I modified the various 'slow' descriptions...

...to tell how long slow lasts, since it wasn't in any user
documentation that I could find.
This commit is contained in:
Bruno Wolff III 2006-06-05 08:00:36 +00:00
parent f4e54beef5
commit cfa0a14a69
4 changed files with 4 additions and 4 deletions

View file

@ -442,7 +442,7 @@ When a unit is killed by a Plague attack, that unit is replaced with a unit iden
id=slow
name= _ "slows"
description= _ "Slow:
This attack slows the target. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up)."
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up)."
[/slow]
#enddef

View file

@ -47,7 +47,7 @@ _" If someone with the same allegiance distracts an enemy, this unit may backst
_" Foes who lose their life to the plague will rise again in unlife."#enddef
#define SPECIAL_NOTES_SLOW
_" This unit is able to slow its enemies, halving their movement speed and attack damage."#enddef
_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."#enddef
#define SPECIAL_NOTES_STONE
_" The ability to turn the living to stone makes this unit extremely dangerous."#enddef

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@ -26,7 +26,7 @@ tip_of_day25= _ "Read the hotkeys list in the preferences menu."
tip_of_day26= _ "If you move a unit, but don't attack or discover any additional information, you can undo your move by pressing 'u'."
tip_of_day27= _ "You can see how far enemy units can move by moving the mouse cursor over them."
tip_of_day28= _ "Use healers to support your attacks - they will win you battles without needing to attack anything themselves."
tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower, but it also halves the damage they do on all attacks."
tip_of_day29= _ "The 'slow' attack ability makes enemy units move slower and halves the damage they do on all attacks until they end a turn."
tip_of_day30= _ "Holy attacks are very powerful against undead."
tip_of_day31= _ "Units are healed when they advance a level. Used wisely, this can turn a fight."
tip_of_day32= _ "Charging units are best used against enemies they can kill with a single blow."

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@ -288,7 +288,7 @@ bool attack_type::apply_modification(const config& cfg,std::string* description)
} else if(set_special == "slow") {
config& sp = new_specials.add_child("slow");
sp["name"] = t_string("slows","wesnoth");
sp["description"] = t_string("Slow:\nThis attack slows the target. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up).","wesnoth");
sp["description"] = t_string("Slow:\nThis attack slows the target until it ends a turn. Slow halves the damage caused by attacks and slowed units move at half the normal speed (rounded up).","wesnoth");
} else if(set_special == "stone") {
config& sp = new_specials.add_child("stones");
sp["name"] = t_string("stones","wesnoth");