Avoid unnecessary and invisible desert mountain -> walls transitions

This commit is contained in:
ln-zookeeper 2016-11-03 12:30:10 +02:00
parent a86d5f1e36
commit cf5f6bab36

View file

@ -264,7 +264,7 @@
{MOUNTAIN_SINGLE_RANDOM Mdd base2 desert_mountains/desert}
#This one is to fill any "gaps" there might be when next to castles or walls
{NEW:BASE Mdd hills/dry}
{NEW:TRANSITION (Mdd,Mdd^Xm) (!,Md*,Mv,S*) -166 desert_mountains/desert}
{NEW:TRANSITION (Mdd,Mdd^Xm) (!,Md*,Mv,S*,X*) -166 desert_mountains/desert}
# Special Desert Mountain to Chasm Blend transition - the default mountain-chasm transition is white, looks terrible.
{TRANSITION_COMPLETE_LF (Qx*,Ql*) (Mdd,Mdd^Xm) 2 transition3 desert_mountains/blend-from-chasm}