Schema: Some missing [unit] keys and promote some [multiplayer] keys to [scenario]

This commit is contained in:
Celtic Minstrel 2018-03-30 23:10:38 -04:00
parent 229a89418a
commit cfe4d120ee
2 changed files with 7 additions and 2 deletions

View file

@ -167,6 +167,8 @@
max=infinite
super="units/$unit"
{INSERT_TAG}
{DEFAULT_KEY animate s_bool no}
{SIMPLE_KEY to_variable string}
[/tag]
[tag]
name="recall"

View file

@ -518,6 +518,9 @@
[/link]
# TODO: Map generation
{DATA_TAG generator 0 1}
# TODO: These are needed here for MP campaigns... can we work around that somehow?
{SIMPLE_KEY new_game_title t_string}
{BASE_COMPATIBILITY_KEYS}
[/tag]
[tag]
name="test"
@ -534,8 +537,8 @@
name="multiplayer"
max=infinite
super="scenario"
{SIMPLE_KEY new_game_title t_string}
{BASE_COMPATIBILITY_KEYS}
#{SIMPLE_KEY new_game_title t_string}
#{BASE_COMPATIBILITY_KEYS}
{SIMPLE_KEY force_modification string_list}
{SIMPLE_KEY require_scenario bool}
{SIMPLE_KEY mp_village_gold int}