Give the bow back to Konrad's scepter variations.

This commit is contained in:
Lari Nieminen 2007-12-28 22:30:28 +00:00
parent 6a34e9c1e8
commit cfa72c7144
2 changed files with 164 additions and 52 deletions

View file

@ -179,6 +179,14 @@
damage=8
number=4
[/attack]
[attack]
name=bow
description= _"bow"
type=pierce
range=ranged
damage=6
number=3
[/attack]
[attack]
name=scepter of fire
description= _"scepter of fire"
@ -191,7 +199,17 @@
damage=16
number=4
[/attack]
{DEFENSE_ANIM "konrad-commander-scepter-defend.png" "konrad-commander-scepter.png" {SOUND_LIST:HUMAN_HIT}}
{DEFENSE_ANIM_RANGE "konrad-lord-scepter-sword-defend.png" "konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-scepter-defend.png" "konrad-commander-scepter.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
name=scepter of fire
[/secondary_attack_filter]
)}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
name=bow
[/secondary_attack_filter]
)}
[attack_anim]
[attack_filter]
name=scepter of fire
@ -247,5 +265,59 @@
image="konrad-commander-scepter-attack-4.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=bow
[/attack_filter]
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-commander-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-commander-bow-attack1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-325
end=-250
image="konrad-commander-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-250
end=-175
image="konrad-commander-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-commander-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-commander-bow.png"
[/frame]
[/attack_anim]
[/variation]
[/unit]

View file

@ -51,7 +51,6 @@
[attack_filter]
name=bow
[/attack_filter]
hits=yes
[missile_frame]
begin=-150
end=0
@ -68,55 +67,24 @@
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow.ogg
[/frame]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=bow
[/attack_filter]
hits=no
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[if]
hits=yes
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-250
end=-175
@ -231,7 +199,16 @@
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "konrad-lord-scepter-sword-defend.png" "konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "konrad-lord-scepter-defend.png" "konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} ranged}
{DEFENSE_ANIM_FILTERED "konrad-lord-scepter-defend.png" "konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
name=scepter of fire
[/secondary_attack_filter]
)}
{DEFENSE_ANIM_FILTERED "konrad-lord-bow-defend.png" "konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
name=bow
[/secondary_attack_filter]
)}
[attack]
name=sword
description= _"sword"
@ -241,6 +218,15 @@
damage=12
number=4
[/attack]
[attack]
name=bow
description= _"bow"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
[/attack]
[attack]
name=scepter of fire
description= _"scepter of fire"
@ -265,6 +251,60 @@
image="konrad-lord-scepter-leading.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=bow
[/attack_filter]
[missile_frame]
begin=-150
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-475
end=-400
image="konrad-lord-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="konrad-lord-bow-attack1.png"
[/frame]
[if]
hits=yes
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-325
end=-250
image="konrad-lord-bow-attack2.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-250
end=-175
image="konrad-lord-bow-attack3.png"
[/frame]
[frame]
begin=-175
end=-100
image="konrad-lord-bow-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="konrad-lord-bow.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=sword