Avoid unnecessary and invisible desert mountain -> walls transitions
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@ -264,7 +264,7 @@
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{MOUNTAIN_SINGLE_RANDOM Mdd base2 desert_mountains/desert}
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#This one is to fill any "gaps" there might be when next to castles or walls
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{NEW:BASE Mdd hills/dry}
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{NEW:TRANSITION (Mdd,Mdd^Xm) (!,Md*,Mv,S*) -166 desert_mountains/desert}
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{NEW:TRANSITION (Mdd,Mdd^Xm) (!,Md*,Mv,S*,X*) -166 desert_mountains/desert}
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# Special Desert Mountain to Chasm Blend transition - the default mountain-chasm transition is white, looks terrible.
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{TRANSITION_COMPLETE_LF (Qx*,Ql*) (Mdd,Mdd^Xm) 2 transition3 desert_mountains/blend-from-chasm}
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