Fixed the doubled up gethit sound of longbowman.
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839634739a
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1 changed files with 175 additions and 176 deletions
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@ -1,178 +1,177 @@
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[unit]
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id=Longbowman
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name= _ "Longbowman"
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race=human
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gender=male
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image="units/human-loyalists/longbowman.png"
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profile="portraits/Pekka_Aikio/human-longbowman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=51
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movement_type=smallfoot
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movement=5
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experience=68
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level=2
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alignment=lawful
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advanceto=Master Bowman
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undead_variation=archer
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cost=26
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usage=archer
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unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-sword-defend.png" "units/human-loyalists/longbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=2
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[animation]
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/longbowman-sword.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/longbowman-sword-1.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/longbowman-sword-1.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image="units/human-loyalists/longbowman-sword.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=10
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number=3
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[animation]
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image="units/human-loyalists/longbowman-bow.png"
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[/frame]
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[frame]
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begin=-380
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end=-305
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image="units/human-loyalists/longbowman-bow-attack1.png"
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[/frame]
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[frame]
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begin=-305
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end=-230
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image="units/human-loyalists/longbowman-bow-attack2.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-230
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end=-130
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image="units/human-loyalists/longbowman-bow-attack3.png"
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sound=bow-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-230
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end=-130
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image="units/human-loyalists/longbowman-bow-attack3.png"
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sound=bow.ogg
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[/frame]
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[/else]
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[frame]
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begin=-130
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end=0
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image="units/human-loyalists/longbowman-bow-attack4.png"
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[/frame]
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[frame]
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begin=0
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end=65
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image="units/human-loyalists/longbowman-bow.png"
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[/frame]
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[/animation]
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[/attack]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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[frame]
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begin=0
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end=1000
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image="units/human-loyalists/longbowman-idle-1.png"
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[/frame]
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[frame]
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begin=1000
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end=1400
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image="units/human-loyalists/longbowman-idle-2.png"
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[/frame]
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[frame]
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begin=1400
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end=1500
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=1500
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end=1700
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=1700
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end=1800
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=1800
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end=2000
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2000
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end=2100
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=2100
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end=2300
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2300
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end=2400
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=2400
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end=2800
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2800
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end=2900
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image="units/human-loyalists/longbowman-idle-1.png"
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[/frame]
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[/idle_anim]
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id=Longbowman
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name= _ "Longbowman"
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race=human
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gender=male
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image="units/human-loyalists/longbowman.png"
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profile="portraits/Pekka_Aikio/human-longbowman.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=51
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movement_type=smallfoot
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movement=5
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experience=68
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level=2
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alignment=lawful
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advanceto=Master Bowman
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undead_variation=archer
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cost=26
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usage=archer
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unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-sword-defend.png" "units/human-loyalists/longbowman-sword.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/human-loyalists/longbowman-bow-defend.png" "units/human-loyalists/longbowman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
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[attack]
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name=sword
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=8
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number=2
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[animation]
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/longbowman-sword.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/longbowman-sword-1.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/longbowman-sword-1.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=175
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image="units/human-loyalists/longbowman-sword.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=bow
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type=pierce
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range=ranged
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damage=10
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number=3
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[animation]
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image="units/human-loyalists/longbowman-bow.png"
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[/frame]
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[frame]
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begin=-380
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end=-305
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image="units/human-loyalists/longbowman-bow-attack1.png"
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[/frame]
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[frame]
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begin=-305
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end=-230
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image="units/human-loyalists/longbowman-bow-attack2.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-230
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end=-130
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image="units/human-loyalists/longbowman-bow-attack3.png"
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sound=bow-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-230
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end=-130
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image="units/human-loyalists/longbowman-bow-attack3.png"
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sound=bow.ogg
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[/frame]
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[/else]
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[frame]
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begin=-130
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end=0
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image="units/human-loyalists/longbowman-bow-attack4.png"
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[/frame]
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[frame]
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begin=0
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end=65
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image="units/human-loyalists/longbowman-bow.png"
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[/frame]
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[/animation]
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[/attack]
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[idle_anim]
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{STANDARD_IDLE_FILTER}
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[frame]
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begin=0
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end=1000
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image="units/human-loyalists/longbowman-idle-1.png"
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[/frame]
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[frame]
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begin=1000
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end=1400
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image="units/human-loyalists/longbowman-idle-2.png"
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[/frame]
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[frame]
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begin=1400
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end=1500
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=1500
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end=1700
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=1700
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end=1800
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=1800
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end=2000
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2000
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end=2100
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=2100
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end=2300
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2300
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end=2400
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image="units/human-loyalists/longbowman-idle-3.png"
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[/frame]
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[frame]
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begin=2400
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end=2800
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image="units/human-loyalists/longbowman-idle-4.png"
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[/frame]
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[frame]
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begin=2800
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end=2900
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image="units/human-loyalists/longbowman-idle-1.png"
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[/frame]
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[/idle_anim]
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[/unit]
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