Added new thorns sounds...

...and wired the proper horse sounds to the elvish scout line,
too. Also fixed little bugs in the elf images dir.
This commit is contained in:
Lari Nieminen 2006-05-30 14:06:15 +00:00
parent eec2ec3c2b
commit d0d7f4442b
17 changed files with 626 additions and 626 deletions

View file

@ -1,149 +1,149 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=null
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound={SOUND_LIST:MISS}
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=dart.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=null
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Desert Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: A druid's entangling attack slows enemies down, halving their movement speed and attack damage. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid.png"
[/frame]
[frame]
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid.png"
[/frame]
[frame]
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,152 +1,152 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Shyde
name= _ "Desert Shyde"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
impact=100
[/resistance]
movement=6
experience=150
level=3
alignment=lawful
advanceto=Desert Star
cost=94
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.
Special Notes: A Desert Shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison. Shydes can fly across any terrain except deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Shyde
name= _ "Desert Shyde"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
impact=100
[/resistance]
movement=6
experience=150
level=3
alignment=lawful
advanceto=Desert Star
cost=94
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain.
Special Notes: A Desert Shyde's entangling attack slows enemies down, halving their movement speed and attack damage. Shydes are capable of healing units around them, and curing them of poison. Shydes can fly across any terrain except deep water."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 7-2 to 6-2 and 7-3 to 6-3
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animation]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,161 +1,161 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Star
name= _ "Desert Star"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
blade=90
pierce=90
holy=70
impact=90
cold=90
fire=90
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=94
[abilities]
{ABILITY_CURES}
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animations]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animations]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=7
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Star
name= _ "Desert Star"
race=elf
gender=female
image=newelves/desert-elvish-shyde.png
image_healing=null
image_halo_healing=newelves/desert-elvish-shyde-healing1.png:100,newelves/desert-elvish-shyde-healing2.png:100,newelves/desert-elvish-shyde-healing3.png:100,newelves/desert-elvish-shyde-healing4.png:100,newelves/desert-elvish-shyde-healing5.png:100,newelves/desert-elvish-shyde-healing6.png:100,newelves/desert-elvish-shyde-healing7.png:100,newelves/desert-elvish-shyde-healing8.png:100,newelves/desert-elvish-shyde-healing9.png:100,newelves/desert-elvish-shyde-healing10.png:100,newelves/desert-elvish-shyde-healing11.png:100,newelves/desert-elvish-shyde-healing12.png:100
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/white-cleric-aura.png
hitpoints=46
movement_type=woodlandfloat
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=1
canyon=2
tundra=2
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
[resistance]
blade=90
pierce=90
holy=70
impact=90
cold=90
fire=90
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=94
[abilities]
{ABILITY_CURES}
{ABILITY_ILLUMINATES}
[/abilities]
usage=healer
unit_description= _ "Desert Stars are Shydes that have becomes so powerful and holy that they shine forth the light of Eloh, even in the darkest places. They are living testaments to the power and glory of Eloh. Like Shydes, they are capable of gliding unencumbered across almost any terrain. Eloh's power also reduces the wounds that Desert Stars suffer when attacked.
Special Notes: A Desert Star's entangling attack slows enemies down, halving their movement speed and attack damage. Stars are capable of healing units around them, and curing them of poison. Stars can fly across any terrain, except deep water. They also have the power of Illumination, which increases the lighting level in the area adjacent to the star. They also gain a 10% bonus to resistance from all attacks."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# The Desert Shyde's magical power is strong enough that they
# do not suffer the normal desert elf penalty to ranged attacks
[attack]
name=faerie touch
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=5
number=2
range=melee
icon=attacks/touch-faerie.png
[animations]
[frame]
begin=-200
end=-100
image=newelves/desert-elvish-shyde-ftouch-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-shyde-ftouch-attack2.png
[/frame]
[frame]
begin=0
end=100
image=newelves/desert-elvish-shyde-ftouch-attack3.png
[/frame]
[/animations]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=7
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
sound=entangle.wav
begin=0
end=1
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-200
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,149 +1,149 @@
[unit]
#textdomain wesnoth-utbs
id=Zhul Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
profile=portraits/zhul.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=elvish-druid-healing.png
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Zhul Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound={SOUND_LIST:MISS}
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=dart.wav
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Zhul Druid
name= _ "Desert Druid"
race=elf
gender=female
image=newelves/desert-elvish-druid.png
profile=portraits/zhul.png
[defend]
[frame]
begin=-150
end=150
image="newelves/desert-elvish-druid-defend.png"
[/frame]
[/defend]
image_healing=elvish-druid-healing.png
image_halo_healing=newelves/desert-elvish-druid-healing1.png:90,newelves/desert-elvish-druid-healing2.png:90,newelves/desert-elvish-druid-healing3.png:90,newelves/desert-elvish-druid-healing4.png:90,newelves/desert-elvish-druid-healing5.png:90,newelves/desert-elvish-druid-healing6.png:90,newelves/desert-elvish-druid-healing7.png:90,newelves/desert-elvish-druid-healing8.png:90
hitpoints=36
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
deep_water=100
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advanceto=Zhul Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they also use the herbs of the forest to heal allies. Druids are excellent supporting units in any Elvish army."
get_hit_sound=female-hit.wav
die_sound=female-hit.wav
# melee attack increased from 4-2 to 5-2
# ranged attack decreased from 6-2 to 5-2 and 6-3 to 5-3
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
hits=no
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="newelves/desert-elvish-druid-attack.png"
sound=staff.wav
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image=newelves/desert-elvish-druid-ranged.png
[/frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=3
range=ranged
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[frame]
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
begin=-150
end=0
image="newelves/desert-elvish-druid-ranged.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -127,7 +127,7 @@
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
@ -142,7 +142,7 @@
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]

View file

@ -135,7 +135,7 @@
[/missile_frame]
[frame]
begin=-200
sound={SOUND_LIST:MISS}
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]
@ -150,7 +150,7 @@
[/missile_frame]
[frame]
begin=-200
sound=dart.wav
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
end=-100
image="newelves/desert-elvish-shyde-ftouch-attack3.png"
[/frame]

View file

@ -101,10 +101,10 @@ Special Notes:"+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
[frame]
begin=-250
end=-150
image="units/elves-wood/druid-ranged.png"
image="units/elves-wood/druid.png"
[/frame]
[frame]
sound={SOUND_LIST:MISS}
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
begin=-150
end=0
image="units/elves-wood/druid-ranged.png"
@ -121,10 +121,10 @@ Special Notes:"+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
[frame]
begin=-250
end=-150
image="units/elves-wood/druid-ranged.png"
image="units/elves-wood/druid.png"
[/frame]
[frame]
sound=dart.wav
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
begin=-150
end=0
image="units/elves-wood/druid-ranged.png"

View file

@ -18,8 +18,8 @@
unit_description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[defense]
forest=40
[/defense]

View file

@ -20,8 +20,8 @@
unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[defense]
village=50
forest=40

View file

@ -17,8 +17,8 @@
undead_variation=mounted
usage=scout
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
get_hit_sound=groan.wav
die_sound=horse-elf-canter.wav
get_hit_sound={SOUND_LIST:HORSE_HIT}
die_sound=horse-die.ogg
[defense]
village=60
forest=40

View file

@ -103,7 +103,7 @@ Special Notes:"+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
[/missile_frame]
[frame]
begin=-200
sound=magic-thorns-1.ogg,magic-thorns-2.ogg
sound=magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg
end=-100
image="units/elves-wood/shyde-ftouch-attack3.png"
[/frame]

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