Use prefix instead of postfix increment/decrement
Found by cppcheck.
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bf83aecd08
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1 changed files with 4 additions and 4 deletions
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@ -3183,7 +3183,7 @@ static int intf_get_villages(lua_State *L)
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lua_pushinteger(L, it->y + 1);
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lua_rawseti(L, -2, 2);
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lua_rawseti(L, -2, i);
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i++;
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++i;
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}
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}
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return 1;
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@ -3487,7 +3487,7 @@ static void push_component(lua_State *L, ai::component* c, const std::string &ct
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std::vector<std::string> c_types = c->get_children_types();
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for (std::vector<std::string>::const_iterator t = c_types.begin(); t != c_types.end(); t++)
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for (std::vector<std::string>::const_iterator t = c_types.begin(); t != c_types.end(); ++t)
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{
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std::vector<ai::component*> children = c->get_children(*t);
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std::string type = *t;
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@ -3499,7 +3499,7 @@ static void push_component(lua_State *L, ai::component* c, const std::string &ct
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lua_pushstring(L, type.c_str());
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lua_createtable(L, 0, 0); // this table will be on top of the stack during recursive calls
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for (std::vector<ai::component*>::const_iterator i = children.begin(); i != children.end(); i++)
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for (std::vector<ai::component*>::const_iterator i = children.begin(); i != children.end(); ++i)
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{
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lua_pushstring(L, (*i)->get_name().c_str());
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push_component(L, *i, type);
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@ -3536,7 +3536,7 @@ static int intf_debug_ai(lua_State *L)
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// Bad, but works
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std::vector<ai::component*> engines = c->get_children("engine");
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ai::engine_lua* lua_engine = NULL;
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for (std::vector<ai::component*>::const_iterator i = engines.begin(); i != engines.end(); i++)
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for (std::vector<ai::component*>::const_iterator i = engines.begin(); i != engines.end(); ++i)
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{
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if ((*i)->get_name() == "lua")
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{
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