Update changelog

This commit is contained in:
gfgtdf 2016-01-31 02:46:39 +01:00
parent 08236f8953
commit d15aa76e44

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@ -45,6 +45,15 @@ Version 1.13.2+dev:
* Added new event "unit placed", which triggers when (and regardless of how)
a unit appears on the map.
* Added support for color= in [unstore_unit] and [print]
* removed network and network_ai controlles, whether a side is networked is
now stored in the is_local attribute.
* Eventnames (received in wesnoth.game_events.on_event) now have all their
spaces replaced with underscores.
* lua can now read/write the 'persistent' attribute of sides.
* lua can now read/write the 'alignment' attribute of units.
* Added {CURRENT_FILE} and {CURRENT_DIRECTORY} macros.
* add support for relative dirs in wesnoth.dofile/require
* Added name= and write_name= attributes in [item]
* Miscellaneous and bug fixes:
* Fix the new log code on Windows to actually use Unicode-aware functions
in a couple of places so Wesnoth does not quit on startup when trying to
@ -55,6 +64,11 @@ Version 1.13.2+dev:
* Fix bug #15259: Secondary click uses control-click instead of command-click in OS X
* New hi-res icon using new logo for OS X
* Removed the "wmlmove" Python tool
* Fixed [event] in [unit_type].
* Fixed oos caused by mp replay turn feature.
* Fixed oos bugs caused by plattform dependent rounding from double to int in lua.
* Fixed custom (lua-defined) scenario tags beeing removed from [replay_start]
* fixed savefile bloat caused by unit variations (walking corpses)
Version 1.13.2:
* Add-ons client: