Create (and delete) defender_stats_ alongside attacker_stats_ (bug #21277)
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1 changed files with 9 additions and 1 deletions
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@ -483,7 +483,15 @@ int battle_context::choose_attacker_weapon(const unit &attacker,
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attacker_loc, defender_loc, prev_def);
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attacker_stats_ = new battle_context_unit_stats(attacker, attacker_loc, choices[0],
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true, defender, defender_loc, &defender.attacks()[*defender_weapon], units);
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return attacker_stats_->disable ? -1 : choices[0];
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if (attacker_stats_->disable) {
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delete attacker_stats_;
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attacker_stats_ = NULL;
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return -1;
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}
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const attack_type &att = attacker.attacks()[choices[0]];
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defender_stats_ = new battle_context_unit_stats(defender, defender_loc, *defender_weapon, false,
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attacker, attacker_loc, &att, units);
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return choices[0];
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}
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// Multiple options: simulate them, save best.
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