Make 'Hard' playable

This commit is contained in:
James Spencer 2005-01-18 07:52:41 +00:00
parent 76c4675df7
commit cf973ca9bc
21 changed files with 132 additions and 126 deletions

View file

@ -55,8 +55,8 @@ Defeat:
description=Tirasch
side=2
canrecruit=1
{GOLD 130 190 280}
{INCOME 4 8 12}
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
recruit=Naga, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler,Saurian Tribalist
@ -68,6 +68,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,archer,mixed fighter,scout,healer
passive_leader=yes
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -76,8 +77,8 @@ Defeat:
description=Ssirk
side=3
canrecruit=1
{GOLD 130 190 280}
{INCOME 4 8 12}
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
recruit=Naga, Saurian Skirmisher, Mudcrawler, Giant Mudcrawler,Saurian Tribalist
@ -89,6 +90,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,archer,mixed fighter,scout,healer
passive_leader=yes
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -80,13 +80,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 210 250 310}
{GOLD 210 250 290}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -94,7 +94,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -113,13 +113,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 210 250 310}
{GOLD 210 250 290}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -127,7 +127,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -136,13 +136,13 @@ Defeat:
side=5
canrecruit=1
recruit=Sea Orc, Vampire Bat
{GOLD 180 220 280}
{GOLD 180 220 260}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -150,7 +150,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
#Time Areas broken - no visible change, use a halo with it

View file

@ -54,7 +54,7 @@ Defeat:
description=Tan-Schmog
side=2
canrecruit=1
{GOLD 90 150 240}
{GOLD 90 150 210}
team_name=orcs
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
[ai]
@ -77,7 +77,7 @@ Defeat:
description=Tan-NauVong
side=3
canrecruit=1
{GOLD 90 150 240}
{GOLD 90 150 210}
team_name=orcs
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Goblin Spearman
[ai]

View file

@ -51,8 +51,8 @@
description=Glimir
side=2
canrecruit=1
{GOLD 110 250 350}
{INCOME 4 8 12}
{GOLD 110 250 330}
{INCOME 2 4 8}
team_name=Continentals
recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman
[ai]
@ -67,8 +67,8 @@
description=Dursil
side=3
canrecruit=1
{GOLD 110 250 350}
{INCOME 4 8 12}
{GOLD 110 250 330}
{INCOME 2 4 8}
team_name=Continentals
recruit=Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Dwarvish Guardsman
[ai]
@ -83,8 +83,8 @@
description=Eowarar
side=4
canrecruit=1
{GOLD 110 250 350}
{INCOME 4 8 12}
{GOLD 110 250 330}
{INCOME 2 4 8}
team_name=Continentals
recruit=Elvish Archer, Elvish Fighter, Elvish Scout, Elvish Shaman
[ai]

View file

@ -61,13 +61,13 @@ Defeat:
description=Wesfolk Leader
side=2
canrecruit=1
{GOLD 80 130 180}
{GOLD 70 120 170}
recruit=Footpad, Poacher, Thief, Thug
team_name=wesfolk
[ai]
{NO_SCOUTS}
recruitment_pattern=fighter,fighter,archer,scout
{ATTACK_DEPTH 2 3 5}
{ATTACK_DEPTH 2 3 4}
[/ai]
[/side]

View file

@ -104,7 +104,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -138,7 +138,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -173,7 +173,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -62,8 +62,8 @@ Defeat:
description=Isorfilad
side=2
canrecruit=1
{GOLD 130 190 280}
{INCOME 4 8 12}
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Undead
#ifdef EASY
recruit=Ghost,Ghoul,Vampire Bat
@ -75,7 +75,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
aggression=0.40
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -97,8 +97,8 @@ Defeat:
description=Tinoldor
side=3
canrecruit=1
{GOLD 130 190 280}
{INCOME 4 8 12}
{GOLD 130 190 250}
{INCOME 2 4 8}
team_name=Undead
#ifdef EASY
recruit=Ghost,Ghoul,Vampire Bat
@ -110,7 +110,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
aggression=0.40
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch

View file

@ -89,12 +89,12 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 210 250 310}
{GOLD 210 250 290}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -121,12 +121,12 @@ Defeat:
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 210 250 310}
{GOLD 210 250 290}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
time_of_day=first_watch,second_watch
@ -148,13 +148,13 @@ Defeat:
side=4
canrecruit=1
recruit=Skeleton, Skeleton Archer, Ghost, Ghoul, Walking Corpse
{GOLD 120 150 210}
{GOLD 120 150 190}
team_name=undead
[ai]
aggression=1.0
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
{TURNED_TO_STONE}
{NO_SCOUTS}

View file

@ -67,8 +67,8 @@ Defeat:
description=Kegrid
side=2
canrecruit=1
{GOLD 110 150 210}
{INCOME 4 8 12}
{GOLD 110 150 190}
{INCOME 2 4 8}
team_name=Drake
#ifdef EASY
recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter
@ -80,7 +80,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -89,8 +89,8 @@ Defeat:
description=Gerrick
side=3
canrecruit=1
{GOLD 110 150 210}
{INCOME 4 8 12}
{GOLD 110 150 190}
{INCOME 2 4 8}
team_name=Drake
#ifdef EASY
@ -104,7 +104,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -113,8 +113,8 @@ Defeat:
description=Merkush
side=4
canrecruit=1
{GOLD 110 150 210}
{INCOME 4 8 12}
{GOLD 110 150 190}
{INCOME 2 4 8}
team_name=Drake
#ifdef EASY
@ -128,6 +128,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,fighter
aggression=0.75
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -57,7 +57,7 @@ Defeat:
description=General Heravan
side=2
canrecruit=1
{GOLD 140 180 240}
{GOLD 130 170 210}
team_name=orcs
#ifdef EASY
recruit=Skeleton,Skeleton Archer, Vampire Bat
@ -77,12 +77,13 @@ Defeat:
passive_leader=yes
recruitment_pattern=scout,fighter,archer
aggression=0.4
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.7
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -101,12 +102,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 180 220 280}
{GOLD 170 210 250}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -114,7 +116,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -133,12 +135,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 180 220 280}
{GOLD 170 210 250}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -146,7 +149,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[event]

View file

@ -70,7 +70,7 @@ Defeat:
side=2
canrecruit=1
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer,Vampire Bat, Walking Corpse,Soulless,Vampire Bat,Ghoul,Necrophage
{GOLD 160 180 220}
{GOLD 160 180 210}
team_name=orcs
[ai]
{NO_SCOUTS}
@ -91,7 +91,7 @@ Defeat:
value=10
[/protect_location]
[/ai]
{INCOME 6 10 14}
{INCOME 4 6 8}
[/side]
[side]
@ -100,13 +100,13 @@ Defeat:
side=3
canrecruit=1
recruit=Sea Orc, Vampire Bat
{GOLD 130 150 190}
{GOLD 130 150 180}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter,fighter,scout
{ATTACK_DEPTH 5 6 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -114,7 +114,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
{INCOME 1 2 4}
[/side]
[side]
@ -133,21 +133,21 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 170 190 230}
{GOLD 170 190 220}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
grouping=defensive
{ATTACK_DEPTH 5 6 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
aggression=0.65
grouping=offensive
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -166,14 +166,14 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 150 170 210}
{GOLD 150 170 200}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
grouping=defensive
{ATTACK_DEPTH 5 6 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -181,7 +181,7 @@ Defeat:
grouping=offensive
[/ai]
{INCOME 2 4 18}
{INCOME 1 2 4}
[/side]
[side]
@ -200,13 +200,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Troll Whelp, Troll, Troll Warrior, Troll Rocklobber, Goblin Spearman, Goblin Impaler
#endif
{GOLD 150 170 210}
{GOLD 150 170 200}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer,scout,fighter,fighter,archer
{ATTACK_DEPTH 5 6 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -214,7 +214,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 2 4 8}
{INCOME 1 2 4}
[/side]
[event]

View file

@ -51,8 +51,8 @@ Defeat:
description=Abraxas
side=2
canrecruit=1
{GOLD 90 145 250}
{INCOME 4 8 12}
{GOLD 90 145 230}
{INCOME 2 4 8}
team_name=Naga
#ifdef EASY
recruit=Naga
@ -64,7 +64,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
aggression=0.60
recruitment_pattern=scout,fighter,fighter,fighter
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -73,8 +73,8 @@ Defeat:
description=Xamalia
side=3
canrecruit=1
{GOLD 90 145 250}
{INCOME 4 8 12}
{GOLD 90 145 230}
{INCOME 2 4 8}
team_name=Naga
#ifdef EASY
recruit=Naga
@ -86,7 +86,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
aggression=0.60
recruitment_pattern=scout,fighter,fighter,fighter
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -95,8 +95,8 @@ Defeat:
description=Gaxmail
side=4
canrecruit=1
{GOLD 90 145 250}
{INCOME 4 8 12}
{GOLD 90 145 230}
{INCOME 2 4 8}
team_name=Naga
#ifdef EASY
recruit=Naga
@ -108,7 +108,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
aggression=0.60
recruitment_pattern=scout,fighter,fighter,fighter
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -53,8 +53,8 @@ Defeat:
side=2
canrecruit=1
recruit=Red Mage,Giant Scorpion,Vampire Bat,Blood Bat
{GOLD 160 220 310}
{INCOME 5 10 15}
{GOLD 160 220 280}
{INCOME 4 8 12}
team_name=wizards
[ai]
{NO_SCOUTS}
@ -62,7 +62,7 @@ Defeat:
aggression=0.75
recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -73,8 +73,8 @@ Defeat:
side=3
canrecruit=1
recruit=Red Mage,Giant Scorpion,Vampire Bat,Blood Bat
{GOLD 160 220 310}
{INCOME 5 10 15}
{GOLD 160 220 280}
{INCOME 4 8 12}
team_name=wizards
[ai]
{NO_SCOUTS}
@ -82,7 +82,7 @@ Defeat:
aggression=0.75
recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -51,14 +51,14 @@ Defeat:
side=2
canrecruit=1
recruit=Revenant,Deathblade,Bone Shooter,Skeleton,Skeleton Archer
{GOLD 200 320 500}
{INCOME 10 15 20}
{GOLD 200 320 440}
{INCOME 8 12 16}
team_name=undead
[ai]
aggression=1.0
recruitment_pattern=fighter,archer
{NO_SCOUTS}
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]

View file

@ -57,8 +57,8 @@ Defeat:
description=Irix
side=2
canrecruit=1
{GOLD 110 140 185}
{INCOME 4 8 12}
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, Vampire Bat,Saurian Tribalist
@ -69,7 +69,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[protect_location]
@ -86,8 +86,8 @@ Defeat:
description=Vriss
side=3
canrecruit=1
{GOLD 110 140 185}
{INCOME 4 8 12}
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, Vampire Bat,Saurian Tribalist
@ -98,7 +98,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[protect_location]
@ -116,8 +116,8 @@ Defeat:
description=Axiz
side=4
canrecruit=1
{GOLD 110 140 185}
{INCOME 4 8 12}
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
recruit=Saurian Skirmisher, Mudcrawler, Giant Mudcrawler, Vampire Bat,Saurian Tribalist
@ -129,7 +129,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[ai]
[protect_location]
@ -146,8 +146,8 @@ Defeat:
description=Satras
side=5
canrecruit=1
{GOLD 110 140 185}
{INCOME 4 8 12}
{GOLD 110 140 160}
{INCOME 2 4 8}
team_name=Liz
#ifdef EASY
@ -159,7 +159,7 @@ Defeat:
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,archer,fighter,scout,healer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[target]
description=Prince Haldric

View file

@ -63,7 +63,7 @@ Defeat:
grouping=defensive
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 90 130 240}
{GOLD 90 130 170}
team_name=wesfolk
[/side]

View file

@ -71,7 +71,7 @@ Defeat:
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 70 110 180}
{GOLD 70 110 160}
team_name=orcs
[/side]
@ -80,7 +80,7 @@ Defeat:
description=Tan-Bok
side=3
canrecruit=1
{GOLD 110 150 210}
{GOLD 110 150 190}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@ -112,7 +112,7 @@ Defeat:
description=Tan-Hogar
side=4
canrecruit=1
{GOLD 110 150 210}
{GOLD 110 150 190}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes

View file

@ -77,7 +77,7 @@ Defeat:
description=Tan-Gralg
side=2
canrecruit=1
{GOLD 160 220 310}
{GOLD 160 220 280}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
@ -104,7 +104,7 @@ Defeat:
description=Tan-Rugar
side=3
canrecruit=1
{GOLD 160 220 310}
{GOLD 160 220 280}
[ai]
{NO_SCOUTS}
recruitment_pattern=scout,fighter,fighter,archer

View file

@ -71,7 +71,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
{ATTACK_DEPTH 3 4 5}
[/ai]
{GOLD 80 120 180}
{GOLD 80 120 160}
team_name=cult
[/side]
@ -80,7 +80,7 @@ Defeat:
description=Lollyra
side=3
canrecruit=1
{GOLD 130 170 230}
{GOLD 130 170 210}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_combat=yes
@ -104,7 +104,7 @@ Defeat:
description=Clurka
side=4
canrecruit=1
{GOLD 130 170 230}
{GOLD 130 170 210}
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes

View file

@ -67,13 +67,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 160 200 260}
{GOLD 150 190 230}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -81,7 +81,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -100,13 +100,13 @@ Defeat:
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler
#endif
{GOLD 160 200 260}
{GOLD 150 190 230}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=scout,fighter,fighter,archer
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
@ -114,7 +114,7 @@ Defeat:
caution=0.0
grouping=no
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[side]
@ -134,17 +134,17 @@ Defeat:
recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber
#endif
{GOLD 120 160 220}
{GOLD 110 150 190}
team_name=orcs
[ai]
{NO_SCOUTS}
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter,fighter,scout
grouping=no
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 5 5 6}
[/ai]
{INCOME 4 8 12}
{INCOME 2 4 8}
[/side]
[event]

View file

@ -54,8 +54,8 @@ Defeat:
description=Erart
side=2
canrecruit=1
{GOLD 100 160 250}
{INCOME 4 8 12}
{GOLD 100 160 220}
{INCOME 2 4 8}
team_name=Troll
#ifdef EASY
recruit=Troll Whelp
@ -67,7 +67,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -76,8 +76,8 @@ Defeat:
description=Raol
side=3
canrecruit=1
{GOLD 100 160 250}
{INCOME 4 8 12}
{GOLD 100 160 220}
{INCOME 2 4 8}
team_name=Troll
#ifdef EASY
recruit=Troll Whelp
@ -89,7 +89,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -98,8 +98,8 @@ Defeat:
description=Rilg
side=4
canrecruit=1
{GOLD 100 160 250}
{INCOME 4 8 12}
{GOLD 100 160 220}
{INCOME 2 4 8}
team_name=Troll
#ifdef EASY
recruit=Troll Whelp
@ -111,7 +111,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]
@ -120,8 +120,8 @@ Defeat:
description=Gulg
side=5
canrecruit=1
{GOLD 100 160 250}
{INCOME 4 8 12}
{GOLD 100 160 220}
{INCOME 2 4 8}
team_name=Troll
#ifdef EASY
recruit=Troll Whelp
@ -133,7 +133,7 @@ Defeat:
recruitment_ignore_bad_movement=yes
recruitment_pattern=fighter
aggression=0.75
{ATTACK_DEPTH 4 5 6}
{ATTACK_DEPTH 4 5 5}
[/ai]
[/side]