
|
||||
#. [about]
|
||||
#: data/campaigns/Descent_Into_Darkness/_main.cfg:28
|
||||
#, fuzzy
|
||||
#| msgid "Original Campaign Design"
|
||||
msgid "Original Campaign Design"
|
||||
msgstr "最初のキャンペーンデザイン"
|
||||
|
||||
|
@ -112,15 +110,6 @@ msgstr "Parthyn 防衛戦"
|
|||
#. Things to be careful about while editing: there are some poems in S8 and S11, please be mindful when making wording changes there. Some commas are added for readability even though they may not be grammatically correct.
|
||||
#. If the target language has a specialized term for a fortified town, like Latin "oppidum", use it for Parthyn.
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Malin Keshar was born ten years after the death of Haldric IV. He grew up "
|
||||
#| "in the northern border town of Parthyn, the second child and eldest son "
|
||||
#| "of the city’s baron. Every summer, by the time the mountainous paths and "
|
||||
#| "high passes shed their wintry gowns of snow, orcs descended from the "
|
||||
#| "northern hills to ravage the settlements at the frontier. Every year, "
|
||||
#| "Malin’s father led the townsfolk to repel the raids and force the orcs to "
|
||||
#| "retreat back to the north."
|
||||
msgid ""
|
||||
"Malin Keshar was born ten years after the death of Haldric IV. He grew up in "
|
||||
"the northern border town of Parthyn, the second child and eldest son of the "
|
||||
|
@ -184,16 +173,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:49
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Shaken by the loss of their commander, the human defense began to falter. "
|
||||
#| "The orcs roared in anticipation of victory, but before they could overrun "
|
||||
#| "the city, skeleton warriors poured out of the woods to their rear. The "
|
||||
#| "undead cut down orc after orc, swords and axes hacking through flesh and "
|
||||
#| "bone with ruthless efficiency. The soldiers watched in half amazement, "
|
||||
#| "half fear as the orcs dropped and the skeletons turned toward them, empty "
|
||||
#| "eyes bleeding with fetid magic. All was dreadfully still as the blood and "
|
||||
#| "carnage settled in the rank darkness."
|
||||
msgid ""
|
||||
"Shaken by the loss of their commander, the human defense began to falter. "
|
||||
"The orcs roared in anticipation of victory, but before they could overrun "
|
||||
|
@ -240,13 +219,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Drogan, the captain of the guard, replied, <i>“Nay, you surely know that "
|
||||
#| "the penalty for necromancy is death. Seeing that you have saved our "
|
||||
#| "village, however, we will allow you to rest here for a few days. "
|
||||
#| "Nevertheless, upon your departure, you are banished from Parthyn. Should "
|
||||
#| "you return, we will attack you on sight.”</i>"
|
||||
msgid ""
|
||||
"Drogan, the captain of the guard, replied, <i>“Nay, you surely know that the "
|
||||
"penalty for necromancy is death. Seeing that you have saved our village, "
|
||||
|
@ -261,11 +233,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:61
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Malin, troubled by his father’s death and the strength of the orcish "
|
||||
#| "assault, argued to no avail that Darken Volk be allowed to stay. After a "
|
||||
#| "couple days, the necromancer left Parthyn without incident."
|
||||
msgid ""
|
||||
"Malin, troubled by his father’s death and the strength of the orcish "
|
||||
"assault, argued to no avail that Darken Volk be allowed to stay. After a "
|
||||
|
@ -1219,10 +1186,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1071
|
||||
#, fuzzy
|
||||
#| msgid "Defeat the foolish hero"
|
||||
msgid "Defeat the trolls"
|
||||
msgstr "愚かな勇者を倒す"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1107
|
||||
|
@ -1462,10 +1427,8 @@ msgstr "Longlier川"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:190
|
||||
#, fuzzy
|
||||
#| msgid "Kill the orcish leader"
|
||||
msgid "Kill the orcish leaders"
|
||||
msgstr "オークのリーダーを殺す"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:221
|
||||
|
@ -2155,10 +2118,8 @@ msgstr "門番"
|
|||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:175
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:187
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:194
|
||||
#, fuzzy
|
||||
#| msgid "Gate Guard"
|
||||
msgid "City Guard"
|
||||
msgstr "門番"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=General, id=Taylor
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:179
|
||||
|
@ -2167,10 +2128,8 @@ msgstr "門番"
|
|||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:186
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:192
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:193
|
||||
#, fuzzy
|
||||
#| msgid "Gate Guard"
|
||||
msgid "Mage Guard"
|
||||
msgstr "門番"
|
||||
msgstr ""
|
||||
|
||||
#. [side]: type=General, id=Taylor
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg:181
|
||||
|
@ -2293,10 +2252,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121
|
||||
#, fuzzy
|
||||
#| msgid "Lord Karres"
|
||||
msgid "Find Lord Karres"
|
||||
msgstr "Karres 卿"
|
||||
msgstr ""
|
||||
|
||||
#. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177
|
||||
|
@ -2311,12 +2268,10 @@ msgstr "番人"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:406
|
||||
#, fuzzy
|
||||
#| msgid "Move Malin and Darken Volk into the Mage Lord’s manor"
|
||||
msgid ""
|
||||
"Malin and Darken Volk enter the mage lord’s manor, closing the heavy gates "
|
||||
"behind them."
|
||||
msgstr "Malin と Darken Volk を領主である魔術師の邸宅に移動させる"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Darken Volk
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:411
|
||||
|
@ -2408,10 +2363,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Darken Volk
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:775
|
||||
#, fuzzy
|
||||
#| msgid "I’m ready. Do it."
|
||||
msgid "I am not here to argue."
|
||||
msgstr "準備ができた。やれ。"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Lord Karres
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:779
|
||||
|
@ -2505,10 +2458,8 @@ msgstr ""
|
|||
|
||||
#. [command]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:365
|
||||
#, fuzzy
|
||||
#| msgid "Dark Mage"
|
||||
msgid "Mage"
|
||||
msgstr "闇魔術師"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Darken Volk
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:468
|
||||
|
@ -2552,10 +2503,8 @@ msgstr ""
|
|||
|
||||
#. [message]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:878
|
||||
#, fuzzy
|
||||
#| msgid "Now give the book to me."
|
||||
msgid "I have found the book, master!"
|
||||
msgstr "さあ、その本をよこすんだ。"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: id=Malin Keshar
|
||||
#. The speaker addresses an undead minion.
|
||||
|
@ -2951,10 +2900,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:807
|
||||
#, fuzzy
|
||||
#| msgid "Now give the book to me."
|
||||
msgid "I have the book."
|
||||
msgstr "さあ、その本をよこすんだ。"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:813
|
||||
|
@ -3169,10 +3116,8 @@ msgstr ""
|
|||
|
||||
#. [unit]: id=MKFlesh, type=Necrophage
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:569
|
||||
#, fuzzy
|
||||
#| msgid "Death of Malin Keshar"
|
||||
msgid "Flesh of Malin Keshar"
|
||||
msgstr "Malin Keshar の死"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:617
|
||||
|
@ -3249,10 +3194,8 @@ msgstr ""
|
|||
|
||||
#. [unit]: id=MKBone, type=Revenant
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:923
|
||||
#, fuzzy
|
||||
#| msgid "Death of Malin Keshar"
|
||||
msgid "Bones of Malin Keshar"
|
||||
msgstr "Malin Keshar の死"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:965
|
||||
|
@ -3290,10 +3233,8 @@ msgstr ""
|
|||
|
||||
#. [unit]: id=MKSpirit, type=Spectre
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1135
|
||||
#, fuzzy
|
||||
#| msgid "Death of Malin Keshar"
|
||||
msgid "Soul of Malin Keshar"
|
||||
msgstr "Malin Keshar の死"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1192
|
||||
|
@ -3663,10 +3604,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3105
|
||||
#, fuzzy
|
||||
#| msgid "Defeat another foolish hero"
|
||||
msgid "Defeat Xanthric"
|
||||
msgstr "新手の愚かな勇者を倒す"
|
||||
msgstr ""
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3116
|
||||
|
@ -3699,10 +3638,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Mal Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3425
|
||||
#, fuzzy
|
||||
#| msgid "You are even more of a fool than I thought."
|
||||
msgid "You were not as powerful as you thought."
|
||||
msgstr "お前は私が思っていたよりもずいぶん愚かだったようだな。"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Xanthric
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3440
|
||||
|
@ -3867,10 +3804,8 @@ msgstr "また別の愚かな勇者を倒す"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:188
|
||||
#, fuzzy
|
||||
#| msgid "Defeat the foolish hero"
|
||||
msgid "Defeat both foolish heroes"
|
||||
msgstr "愚かな勇者を倒す"
|
||||
msgstr ""
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:205
|
||||
|
@ -3909,10 +3844,8 @@ msgstr ""
|
|||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:485
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:546
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:608
|
||||
#, fuzzy
|
||||
#| msgid "Foolish Hero"
|
||||
msgid "Too Foolish Hero"
|
||||
msgstr "愚かな勇者"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Too Foolish Hero
|
||||
#. the text that the "Too Foolish Hero" speaks is identical to that in the start event and can probably be copied over
|
||||
|
@ -4250,10 +4183,8 @@ msgstr ""
|
|||
|
||||
#. [message]: role=second
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1312
|
||||
#, fuzzy
|
||||
#| msgid "Who do you think he was before becoming a lich?"
|
||||
msgid "Who do you think he was before he was corrupted by the darkness?"
|
||||
msgstr "こいつ、リッチになる前はどんな奴だったんですかね?"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: role=speakinghero
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/12_Endless_Night.cfg:1317
|
||||
|
@ -4521,10 +4452,8 @@ msgstr "彼自身への"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
|
||||
#, fuzzy
|
||||
#| msgid "I’m ready. Do it."
|
||||
msgid "I’m not ready to die yet..."
|
||||
msgstr "準備ができた。やれ。"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:48
|
||||
|
|
|
@ -488,10 +488,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:427
|
||||
#, fuzzy
|
||||
#| msgid "The ogres are dead."
|
||||
msgid "The orcs are dead!"
|
||||
msgstr "Žmogėdros – mirę."
|
||||
msgstr "Orkai – mirę!"
|
||||
|
||||
#. [message]: speaker=Drogan
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:454
|
||||
|
@ -840,8 +838,6 @@ msgstr "Kilkite, kilkite iš mirties ir puvėkų liūno!"
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/02_Peaceful_Valley.cfg:345
|
||||
#, fuzzy
|
||||
#| msgid "What are these things?"
|
||||
msgid "What are these things?"
|
||||
msgstr "Kas šie padarai?"
|
||||
|
||||
|
@ -1062,8 +1058,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:482
|
||||
#, fuzzy
|
||||
#| msgid "I will try."
|
||||
msgid "I will try."
|
||||
msgstr "Pabandysiu."
|
||||
|
||||
|
@ -1138,10 +1132,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:734
|
||||
#, fuzzy
|
||||
#| msgid "Defeat both young ogres"
|
||||
msgid "Defeat both nagas"
|
||||
msgstr "Nugalėkite abu jaunus žmogėdras"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Naga1
|
||||
#. this line is also just a death scream
|
||||
|
@ -2420,10 +2412,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:121
|
||||
#, fuzzy
|
||||
#| msgid "Lord Karres"
|
||||
msgid "Find Lord Karres"
|
||||
msgstr "Lordas Karesas"
|
||||
msgstr "Raskite Lordą Karesą"
|
||||
|
||||
#. [unit]: type=Great Mage, type=Arch Mage, id=Lord Karres
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:177
|
||||
|
@ -2566,10 +2556,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lord Karres
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:811
|
||||
#, fuzzy
|
||||
#| msgid "Me... die..."
|
||||
msgid "How... dare you..."
|
||||
msgstr "Mes... mirštame..."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Darken Volk
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/08_A_Small_Favor2.cfg:815
|
||||
|
@ -3138,8 +3126,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:807
|
||||
#, fuzzy
|
||||
#| msgid "I have the book."
|
||||
msgid "I have the book."
|
||||
msgstr "Aš turiu knygą."
|
||||
|
||||
|
@ -3329,8 +3315,6 @@ msgstr ""
|
|||
|
||||
#. [message]: role=advisor
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:378
|
||||
#, fuzzy
|
||||
#| msgid "There is another way, master. Remember the book!"
|
||||
msgid "There is another way, master. Remember the book!"
|
||||
msgstr "Yra ir kitas kelias, valdove. Prisimink knygą!"
|
||||
|
||||
|
@ -3626,8 +3610,6 @@ msgstr "Šaltis, jis degina!"
|
|||
|
||||
#. [message]: speaker=Mal Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:1705
|
||||
#, fuzzy
|
||||
#| msgid "I need warmth... life..."
|
||||
msgid "I need warmth... life..."
|
||||
msgstr "Man reikia šilumos... Gyvybės..."
|
||||
|
||||
|
@ -3772,10 +3754,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2591
|
||||
#, fuzzy
|
||||
#| msgid "You found some gold!"
|
||||
msgid "You found a skeleton."
|
||||
msgstr "Radote šiek tiek aukso!"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Mal Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2597
|
||||
|
@ -3834,9 +3814,8 @@ msgstr ""
|
|||
#. [unit]: id=Xanthric, type=Skeletal Dragon
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2946
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3521
|
||||
#, fuzzy
|
||||
msgid "Xanthric"
|
||||
msgstr "Nugalėkite kitą kvailą herojų"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Xanthric
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2978
|
||||
|
@ -4762,8 +4741,6 @@ msgstr "sau"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Descent_Into_Darkness/utils/deaths.cfg:12
|
||||
#, fuzzy
|
||||
#| msgid "I’m not ready to die yet..."
|
||||
msgid "I’m not ready to die yet..."
|
||||
msgstr "Aš dar nepasiruošęs mirti..."
|
||||
|
||||
|
|
|
@ -988,9 +988,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:131
|
||||
#, fuzzy
|
||||
msgid "Defeat both young ogres"
|
||||
msgstr "Versla de domme held"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Darken Volk
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:254
|
||||
|
@ -1180,9 +1179,8 @@ msgstr ""
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:734
|
||||
#, fuzzy
|
||||
msgid "Defeat both nagas"
|
||||
msgstr "Versla de domme held"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Naga1
|
||||
#. this line is also just a death scream
|
||||
|
@ -1309,9 +1307,8 @@ msgstr "Versla de domme held"
|
|||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1107
|
||||
#, fuzzy
|
||||
msgid "The trolls are defeated."
|
||||
msgstr "Alle orks zijn dood of gevlucht."
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Malin Keshar
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1124
|
||||
|
@ -3968,9 +3965,8 @@ msgstr ""
|
|||
#. [unit]: id=Xanthric, type=Skeletal Dragon
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2946
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:3521
|
||||
#, fuzzy
|
||||
msgid "Xanthric"
|
||||
msgstr "Versla de domme held"
|
||||
msgstr ""
|
||||
|
||||
#. [message]: speaker=Xanthric
|
||||
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Descent_into_Darkness.cfg:2978
|
||||
|
|
|
@ -5229,6 +5229,10 @@ msgstr ""
|
|||
#~ "Magowie nauczyli mnie wystarczająco dużo. Nie wygnasz mnie Droganie, "
|
||||
#~ "prawda?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5889,6 +5893,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Wyczerpanie czasu"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Stań się liczem"
|
||||
|
||||
|
|
|
@ -5263,6 +5263,10 @@ msgstr ""
|
|||
#~ "Os magos ensinaram-me o suficiente. Não me banes realmente da aldeia, "
|
||||
#~ "pois não Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5276,6 +5276,10 @@ msgstr ""
|
|||
#~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?"
|
||||
#~ msgstr "Els macs em varen ensenyar prou. ¿No em desterraríeu, o sí, Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5244,6 +5244,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Хватит о магах. Ты ведь не прогонишь меня в самом деле, верно, Дроган?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5213,6 +5213,10 @@ msgstr ""
|
|||
#~ "The mages taught me enough. You won’t truly banish me, will you, Drogan?"
|
||||
#~ msgstr "Mágovia ma naučili dosť. Nechceš ma skutočne vyhnať, že nie Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
@ -5868,6 +5872,8 @@ msgstr ""
|
|||
#~ msgid "Time runs out"
|
||||
#~ msgstr "Vyprší čas"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid "Become a Lich"
|
||||
#~ msgid "Become a Lich"
|
||||
#~ msgstr "Staň sa kostejom"
|
||||
|
||||
|
|
|
@ -5229,6 +5229,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Магови ме довољно научише. Нећеш ме заиста изгнати, зар не, Дрогане?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5234,6 +5234,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Магови ме довољно научише. Нећеш ме заиста изгнати, зар не, Дрогане?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5236,6 +5236,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Magovi me dovoljno naučiše. Nećeš me zaista izgnati, zar ne, Drogane?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5233,6 +5233,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Magovi me dovoljno naučiše. Nećeš me zaista izgnati, zar ne, Drogane?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5111,6 +5111,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Magikerna lärde mig nog. Du förvisar mig väl inte på riktigt, Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -5140,6 +5140,10 @@ msgstr ""
|
|||
#~ msgstr ""
|
||||
#~ "Маги навчили мене достатньо. Ти ж не проженеш мене насправді, Дроган?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -5275,6 +5275,10 @@ msgstr ""
|
|||
#~ "Các pháp sư dạy tôi đủ rồi. Chú không thật sự muốn trục xuất tôi, đúng "
|
||||
#~ "không, Drogan?"
|
||||
|
||||
#, fuzzy
|
||||
#~| msgid ""
|
||||
#~| "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~| "Your father would be ashamed to see the end to which you’ve come."
|
||||
#~ msgid ""
|
||||
#~ "Begone, now. I’ve no wish to be forced to send the soldiers after you. "
|
||||
#~ "Your father would be ashamed to see the end to which you’ve come."
|
||||
|
|
|
@ -1416,7 +1416,7 @@ msgstr ""
|
|||
#. [message]: speaker=Lionel
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:187
|
||||
msgid "Are you sure that’s wise?"
|
||||
msgstr "Seid ihr sicher, dass dies eine weise Entscheidung ist?"
|
||||
msgstr "Seid Ihr sicher, dass dies eine weise Entscheidung ist?"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Delfadors_Memoirs/scenarios/08_Ur_Thorodor.cfg:191
|
||||
|
|
|
@ -5511,7 +5511,6 @@ msgstr "Artor"
|
|||
#~ msgid "Milestone"
|
||||
#~ msgstr "Borne"
|
||||
|
||||
#~| msgid "Defeat all enemy leaders"
|
||||
#~ msgid "Defeat all enemey leaders"
|
||||
#~ msgstr "Vaincre tous les chefs ennemis"
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-08 18:04+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.gal>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
|
|
@ -5403,6 +5403,5 @@ msgstr "Artor"
|
|||
#~ msgid "Milestone"
|
||||
#~ msgstr "Pietra miliare"
|
||||
|
||||
#~| msgid "Defeat all enemy leaders"
|
||||
#~ msgid "Defeat all enemey leaders"
|
||||
#~ msgstr "Sconfiggi tutti i comandanti nemici"
|
||||
|
|
|
@ -1794,8 +1794,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Co tu vy rybáci děláte?"
|
||||
|
||||
|
@ -1821,10 +1819,6 @@ msgstr "Čarodějnicí?!"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2594,10 +2588,6 @@ msgstr "Hned se k vám přidám! To monstrum je prostě nepřirozené."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2825,14 +2815,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2901,8 +2883,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "Za svítání mořští lidé zaujali pozici proti svým nepřátelům."
|
||||
|
||||
|
@ -3048,15 +3028,6 @@ msgstr "Epilog"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3243,10 +3214,6 @@ msgstr "Mořský obyvatel"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3335,9 +3302,6 @@ msgstr "Trojzubec bouře"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3345,8 +3309,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Tento předmět může používat pouze příslušník mořského lidu."
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 1.12\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-07-14 20:31+0200\n"
|
||||
"PO-Revision-Date: 2019-03-21 00:50+0100\n"
|
||||
"Last-Translator: German translation team <irc://irc.freenode.net/#wesnoth-"
|
||||
"de>\n"
|
||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
|
||||
|
@ -14,7 +14,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.0.8\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#. [campaign]: id=Dead_Water
|
||||
#: data/campaigns/Dead_Water/_main.cfg:13
|
||||
|
@ -402,10 +402,8 @@ msgstr "Ja, ich schaffe es."
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "Saubere Arbeit, Cai. Wenn ihr erlaubt."
|
||||
msgstr "Saubere Arbeit, Cai."
|
||||
|
||||
#. [scenario]: id=02_Flight
|
||||
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:27
|
||||
|
@ -989,6 +987,7 @@ msgid ""
|
|||
"I wonder why such a strangely colored wolf emerged from the forest over "
|
||||
"there."
|
||||
msgstr ""
|
||||
"Seltsam… der Wolf der eben erschienen ist… weshalb er wohl diese Farbe hat?"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:306
|
||||
|
@ -1564,7 +1563,8 @@ msgstr "Man glaubt nicht, wie der eigentlich Handel treibt, bei den Manieren."
|
|||
msgid ""
|
||||
"One hour will work for us. It will not take all of us to defeat the undead. "
|
||||
msgstr ""
|
||||
"Eine Stunde reicht. Wir brauchen nicht die volle Truppe für die paar Untoten."
|
||||
"Eine Stunde reicht. Wir brauchen nicht die volle Truppe für die paar "
|
||||
"Untoten. "
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:407
|
||||
|
@ -3471,7 +3471,8 @@ msgid ""
|
|||
"\n"
|
||||
"• This unit is able to stun its enemies, disrupting their zones of control."
|
||||
msgstr ""
|
||||
"Diese Einheit kann Gegner lähmen und setzt so deren Kontrollzone außer Kraft."
|
||||
" Diese Einheit kann Gegner lähmen und setzt so deren Kontrollzone außer "
|
||||
"Kraft."
|
||||
|
||||
#. [damage]: id=tail_stun
|
||||
#: data/campaigns/Dead_Water/utils/specials.cfg:10
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2019-03-12 11:00+1100\n"
|
||||
"PO-Revision-Date: 2019-07-08 12:56+1000\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -15,7 +15,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
"X-Generator: Poedit 2.2.3\n"
|
||||
|
||||
#. [campaign]: id=Dead_Water
|
||||
#: data/campaigns/Dead_Water/_main.cfg:13
|
||||
|
@ -162,14 +162,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Under the cover of darkness, the mermen slid into the bay, intending to "
|
||||
#| "launch a surprise attack at dawn. But the orcs were prepared for this, "
|
||||
#| "and had hastily devised a surprise of their own. Ships at the mouth of "
|
||||
#| "the bay that had seemed but derelict hulks disgorged hordes of orcs. More "
|
||||
#| "of them poured forth from the city. The merfolk were trapped, and found "
|
||||
#| "themselves vastly outnumbered."
|
||||
msgid ""
|
||||
"Under the cover of darkness, the merfolk slid into the bay, intending to "
|
||||
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
|
||||
|
@ -178,7 +170,7 @@ msgid ""
|
|||
"poured forth from the city. The merfolk were trapped, and found themselves "
|
||||
"vastly outnumbered."
|
||||
msgstr ""
|
||||
"Under the cover of darkness, the mermen slid into the bay, intending to "
|
||||
"Under the cover of darkness, the merfolk slid into the bay, intending to "
|
||||
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
|
||||
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
|
||||
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
|
||||
|
@ -187,17 +179,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior "
|
||||
#| "they lost. The kai himself fought with reckless abandon; foes fell with "
|
||||
#| "each swing of his great mace. The orcs discovered that trapped mermen "
|
||||
#| "were tougher than they had imagined, and found themselves fleeing into "
|
||||
#| "the forest to escape their vengeful spears. As the kai had intended, it "
|
||||
#| "was a defeat the orcs would not soon forget; but the cost was heavy. Kai "
|
||||
#| "Laudiss was felled by a poisoned orcish dart, and the greater part of his "
|
||||
#| "army was destroyed. When the remaining soldiers returned to Jotha, "
|
||||
#| "Krellis, the young son of Kai Laudiss, learned that he had become kai."
|
||||
msgid ""
|
||||
"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
|
||||
"lost. The kai himself fought with reckless abandon; foes fell with each "
|
||||
|
@ -211,7 +192,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
|
||||
"lost. The kai himself fought with reckless abandon; foes fell with each "
|
||||
"swing of his great mace. The orcs discovered that trapped mermen were "
|
||||
"swing of his great mace. The orcs discovered that trapped merfolk were "
|
||||
"tougher than they had imagined, and found themselves fleeing into the forest "
|
||||
"to escape their vengeful spears. As the kai had intended, it was a defeat "
|
||||
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
|
||||
|
@ -394,8 +375,6 @@ msgstr "Hey, I did it!"
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work, Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "Good work, Kai, if I may say so."
|
||||
|
||||
|
@ -928,16 +907,12 @@ msgstr "Vrunt"
|
|||
|
||||
#. [message]: speaker=Gashnok
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Smells like lots of death in the south. There must be a good feast near "
|
||||
#| "that merman town."
|
||||
msgid ""
|
||||
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
|
||||
"you think the wolves like eatin’ merfish?"
|
||||
msgstr ""
|
||||
"Smells like lots of death in the south. There must be a good feast near that "
|
||||
"merman town."
|
||||
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
|
||||
"you think the wolves like eatin’ merfish?"
|
||||
|
||||
#. [message]: speaker=Vrunt
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
|
||||
|
@ -945,6 +920,8 @@ msgid ""
|
|||
"Talking or not, fish are fish. Wolves’ll probably love them. Besides, look "
|
||||
"there! Some fresh ones are coming our way!"
|
||||
msgstr ""
|
||||
"Talking or not, fish are fish. Wolves’ll probably love them. Besides, look "
|
||||
"there! Some fresh ones are coming our way!"
|
||||
|
||||
#. [message]: speaker=Gashnok
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
|
||||
|
@ -952,6 +929,8 @@ msgid ""
|
|||
"They look mighty good to me. Might even have a taste later, myself. Let’s "
|
||||
"get ’em, boys!"
|
||||
msgstr ""
|
||||
"They look mighty good to me. Might even have a taste later, myself. Let’s "
|
||||
"get ’em, boys!"
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
|
||||
|
@ -1024,8 +1003,8 @@ msgid ""
|
|||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||||
"Cylanna and a few soldiers had been farther."
|
||||
msgstr ""
|
||||
"Now, they were farther away from home than most merfolk ever went. Only "
|
||||
"Cylanna and a few soldiers had been farther."
|
||||
"Now, they were further away from home than most merfolk ever went. Only "
|
||||
"Cylanna and a few soldiers had been further."
|
||||
|
||||
#. [side]
|
||||
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
|
||||
|
@ -1411,7 +1390,7 @@ msgid ""
|
|||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||||
msgstr ""
|
||||
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||||
"Further up the coast was the port city of Tirigaz where Kai Laudiss had so "
|
||||
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
|
||||
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
|
||||
|
||||
|
@ -1791,8 +1770,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "What are you merfolk doing here?"
|
||||
|
||||
|
@ -1818,10 +1795,6 @@ msgstr "Witch?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2462,12 +2435,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Mal-Govon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:308
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What I remember, you old fool, is you leaving behind the smoldering "
|
||||
#| "bodies of the orcs you had hired to steal my sword. Now, you bring "
|
||||
#| "mermen. When they lay expiring like gasping fish on the shore, will you "
|
||||
#| "not flee again? Do not speak to <i>me</i> of fear."
|
||||
msgid ""
|
||||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||||
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
|
||||
|
@ -2475,9 +2442,9 @@ msgid ""
|
|||
"not flee again? Do not speak to <i>me</i> of fear."
|
||||
msgstr ""
|
||||
"What I remember, you old fool, is you leaving behind the smouldering bodies "
|
||||
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
|
||||
"they lay expiring like gasping fish on the shore, will you not flee again? "
|
||||
"Do not speak to <i>me</i> of fear."
|
||||
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
|
||||
"dirty work. When they lay expiring like gasping fish on the shore, will you "
|
||||
"not flee again? Do not speak to <i>me</i> of fear."
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:312
|
||||
|
@ -2589,10 +2556,6 @@ msgstr "I’ll join you right now! That monster is just unnatural."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2716,15 +2679,13 @@ msgid ""
|
|||
"We thank all you humans for your help, and release you from any farther "
|
||||
"obligations. Where we are going, you cannot easily follow."
|
||||
msgstr ""
|
||||
"We thank all you humans for your help, and release you from any farther "
|
||||
"We thank all you humans for your help, and release you from any further "
|
||||
"obligations. Where we are going, you cannot easily follow."
|
||||
|
||||
#. [message]: speaker=Caladon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1149
|
||||
#, fuzzy
|
||||
#| msgid "CURSE you mermen!"
|
||||
msgid "CURSE you merfolk!"
|
||||
msgstr "CURSE you mermen!"
|
||||
msgstr "CURSE you merfolk!"
|
||||
|
||||
#. [message]: speaker=Caladon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1164
|
||||
|
@ -2818,14 +2779,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2894,8 +2847,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "At dawn, the merfolk got a good look at their opponents."
|
||||
|
||||
|
@ -2911,15 +2862,11 @@ msgstr "Maybe not yet, but just wait."
|
|||
|
||||
#. [message]: speaker=Mel Daveth
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The mermen...they came back! Bring back the search parties! Call back the "
|
||||
#| "hordes!"
|
||||
msgid ""
|
||||
"The merfolk...they came back! Bring back the search parties! Call back the "
|
||||
"hordes!"
|
||||
msgstr ""
|
||||
"The mermen...they came back! Bring back the search parties! Call back the "
|
||||
"The merfolk... they came back! Bring back the search parties! Call back the "
|
||||
"hordes!"
|
||||
|
||||
#. [message]: speaker=Mal-Kevek
|
||||
|
@ -3038,15 +2985,6 @@ msgstr "Epilogue"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3207,20 +3145,14 @@ msgstr "Child King"
|
|||
|
||||
#. [unit_type]: id=Merman Child King, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Child_King.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "When a merman king dies, the next in line becomes king however young he "
|
||||
#| "is. It is his job to lead his troops in combat if necessary. Good "
|
||||
#| "soldiers will do as they are told, but a very young king will get little "
|
||||
#| "real respect."
|
||||
msgid ""
|
||||
"When a mer king dies, the next in line becomes king however young he is. It "
|
||||
"is his job to lead his troops in combat if necessary. Good soldiers will do "
|
||||
"as they are told, but a very young king will get little real respect."
|
||||
msgstr ""
|
||||
"When a merman king dies, the next in line becomes king however young he is. "
|
||||
"It is his job to lead his troops in combat if necessary. Good soldiers will "
|
||||
"do as they are told, but a very young king will get little real respect."
|
||||
"When a mer king dies, the next in line becomes king however young he is. It "
|
||||
"is his job to lead his troops in combat if necessary. Good soldiers will do "
|
||||
"as they are told, but a very young king will get little real respect."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/campaigns/Dead_Water/units/Child_King.cfg:22
|
||||
|
@ -3234,10 +3166,6 @@ msgstr "Merman Citizen"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3326,9 +3254,6 @@ msgstr "Storm Trident"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3336,8 +3261,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Only the merfolk can use this item."
|
||||
|
||||
|
|
|
@ -162,14 +162,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Under the cover of darkness, the merfolk slid into the bay, intending to "
|
||||
#| "launch a surprise attack at dawn. But the orcs were prepared for this, "
|
||||
#| "and had hastily devised a surprise of their own. Ships at the mouth of "
|
||||
#| "the bay that had seemed but derelict hulks disgorged hordes of orcs. More "
|
||||
#| "of them poured forth from the city. The merfolk were trapped, and found "
|
||||
#| "themselves vastly outnumbered."
|
||||
msgid ""
|
||||
"Under the cover of darkness, the merfolk slid into the bay, intending to "
|
||||
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
|
||||
|
@ -188,17 +180,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior "
|
||||
#| "they lost. The kai himself fought with reckless abandon; foes fell with "
|
||||
#| "each swing of his great mace. The orcs discovered that trapped merfolk "
|
||||
#| "were tougher than they had imagined, and found themselves fleeing into "
|
||||
#| "the forest to escape their vengeful spears. As the kai had intended, it "
|
||||
#| "was a defeat the orcs would not soon forget; but the cost was heavy. Kai "
|
||||
#| "Laudiss was felled by a poisoned orcish dart, and the greater part of his "
|
||||
#| "army was destroyed. When the remaining soldiers returned to Jotha, "
|
||||
#| "Krellis, the young son of Kai Laudiss, learned that he had become kai."
|
||||
msgid ""
|
||||
"Kai Laudiss’s army fought fiercely, slaying five orcs for every warrior they "
|
||||
"lost. The kai himself fought with reckless abandon; foes fell with each "
|
||||
|
@ -396,8 +377,6 @@ msgstr "¡Hey, lo conseguí!"
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work, Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "Buen trabajo Kai, si se me permite decirlo."
|
||||
|
||||
|
@ -931,10 +910,6 @@ msgstr "Vrunt"
|
|||
|
||||
#. [message]: speaker=Gashnok
|
||||
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Smells like lots of death in the south near that merman town. Hey, Vrunt, "
|
||||
#| "you think the wolves like eatin’ merfish?"
|
||||
msgid ""
|
||||
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
|
||||
"you think the wolves like eatin’ merfish?"
|
||||
|
@ -1802,8 +1777,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "¿Qué estáis haciendo aquí, sirénidos?"
|
||||
|
||||
|
@ -1830,10 +1803,6 @@ msgstr "¿Bruja?"
|
|||
# Blasting se refiere a hacer magia: tirar bolas de fuego o agua lo viento. Quizás en vez de haciendo estallar sería mejor conjurando o hechizando.
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2482,12 +2451,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Mal-Govon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:308
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What I remember, you old fool, is you leaving behind the smoldering "
|
||||
#| "bodies of the orcs you had hired to steal my sword. Now, you bring mer to "
|
||||
#| "do your dirty work. When they lay expiring like gasping fish on the "
|
||||
#| "shore, will you not flee again? Do not speak to <i>me</i> of fear."
|
||||
msgid ""
|
||||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||||
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
|
||||
|
@ -2608,10 +2571,6 @@ msgstr "¡Ahora mismo me uno a ti! Ese monstruo no es de origen natural."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2741,8 +2700,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Caladon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1149
|
||||
#, fuzzy
|
||||
#| msgid "CURSE you merfolk!"
|
||||
msgid "CURSE you merfolk!"
|
||||
msgstr "¡Malditos seáis tritones!"
|
||||
|
||||
|
@ -2838,14 +2795,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2918,8 +2867,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "Al amanecer, los sirénidos tenían una buena vista de sus oponentes."
|
||||
|
||||
|
@ -2935,10 +2882,6 @@ msgstr "Quizá no todavía, pero esperad."
|
|||
|
||||
#. [message]: speaker=Mel Daveth
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk...they came back! Bring back the search parties! Call back "
|
||||
#| "the hordes!"
|
||||
msgid ""
|
||||
"The merfolk...they came back! Bring back the search parties! Call back the "
|
||||
"hordes!"
|
||||
|
@ -3064,15 +3007,6 @@ msgstr "Epílogo"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3238,12 +3172,6 @@ msgstr "Rey Niño"
|
|||
|
||||
#. [unit_type]: id=Merman Child King, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Child_King.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "When a mer king dies, the next in line becomes king however young he is. "
|
||||
#| "It is his job to lead his troops in combat if necessary. Good soldiers "
|
||||
#| "will do as they are told, but a very young king will get little real "
|
||||
#| "respect."
|
||||
msgid ""
|
||||
"When a mer king dies, the next in line becomes king however young he is. It "
|
||||
"is his job to lead his troops in combat if necessary. Good soldiers will do "
|
||||
|
@ -3266,10 +3194,6 @@ msgstr "Ciudadano Sirénido"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3362,9 +3286,6 @@ msgstr "Tridente de Tormentas"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3372,8 +3293,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Solo los sirénidos pueden usar este objeto."
|
||||
|
||||
|
|
|
@ -1842,8 +1842,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Que faites-vous ici, ondins ?"
|
||||
|
||||
|
@ -1869,10 +1867,6 @@ msgstr "Sorcière ?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2660,10 +2654,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2898,14 +2888,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2979,8 +2961,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "À l'aube, les ondins eurent une bonne vision de leurs adversaires."
|
||||
|
||||
|
@ -3131,15 +3111,6 @@ msgstr "Épilogue"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3333,10 +3304,6 @@ msgstr "Citoyen ondin"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3428,9 +3395,6 @@ msgstr "Trident de tempête"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3439,8 +3403,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Seul un ondin peut utiliser cet objet."
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ msgstr ""
|
|||
"POT-Creation-Date: 2019-07-18 12:50 UTC\n"
|
||||
"PO-Revision-Date: 2018-04-08 18:08+0100\n"
|
||||
"Last-Translator: Adrian Chaves <adrian@chaves.io>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.gal>\n"
|
||||
"Language-Team: Galician <kde-i18n-doc@kde.org>\n"
|
||||
"Language: gl\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
|
|
|
@ -1801,8 +1801,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Mit kerestek itt, sellők?"
|
||||
|
||||
|
@ -1828,10 +1826,6 @@ msgstr "Boszorkány?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2608,10 +2602,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2838,14 +2828,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2917,8 +2899,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "Hajnalban a sellők alaposan szemügyre vették az ellenséget."
|
||||
|
||||
|
@ -3065,15 +3045,6 @@ msgstr "Epilógus"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3265,10 +3236,6 @@ msgstr "Sellő polgár"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3358,9 +3325,6 @@ msgstr "Viharszigony"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3369,8 +3333,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Ezt a tárgyat csak sellő használhatja."
|
||||
|
||||
|
|
|
@ -407,8 +407,6 @@ msgstr "Ehi, ce l’ho fatta!"
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work, Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "Bel lavoro Kai, se posso dirlo."
|
||||
|
||||
|
@ -1824,8 +1822,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Cosa ci fate voi nereidi qui?"
|
||||
|
||||
|
@ -1851,10 +1847,6 @@ msgstr "Strega?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2632,10 +2624,6 @@ msgstr "Mi unirò subito a voi! Quel mostro è troppo innaturale."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2864,14 +2852,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2943,8 +2923,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "All’alba, i nereidi dettero uno sguardo accurato ai loro nemici."
|
||||
|
||||
|
@ -3088,15 +3066,6 @@ msgstr "Epilogo"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3288,10 +3257,6 @@ msgstr "Nereide Cittadino"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3384,9 +3349,6 @@ msgstr "Tridente delle tempeste"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3395,8 +3357,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Solo un nereide può usare questo oggetto."
|
||||
|
||||
|
|
|
@ -390,8 +390,6 @@ msgstr "おお、私は成し遂げたぞ!"
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work, Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "Kai、失礼な言い方かもしれませんが、うまく戦われたと言わせてください。"
|
||||
|
||||
|
@ -1775,8 +1773,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "マーフォークはここで何をしているのだ?"
|
||||
|
||||
|
@ -1802,10 +1798,6 @@ msgstr "魔女だって?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2570,10 +2562,6 @@ msgstr "今から俺も共に戦うぞ! あの怪物はとにかく残酷だ
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2799,14 +2787,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2875,8 +2855,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "夜明けにマーフォークたちは敵と会いまみえました。"
|
||||
|
||||
|
@ -3019,15 +2997,6 @@ msgstr "エピローグ"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3213,10 +3182,6 @@ msgstr "マーマンの一般市民"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3305,9 +3270,6 @@ msgstr "ストームトライデント"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3315,8 +3277,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "このアイテムはマーフォークのみが使用できます。"
|
||||
|
||||
|
|
|
@ -1570,8 +1570,6 @@ msgstr "Vlagnoras"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Vandeniai, ką jūs čia veikiate?"
|
||||
|
||||
|
@ -2508,8 +2506,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "Auštant vandeniai gerai apžiūrėjo savo priešininkus."
|
||||
|
||||
|
@ -2853,17 +2849,12 @@ msgstr "Trišakis audronaša"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr "Šis trišakis leidžia vandeniams trankyti priešus galingais žaibais."
|
||||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Šį daiktą gali naudoti tiktai vandeniai."
|
||||
|
||||
|
|
|
@ -1783,8 +1783,6 @@ msgstr "Vlagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Čo tu vy, morskí ľudia, robíte?"
|
||||
|
||||
|
@ -1812,10 +1810,6 @@ msgstr "Bosorkou?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2582,10 +2576,6 @@ msgstr "Pripojím sa k tebe hneď! To monštrum je neznesiteľné."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2810,14 +2800,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2886,8 +2868,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr ""
|
||||
"Na úsvite sa morským ľudom naskytol dobrý výhľad na svojich protivníkov."
|
||||
|
@ -3036,15 +3016,6 @@ msgstr "Epilóg"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3234,10 +3205,6 @@ msgstr "Morský civil"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3329,9 +3296,6 @@ msgstr "Hromový trojzubec"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
|
@ -3340,8 +3304,6 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Iba morský človek môže používať tento predmet."
|
||||
|
||||
|
|
|
@ -394,8 +394,6 @@ msgstr "Hey, başardım!"
|
|||
|
||||
#. [message]: speaker=Gwabbo
|
||||
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:626
|
||||
#, fuzzy
|
||||
#| msgid "Good work, Kai, if I may say so."
|
||||
msgid "Good work, Kai, if I may say so."
|
||||
msgstr "İyi işti Şahım, bunu söylemek bana düşmese de."
|
||||
|
||||
|
@ -1772,8 +1770,6 @@ msgstr "Vilagnor"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
|
||||
#, fuzzy
|
||||
#| msgid "What are you merfolk doing here?"
|
||||
msgid "What are you merfolk doing here?"
|
||||
msgstr "Siz susallar burada ne yapıyorsunuz?"
|
||||
|
||||
|
@ -1799,10 +1795,6 @@ msgstr "Cadı mı?"
|
|||
|
||||
#. [message]: speaker=Vlagnor
|
||||
#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
#| "MORE merfolk blasting and stabbing."
|
||||
msgid ""
|
||||
"She kill drakes. If you are her friend, we will kill you. We do not want "
|
||||
"MORE merfolk blasting and stabbing."
|
||||
|
@ -2568,10 +2560,6 @@ msgstr "Sana şimdi katılacağım! Bu canavar hiç doğal değil."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:575
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
#| "off the castle walls."
|
||||
msgid ""
|
||||
"The merfolk clapped their hands over their ears as a terrible wail echoed "
|
||||
"off the castle walls."
|
||||
|
@ -2794,14 +2782,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tribe that had fled Jotha unable to fight returned as an army "
|
||||
#| "stiffened by veteran fighters and led by a warrior king. Though they were "
|
||||
#| "tired from their journey, weariness fell from them as they neared home. "
|
||||
#| "The merfolk arrived during the night, and found the mouth of their bay "
|
||||
#| "guarded, so they headed south along the coast to some outlying villages "
|
||||
#| "to gather news of the invaders."
|
||||
msgid ""
|
||||
"The tribe that had fled Jotha unable to fight returned as an army stiffened "
|
||||
"by veteran fighters and led by a warrior king. Though they were tired from "
|
||||
|
@ -2872,8 +2852,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
|
||||
#, fuzzy
|
||||
#| msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgid "At dawn, the merfolk got a good look at their opponents."
|
||||
msgstr "Şafakta, Susallar rakiplerini daha iyi inceledi."
|
||||
|
||||
|
@ -3013,15 +2991,6 @@ msgstr "Son Söz"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
|
||||
#| "attack. But it never came. Krellis sent some messengers south to discover "
|
||||
#| "what they could. The news that came back was better than good. Mal-"
|
||||
#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
|
||||
#| "time the merfolk had defeated the undead at Jotha. With the evil wizard "
|
||||
#| "gone, the merfolk relaxed and began rebuilding in earnest, and soon Jotha "
|
||||
#| "was restored."
|
||||
msgid ""
|
||||
"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
|
||||
"But it never came. Krellis sent some messengers south to discover what they "
|
||||
|
@ -3209,10 +3178,6 @@ msgstr "Susal Yurttaş"
|
|||
|
||||
#. [unit_type]: id=Merman Citizen, race=merman
|
||||
#: data/campaigns/Dead_Water/units/Citizen.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Merfolk are mostly peaceful, but will fight to defend their homes. In "
|
||||
#| "this situation, even merfolk with no weapons or training can be dangerous."
|
||||
msgid ""
|
||||
"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
|
||||
"situation, even merfolk with no weapons or training can be dangerous."
|
||||
|
@ -3302,17 +3267,12 @@ msgstr "Fıtına Çatalı"
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:11
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr "Bu çatal susallara düşmana yıldırım fırlatma gücü verir."
|
||||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only the merfolk can use this item."
|
||||
msgstr "Bu nesneyi sadece susallar kullanabilir."
|
||||
|
||||
|
|
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Loading…
Add table
Reference in a new issue