changed UtBS [about] format, updated changelog,
...fixed mistakes and deleted unneeded file
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5 changed files with 25 additions and 93 deletions
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@ -41,6 +41,8 @@ SVN trunk (1.1.1+svn):
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* 3rd mission: changed guards to be outlaw units
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* 3rd mission: 6 extra turns after killing the leader, this should allow
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to free Bjarn even if Arne was not involved in the main battle
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* Under the Burning Suns
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* new unit images: Crawling Horror
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* graphics
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* added 'ellipse=blah' tag to units which will select the four images from
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the misc directory for use as an ellipse: misc/blah-bottom.png,
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@ -22,13 +22,18 @@
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description= _ "In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home."
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image=misc/UTBSshot.png
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#UTBS credits
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# UTBS credits
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#textdomain wesnoth
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[about]
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title= _ "UTBS - Main Developer"
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title= _ "Campaign Designer"
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text="Asa Swain"
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[/about]
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[/about]
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[about]
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title= _ "UTBS - Art Contributors"
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title= _ "Current Maintainer"
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text="Asa Swain"
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[/about]
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[about]
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title= _ "Artwork and Graphics Designers"
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text ="Sangel
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Richard Kettering (Jetryl)
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James Woo (Pickslide)
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@ -39,14 +44,11 @@
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Hogne Håskjold (Frame)"
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[/about]
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[about]
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title= _ "UTBS - Testers"
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title= _ "Miscellaneous"
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text="Mark Polo
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Isaac
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Ringcaat (Thorin N. Tatge)"
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[/about]
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[about]
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title= _ "Special thanks to:"
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text= _ "Everyone else who I forgot to mention."
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And special thanks to everyone else who I forgot to mention."
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[/about]
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[/campaign]
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@ -276,6 +276,10 @@ name=prestart
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#{UNIT_ (Troll) (Test) 1 19 37}
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#{UNIT_ (Troll) (Test) 1 21 25}
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# tentacle secret event test
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# {UNIT_ (Desert Prowler) (Test) 1 20 13}
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# {UNIT_ (Troll) (Test) 1 20 14}
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#set starting scenario objectives
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[objectives]
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@ -2121,6 +2125,7 @@ value=1
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# Event 19.5 baby tentacles attack any unit that tries to walk around
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# the edge of cave (except for flying shyde/star)
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# 2 if easy difficulty, 3 if challenging or hard difficulty
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[event]
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name=moveto
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@ -2134,6 +2139,7 @@ y=8-11
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side=1
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[/filter]
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#ifdef HARD
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[unit]
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type=Tentacle of the Deep
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description=Smaller Tentacle
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@ -2144,6 +2150,7 @@ x,y=18,10
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{TRAIT_QUICK}
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[/modifications]
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[/unit]
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#endif
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[unit]
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type=Tentacle of the Deep
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@ -48,7 +48,7 @@ victory_when_enemies_defeated=no
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{LONGDARK3}
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{LONGDARK4}
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#side 1: elves
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#Side 1: elves
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[side]
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side=1
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description=Kaleh
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@ -62,7 +62,7 @@ victory_when_enemies_defeated=no
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[/side]
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#Side 2:<EFBFBD>Human forces (blue)
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#Side 2: Human forces (blue)
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[side]
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side=2
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no_leader=yes
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@ -4306,9 +4306,10 @@ message= _ "Now, Keratur I will have my answers. Did you have a hand in this?"
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#create keratur in a blank space near kaleh
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[unit]
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type=Dark Assassin4
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type=Dark Assassin3
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description=Keratur
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user_description= _ "Keratur"
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user_description= _ "Keratur"
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profile=portraits/uncloaked.png
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x=$x1
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y=$y1
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side=1
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@ -1,80 +0,0 @@
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#The cloaked figure, after his identity has been revealed
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[unit]
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#textdomain wesnoth-utbs
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id=Dark Assassin4
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name= _ "Uncloaked Assassin"
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race=elf
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image=keratur.png
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profile=portraits/uncloaked.png
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hitpoints=68
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movement_type=elusivefoot
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#[movement_costs]
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#cave=99
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#[/movement_costs]
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movement=6
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experience=500
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level=2
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alignment=chaotic
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advanceto=null
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cost=25
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usage=fighter
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unit_description= _ "Sometimes those closest to you can be your bitterest foes."
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get_hit_sound=orc-small-hit.wav
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[attack]
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name=dagger
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type=blade
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range=melee
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damage=10
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number=3
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[animation]
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[frame]
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begin=-150
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end=-100
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image=orcish-nightstalker-melee-1.png
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[/frame]
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[frame]
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sound=dagger-swish.wav
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begin=-100
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end=-99
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image=orcish-nightstalker-melee-1.png
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[/frame]
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[frame]
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begin=-99
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end=0
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image=orcish-nightstalker-melee-1.png
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[/frame]
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[frame]
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begin=0
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end=150
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image=orcish-nightstalker-melee-2.png
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=darts
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type=blade
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range=ranged
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damage=7
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number=4
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special=poison
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[animation]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/dagger-n.png
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image_diagonal=projectiles/dagger-ne.png
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[/missile_frame]
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[frame]
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begin=-150
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end=-100
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image=orcish-nightstalker-ranged-1.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=orcish-nightstalker-ranged-2.png
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sound=dart.wav
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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