updated British English translation

This commit is contained in:
András Salamon 2005-06-05 16:15:41 +00:00
parent e26ed60a8f
commit d0802671e2

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-06-05 17:14+0200\n"
"PO-Revision-Date: 2005-06-04 05:40+0200\n"
"PO-Revision-Date: 2005-06-05 18:11+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -1274,9 +1274,8 @@ msgstr ""
"Baldras."
#: data/scenarios/multiplayer/2p_Blitz.cfg:7
#, fuzzy
msgid "2p - Blitz"
msgstr "Blitz"
msgstr "2p - Blitz"
#: data/scenarios/multiplayer/2p_Blitz.cfg:9
#: data/scenarios/multiplayer/2p_Charge.cfg:9
@ -1284,9 +1283,8 @@ msgid "A duel map for super fast play. Recommended setting of 2g per village."
msgstr "A duel map for super fast play. Recommended setting of 2g per village."
#: data/scenarios/multiplayer/2p_Charge.cfg:7
#, fuzzy
msgid "2p - Charge"
msgstr "Charge"
msgstr "2p - Charge"
#: data/scenarios/multiplayer/2p_Den_of_Onis.cfg:3
msgid "2p - Den of Onis"
@ -1337,9 +1335,8 @@ msgstr ""
"topographically dense island. Recommended settings of 2G per village."
#: data/scenarios/multiplayer/2p_IcyWaters.cfg:3
#, fuzzy
msgid "2p - Icy Waters"
msgstr "Icy Waters"
msgstr "2p - Icy Waters"
#: data/scenarios/multiplayer/2p_IcyWaters.cfg:5
msgid ""
@ -1386,9 +1383,8 @@ msgstr ""
"settings of 2G per village."
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:3
#, fuzzy
msgid "2p - Wesbowl"
msgstr "Wesbowl"
msgstr "2p - Wesbowl"
#: data/scenarios/multiplayer/2p_Wesbowl.cfg:6
msgid ""
@ -1496,9 +1492,8 @@ msgstr ""
"settings of 2G per village."
#: data/scenarios/multiplayer/4p_An_Island.cfg:7
#, fuzzy
msgid "4p - An Island"
msgstr "An Island"
msgstr "4p - An Island"
#: data/scenarios/multiplayer/4p_An_Island.cfg:10
msgid ""
@ -1513,9 +1508,8 @@ msgstr ""
"Mountain dominated area."
#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
#, fuzzy
msgid "4p - Castle Hopping Isle"
msgstr "Castle Hopping Isle"
msgstr "4p - Castle Hopping Isle"
#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:11
msgid ""
@ -1528,9 +1522,8 @@ msgstr ""
"2, 4 for 2v2."
#: data/scenarios/multiplayer/4p_Clash.cfg:3
#, fuzzy
msgid "4p - Clash"
msgstr "Clash"
msgstr "4p - Clash"
#: data/scenarios/multiplayer/4p_Clash.cfg:5
msgid ""
@ -1541,9 +1534,8 @@ msgstr ""
"Recommended setting of 2 gold per village."
#: data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:3
#, fuzzy
msgid "4p - King of the Hill"
msgstr "King of the Hill"
msgstr "4p - King of the Hill"
#: data/scenarios/multiplayer/4p_Lagoon.cfg:3
msgid "4p - Lagoon"
@ -1558,14 +1550,12 @@ msgstr ""
"settings of 1G per village."
#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
#, fuzzy
msgid "4p - Siege Castles"
msgstr "Siege Castles"
msgstr "4p - Siege Castles"
#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:3
#, fuzzy
msgid "4p - The Valley of Death"
msgstr "The Valley of Death"
msgstr "4p - The Valley of Death"
#: data/scenarios/multiplayer/4p_The_Wilderlands.cfg:3
msgid "4p - The Wilderlands"
@ -1582,23 +1572,20 @@ msgstr ""
"1G per village."
#: data/scenarios/multiplayer/5p_ForestOfFear.cfg:3
#, fuzzy
msgid "5p - Forest of Fear"
msgstr "Forest of Fear"
msgstr "5p - Forest of Fear"
#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
#, fuzzy
msgid "6p - Hexcake"
msgstr "Hexcake"
msgstr "6p - Hexcake"
#: data/scenarios/multiplayer/6p_Hexcake.cfg:5
msgid "2 vs. 2 or 3 vs. 3 team game."
msgstr "2 vs. 2 or 3 vs. 3 team game."
#: data/scenarios/multiplayer/7p_battleworld.cfg:7
#, fuzzy
msgid "7p - Battle World"
msgstr "Battle World"
msgstr "7p - Battle World"
#: data/scenarios/multiplayer/Random_Scenario.cfg:3
#: data/scenarios/multiplayer/Random_Scenario.cfg:16
@ -1651,9 +1638,8 @@ msgstr ""
"can regenerate them until you get a good one."
#: data/scenarios/multiplayer/scenarios.cfg:3
#, fuzzy
msgid "2p - Across The River"
msgstr "Across The River"
msgstr "2p - Across The River"
#: data/scenarios/multiplayer/scenarios.cfg:5
msgid ""
@ -4753,7 +4739,6 @@ msgid "Drake Clasher"
msgstr "Drake Clasher"
#: data/units/Drake_Clasher.cfg:18
#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
@ -4762,17 +4747,18 @@ msgid ""
"weapons of choice are the sword and spear, which they use to great effect. "
"The greatest Clashers can become Drake Gladiators or Slashers."
msgstr ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armour. The Clashers' weapons of choice "
"are the sword and spear, which they use to great effect. The greatest "
"Clashers can become Drake Gladiators or Slashers."
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken. To compensate they have become great craftsmen that can "
"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
"weapons of choice are the sword and spear, which they use to great effect. "
"The greatest Clashers can become Drake Gladiators or Slashers."
#: data/units/Drake_Enforcer.cfg:3
msgid "Drake Enforcer"
msgstr "Drake Enforcer"
#: data/units/Drake_Enforcer.cfg:18
#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
@ -4780,9 +4766,11 @@ msgid ""
"brass armor and they arm themselves with as many emerald edged weapons as "
"possible to fend off whatever opponents may await them."
msgstr ""
" Drake Gladiators protect their vulnerable hides with thick brass armour and "
"they arm themselves with as many emerald edged weapons as possible to fend "
"off whatever opponents may await them."
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken. Drake Enforcers protect their vulnerable hides with thick "
"brass armour and they arm themselves with as many emerald edged weapons as "
"possible to fend off whatever opponents may await them."
#: data/units/Drake_Fighter.cfg:3
msgid "Drake Fighter"
@ -4859,7 +4847,6 @@ msgid "Drake Gladiator"
msgstr "Drake Gladiator"
#: data/units/Drake_Gladiator.cfg:19
#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
@ -4867,9 +4854,11 @@ msgid ""
"thick brass armor and they arm themselves with as many emerald edged weapons "
"as possible to fend off whatever opponents may await them."
msgstr ""
" Drake Gladiators protect their vulnerable hides with thick brass armour and "
"they arm themselves with as many emerald edged weapons as possible to fend "
"off whatever opponents may await them."
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken. Drake Gladiators protect their vulnerable hides with "
"thick brass armour and they arm themselves with as many emerald edged weapons "
"as possible to fend off whatever opponents may await them."
#: data/units/Drake_Glider.cfg:3
msgid "Drake Glider"
@ -4947,7 +4936,6 @@ msgid "Drake Slasher"
msgstr "Drake Slasher"
#: data/units/Drake_Slasher.cfg:19
#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
@ -4955,9 +4943,11 @@ msgid ""
"fabricate weapons with emerald edges, and wear heavy armor. The Slashers' "
"weapon of choice is the halberd, which they use to great effect."
msgstr ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armour. The Slashers' weapon of choice is "
"the halberd, which they use to great effect."
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken. To compensate they have become great craftsmen that can "
"fabricate weapons with emerald edges, and wear heavy armour. The Slashers' "
"weapon of choice is the halberd, which they use to great effect."
#: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:46
#: data/units/Goblin_Impaler.cfg:26 data/units/Halbardier.cfg:28
@ -4971,7 +4961,6 @@ msgid "Drake Warden"
msgstr "Drake Warden"
#: data/units/Drake_Warden.cfg:19
#, fuzzy
msgid ""
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
@ -4979,9 +4968,11 @@ msgid ""
"fabricate weapons with emerald edges, and wear heavy armor. The Wardens' "
"weapon of choice is the halberd, which they use to great effect."
msgstr ""
" To compensate they have become great craftsmen that can fabricate weapons "
"with emerald edges, and wear heavy armour. The Wardens' weapon of choice is "
"the halberd, which they use to great effect."
"With their stumpy vestigial wings and inability to use their great internal "
"fire as a weapon some may think that these Drakes are disadvantaged; they "
"would be mistaken. To compensate they have become great craftsmen that can "
"fabricate weapons with emerald edges, and wear heavy armour. The Wardens' "
"weapon of choice is the halberd, which they use to great effect."
#: data/units/Drake_Warrior.cfg:4
msgid "Drake Warrior"
@ -9916,66 +9907,3 @@ msgstr "lawful"
#: src/unit_types.cpp:942
msgid "neutral"
msgstr "neutral"
#~ msgid "The Broken Bridge"
#~ msgstr "The Broken Bridge"
#~ msgid ""
#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
#~ "1,3 vs. 2,4."
#~ msgstr ""
#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
#~ "1,3 vs. 2,4."
#~ msgid "Battle for Weslin Bridge"
#~ msgstr "Battle for Weslin Bridge"
#~ msgid ""
#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
#~ msgstr ""
#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
#~ msgid " "
#~ msgstr " "
#~ msgid ""
#~ "With their stumpy vestigial wings and inability to use their great "
#~ "internal fire as a weapon some may think that these Drakes are "
#~ "disadvantaged; they would be mistaken."
#~ msgstr ""
#~ "With their stumpy vestigial wings and inability to use their great "
#~ "internal fire as a weapon some may think that these Drakes are "
#~ "disadvantaged; they would be mistaken."
#~ msgid "The Isle of Anduin"
#~ msgstr "The Isle of Anduin"
#~ msgid "The Three Rivers"
#~ msgstr "The Three Rivers"
#~ msgid "The Isles of the Damned"
#~ msgstr "The Isles of the Damned"
#~ msgid "Dwarven Wasteland"
#~ msgstr "Dwarven Wasteland"
#~ msgid "Princess's Battlefield"
#~ msgstr "Princess's Battlefield"
#~ msgid ""
#~ "The noble leaders of many troops, Lords are especially strong in melee "
#~ "combat, and also possess skill with the bow. Like lords, Lords possess "
#~ "leadership skills, and improve the fighting ability of all adjacent lower-"
#~ "level units."
#~ msgstr ""
#~ "The noble leaders of many troops, Lords are especially strong in melee "
#~ "combat, and also possess skill with the bow. Like Commanders, Lords "
#~ "possess leadership skills, and improve the fighting ability of all "
#~ "adjacent lower-level units."
#~ msgid "100 gold will be available for the next scenario"
#~ msgstr "100 gold will be available for the next scenario"