Big changelog update
Most of this came from checking the commit log, changelog_entries hasn't become part of the usual workflow yet.
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changelog.md
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changelog.md
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## Version 1.17.12+dev
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### Add-ons client
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* Added automatic schema-validation of `_server.pbl` files when uploading an add-on. (PR #7239)
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### Add-ons server
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### Campaigns
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* Legend of Wesmere
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* Adjusted gold and carryover between S11, S14 and S17. (issue #7230)
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* S03: Fixed an event trigger when Urudin retreats. (PR #7221)
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* S16: Updated screen flash to use new macros.
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* Secrets of the Ancients
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* S17: Use the new `screen_fade` visual effect.
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* Son of the Black Eye
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* S14: Fixed Grüü’s dialogue not appearing during the intro. (issue #7280)
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* The South Guard
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* S04: Updated safeguard against AI leader stupidity to match map changes.
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* Under the Burning Suns
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* Quenoth Rework, including the major changes listed below. (PR #7349)
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* Redesign of the Quenoth Fighter line, with multiple attacks instead of the formation ability.
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* Redesign of the Quenoth Shaman line, with songs and the tailwind ability.
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* Redesign of the Tauroch Rider line, giving both Tauroch and Rider one attack each.
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* Hide XP bars for some enemies that are never expected to advance a level.
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* World Conquest
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* Fix mechanic when a commander replaces a dead leader. (issue #7284)
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### Editor
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* Scrolling the map north or south can move the text that overlays the map, so it doesn’t always obscure the southmost hexes of the map. (issue #6422)
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### Multiplayer
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* Allied units’ orbs no longer look like the player’s own units’ orbs. (issue #7108)
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* By default, they are now two-color during the ally’s turn.
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* Added an advanced setting to always show them as single-color (the ally color).
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* Add waterfall animations to Isar’s Cross. (PR #7348)
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### Lua API
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### Packaging
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### Terrain
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* Added Art Placeholder overlay (terrain code `^Xxxx`), used for Isar’s Cross’ new waterfalls. (PR #7348)
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### Translations
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* Updated translations: British English, Chinese (Simplified), Czech, Dutch, Finnish, French, Polish, Portuguese (Brazil), Spanish
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* wmlxgettext always uses Unix-style file paths in .pot files, to reduce changes when working on different platforms. (issue #7380)
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### Units
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* Add Merman Brawler and Citizen to core
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* Add Merman Brawler and Citizen to core.
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* Add Dwarvish Miner to core.
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* Add Sand Scamperer unit.
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* Giant Ant now advances to Soldier Ant, requiring 26 XP.
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* Soldier Ant now costs 16 gold, has 35 HP and needs 50 XP to advance.
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### User interface
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* Added icons for invulnerable and unhealable states (PR #7363)
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* Added icons for invulnerable and unhealable states. (PR #7363)
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* The help browser shows groups (`[race]help_taxonomy=`) in subfolders. For example Humans/Dunefolk and Elves/Quenoth. (PR #7228)
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### WML API
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* New `attacks_used` key in `[attack]` causes the attack to deduct more than 1 from `attacks_left`. (PR #7351)
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* Fixed `[foreach]` when nested loops used the same variable name for the inner and outer loop. (issue #6305)
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* New `[trait]require_traits=` and `[trait]exclude_traits=` to control random trait generation. (PR #7109)
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### WML Engine
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* Added basic achievements functionality.
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### Miscellaneous and Bug Fixes
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* Fixed a regression in 1.17.x resulting in overlarge unit HP and XP bars in some cases. (issue #7171)
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* Fixed the editor’s unit tool crashing when placing a unit. (issue #7296)
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* Many command-line options that log to stdout/stderr now automatically imply `--no-log-to-file`. (issue #7310)
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* General consolidation of code paths for logging between Windows and non-Windows platforms.
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* Fixed crash and missing output in `--report`.
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* Schema validation accepts variables in `[harm_unit]alignment`.
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* Schema validation no longer accepts the unused `[unit]hp_bar_scaling` and `[unit]xp_bar_scaling`.
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* Fix an issue with schema validator not reporting errors at top level.
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* The `unit_tree` tool which generates https://units.wesnoth.org/ now ignores the `[advancefrom]` tag.
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* Fix the search for the game data directory when doing a local Visual Studio build.
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* Fixed warnings when compiling with Boost 1.81.
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## Version 1.17.12
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### Add-ons server
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### Miscellaneous and Bug Fixes
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* wmllint now validates `rank=` values in `[campaign]` (issue #7224)
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* Fixed a crash when checking if abilities are active during game initialisation after loading a saved game. (issues #5643, #7238)
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* wmlxgettext now outputs Unix-like paths in .pot file comments even on Windows (issue #7380)
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## Version 1.17.11
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### Campaigns
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### Units
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* Add Sand Scamperer unit
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### Multiplayer
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* Allied units’ orbs no longer look like the player’s own units’ orbs (issue #7108).
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* By default, they are now two-color during the ally’s turn.
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* Added an advanced setting to always show them as single-color (the ally color).
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### Units:
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* Giant Ant now advances to Soldier Ant
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* Giant Ant XP requirements is now 26
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* Soldier Ant HP is now 35
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* Soldier Ant XP is now 50
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* Soldier Ant cost is now 16
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### WML API
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* New attacks_used key in [attack] causes the attack to deduct more than 1 from attacks left
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### Editor
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* Fixed: the unit tool crashes when placing a unit (issue #7296).
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### Editor
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* Scrolling the map north or south can move the text that overlays the map, so it doesn't always obscure the southmost hexes of the map. (issue #6422}
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### Rendering Engine
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* Fixed a regression in 1.17.x resulting in overlarge unit HP and XP bars in some cases (issue #7171).
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