Schema: Some missing [unit] keys and promote some [multiplayer] keys to [scenario]
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2 changed files with 7 additions and 2 deletions
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@ -167,6 +167,8 @@
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max=infinite
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super="units/$unit"
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{INSERT_TAG}
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{DEFAULT_KEY animate s_bool no}
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{SIMPLE_KEY to_variable string}
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[/tag]
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[tag]
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name="recall"
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@ -518,6 +518,9 @@
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[/link]
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# TODO: Map generation
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{DATA_TAG generator 0 1}
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# TODO: These are needed here for MP campaigns... can we work around that somehow?
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{SIMPLE_KEY new_game_title t_string}
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{BASE_COMPATIBILITY_KEYS}
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[/tag]
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[tag]
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name="test"
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@ -534,8 +537,8 @@
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name="multiplayer"
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max=infinite
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super="scenario"
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{SIMPLE_KEY new_game_title t_string}
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{BASE_COMPATIBILITY_KEYS}
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#{SIMPLE_KEY new_game_title t_string}
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#{BASE_COMPATIBILITY_KEYS}
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{SIMPLE_KEY force_modification string_list}
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{SIMPLE_KEY require_scenario bool}
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{SIMPLE_KEY mp_village_gold int}
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