I modified the various 'slow' descriptions...
...to tell how long slow lasts, since it wasn't in any user documentation that I could find.
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4 changed files with 4 additions and 4 deletions
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@ -442,7 +442,7 @@ When a unit is killed by a Plague attack, that unit is replaced with a unit iden
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id=slow
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name= _ "slows"
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description= _ "Slow:
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This attack slows the target. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up)."
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This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up)."
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[/slow]
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#enddef
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@ -47,7 +47,7 @@ _" If someone with the same allegiance distracts an enemy, this unit may backst
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_" Foes who lose their life to the plague will rise again in unlife."#enddef
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#define SPECIAL_NOTES_SLOW
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_" This unit is able to slow its enemies, halving their movement speed and attack damage."#enddef
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_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
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#define SPECIAL_NOTES_STONE
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_" The ability to turn the living to stone makes this unit extremely dangerous."#enddef
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@ -26,7 +26,7 @@ tip_of_day25= _ "Read the hotkeys list in the preferences menu."
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tip_of_day26= _ "If you move a unit, but don't attack or discover any additional information, you can undo your move by pressing 'u'."
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tip_of_day27= _ "You can see how far enemy units can move by moving the mouse cursor over them."
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tip_of_day28= _ "Use healers to support your attacks - they will win you battles without needing to attack anything themselves."
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tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower, but it also halves the damage they do on all attacks."
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tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower and halves the damage they do on all attacks until they end a turn."
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tip_of_day30= _ "Holy attacks are very powerful against undead."
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tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
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tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."
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@ -288,7 +288,7 @@ bool attack_type::apply_modification(const config& cfg,std::string* description)
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} else if(set_special == "slow") {
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config& sp = new_specials.add_child("slow");
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sp["name"] = t_string("slows","wesnoth");
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sp["description"] = t_string("Slow:\nThis attack slows the target. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up).","wesnoth");
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sp["description"] = t_string("Slow:\nThis attack slows the target until it ends a turn. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up).","wesnoth");
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} else if(set_special == "stone") {
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config& sp = new_specials.add_child("stones");
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sp["name"] = t_string("stones","wesnoth");
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