modify_unit: re-add part of the "kill units" behavior...
...which I removed in 2012-01-22T22:35:44Z!anonymissimus@arcor.de (fix for bug #19498)
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1 changed files with 3 additions and 1 deletions
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@ -560,7 +560,8 @@ function wml_actions.modify_unit(cfg)
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local function handle_unit(unit_num)
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local children_handled = {}
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local unit_path = string.format("%s[%u]", unit_variable, unit_num)
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wesnoth.set_variable("this_unit", wesnoth.get_variable(unit_path))
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local this_unit = wesnoth.get_variable(unit_path)
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wesnoth.set_variable("this_unit", this_unit)
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handle_attributes(cfg, unit_path, true)
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for current_index, current_table in ipairs(helper.shallow_parsed(cfg)) do
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@ -585,6 +586,7 @@ function wml_actions.modify_unit(cfg)
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if cfg.type ~= "" then wesnoth.set_variable(unit_path .. ".advances_to", cfg.type) end
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wesnoth.set_variable(unit_path .. ".experience", wesnoth.get_variable(unit_path .. ".max_experience"))
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end
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wml_actions.kill({ id = this_unit.id, animate = false })
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wml_actions.unstore_unit { variable = unit_path }
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end
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