Updated changelog(s).
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2 changed files with 31 additions and 22 deletions
13
changelog
13
changelog
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@ -1,7 +1,7 @@
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Version 1.3.9+svn:
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* campaign server
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* it's now possible to delete a campaign with the master password
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* added initial support for the wescamp translation integration
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* added initial support for the wescamp translation integration
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(not finished yet)
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* campaigns:
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* Eastern Invasion
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@ -11,6 +11,12 @@ Version 1.3.9+svn:
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* Disabled undead branch for the upcoming 1.4 string freeze, as it is far
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from finished right now, and will not change before the string freeze.
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* Made auto recalled units loyal.
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* Sceptre of Fire
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* 'Gathering Materials' now has more varied terrain, an early finish bonus,
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and the gold and coal piles now behave better: each pile now only gives
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one load, miners carrying a load have an icon on them and when dying they
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drop their load so another miner can pick it up
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* Khrakrahs is no longer allied with the hostile elves and dwarves
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* Under the Burning Suns
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* Kaleh now uses AMLA's for custom advancement
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* renamed the files and scenario id's to reflect scenario titles
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@ -33,7 +39,7 @@ Version 1.3.9+svn:
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Swedish, Valencian
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* updates fonts: DejaVuSans (2.21)
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* map editor:
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* fixed a bug when two dimensions of a map were modified, the editor
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* fixed a bug when two dimensions of a map were modified, the editor
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could crash (bug #10216)
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* fixed a bug when shifting the map, the starting positions weren't
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updated correctly (bug #10216)
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@ -55,6 +61,7 @@ Version 1.3.9+svn:
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to 2 for 'drakefly'
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* added the 'fearless' trait to the Ghoul line
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* user interface:
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* selecting your own unit makes it flash briefly and emit a select sound
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* changed the mute hotkey from ctrl-m to ctrl-alt-m
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* renamed "Advanced Mode" button on graphics preferences to "Change Resolution"
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* renamed "Advanced Mode" button on sound preferences to "Advanced Options",
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@ -65,7 +72,7 @@ Version 1.3.9+svn:
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village_gold (the income per-village).
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* extended [modify_side] behavior, to contemplate fog, shroud, controller,
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recruit and village_gold settings.
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* new key "contains=" in [variable] conditions to check the presence of a
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* new key "contains=" in [variable] conditions to check the presence of a
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substring in a variable value
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* new tag [debug_message], which takes as paramaters "logger=" and "message="
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to silently output messages to stdout or stderr.
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@ -5,31 +5,31 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.9+svn:
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* Campaigns
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* Eastern Invasion
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* Fixed Holy Amulet's description to read 'arcane' damage
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type instead of 'holy'
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* Fixed Holy Amulet's description to read 'arcane' damage type instead of
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'holy'.
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* Northern Rebirth
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* Disabled undead branch.
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* Balancing polishing and bug fixing.
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* Made auto recalled units loyal.
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* Under the Burning Suns
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* cleaning-up of file names and scenario id's - breaks compatibility
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with older save games
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* Kaleh now uses an RPG-style custom advancement tree based
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* new title image and some initial story images
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* redesigned and less powerful Dust Devil unit
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* gave Elyssa 1 move across sand
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* fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
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easier to beat back on MEDIUM and HARD, and fixed the bug with Holy
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Water (bug #10254)
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* bugfix for blocker in 'In the Tunnels of the Trolls'
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* Cleaning-up of filenames and scenario id's - breaks compatibility with
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older save games.
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* Kaleh now uses an RPG-style custom advancement tree.
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* New title image and some initial story images.
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* Redesigned and less powerful Dust Devil unit.
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* Made Elyssa move across sand with 1 MP.
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* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls easier
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to beat back on MEDIUM and HARD, and fixed the bug with
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Holy Water (bug #10254).
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* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
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* Language and translations
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* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
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Greek, Hungarian, Italian, Polish, Portuguese (Brazil), Russian, Swedish,
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Spanish, Valencian.
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* map editor:
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* Fixed a bug, when two dimensions of a map were modified, the editor
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* Map editor
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* Fixed a bug, when two dimensions of a map were modified, the editor
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could crash.
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* Fixed a bug when shifting the map, the starting positions weren't
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updated correctly.
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@ -37,18 +37,20 @@ Version 1.3.9+svn:
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* Multiplayer
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* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
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Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
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* new multiplayer scenario added: Dark Forecast, random survival for up to
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two players
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* Added the possibility to choose the leader's gender for a multiplayer side,
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both for the game host and the clients.
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* New multiplayer scenario added: Dark Forecast, a random survival for up to
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two players.
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* Added the possibility to choose the leader's gender for a multiplayer
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side, both for the game host and the clients.
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* Unit changes and balancing:
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* Necromancer can now be female when advanced from Dark Sorceress.
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* Increased the movement points over tundra (snow) and deep water from 1
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to 2 for 'drakefly'.
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to 2 for all flying drakes.
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* Added the 'fearless' trait to the Ghoul line.
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* User interface
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* Your own units, when selected, are now animated with a brief flash and a
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sound.
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* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
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* On victory, all old saves for the scenario except the start one
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are now deleted (rather than just autosaves as formerly). This
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