Updated changelog(s).

This commit is contained in:
Lari Nieminen 2007-11-07 10:24:30 +00:00
parent 2b4da6e3ea
commit cef5c80dea
2 changed files with 31 additions and 22 deletions

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@ -1,7 +1,7 @@
Version 1.3.9+svn:
* campaign server
* it's now possible to delete a campaign with the master password
* added initial support for the wescamp translation integration
* added initial support for the wescamp translation integration
(not finished yet)
* campaigns:
* Eastern Invasion
@ -11,6 +11,12 @@ Version 1.3.9+svn:
* Disabled undead branch for the upcoming 1.4 string freeze, as it is far
from finished right now, and will not change before the string freeze.
* Made auto recalled units loyal.
* Sceptre of Fire
* 'Gathering Materials' now has more varied terrain, an early finish bonus,
and the gold and coal piles now behave better: each pile now only gives
one load, miners carrying a load have an icon on them and when dying they
drop their load so another miner can pick it up
* Khrakrahs is no longer allied with the hostile elves and dwarves
* Under the Burning Suns
* Kaleh now uses AMLA's for custom advancement
* renamed the files and scenario id's to reflect scenario titles
@ -33,7 +39,7 @@ Version 1.3.9+svn:
Swedish, Valencian
* updates fonts: DejaVuSans (2.21)
* map editor:
* fixed a bug when two dimensions of a map were modified, the editor
* fixed a bug when two dimensions of a map were modified, the editor
could crash (bug #10216)
* fixed a bug when shifting the map, the starting positions weren't
updated correctly (bug #10216)
@ -55,6 +61,7 @@ Version 1.3.9+svn:
to 2 for 'drakefly'
* added the 'fearless' trait to the Ghoul line
* user interface:
* selecting your own unit makes it flash briefly and emit a select sound
* changed the mute hotkey from ctrl-m to ctrl-alt-m
* renamed "Advanced Mode" button on graphics preferences to "Change Resolution"
* renamed "Advanced Mode" button on sound preferences to "Advanced Options",
@ -65,7 +72,7 @@ Version 1.3.9+svn:
village_gold (the income per-village).
* extended [modify_side] behavior, to contemplate fog, shroud, controller,
recruit and village_gold settings.
* new key "contains=" in [variable] conditions to check the presence of a
* new key "contains=" in [variable] conditions to check the presence of a
substring in a variable value
* new tag [debug_message], which takes as paramaters "logger=" and "message="
to silently output messages to stdout or stderr.

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@ -5,31 +5,31 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3.9+svn:
* Campaigns
* Eastern Invasion
* Fixed Holy Amulet's description to read 'arcane' damage
type instead of 'holy'
* Fixed Holy Amulet's description to read 'arcane' damage type instead of
'holy'.
* Northern Rebirth
* Disabled undead branch.
* Balancing polishing and bug fixing.
* Made auto recalled units loyal.
* Under the Burning Suns
* cleaning-up of file names and scenario id's - breaks compatibility
with older save games
* Kaleh now uses an RPG-style custom advancement tree based
* new title image and some initial story images
* redesigned and less powerful Dust Devil unit
* gave Elyssa 1 move across sand
* fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls
easier to beat back on MEDIUM and HARD, and fixed the bug with Holy
Water (bug #10254)
* bugfix for blocker in 'In the Tunnels of the Trolls'
* Cleaning-up of filenames and scenario id's - breaks compatibility with
older save games.
* Kaleh now uses an RPG-style custom advancement tree.
* New title image and some initial story images.
* Redesigned and less powerful Dust Devil unit.
* Made Elyssa move across sand with 1 MP.
* Fixed AI recruitment in 'Across the Harsh Sands', made Lost Souls easier
to beat back on MEDIUM and HARD, and fixed the bug with
Holy Water (bug #10254).
* Bugfix for a blocker bug in 'In the Tunnels of the Trolls'.
* Language and translations
* Updated translations: Chinese, Czech, Danish, Finnish, French, Galician,
Greek, Hungarian, Italian, Polish, Portuguese (Brazil), Russian, Swedish,
Spanish, Valencian.
* map editor:
* Fixed a bug, when two dimensions of a map were modified, the editor
* Map editor
* Fixed a bug, when two dimensions of a map were modified, the editor
could crash.
* Fixed a bug when shifting the map, the starting positions weren't
updated correctly.
@ -37,18 +37,20 @@ Version 1.3.9+svn:
* Multiplayer
* Revised maps: Cynsaun Battlefield, Den of Onis, Hamlets, Silverhead
Crossing, Sulla's Ruins, Weldyn Channel, Blue Water Province.
* new multiplayer scenario added: Dark Forecast, random survival for up to
two players
* Added the possibility to choose the leader's gender for a multiplayer side,
both for the game host and the clients.
* New multiplayer scenario added: Dark Forecast, a random survival for up to
two players.
* Added the possibility to choose the leader's gender for a multiplayer
side, both for the game host and the clients.
* Unit changes and balancing:
* Necromancer can now be female when advanced from Dark Sorceress.
* Increased the movement points over tundra (snow) and deep water from 1
to 2 for 'drakefly'.
to 2 for all flying drakes.
* Added the 'fearless' trait to the Ghoul line.
* User interface
* Your own units, when selected, are now animated with a brief flash and a
sound.
* Changed the mute hotkey from ctrl-m to ctrl-alt-m.
* On victory, all old saves for the scenario except the start one
are now deleted (rather than just autosaves as formerly). This