updated British English translation
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1 changed files with 41 additions and 113 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-06-05 17:14+0200\n"
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"PO-Revision-Date: 2005-06-04 05:40+0200\n"
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"PO-Revision-Date: 2005-06-05 18:11+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -1274,9 +1274,8 @@ msgstr ""
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"Baldras."
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#: data/scenarios/multiplayer/2p_Blitz.cfg:7
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#, fuzzy
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msgid "2p - Blitz"
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msgstr "Blitz"
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msgstr "2p - Blitz"
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#: data/scenarios/multiplayer/2p_Blitz.cfg:9
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#: data/scenarios/multiplayer/2p_Charge.cfg:9
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@ -1284,9 +1283,8 @@ msgid "A duel map for super fast play. Recommended setting of 2g per village."
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msgstr "A duel map for super fast play. Recommended setting of 2g per village."
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#: data/scenarios/multiplayer/2p_Charge.cfg:7
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#, fuzzy
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msgid "2p - Charge"
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msgstr "Charge"
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msgstr "2p - Charge"
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#: data/scenarios/multiplayer/2p_Den_of_Onis.cfg:3
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msgid "2p - Den of Onis"
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@ -1337,9 +1335,8 @@ msgstr ""
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"topographically dense island. Recommended settings of 2G per village."
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#: data/scenarios/multiplayer/2p_IcyWaters.cfg:3
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#, fuzzy
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msgid "2p - Icy Waters"
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msgstr "Icy Waters"
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msgstr "2p - Icy Waters"
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#: data/scenarios/multiplayer/2p_IcyWaters.cfg:5
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msgid ""
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@ -1386,9 +1383,8 @@ msgstr ""
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"settings of 2G per village."
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#: data/scenarios/multiplayer/2p_Wesbowl.cfg:3
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#, fuzzy
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msgid "2p - Wesbowl"
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msgstr "Wesbowl"
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msgstr "2p - Wesbowl"
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#: data/scenarios/multiplayer/2p_Wesbowl.cfg:6
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msgid ""
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@ -1496,9 +1492,8 @@ msgstr ""
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"settings of 2G per village."
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#: data/scenarios/multiplayer/4p_An_Island.cfg:7
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#, fuzzy
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msgid "4p - An Island"
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msgstr "An Island"
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msgstr "4p - An Island"
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#: data/scenarios/multiplayer/4p_An_Island.cfg:10
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msgid ""
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@ -1513,9 +1508,8 @@ msgstr ""
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"Mountain dominated area."
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#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:9
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#, fuzzy
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msgid "4p - Castle Hopping Isle"
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msgstr "Castle Hopping Isle"
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msgstr "4p - Castle Hopping Isle"
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#: data/scenarios/multiplayer/4p_CastleHoppingIsle.cfg:11
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msgid ""
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@ -1528,9 +1522,8 @@ msgstr ""
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"2, 4 for 2v2."
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#: data/scenarios/multiplayer/4p_Clash.cfg:3
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#, fuzzy
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msgid "4p - Clash"
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msgstr "Clash"
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msgstr "4p - Clash"
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#: data/scenarios/multiplayer/4p_Clash.cfg:5
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msgid ""
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@ -1541,9 +1534,8 @@ msgstr ""
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"Recommended setting of 2 gold per village."
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#: data/scenarios/multiplayer/4p_King_of_the_Hill.cfg:3
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#, fuzzy
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msgid "4p - King of the Hill"
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msgstr "King of the Hill"
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msgstr "4p - King of the Hill"
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#: data/scenarios/multiplayer/4p_Lagoon.cfg:3
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msgid "4p - Lagoon"
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@ -1558,14 +1550,12 @@ msgstr ""
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"settings of 1G per village."
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#: data/scenarios/multiplayer/4p_Siege_Castles.cfg:7
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#, fuzzy
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msgid "4p - Siege Castles"
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msgstr "Siege Castles"
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msgstr "4p - Siege Castles"
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#: data/scenarios/multiplayer/4p_The_Valley_of_Death.cfg:3
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#, fuzzy
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msgid "4p - The Valley of Death"
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msgstr "The Valley of Death"
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msgstr "4p - The Valley of Death"
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#: data/scenarios/multiplayer/4p_The_Wilderlands.cfg:3
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msgid "4p - The Wilderlands"
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@ -1582,23 +1572,20 @@ msgstr ""
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"1G per village."
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#: data/scenarios/multiplayer/5p_ForestOfFear.cfg:3
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#, fuzzy
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msgid "5p - Forest of Fear"
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msgstr "Forest of Fear"
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msgstr "5p - Forest of Fear"
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#: data/scenarios/multiplayer/6p_Hexcake.cfg:3
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#, fuzzy
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msgid "6p - Hexcake"
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msgstr "Hexcake"
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msgstr "6p - Hexcake"
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#: data/scenarios/multiplayer/6p_Hexcake.cfg:5
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msgid "2 vs. 2 or 3 vs. 3 team game."
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msgstr "2 vs. 2 or 3 vs. 3 team game."
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#: data/scenarios/multiplayer/7p_battleworld.cfg:7
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#, fuzzy
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msgid "7p - Battle World"
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msgstr "Battle World"
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msgstr "7p - Battle World"
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#: data/scenarios/multiplayer/Random_Scenario.cfg:3
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#: data/scenarios/multiplayer/Random_Scenario.cfg:16
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@ -1651,9 +1638,8 @@ msgstr ""
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"can regenerate them until you get a good one."
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#: data/scenarios/multiplayer/scenarios.cfg:3
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#, fuzzy
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msgid "2p - Across The River"
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msgstr "Across The River"
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msgstr "2p - Across The River"
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#: data/scenarios/multiplayer/scenarios.cfg:5
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msgid ""
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@ -4753,7 +4739,6 @@ msgid "Drake Clasher"
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msgstr "Drake Clasher"
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#: data/units/Drake_Clasher.cfg:18
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#, fuzzy
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msgid ""
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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@ -4762,17 +4747,18 @@ msgid ""
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"weapons of choice are the sword and spear, which they use to great effect. "
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"The greatest Clashers can become Drake Gladiators or Slashers."
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msgstr ""
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" To compensate they have become great craftsmen that can fabricate weapons "
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"with emerald edges, and wear heavy armour. The Clashers' weapons of choice "
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"are the sword and spear, which they use to great effect. The greatest "
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"Clashers can become Drake Gladiators or Slashers."
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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"would be mistaken. To compensate they have become great craftsmen that can "
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"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
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"weapons of choice are the sword and spear, which they use to great effect. "
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"The greatest Clashers can become Drake Gladiators or Slashers."
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#: data/units/Drake_Enforcer.cfg:3
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msgid "Drake Enforcer"
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msgstr "Drake Enforcer"
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#: data/units/Drake_Enforcer.cfg:18
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#, fuzzy
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msgid ""
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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@ -4780,9 +4766,11 @@ msgid ""
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"brass armor and they arm themselves with as many emerald edged weapons as "
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"possible to fend off whatever opponents may await them."
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msgstr ""
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" Drake Gladiators protect their vulnerable hides with thick brass armour and "
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"they arm themselves with as many emerald edged weapons as possible to fend "
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"off whatever opponents may await them."
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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"would be mistaken. Drake Enforcers protect their vulnerable hides with thick "
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"brass armour and they arm themselves with as many emerald edged weapons as "
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"possible to fend off whatever opponents may await them."
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#: data/units/Drake_Fighter.cfg:3
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msgid "Drake Fighter"
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@ -4859,7 +4847,6 @@ msgid "Drake Gladiator"
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msgstr "Drake Gladiator"
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#: data/units/Drake_Gladiator.cfg:19
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#, fuzzy
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msgid ""
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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@ -4867,9 +4854,11 @@ msgid ""
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"thick brass armor and they arm themselves with as many emerald edged weapons "
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"as possible to fend off whatever opponents may await them."
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msgstr ""
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" Drake Gladiators protect their vulnerable hides with thick brass armour and "
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"they arm themselves with as many emerald edged weapons as possible to fend "
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"off whatever opponents may await them."
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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"would be mistaken. Drake Gladiators protect their vulnerable hides with "
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"thick brass armour and they arm themselves with as many emerald edged weapons "
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"as possible to fend off whatever opponents may await them."
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#: data/units/Drake_Glider.cfg:3
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msgid "Drake Glider"
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@ -4947,7 +4936,6 @@ msgid "Drake Slasher"
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msgstr "Drake Slasher"
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#: data/units/Drake_Slasher.cfg:19
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#, fuzzy
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msgid ""
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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@ -4955,9 +4943,11 @@ msgid ""
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"fabricate weapons with emerald edges, and wear heavy armor. The Slashers' "
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"weapon of choice is the halberd, which they use to great effect."
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msgstr ""
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" To compensate they have become great craftsmen that can fabricate weapons "
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"with emerald edges, and wear heavy armour. The Slashers' weapon of choice is "
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"the halberd, which they use to great effect."
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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"would be mistaken. To compensate they have become great craftsmen that can "
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"fabricate weapons with emerald edges, and wear heavy armour. The Slashers' "
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"weapon of choice is the halberd, which they use to great effect."
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#: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:46
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#: data/units/Goblin_Impaler.cfg:26 data/units/Halbardier.cfg:28
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@ -4971,7 +4961,6 @@ msgid "Drake Warden"
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msgstr "Drake Warden"
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#: data/units/Drake_Warden.cfg:19
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#, fuzzy
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msgid ""
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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@ -4979,9 +4968,11 @@ msgid ""
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"fabricate weapons with emerald edges, and wear heavy armor. The Wardens' "
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"weapon of choice is the halberd, which they use to great effect."
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msgstr ""
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" To compensate they have become great craftsmen that can fabricate weapons "
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"with emerald edges, and wear heavy armour. The Wardens' weapon of choice is "
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"the halberd, which they use to great effect."
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"With their stumpy vestigial wings and inability to use their great internal "
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"fire as a weapon some may think that these Drakes are disadvantaged; they "
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"would be mistaken. To compensate they have become great craftsmen that can "
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"fabricate weapons with emerald edges, and wear heavy armour. The Wardens' "
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"weapon of choice is the halberd, which they use to great effect."
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#: data/units/Drake_Warrior.cfg:4
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msgid "Drake Warrior"
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@ -9916,66 +9907,3 @@ msgstr "lawful"
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#: src/unit_types.cpp:942
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msgid "neutral"
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msgstr "neutral"
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#~ msgid "The Broken Bridge"
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#~ msgstr "The Broken Bridge"
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#~ msgid ""
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#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
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#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
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#~ "1,3 vs. 2,4."
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#~ msgstr ""
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#~ "A small two vs. two map across the ruins of a once great bridge. Perfect "
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#~ "for fast-paced, combat intensive, team-oriented games. Must be players "
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#~ "1,3 vs. 2,4."
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#~ msgid "Battle for Weslin Bridge"
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#~ msgstr "Battle for Weslin Bridge"
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#~ msgid ""
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#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
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#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
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#~ msgstr ""
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#~ "Teams of 2 fight for control of the central bridge choke-point. Good for "
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#~ "medium-length games. Players 1 and 3 must be allied, as should 2 and 4."
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#~ msgid " "
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#~ msgstr " "
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#~ msgid ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken."
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#~ msgstr ""
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#~ "With their stumpy vestigial wings and inability to use their great "
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#~ "internal fire as a weapon some may think that these Drakes are "
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#~ "disadvantaged; they would be mistaken."
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#~ msgid "The Isle of Anduin"
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#~ msgstr "The Isle of Anduin"
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#~ msgid "The Three Rivers"
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#~ msgstr "The Three Rivers"
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#~ msgid "The Isles of the Damned"
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#~ msgstr "The Isles of the Damned"
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#~ msgid "Dwarven Wasteland"
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#~ msgstr "Dwarven Wasteland"
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#~ msgid "Princess's Battlefield"
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#~ msgstr "Princess's Battlefield"
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#~ msgid ""
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#~ "The noble leaders of many troops, Lords are especially strong in melee "
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#~ "combat, and also possess skill with the bow. Like lords, Lords possess "
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#~ "leadership skills, and improve the fighting ability of all adjacent lower-"
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#~ "level units."
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#~ msgstr ""
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#~ "The noble leaders of many troops, Lords are especially strong in melee "
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#~ "combat, and also possess skill with the bow. Like Commanders, Lords "
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#~ "possess leadership skills, and improve the fighting ability of all "
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#~ "adjacent lower-level units."
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#~ msgid "100 gold will be available for the next scenario"
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#~ msgstr "100 gold will be available for the next scenario"
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