AIs: idle_ai is not a "Dev AI", fixes #1955
As indicated in the comment of the idle_ai config file, an AI needs to contain at least one stage, otherwise the default AI will be injected under certain circumstances. Unlike indicated in the comment, this now also applies to loading a mid-scenario save. (I will add that to the comment in the next commit.) As this AI was in data/ai/dev/, it was previously only loaded when Wesnoth was started in debug mode. The config was thus not available when playing in no-debug mode, causing the default AI to be injected on reload. This caused issue #1955. While not strictly necessary, we keep a redirect in data/ai/dev for backward compatibility, in case the file is included in add-ons.
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4 changed files with 14 additions and 12 deletions
10
data/ai/ais/idle_ai.cfg
Normal file
10
data/ai/ais/idle_ai.cfg
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#textdomain wesnoth-ai
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[ai]
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id=idle_ai
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description=_"Multiplayer_AI^Dev AI: Idle AI" # wmllint: no spellcheck
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# Needs to define at least one stage; otherwise, the default AI will be injected
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# when used with [modify_side]switch_ai
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[stage]
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name=empty
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[/stage]
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[/ai]
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@ -1,2 +1,2 @@
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# wmllint: no translatables
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{ai/dev/idle_ai.cfg}
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{ai/ais/idle_ai.cfg}
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@ -1,10 +1,2 @@
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#textdomain wesnoth-ai
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[ai]
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id=idle_ai
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description=_"Multiplayer_AI^Dev AI: Idle AI" # wmllint: no spellcheck
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# Needs to define at least one stage; otherwise, the default AI will be injected
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# when used with [modify_side]switch_ai
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[stage]
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name=empty
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[/stage]
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[/ai]
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# wmllint: no translatables
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{ai/ais/idle_ai.cfg}
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@ -44,7 +44,7 @@
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[/set_variable]
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[set_variable]
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name=test_path_to_idle_ai
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value=ai/dev/idle_ai.cfg
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value=ai/ais/idle_ai.cfg
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[/set_variable]
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[set_variable]
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name=test_path_to_formula_ai
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