Merge branch 'refactor_unit_filter'
This commit is contained in:
commit
cee6874786
44 changed files with 902 additions and 587 deletions
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@ -71,7 +71,8 @@
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code =<<
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wesnoth.set_variable("rnd_num", math.random(200))
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>>
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[/lua])}
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[/lua]
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)}
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{TEST_BREAK_REPLAY "fixed_lua_random_replay_with_sync_choice"
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([lua]
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|
@ -82,4 +83,5 @@
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end)
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wesnoth.set_variable("rnd_num", result.value)
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>>
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[/lua])}
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[/lua]
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)}
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|
|
|
@ -189,7 +189,8 @@
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name=post_advance
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{VARIABLE pass_test 1}
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[/my_event]
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[/variables])}
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[/variables]
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)}
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[store_unit]
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[filter]
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x=1
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|
|
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@ -61,7 +61,8 @@
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id=bob
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x={STOP_X}
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y={STOP_Y}
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[/have_unit])}
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[/have_unit]
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)}
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[/event]
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[/test]
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#enddef
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|
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@ -9,14 +9,16 @@
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[have_unit]
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x,y=9,5
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[/have_unit]
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[/not])}
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[/not]
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)}
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#enddef
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#define ASSERT_YES_9_5
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{ASSERT (
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[have_unit]
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x,y=9,5
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[/have_unit])}
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[/have_unit]
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)}
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#enddef
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@ -20,13 +20,15 @@
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side = 1
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search_recall_list = no
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[/have_unit]
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[/not])}
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[/not]
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)}
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{RETURN (
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[have_unit]
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id = Charlie
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canrecruit = no
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side = 1
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search_recall_list = yes
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[/have_unit])}
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[/have_unit]
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)}
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[/event]
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)}
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|
|
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@ -1039,6 +1039,8 @@
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<Unit filename="..\..\src\unit_display.hpp" />
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<Unit filename="..\..\src\unit_drawer.cpp" />
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<Unit filename="..\..\src\unit_drawer.hpp" />
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<Unit filename="..\..\src\unit_filter.cpp" />
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<Unit filename="..\..\src\unit_filter.hpp" />
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<Unit filename="..\..\src\unit_formula_manager.cpp" />
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<Unit filename="..\..\src\unit_formula_manager.hpp" />
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<Unit filename="..\..\src\unit_frame.cpp" />
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|
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@ -21192,6 +21192,14 @@
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RelativePath="..\..\src\unit_drawer.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\unit_filter.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\unit_filter.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\unit_formula_manager.cpp"
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>
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|
|
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@ -897,6 +897,7 @@ set(wesnoth-main_SRC
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unit_animation_component.cpp
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unit_display.cpp
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unit_drawer.cpp
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unit_filter.cpp
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unit_formula_manager.cpp
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unit_frame.cpp
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unit_helper.cpp
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|
|
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@ -529,6 +529,7 @@ wesnoth_sources = Split("""
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unit_animation_component.cpp
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unit_display.cpp
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unit_drawer.cpp
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unit_filter.cpp
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unit_formula_manager.cpp
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unit_frame.cpp
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unit_helper.cpp
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|
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@ -25,6 +25,7 @@
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#include "../config.hpp"
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#include "../config_assign.hpp"
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#include "../filter_context.hpp"
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#include "../game_board.hpp"
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#include "../game_display.hpp"
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#include "../game_events/pump.hpp"
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@ -44,6 +45,7 @@
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#include "../team.hpp"
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#include "../unit.hpp"
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#include "../unit_display.hpp"
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#include "../unit_filter.hpp"
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#include "../variable.hpp"
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#include "../whiteboard/manager.hpp"
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@ -429,7 +431,8 @@ namespace { // Helpers for get_recalls()
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// Only units that match the leader's recall filter are valid.
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scoped_recall_unit this_unit("this_unit", save_id, leader_team.recall_list().find_index(recall_unit.id()));
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if ( recall_unit.matches_filter(vconfig(leader->recall_filter()), map_location::null_location()) )
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const unit_filter ufilt(vconfig(leader->recall_filter()), resources::filter_con);
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if ( ufilt(recall_unit, map_location::null_location()) )
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{
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result.push_back(recall_unit_ptr);
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if ( already_added != NULL )
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@ -527,8 +530,9 @@ namespace { // Helpers for check_recall_location()
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team& recall_team = (*resources::teams)[recaller.side()-1];
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scoped_recall_unit this_unit("this_unit", recall_team.save_id(),
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recall_team.recall_list().find_index(recall_unit.id()));
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if ( !recall_unit.matches_filter(vconfig(recaller.recall_filter()),
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map_location::null_location()) )
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const unit_filter ufilt(vconfig(recaller.recall_filter()), resources::filter_con);
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if ( !ufilt(recall_unit, map_location::null_location()) )
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return RECRUIT_NO_ABLE_LEADER;
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// Make sure the unit is on a keep.
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@ -24,6 +24,8 @@
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#include "ai/lua/core.hpp"
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#include "ai/lua/lua_object.hpp"
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#include "ai/manager.hpp"
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#include "filter_context.hpp"
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#include "game_board.hpp"
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#include "log.hpp"
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#include "map_location.hpp"
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#include "resources.hpp"
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@ -32,6 +34,7 @@
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#include "terrain_filter.hpp"
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#include "unit.hpp"
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#include "unit_map.hpp"
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#include "unit_filter.hpp"
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#include "wml_exception.hpp"
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#include <boost/lexical_cast.hpp>
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|
@ -132,8 +135,9 @@ void target_unit_goal::add_targets(std::back_insert_iterator< std::vector< targe
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if (!criteria) return;
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//find the enemy leaders and explicit targets
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const unit_filter ufilt(vconfig(criteria), resources::filter_con);
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BOOST_FOREACH(const unit &u, *resources::units) {
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if (u.matches_filter(vconfig(criteria), u.get_location())) {
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if (ufilt( u )) {
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LOG_AI_GOAL << "found explicit target unit at ... " << u.get_location() << " with value: " << value() << "\n";
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*target_list = target(u.get_location(), value(), target::EXPLICIT);
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}
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@ -163,7 +167,7 @@ void target_location_goal::on_create()
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}
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const config &criteria = cfg_.child("criteria");
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if (criteria) {
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filter_ptr_ = boost::shared_ptr<terrain_filter>(new terrain_filter(vconfig(criteria),*resources::units));
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filter_ptr_ = boost::shared_ptr<terrain_filter>(new terrain_filter(vconfig(criteria),resources::filter_con));
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}
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}
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@ -219,7 +223,7 @@ void protect_goal::on_create()
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}
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const config &criteria = cfg_.child("criteria");
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if (criteria) {
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filter_ptr_ = boost::shared_ptr<terrain_filter>(new terrain_filter(vconfig(criteria),*resources::units));
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filter_ptr_ = boost::shared_ptr<terrain_filter>(new terrain_filter(vconfig(criteria),resources::filter_con));
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}
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|
@ -256,13 +260,14 @@ void protect_goal::add_targets(std::back_insert_iterator< std::vector< target >
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std::set<map_location> items;
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if (protect_unit_) {
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const unit_filter ufilt(vconfig(criteria), resources::filter_con);
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BOOST_FOREACH(const unit &u, units)
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{
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if (protect_only_own_unit_ && u.side() != get_side()) {
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continue;
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}
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//TODO: we will protect hidden units, by not testing for invisibility to current side
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if (u.matches_filter(vconfig(criteria), u.get_location())) {
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if (ufilt(u)) {
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DBG_AI_GOAL << "side " << get_side() << ": in " << goal_type << ": " << u.get_location() << " should be protected\n";
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items.insert(u.get_location());
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}
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|
|
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@ -179,10 +179,10 @@ public:
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static terrain_filter cfg_to_value(const config &cfg)
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{
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if (const config &v = cfg.child("value")) {
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return terrain_filter(vconfig(v), *resources::units);
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return terrain_filter(vconfig(v), resources::filter_con);
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}
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static config c("not");
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return terrain_filter(vconfig(c),*resources::units);
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return terrain_filter(vconfig(c),resources::filter_con);
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}
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static void cfg_to_value(const config &cfg, terrain_filter &value)
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|
@ -442,7 +442,7 @@ public:
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static terrain_filter variant_to_value(const variant &var)
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{
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static config c("not");
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terrain_filter value(vconfig(c),*resources::units);
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terrain_filter value(vconfig(c),resources::filter_con);
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variant_to_value(var,value);
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return value;
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}
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|
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@ -608,7 +608,7 @@ const terrain_filter& readonly_context_impl::get_avoid() const
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}
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config cfg;
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cfg.add_child("not");
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static terrain_filter tf(vconfig(cfg),*resources::units);
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static terrain_filter tf(vconfig(cfg),resources::filter_con);
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return tf;
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}
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|
|
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@ -138,7 +138,7 @@ inline boost::shared_ptr<terrain_filter> lua_object<terrain_filter>::to_type(lua
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boost::shared_ptr<config> cfg = boost::shared_ptr<config>(new config());
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boost::shared_ptr<vconfig> vcfg = boost::shared_ptr<vconfig>(new vconfig(*cfg));
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luaW_tovconfig(L, n, *vcfg);
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boost::shared_ptr<terrain_filter> tf = boost::shared_ptr<terrain_filter>(new terrain_filter(*vcfg, *resources::units));
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boost::shared_ptr<terrain_filter> tf = boost::shared_ptr<terrain_filter>(new terrain_filter(*vcfg, resources::filter_con));
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return tf;
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}
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|
|
|
@ -25,6 +25,7 @@
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#include "../manager.hpp"
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#include "../../actions/attack.hpp"
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#include "../../attack_prediction.hpp"
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#include "../../filter_context.hpp"
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#include "../../game_board.hpp"
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#include "../../game_display.hpp"
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#include "../../log.hpp"
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|
@ -35,6 +36,7 @@
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#include "../../resources.hpp"
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#include "../../team.hpp"
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#include "../../tod_manager.hpp"
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#include "../../unit_filter.hpp"
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#include "../../unit_map.hpp"
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#include "../../unit_types.hpp"
|
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#include "../../util.hpp"
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|
@ -250,8 +252,8 @@ void recruitment::execute() {
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// we'll check if we can do a recall instead of a recruitment.
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BOOST_FOREACH(const unit_const_ptr & recall, current_team().recall_list()) {
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// Check if this leader is allowed to recall this unit.
|
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vconfig filter = vconfig(leader->recall_filter());
|
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if (!recall->matches_filter(filter, map_location::null_location())) {
|
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const unit_filter ufilt( vconfig(leader->recall_filter()), resources::filter_con);
|
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if (!ufilt(*recall, map_location::null_location())) {
|
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continue;
|
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}
|
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data.recruits.insert(recall->type_id());
|
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|
@ -475,8 +477,8 @@ const std::string* recruitment::get_appropriate_recall(const std::string& type,
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continue;
|
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}
|
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// Check if this leader is allowed to recall this unit.
|
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vconfig filter = vconfig(leader_data.leader->recall_filter());
|
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if (!recall_unit->matches_filter(filter, map_location::null_location())) {
|
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const unit_filter ufilt(vconfig(leader_data.leader->recall_filter()), resources::filter_con);
|
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if (!ufilt(*recall_unit, map_location::null_location())) {
|
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LOG_AI_RECRUITMENT << "Refused recall because of filter: " << recall_unit->id() << "\n";
|
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continue;
|
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}
|
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|
|
|
@ -29,6 +29,7 @@
|
|||
#include "../../resources.hpp"
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#include "../../unit.hpp"
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||||
#include "../../pathfind/pathfind.hpp"
|
||||
#include "../../unit_filter.hpp"
|
||||
|
||||
namespace ai {
|
||||
|
||||
|
@ -73,9 +74,10 @@ boost::shared_ptr<attacks_vector> aspect_attacks::analyze_targets() const
|
|||
unit_map& units_ = *resources::units;
|
||||
|
||||
std::vector<map_location> unit_locs;
|
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const unit_filter filt_own(vconfig(filter_own_), resources::filter_con);
|
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for(unit_map::const_iterator i = units_.begin(); i != units_.end(); ++i) {
|
||||
if (i->side() == get_side() && i->attacks_left() && !(i->can_recruit() && get_passive_leader())) {
|
||||
if (!i->matches_filter(vconfig(filter_own_), i->get_location())) {
|
||||
if (!filt_own(*i)) {
|
||||
continue;
|
||||
}
|
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unit_locs.push_back(i->get_location());
|
||||
|
@ -91,25 +93,26 @@ boost::shared_ptr<attacks_vector> aspect_attacks::analyze_targets() const
|
|||
|
||||
unit_stats_cache().clear();
|
||||
|
||||
const unit_filter filt_en(vconfig(filter_enemy_), resources::filter_con);
|
||||
for(unit_map::const_iterator j = units_.begin(); j != units_.end(); ++j) {
|
||||
|
||||
// Attack anyone who is on the enemy side,
|
||||
// and who is not invisible or petrified.
|
||||
if (current_team().is_enemy(j->side()) && !j->incapacitated() &&
|
||||
!j->invisible(j->get_location()))
|
||||
{
|
||||
if (!j->matches_filter(vconfig(filter_enemy_), j->get_location())) {
|
||||
continue;
|
||||
}
|
||||
map_location adjacent[6];
|
||||
get_adjacent_tiles(j->get_location(), adjacent);
|
||||
attack_analysis analysis;
|
||||
analysis.target = j->get_location();
|
||||
analysis.vulnerability = 0.0;
|
||||
analysis.support = 0.0;
|
||||
do_attack_analysis(j->get_location(), srcdst, dstsrc,
|
||||
fullmove_srcdst, fullmove_dstsrc, enemy_srcdst, enemy_dstsrc,
|
||||
adjacent,used_locations,unit_locs,*res,analysis, current_team());
|
||||
// Attack anyone who is on the enemy side,
|
||||
// and who is not invisible or petrified.
|
||||
if (current_team().is_enemy(j->side()) && !j->incapacitated() &&
|
||||
!j->invisible(j->get_location()))
|
||||
{
|
||||
if (!filt_en( *j)) {
|
||||
continue;
|
||||
}
|
||||
map_location adjacent[6];
|
||||
get_adjacent_tiles(j->get_location(), adjacent);
|
||||
attack_analysis analysis;
|
||||
analysis.target = j->get_location();
|
||||
analysis.vulnerability = 0.0;
|
||||
analysis.support = 0.0;
|
||||
do_attack_analysis(j->get_location(), srcdst, dstsrc,
|
||||
fullmove_srcdst, fullmove_dstsrc, enemy_srcdst, enemy_dstsrc,
|
||||
adjacent,used_locations,unit_locs,*res,analysis, current_team());
|
||||
}
|
||||
}
|
||||
return res;
|
||||
|
|
|
@ -416,6 +416,16 @@ const time_of_day & display::get_time_of_day(const map_location& /*loc*/) const
|
|||
return tod;
|
||||
}
|
||||
|
||||
/**
|
||||
* Display objects don't hold a tod maanger, instead game_display objects do. If the base version of this method is called,
|
||||
* try to get it from resources and use an assert to check for failure.
|
||||
*/
|
||||
const tod_manager & display::get_tod_man() const
|
||||
{
|
||||
assert(resources::tod_manager);
|
||||
return *resources::tod_manager;
|
||||
}
|
||||
|
||||
void display::update_tod() {
|
||||
const time_of_day& tod = get_time_of_day();
|
||||
tod_color col = color_adjust_ + tod.color;
|
||||
|
|
|
@ -49,6 +49,7 @@ namespace wb {
|
|||
|
||||
#include "animated.hpp"
|
||||
#include "display_context.hpp"
|
||||
#include "filter_context.hpp"
|
||||
#include "font.hpp"
|
||||
#include "image.hpp" //only needed for enums (!)
|
||||
#include "key.hpp"
|
||||
|
@ -71,7 +72,7 @@ namespace wb {
|
|||
|
||||
class gamemap;
|
||||
|
||||
class display
|
||||
class display : public filter_context
|
||||
{
|
||||
public:
|
||||
display(const display_context * dc, CVideo& video, boost::weak_ptr<wb::manager> wb,
|
||||
|
@ -164,6 +165,7 @@ public:
|
|||
|
||||
void change_display_context(const display_context * dc);
|
||||
const display_context & get_disp_context() const { return *dc_; }
|
||||
virtual const tod_manager & get_tod_man() const; //!< This is implemented properly in game_display. The display:: impl could be pure virtual here but we decide not to.
|
||||
|
||||
void reset_halo_manager();
|
||||
void reset_halo_manager(halo::manager & hm);
|
||||
|
|
43
src/filter_context.hpp
Normal file
43
src/filter_context.hpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
Copyright (C) 2014 by Chris Beck <render787@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
/**
|
||||
*
|
||||
* This class is an abstract base class which represents a display context
|
||||
* (game map, units, and teams) together with a TOD manager. This, plus
|
||||
* a lua kernel (currently a singleton) is sufficient to evaluate filters.
|
||||
*
|
||||
**/
|
||||
|
||||
#ifndef FILTER_CONTEXT_HPP_INCLUDED
|
||||
#define FILTER_CONTEXT_HPP_INCLUDED
|
||||
|
||||
#include <vector>
|
||||
|
||||
class display_context;
|
||||
class tod_manager;
|
||||
|
||||
class filter_context {
|
||||
public:
|
||||
// accessors
|
||||
|
||||
virtual const display_context & get_disp_context() const = 0;
|
||||
virtual const tod_manager & get_tod_man() const = 0;
|
||||
|
||||
// Dtor
|
||||
|
||||
virtual ~filter_context() {}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -60,7 +60,7 @@ class game_board : public display_context {
|
|||
friend class play_controller;
|
||||
friend class events::mouse_handler;
|
||||
friend class events::menu_handler;
|
||||
friend struct game_state;
|
||||
friend class game_state;
|
||||
|
||||
/**
|
||||
* Temporary unit move structs:
|
||||
|
|
|
@ -130,6 +130,8 @@ public:
|
|||
|
||||
bool has_time_area() const;
|
||||
|
||||
const tod_manager & get_tod_man() const { return tod_manager_; } //<! Allows this class to properly implement filter context, used for animations
|
||||
|
||||
protected:
|
||||
/**
|
||||
* game_display pre_draw does specific things related e.g. to unit rendering
|
||||
|
|
|
@ -65,6 +65,7 @@
|
|||
#include "../unit_animation_component.hpp"
|
||||
#include "../unit_display.hpp"
|
||||
#include "../unit_helper.hpp"
|
||||
#include "../unit_filter.hpp"
|
||||
#include "../wml_exception.hpp"
|
||||
|
||||
#include "../utils/foreach.tpp"
|
||||
|
@ -374,11 +375,11 @@ namespace { // Support functions
|
|||
|
||||
if (!ssf.null()) {
|
||||
if(!sides.empty()) { WRN_NG << "ignoring duplicate side filter information (inline side=)" << std::endl; }
|
||||
side_filter filter(ssf);
|
||||
side_filter filter(ssf, resources::filter_con);
|
||||
return filter.get_teams();
|
||||
}
|
||||
|
||||
side_filter filter(sides.str());
|
||||
side_filter filter(sides.str(), resources::filter_con);
|
||||
return filter.get_teams();
|
||||
}
|
||||
|
||||
|
@ -404,8 +405,9 @@ namespace { // Support functions
|
|||
} else if(speaker_str == "second_unit") {
|
||||
speaker = units->find(event_info.loc2);
|
||||
} else if(speaker_str != "narrator") {
|
||||
const unit_filter ufilt(cfg, resources::filter_con);
|
||||
for(speaker = units->begin(); speaker != units->end(); ++speaker){
|
||||
if ( speaker->matches_filter(cfg) )
|
||||
if ( ufilt(*speaker) )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -443,12 +445,12 @@ namespace { // Support functions
|
|||
{
|
||||
// Filter the sides.
|
||||
const vconfig &ssf = cfg.child("filter_side");
|
||||
const side_filter s_filter(ssf.null() ? vconfig::empty_vconfig() : ssf);
|
||||
const side_filter s_filter(ssf.null() ? vconfig::empty_vconfig() : ssf, resources::filter_con);
|
||||
const std::vector<int> sides = s_filter.get_teams();
|
||||
|
||||
// Filter the locations.
|
||||
std::set<map_location> locs;
|
||||
const terrain_filter t_filter(cfg, *resources::units);
|
||||
const terrain_filter t_filter(cfg, resources::filter_con);
|
||||
t_filter.get_locations(locs, true);
|
||||
|
||||
// Loop through sides.
|
||||
|
@ -484,7 +486,7 @@ namespace { // Support functions
|
|||
|
||||
// Filter the locations.
|
||||
std::set<map_location> locs;
|
||||
const terrain_filter filter(cfg, *resources::units);
|
||||
const terrain_filter filter(cfg, resources::filter_con);
|
||||
filter.get_locations(locs, true);
|
||||
|
||||
BOOST_FOREACH(const int &side_num, sides)
|
||||
|
@ -777,8 +779,9 @@ WML_HANDLER_FUNCTION(heal_unit, event_info, cfg)
|
|||
const vconfig & healers_filter = cfg.child("filter_second");
|
||||
std::vector<unit*> healers;
|
||||
if (!healers_filter.null()) {
|
||||
const unit_filter ufilt(healers_filter, resources::filter_con);
|
||||
BOOST_FOREACH(unit& u, *units) {
|
||||
if ( u.matches_filter(healers_filter) && u.has_ability_type("heals") ) {
|
||||
if ( ufilt(u) && u.has_ability_type("heals") ) {
|
||||
healers.push_back(&u);
|
||||
}
|
||||
}
|
||||
|
@ -793,13 +796,15 @@ WML_HANDLER_FUNCTION(heal_unit, event_info, cfg)
|
|||
const vconfig & healed_filter = cfg.child("filter");
|
||||
bool only_unit_at_loc1 = healed_filter.null();
|
||||
bool heal_amount_to_set = true;
|
||||
|
||||
const unit_filter ufilt(healed_filter, resources::filter_con);
|
||||
for(unit_map::unit_iterator u = units->begin(); u != units->end(); ++u) {
|
||||
if (only_unit_at_loc1)
|
||||
{
|
||||
u = units->find(event_info.loc1);
|
||||
if(!u.valid()) return;
|
||||
}
|
||||
else if ( !u->matches_filter(healed_filter) ) continue;
|
||||
else if ( !ufilt(*u) ) continue;
|
||||
|
||||
int heal_amount = u->max_hitpoints() - u->hitpoints();
|
||||
if(amount.blank() || amount == "full") u->set_hitpoints(u->max_hitpoints());
|
||||
|
@ -856,9 +861,10 @@ WML_HANDLER_FUNCTION(kill, event_info, cfg)
|
|||
if(cfg["fire_event"].to_bool() && secondary_unit)
|
||||
{
|
||||
secondary_unit = false;
|
||||
const unit_filter ufilt(cfg.child("secondary_unit"), resources::filter_con);
|
||||
for(unit_map::const_unit_iterator unit = resources::units->begin();
|
||||
unit != resources::units->end(); ++unit) {
|
||||
if ( unit->matches_filter(cfg.child("secondary_unit")) )
|
||||
if ( ufilt( *unit) )
|
||||
{
|
||||
killer_loc = entity_location(*unit);
|
||||
secondary_unit = true;
|
||||
|
@ -872,8 +878,9 @@ WML_HANDLER_FUNCTION(kill, event_info, cfg)
|
|||
|
||||
//Find all the dead units first, because firing events ruins unit_map iteration
|
||||
std::vector<unit *> dead_men_walking;
|
||||
const unit_filter ufilt(cfg, resources::filter_con);
|
||||
BOOST_FOREACH(unit & u, *resources::units){
|
||||
if ( u.matches_filter(cfg) ) {
|
||||
if ( ufilt(u) ) {
|
||||
dead_men_walking.push_back(&u);
|
||||
}
|
||||
}
|
||||
|
@ -941,13 +948,14 @@ WML_HANDLER_FUNCTION(kill, event_info, cfg)
|
|||
if((cfg_x.empty() || cfg_x == "recall")
|
||||
&& (cfg_y.empty() || cfg_y == "recall"))
|
||||
{
|
||||
const unit_filter ufilt(cfg, resources::filter_con);
|
||||
//remove the unit from the corresponding team's recall list
|
||||
for(std::vector<team>::iterator pi = resources::teams->begin();
|
||||
pi!=resources::teams->end(); ++pi)
|
||||
{
|
||||
for(std::vector<unit_ptr>::iterator j = pi->recall_list().begin(); j != pi->recall_list().end();) { //TODO: This block is really messy, cleanup somehow...
|
||||
scoped_recall_unit auto_store("this_unit", pi->save_id(), j - pi->recall_list().begin());
|
||||
if ((*j)->matches_filter(cfg, map_location())) {
|
||||
if (ufilt( *(*j), map_location() )) {
|
||||
j = pi->recall_list().erase(j);
|
||||
} else {
|
||||
++j;
|
||||
|
@ -1120,10 +1128,10 @@ WML_HANDLER_FUNCTION(modify_ai, /*event_info*/, cfg)
|
|||
ERR_NG << "duplicate side information in [modify_ai]" << std::endl;
|
||||
return;
|
||||
}
|
||||
side_filter ssf(filter_side);
|
||||
side_filter ssf(filter_side, resources::filter_con);
|
||||
sides = ssf.get_teams();
|
||||
} else {
|
||||
side_filter ssf(cfg);
|
||||
side_filter ssf(cfg, resources::filter_con);
|
||||
sides = ssf.get_teams();
|
||||
}
|
||||
BOOST_FOREACH(const int &side_num, sides)
|
||||
|
@ -1414,8 +1422,9 @@ WML_HANDLER_FUNCTION(object, event_info, cfg)
|
|||
|
||||
map_location loc;
|
||||
if(!filter.null()) {
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
BOOST_FOREACH(const unit &u, *resources::units) {
|
||||
if ( u.matches_filter(filter) ) {
|
||||
if ( ufilt(u) ) {
|
||||
loc = u.get_location();
|
||||
break;
|
||||
}
|
||||
|
@ -1430,7 +1439,7 @@ WML_HANDLER_FUNCTION(object, event_info, cfg)
|
|||
|
||||
std::string command_type = "then";
|
||||
|
||||
if ( u != resources::units->end() && (filter.null() || u->matches_filter(filter)) )
|
||||
if ( u != resources::units->end() && (filter.null() || unit_filter(filter, resources::filter_con).matches(*u)) )
|
||||
{
|
||||
///@deprecated This can be removed (and a proper duration=level implemented) after 1.11.2
|
||||
/// Don't forget to remove it from wmllint too!
|
||||
|
@ -1526,7 +1535,7 @@ WML_HANDLER_FUNCTION(recall, /*event_info*/, cfg)
|
|||
*/
|
||||
temp_config["x"] = "recall";
|
||||
temp_config["y"] = "recall";
|
||||
vconfig unit_filter(temp_config);
|
||||
vconfig unit_filter_cfg(temp_config);
|
||||
const vconfig & leader_filter = cfg.child("secondary_unit");
|
||||
|
||||
for(int index = 0; index < int(resources::teams->size()); ++index) {
|
||||
|
@ -1542,10 +1551,12 @@ WML_HANDLER_FUNCTION(recall, /*event_info*/, cfg)
|
|||
recall_list_manager & avail = (*resources::teams)[index].recall_list();
|
||||
std::vector<unit_map::unit_iterator> leaders = resources::units->find_leaders(index + 1);
|
||||
|
||||
const unit_filter ufilt(unit_filter_cfg, resources::filter_con);
|
||||
const unit_filter lfilt(leader_filter, resources::filter_con); // Note that if leader_filter is null, this correctly gives a null filter that matches all units.
|
||||
for(std::vector<unit_ptr>::iterator u = avail.begin(); u != avail.end(); ++u) {
|
||||
DBG_NG << "checking unit against filter...\n";
|
||||
scoped_recall_unit auto_store("this_unit", player_id, u - avail.begin());
|
||||
if ((*u)->matches_filter(unit_filter, map_location())) {
|
||||
if (ufilt(*(*u), map_location())) {
|
||||
DBG_NG << (*u)->id() << " matched the filter...\n";
|
||||
const unit_ptr to_recruit = *u;
|
||||
const unit* pass_check = to_recruit.get();
|
||||
|
@ -1556,8 +1567,8 @@ WML_HANDLER_FUNCTION(recall, /*event_info*/, cfg)
|
|||
BOOST_FOREACH(unit_map::const_unit_iterator leader, leaders) {
|
||||
DBG_NG << "...considering " + leader->id() + " as the recalling leader...\n";
|
||||
map_location loc = cfg_loc;
|
||||
if ( (leader_filter.null() || leader->matches_filter(leader_filter)) &&
|
||||
(*u)->matches_filter(vconfig(leader->recall_filter()), map_location()) ) {
|
||||
if ( lfilt(*leader) &&
|
||||
unit_filter(vconfig(leader->recall_filter()), resources::filter_con).matches( *(*u),map_location() ) ) {
|
||||
DBG_NG << "...matched the leader filter and is able to recall the unit.\n";
|
||||
if(!resources::gameboard->map().on_board(loc))
|
||||
loc = leader->get_location();
|
||||
|
@ -1606,7 +1617,7 @@ WML_HANDLER_FUNCTION(redraw, /*event_info*/, cfg)
|
|||
}
|
||||
|
||||
if (clear_shroud_bool) {
|
||||
side_filter filter(cfg);
|
||||
side_filter filter(cfg, resources::filter_con);
|
||||
BOOST_FOREACH(const int side, filter.get_teams()){
|
||||
actions::clear_shroud(side);
|
||||
}
|
||||
|
@ -1719,13 +1730,13 @@ WML_HANDLER_FUNCTION(role, /*event_info*/, cfg)
|
|||
std::vector<std::string>::iterator ti = types.begin(),
|
||||
ti_end = types.end();
|
||||
// loop to give precedence based on type order
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
do {
|
||||
if (has_any_types) {
|
||||
item["type"] = *ti;
|
||||
}
|
||||
unit_map::iterator itor;
|
||||
BOOST_FOREACH(unit &u, *resources::units) {
|
||||
if ( u.matches_filter(filter) ) {
|
||||
if ( ufilt(u) ) {
|
||||
u.set_role(cfg["role"]);
|
||||
found = true;
|
||||
break;
|
||||
|
@ -1745,6 +1756,7 @@ WML_HANDLER_FUNCTION(role, /*event_info*/, cfg)
|
|||
}
|
||||
// loop to give precedence based on type order
|
||||
std::vector<std::string>::iterator ti = types.begin();
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
do {
|
||||
if (has_any_types) {
|
||||
item["type"] = *ti;
|
||||
|
@ -1762,7 +1774,7 @@ WML_HANDLER_FUNCTION(role, /*event_info*/, cfg)
|
|||
for(size_t i=0; i < pi->recall_list().size(); ++i) {
|
||||
unit_ptr u = pi->recall_list()[i];
|
||||
scoped_recall_unit auto_store("this_unit", player_id, i); //TODO: Should this not be inside the if? Explain me.
|
||||
if (u->matches_filter(filter, map_location())) {
|
||||
if (ufilt( *u, map_location() )) {
|
||||
u->set_role(cfg["role"]);
|
||||
found=true;
|
||||
break;
|
||||
|
@ -2285,8 +2297,9 @@ WML_HANDLER_FUNCTION(teleport, event_info, cfg)
|
|||
// Search for a valid unit filter, and if we have one, look for the matching unit
|
||||
const vconfig & filter = cfg.child("filter");
|
||||
if(!filter.null()) {
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
for (u = resources::units->begin(); u != resources::units->end(); ++u){
|
||||
if ( u->matches_filter(filter) )
|
||||
if ( ufilt(*u) )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2397,7 +2410,7 @@ WML_HANDLER_FUNCTION(time_area, /*event_info*/, cfg)
|
|||
id = ids;
|
||||
}
|
||||
std::set<map_location> locs;
|
||||
const terrain_filter filter(cfg, *resources::units);
|
||||
const terrain_filter filter(cfg, resources::filter_con);
|
||||
filter.get_locations(locs, true);
|
||||
config parsed_cfg = cfg.get_parsed_config();
|
||||
resources::tod_manager->add_time_area(id, locs, parsed_cfg);
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "conditional_wml.hpp"
|
||||
|
||||
#include "../config.hpp"
|
||||
#include "../game_board.hpp"
|
||||
#include "../game_data.hpp"
|
||||
#include "../log.hpp"
|
||||
#include "../recall_list_manager.hpp"
|
||||
|
@ -29,6 +30,7 @@
|
|||
#include "../team.hpp"
|
||||
#include "../terrain_filter.hpp"
|
||||
#include "../unit.hpp"
|
||||
#include "../unit_filter.hpp"
|
||||
#include "../unit_map.hpp"
|
||||
#include "../unit_types.hpp"
|
||||
#include "../util.hpp"
|
||||
|
@ -72,9 +74,10 @@ namespace { // Support functions
|
|||
std::vector<std::pair<int,int> > counts = (*u).has_attribute("count")
|
||||
? utils::parse_ranges((*u)["count"]) : default_counts;
|
||||
int match_count = 0;
|
||||
const unit_filter ufilt(*u, resources::filter_con);
|
||||
BOOST_FOREACH(const unit &i, *resources::units)
|
||||
{
|
||||
if ( i.hitpoints() > 0 && i.matches_filter(*u) ) {
|
||||
if ( i.hitpoints() > 0 && ufilt(i) ) {
|
||||
++match_count;
|
||||
if(counts == default_counts) {
|
||||
// by default a single match is enough, so avoid extra work
|
||||
|
@ -84,6 +87,7 @@ namespace { // Support functions
|
|||
}
|
||||
if ((*u)["search_recall_list"].to_bool())
|
||||
{
|
||||
const unit_filter ufilt(*u, resources::filter_con);
|
||||
for(std::vector<team>::iterator team = resources::teams->begin();
|
||||
team!=resources::teams->end(); ++team)
|
||||
{
|
||||
|
@ -95,7 +99,7 @@ namespace { // Support functions
|
|||
break;
|
||||
}
|
||||
scoped_recall_unit auto_store("this_unit", team->save_id(), t);
|
||||
if ( team->recall_list()[t]->matches_filter(*u) ) {
|
||||
if ( ufilt( *team->recall_list()[t] ) ) {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
|
@ -112,7 +116,7 @@ namespace { // Support functions
|
|||
backwards_compat = backwards_compat && have_location.empty();
|
||||
for(vconfig::child_list::const_iterator v = have_location.begin(); v != have_location.end(); ++v) {
|
||||
std::set<map_location> res;
|
||||
terrain_filter(*v, *resources::units).get_locations(res);
|
||||
terrain_filter(*v, resources::filter_con).get_locations(res);
|
||||
|
||||
std::vector<std::pair<int,int> > counts = (*v).has_attribute("count")
|
||||
? utils::parse_ranges((*v)["count"]) : default_counts;
|
||||
|
|
|
@ -20,7 +20,9 @@
|
|||
#include "global.hpp"
|
||||
#include "entity_location.hpp"
|
||||
|
||||
#include "../resources.hpp"
|
||||
#include "../unit.hpp"
|
||||
#include "../unit_filter.hpp"
|
||||
#include "../variable.hpp"
|
||||
|
||||
|
||||
|
@ -98,7 +100,7 @@ bool entity_location::matches_unit_filter(const unit_map::const_iterator & un_it
|
|||
|
||||
// Filter the unit at the filter location (should be the unit's
|
||||
// location if no special filter location was specified).
|
||||
return un_it->matches_filter(filter, filter_loc_) &&
|
||||
return unit_filter(filter, resources::filter_con).matches(*un_it, filter_loc_) &&
|
||||
matches_unit(un_it);
|
||||
}
|
||||
|
||||
|
|
|
@ -171,7 +171,7 @@ bool wml_menu_item::can_show(const map_location & hex) const
|
|||
|
||||
// Failing the [fiter_location] tag means no show.
|
||||
if ( !filter_location_.empty() &&
|
||||
!terrain_filter(filter_location_, *resources::units)(hex) )
|
||||
!terrain_filter(filter_location_, resources::filter_con)(hex) )
|
||||
return false;
|
||||
|
||||
// Failing to have a required selection means no show.
|
||||
|
|
|
@ -170,7 +170,7 @@ namespace { // Support functions
|
|||
|
||||
BOOST_FOREACH(const vconfig &f, filters.get_children("filter_side"))
|
||||
{
|
||||
side_filter ssf(f);
|
||||
side_filter ssf(f, resources::filter_con);
|
||||
if ( !ssf.match(resources::controller->current_side()) )
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
|
||||
class config;
|
||||
|
||||
#include "filter_context.hpp"
|
||||
#include "game_board.hpp"
|
||||
#include "game_data.hpp"
|
||||
#include "tod_manager.hpp"
|
||||
|
@ -25,7 +26,9 @@ class config;
|
|||
|
||||
namespace pathfind { class manager; }
|
||||
|
||||
struct game_state {
|
||||
class game_state : public filter_context
|
||||
{
|
||||
public:
|
||||
const config& level_;
|
||||
game_data gamedata_;
|
||||
game_board board_;
|
||||
|
@ -43,6 +46,9 @@ struct game_state {
|
|||
void init(int ticks, const config & replay_start);
|
||||
|
||||
config to_config() const;
|
||||
|
||||
virtual const display_context & get_disp_context() const { return board_; }
|
||||
virtual const tod_manager & get_tod_man() const { return tod_manager_; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -13,12 +13,14 @@
|
|||
|
||||
#include "pathfind/teleport.hpp"
|
||||
|
||||
#include "game_board.hpp"
|
||||
#include "log.hpp"
|
||||
#include "resources.hpp"
|
||||
#include "serialization/string_utils.hpp"
|
||||
#include "team.hpp"
|
||||
#include "terrain_filter.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_map.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -74,14 +76,15 @@ void teleport_group::get_teleport_pair(
|
|||
vconfig filter(cfg_.child_or_empty("filter"), true);
|
||||
vconfig source(cfg_.child_or_empty("source"), true);
|
||||
vconfig target(cfg_.child_or_empty("target"), true);
|
||||
if (u.matches_filter(filter, loc)) {
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
if (ufilt.matches(u, loc)) {
|
||||
|
||||
scoped_xy_unit teleport_unit("teleport_unit", loc.x, loc.y, *resources::units);
|
||||
|
||||
terrain_filter source_filter(source, *units);
|
||||
terrain_filter source_filter(source, resources::filter_con);
|
||||
source_filter.get_locations(reversed_ ? loc_pair.second : loc_pair.first);
|
||||
|
||||
terrain_filter target_filter(target, *units);
|
||||
terrain_filter target_filter(target, resources::filter_con);
|
||||
target_filter.get_locations(reversed_ ? loc_pair.first : loc_pair.second);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -79,6 +79,7 @@ static lg::log_domain log_engine_enemies("engine/enemies");
|
|||
static void clear_resources()
|
||||
{
|
||||
resources::controller = NULL;
|
||||
resources::filter_con = NULL;
|
||||
resources::gameboard = NULL;
|
||||
resources::gamedata = NULL;
|
||||
resources::persist = NULL;
|
||||
|
@ -145,7 +146,7 @@ play_controller::play_controller(const config& level, saved_game& state_of_game,
|
|||
resources::tod_manager = &gamestate_.tod_manager_;
|
||||
resources::undo_stack = undo_stack_.get();
|
||||
resources::units = &gamestate_.board_.units_;
|
||||
|
||||
resources::filter_con = &gamestate_;
|
||||
|
||||
resources::classification = &saved_game_.classification();
|
||||
resources::mp_settings = &saved_game_.mp_settings();
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace wb {
|
|||
} // namespace wb
|
||||
|
||||
// Holds gamestate related objects
|
||||
struct game_state;
|
||||
class game_state;
|
||||
|
||||
class play_controller : public controller_base, public events::observer, public savegame::savegame_config
|
||||
{
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace resources
|
|||
game_config_manager *config_manager = NULL;
|
||||
play_controller *controller = NULL;
|
||||
game_data *gamedata = NULL;
|
||||
filter_context *filter_con = NULL;
|
||||
LuaKernel *lua_kernel = NULL;
|
||||
persist_manager *persist = NULL;
|
||||
game_display *screen = NULL;
|
||||
|
|
|
@ -23,6 +23,7 @@ class game_config_manager;
|
|||
class game_display;
|
||||
class gamemap;
|
||||
class game_data;
|
||||
class filter_context;
|
||||
class LuaKernel;
|
||||
class play_controller;
|
||||
class team;
|
||||
|
@ -52,6 +53,7 @@ namespace resources
|
|||
extern persist_manager *persist;
|
||||
extern game_classification *classification;
|
||||
extern game_display *screen;
|
||||
extern filter_context *filter_con;
|
||||
extern const mp_game_settings *mp_settings;
|
||||
extern soundsource::manager *soundsources;
|
||||
extern std::vector<team> *teams;
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "config.hpp" // for config, etc
|
||||
#include "display_chat_manager.hpp" // for clear_chat_messages
|
||||
#include "filesystem.hpp" // for get_wml_location
|
||||
#include "filter_context.hpp"
|
||||
#include "font.hpp" // for LABEL_COLOR
|
||||
#include "game_board.hpp" // for game_board
|
||||
#include "game_classification.hpp" // for game_classification, etc
|
||||
|
@ -98,6 +99,7 @@
|
|||
#include "tstring.hpp" // for t_string, operator+
|
||||
#include "unit.hpp" // for unit, intrusive_ptr_add_ref, etc
|
||||
#include "unit_animation_component.hpp" // for unit_animation_component
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_map.hpp" // for unit_map, etc
|
||||
#include "unit_ptr.hpp" // for unit_const_ptr, unit_ptr
|
||||
#include "unit_types.hpp" // for unit_type_data, unit_types, etc
|
||||
|
@ -854,10 +856,11 @@ static int intf_get_units(lua_State *L)
|
|||
lua_newtable(L);
|
||||
int i = 1;
|
||||
unit_map &units = *resources::units;
|
||||
const unit_filter ufilt(filter, resources::filter_con); // note that if filter is null, this yields a null filter matching everything
|
||||
for (unit_map::const_unit_iterator ui = units.begin(), ui_end = units.end();
|
||||
ui != ui_end; ++ui)
|
||||
{
|
||||
if (!filter.null() && !ui->matches_filter(filter, ui->get_location()))
|
||||
if (!ufilt(*ui))
|
||||
continue;
|
||||
new(lua_newuserdata(L, sizeof(lua_unit))) lua_unit(ui->underlying_id());
|
||||
lua_pushvalue(L, 1);
|
||||
|
@ -894,11 +897,11 @@ static int intf_match_unit(lua_State *L)
|
|||
team &t = (*resources::teams)[side - 1];
|
||||
scoped_recall_unit auto_store("this_unit",
|
||||
t.save_id(), t.recall_list().find_index(u->id()));
|
||||
lua_pushboolean(L, u->matches_filter(filter, map_location()));
|
||||
lua_pushboolean(L, unit_filter(filter, resources::filter_con).matches(*u, map_location()));
|
||||
return 1;
|
||||
}
|
||||
|
||||
lua_pushboolean(L, u->matches_filter(filter, u->get_location()));
|
||||
lua_pushboolean(L, unit_filter(filter, resources::filter_con).matches(*u));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -920,6 +923,7 @@ static int intf_get_recall_units(lua_State *L)
|
|||
lua_rawget(L, LUA_REGISTRYINDEX);
|
||||
lua_newtable(L);
|
||||
int i = 1, s = 1;
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
BOOST_FOREACH(team &t, *resources::teams)
|
||||
{
|
||||
BOOST_FOREACH(unit_ptr & u, t.recall_list())
|
||||
|
@ -927,7 +931,7 @@ static int intf_get_recall_units(lua_State *L)
|
|||
if (!filter.null()) {
|
||||
scoped_recall_unit auto_store("this_unit",
|
||||
t.save_id(), t.recall_list().find_index(u->id()));
|
||||
if (!u->matches_filter(filter, map_location()))
|
||||
if (!ufilt( *u, map_location() ))
|
||||
continue;
|
||||
}
|
||||
new(lua_newuserdata(L, sizeof(lua_unit))) lua_unit(s, u->underlying_id());
|
||||
|
@ -1998,11 +2002,12 @@ static int intf_find_cost_map(lua_State *L)
|
|||
else if (!filter.null()) // 1. arg - filter
|
||||
{
|
||||
unit_map &units = *resources::units;
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
for (unit_map::const_unit_iterator ui = units.begin(), ui_end = units.end();
|
||||
ui != ui_end; ++ui)
|
||||
{
|
||||
bool on_map = ui->get_location().valid();
|
||||
if (on_map && ui->matches_filter(filter, ui->get_location()))
|
||||
if (on_map && ufilt(*ui))
|
||||
{
|
||||
real_units. push_back(&(*ui));
|
||||
}
|
||||
|
@ -2118,7 +2123,7 @@ static int intf_find_cost_map(lua_State *L)
|
|||
{
|
||||
filter = vconfig(config(), true);
|
||||
}
|
||||
const terrain_filter t_filter(filter, *resources::units);
|
||||
const terrain_filter t_filter(filter, resources::filter_con);
|
||||
t_filter.get_locations(location_set, true);
|
||||
++arg;
|
||||
|
||||
|
@ -3162,7 +3167,7 @@ static int intf_get_locations(lua_State *L)
|
|||
vconfig filter = luaW_checkvconfig(L, 1);
|
||||
|
||||
std::set<map_location> res;
|
||||
const terrain_filter t_filter(filter, *resources::units);
|
||||
const terrain_filter t_filter(filter, resources::filter_con);
|
||||
t_filter.get_locations(res, true);
|
||||
|
||||
lua_createtable(L, res.size(), 0);
|
||||
|
@ -3194,7 +3199,7 @@ static int intf_get_villages(lua_State *L)
|
|||
vconfig filter = luaW_checkvconfig(L, 1);
|
||||
|
||||
for(std::vector<map_location>::const_iterator it = locs.begin(); it != locs.end(); ++it) {
|
||||
bool matches = terrain_filter(filter, *resources::units).match(*it);
|
||||
bool matches = terrain_filter(filter, resources::filter_con).match(*it);
|
||||
if (matches) {
|
||||
lua_createtable(L, 2, 0);
|
||||
lua_pushinteger(L, it->x + 1);
|
||||
|
@ -3225,7 +3230,7 @@ static int intf_match_location(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
const terrain_filter t_filter(filter, *resources::units);
|
||||
const terrain_filter t_filter(filter, resources::filter_con);
|
||||
lua_pushboolean(L, t_filter.match(map_location(x, y)));
|
||||
return 1;
|
||||
}
|
||||
|
@ -3249,7 +3254,7 @@ static int intf_match_side(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
side_filter s_filter(filter);
|
||||
side_filter s_filter(filter, resources::filter_con);
|
||||
lua_pushboolean(L, s_filter.match(side + 1));
|
||||
return 1;
|
||||
}
|
||||
|
@ -3267,7 +3272,7 @@ static int intf_get_sides(lua_State* L)
|
|||
for(unsigned side_number = 1; side_number <= resources::teams->size(); ++side_number)
|
||||
sides.push_back(side_number);
|
||||
} else {
|
||||
side_filter filter(ssf);
|
||||
side_filter filter(ssf, resources::filter_con);
|
||||
sides = filter.get_teams();
|
||||
}
|
||||
|
||||
|
|
|
@ -17,15 +17,17 @@
|
|||
#include "global.hpp"
|
||||
|
||||
#include "config.hpp"
|
||||
#include "display_context.hpp"
|
||||
#include "filter_context.hpp"
|
||||
#include "log.hpp"
|
||||
#include "recall_list_manager.hpp"
|
||||
#include "resources.hpp"
|
||||
#include "side_filter.hpp"
|
||||
#include "variable.hpp"
|
||||
#include "team.hpp"
|
||||
#include "serialization/string_utils.hpp"
|
||||
#include "network.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_map.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -38,10 +40,11 @@ static lg::log_domain log_engine_sf("engine/side_filter");
|
|||
// and so we don't care about the warnings this quick fix generates
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:4413)
|
||||
side_filter::side_filter():
|
||||
cfg_(vconfig::unconstructed_vconfig()),
|
||||
flat_(),
|
||||
side_string_()
|
||||
side_filter::side_filter()
|
||||
: cfg_(vconfig::unconstructed_vconfig())
|
||||
, flat_()
|
||||
, side_string_()
|
||||
, fc_(NULL)
|
||||
{
|
||||
assert(false);
|
||||
}
|
||||
|
@ -49,23 +52,25 @@ side_filter::side_filter():
|
|||
#endif
|
||||
|
||||
|
||||
side_filter::side_filter(const vconfig& cfg, bool flat_tod) :
|
||||
cfg_(cfg),
|
||||
flat_(flat_tod),
|
||||
side_string_()
|
||||
side_filter::side_filter(const vconfig& cfg, const filter_context * fc, bool flat_tod)
|
||||
: cfg_(cfg)
|
||||
, flat_(flat_tod)
|
||||
, side_string_()
|
||||
, fc_(fc)
|
||||
{
|
||||
}
|
||||
|
||||
side_filter::side_filter(const std::string &side_string, bool flat_tod)
|
||||
: cfg_(vconfig::empty_vconfig()), flat_(flat_tod), side_string_(side_string)
|
||||
side_filter::side_filter(const std::string &side_string, const filter_context * fc, bool flat_tod)
|
||||
: cfg_(vconfig::empty_vconfig()), flat_(flat_tod), side_string_(side_string), fc_(fc)
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<int> side_filter::get_teams() const
|
||||
{
|
||||
assert(fc_);
|
||||
//@todo: replace with better implementation
|
||||
std::vector<int> result;
|
||||
BOOST_FOREACH(const team &t, *resources::teams) {
|
||||
BOOST_FOREACH(const team &t, fc_->get_disp_context().teams()) {
|
||||
if (match(t)) {
|
||||
result.push_back(t.side());
|
||||
}
|
||||
|
@ -89,6 +94,8 @@ static bool check_side_number(const team &t, const std::string &str)
|
|||
|
||||
bool side_filter::match_internal(const team &t) const
|
||||
{
|
||||
assert(fc_);
|
||||
|
||||
if (cfg_.has_attribute("side_in")) {
|
||||
if (!check_side_number(t,cfg_["side_in"])) {
|
||||
return false;
|
||||
|
@ -128,21 +135,22 @@ bool side_filter::match_internal(const team &t) const
|
|||
|
||||
//Allow filtering on units
|
||||
if(cfg_.has_child("has_unit")) {
|
||||
const vconfig& unit_filter = cfg_.child("has_unit");
|
||||
const vconfig & ufilt_cfg = cfg_.child("has_unit");
|
||||
const unit_filter ufilt(ufilt_cfg, fc_, flat_);
|
||||
bool found = false;
|
||||
BOOST_FOREACH(unit &u, *resources::units) {
|
||||
BOOST_FOREACH(const unit &u, fc_->get_disp_context().units()) {
|
||||
if (u.side() != t.side()) {
|
||||
continue;
|
||||
}
|
||||
if (u.matches_filter(unit_filter, u.get_location(), flat_)) {
|
||||
if (ufilt(u)) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!found && unit_filter["search_recall_list"].to_bool(false)) {
|
||||
if(!found && ufilt_cfg["search_recall_list"].to_bool(false)) {
|
||||
BOOST_FOREACH(const unit_const_ptr & u, t.recall_list()) {
|
||||
scoped_recall_unit this_unit("this_unit", t.save_id(),t.recall_list().find_index(u->id()));
|
||||
if(u->matches_filter(unit_filter, u->get_location(), flat_)) {
|
||||
if(ufilt(*u)) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
@ -155,22 +163,22 @@ bool side_filter::match_internal(const team &t) const
|
|||
|
||||
const vconfig& enemy_of = cfg_.child("enemy_of");
|
||||
if(!enemy_of.null()) {
|
||||
side_filter s_filter(enemy_of);
|
||||
side_filter s_filter(enemy_of, fc_);
|
||||
const std::vector<int>& teams = s_filter.get_teams();
|
||||
if(teams.empty()) return false;
|
||||
BOOST_FOREACH(const int side, teams) {
|
||||
if(!(*resources::teams)[side - 1].is_enemy(t.side()))
|
||||
if(!(fc_->get_disp_context().teams())[side - 1].is_enemy(t.side()))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const vconfig& allied_with = cfg_.child("allied_with");
|
||||
if(!allied_with.null()) {
|
||||
side_filter s_filter(allied_with);
|
||||
side_filter s_filter(allied_with, fc_);
|
||||
const std::vector<int>& teams = s_filter.get_teams();
|
||||
if(teams.empty()) return false;
|
||||
BOOST_FOREACH(const int side, teams) {
|
||||
if((*resources::teams)[side - 1].is_enemy(t.side()))
|
||||
if((fc_->get_disp_context().teams())[side - 1].is_enemy(t.side()))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -192,7 +200,8 @@ bool side_filter::match_internal(const team &t) const
|
|||
|
||||
bool side_filter::match(int side) const
|
||||
{
|
||||
return this->match((*resources::teams)[side-1]);
|
||||
assert(fc_);
|
||||
return this->match((fc_->get_disp_context().teams())[side-1]);
|
||||
}
|
||||
|
||||
bool side_filter::match(const team& t) const
|
||||
|
@ -209,17 +218,17 @@ bool side_filter::match(const team& t) const
|
|||
//handle [and]
|
||||
if(cond_name == "and")
|
||||
{
|
||||
matches = matches && side_filter(cond_cfg, flat_).match(t);
|
||||
matches = matches && side_filter(cond_cfg, fc_, flat_).match(t);
|
||||
}
|
||||
//handle [or]
|
||||
else if(cond_name == "or")
|
||||
{
|
||||
matches = matches || side_filter(cond_cfg, flat_).match(t);
|
||||
matches = matches || side_filter(cond_cfg, fc_, flat_).match(t);
|
||||
}
|
||||
//handle [not]
|
||||
else if(cond_name == "not")
|
||||
{
|
||||
matches = matches && !side_filter(cond_cfg, flat_).match(t);
|
||||
matches = matches && !side_filter(cond_cfg, fc_, flat_).match(t);
|
||||
}
|
||||
++cond;
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "variable.hpp"
|
||||
|
||||
class config;
|
||||
class filter_context;
|
||||
class unit;
|
||||
class unit_map;
|
||||
class team;
|
||||
|
@ -35,8 +36,8 @@ public:
|
|||
side_filter();
|
||||
#endif
|
||||
|
||||
side_filter(const std::string &side_string, bool flat_tod = false);
|
||||
side_filter(const vconfig &cfg, bool flat_tod = false);
|
||||
side_filter(const std::string &side_string, const filter_context * fc, bool flat_tod = false);
|
||||
side_filter(const vconfig &cfg, const filter_context * fc, bool flat_tod = false);
|
||||
|
||||
//match: returns true if and only if the given team matches this filter
|
||||
bool match(const team& t) const;
|
||||
|
@ -54,6 +55,7 @@ private:
|
|||
bool flat_;
|
||||
std::string side_string_;
|
||||
|
||||
const filter_context * fc_; //!< The filter context for this filter. It should be a pointer because otherwise the default ctor doesn't work
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -17,15 +17,17 @@
|
|||
#include "global.hpp"
|
||||
|
||||
#include "config.hpp"
|
||||
#include "display_context.hpp"
|
||||
#include "filter_context.hpp"
|
||||
#include "game_board.hpp"
|
||||
#include "log.hpp"
|
||||
#include "map.hpp"
|
||||
#include "resources.hpp"
|
||||
#include "side_filter.hpp"
|
||||
#include "team.hpp"
|
||||
#include "terrain_filter.hpp"
|
||||
#include "tod_manager.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "variable.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -45,7 +47,7 @@ terrain_filter::~terrain_filter()
|
|||
#pragma warning(disable:4413)
|
||||
terrain_filter::terrain_filter():
|
||||
cfg_(vconfig::unconstructed_vconfig()),
|
||||
units_(unit_map()),
|
||||
fc_(NULL),
|
||||
cache_(),
|
||||
max_loop_(),
|
||||
flat_()
|
||||
|
@ -56,10 +58,10 @@ terrain_filter::terrain_filter():
|
|||
#endif
|
||||
|
||||
|
||||
terrain_filter::terrain_filter(const vconfig& cfg, const unit_map& units,
|
||||
terrain_filter::terrain_filter(const vconfig& cfg, const filter_context * fc,
|
||||
const bool flat_tod, const size_t max_loop) :
|
||||
cfg_(cfg),
|
||||
units_(units),
|
||||
fc_(fc),
|
||||
cache_(),
|
||||
max_loop_(max_loop),
|
||||
flat_(flat_tod)
|
||||
|
@ -68,7 +70,7 @@ terrain_filter::terrain_filter(const vconfig& cfg, const unit_map& units,
|
|||
|
||||
terrain_filter::terrain_filter(const vconfig& cfg, const terrain_filter& original) :
|
||||
cfg_(cfg),
|
||||
units_(original.units_),
|
||||
fc_(original.fc_),
|
||||
cache_(),
|
||||
max_loop_(original.max_loop_),
|
||||
flat_(original.flat_)
|
||||
|
@ -79,7 +81,7 @@ terrain_filter::terrain_filter(const terrain_filter& other) :
|
|||
xy_pred(), // We should construct this too, since it has no datamembers
|
||||
// use the default constructor.
|
||||
cfg_(other.cfg_),
|
||||
units_(other.units_),
|
||||
fc_(other.fc_),
|
||||
cache_(),
|
||||
max_loop_(other.max_loop_),
|
||||
flat_(other.flat_)
|
||||
|
@ -108,7 +110,7 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
{
|
||||
//Filter Areas
|
||||
if (cfg_.has_attribute("area") &&
|
||||
resources::tod_manager->get_area_by_id(cfg_["area"]).count(loc) == 0)
|
||||
fc_->get_tod_man().get_area_by_id(cfg_["area"]).count(loc) == 0)
|
||||
return false;
|
||||
|
||||
if(cfg_.has_attribute("terrain")) {
|
||||
|
@ -116,7 +118,7 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
cache_.parsed_terrain = new t_translation::t_match(cfg_["terrain"]);
|
||||
}
|
||||
if(!cache_.parsed_terrain->is_empty) {
|
||||
const t_translation::t_terrain letter = resources::gameboard->map().get_terrain_info(loc).number();
|
||||
const t_translation::t_terrain letter = fc_->get_disp_context().map().get_terrain_info(loc).number();
|
||||
if(!t_translation::terrain_matches(letter, *cache_.parsed_terrain)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -151,9 +153,9 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
|
||||
//Allow filtering on unit
|
||||
if(cfg_.has_child("filter")) {
|
||||
const vconfig& unit_filter = cfg_.child("filter");
|
||||
const unit_map::const_iterator u = units_.find(loc);
|
||||
if (u == units_.end() || !u->matches_filter(unit_filter, loc, flat_))
|
||||
const unit_filter ufilt(vconfig(cfg_.child("filter")), fc_, flat_);
|
||||
const unit_map::const_iterator u = fc_->get_disp_context().units().find(loc);
|
||||
if (u == fc_->get_disp_context().units().end() || !ufilt( *u, loc))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -165,11 +167,11 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
bool visible = (*i)["visible"].to_bool(true);
|
||||
bool respect_fog = (*i)["respect_fog"].to_bool(true);
|
||||
|
||||
side_filter ssf(*i);
|
||||
side_filter ssf(*i, fc_);
|
||||
std::vector<int> sides = ssf.get_teams();
|
||||
|
||||
BOOST_FOREACH(const int side, sides) {
|
||||
const team &viewing_team = resources::teams->at(side - 1);
|
||||
const team &viewing_team = fc_->get_disp_context().teams().at(side - 1);
|
||||
bool viewer_sees = respect_fog ? !viewing_team.fogged(loc) : !viewing_team.shrouded(loc);
|
||||
if (visible != viewer_sees) {
|
||||
return false;
|
||||
|
@ -192,7 +194,7 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
std::vector<map_location::DIRECTION>::const_iterator j, j_end = dirs.end();
|
||||
for (j = dirs.begin(); j != j_end; ++j) {
|
||||
map_location &adj = adjacent[*j];
|
||||
if (resources::gameboard->map().on_board(adj)) {
|
||||
if (fc_->get_disp_context().map().on_board(adj)) {
|
||||
if(cache_.adjacent_matches == NULL) {
|
||||
while(index >= std::distance(cache_.adjacent_match_cache.begin(), cache_.adjacent_match_cache.end())) {
|
||||
const vconfig& adj_cfg = adj_cfgs[cache_.adjacent_match_cache.size()];
|
||||
|
@ -241,9 +243,9 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
time_of_day tod;
|
||||
|
||||
if(flat_) {
|
||||
tod = resources::tod_manager->get_time_of_day(loc);
|
||||
tod = fc_->get_tod_man().get_time_of_day(loc);
|
||||
} else {
|
||||
tod = resources::tod_manager->get_illuminated_time_of_day(resources::gameboard->units(), resources::gameboard->map(),loc);
|
||||
tod = fc_->get_tod_man().get_illuminated_time_of_day(fc_->get_disp_context().units(), fc_->get_disp_context().map(),loc);
|
||||
}
|
||||
|
||||
if(!tod_type.empty()) {
|
||||
|
@ -284,15 +286,15 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
if(!owner_side.empty()) {
|
||||
WRN_NG << "duplicate side information in a SLF, ignoring inline owner_side=" << std::endl;
|
||||
}
|
||||
if(!resources::gameboard->map().is_village(loc))
|
||||
if(!fc_->get_disp_context().map().is_village(loc))
|
||||
return false;
|
||||
side_filter ssf(filter_owner);
|
||||
side_filter ssf(filter_owner, fc_);
|
||||
const std::vector<int>& sides = ssf.get_teams();
|
||||
bool found = false;
|
||||
if(sides.empty() && resources::gameboard->village_owner(loc) == -1)
|
||||
if(sides.empty() && fc_->get_disp_context().village_owner(loc) == -1)
|
||||
found = true;
|
||||
BOOST_FOREACH(const int side, sides) {
|
||||
if(resources::teams->at(side - 1).owns_village(loc)) {
|
||||
if(fc_->get_disp_context().teams().at(side - 1).owns_village(loc)) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
@ -302,7 +304,7 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
}
|
||||
else if(!owner_side.empty()) {
|
||||
const int side_index = owner_side.to_int(0) - 1;
|
||||
if(resources::gameboard->village_owner(loc) != side_index) {
|
||||
if(fc_->get_disp_context().village_owner(loc) != side_index) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -313,7 +315,7 @@ bool terrain_filter::match_internal(const map_location& loc, const bool ignore_x
|
|||
bool terrain_filter::match(const map_location& loc) const
|
||||
{
|
||||
if(cfg_["x"] == "recall" && cfg_["y"] == "recall") {
|
||||
return !resources::gameboard->map().on_board(loc);
|
||||
return !fc_->get_disp_context().map().on_board(loc);
|
||||
}
|
||||
std::set<map_location> hexes;
|
||||
std::vector<map_location> loc_vec(1, loc);
|
||||
|
@ -329,9 +331,9 @@ bool terrain_filter::match(const map_location& loc) const
|
|||
hexes.insert(loc_vec.begin(), loc_vec.end());
|
||||
else if ( cfg_.has_child("filter_radius") ) {
|
||||
terrain_filter r_filter(cfg_.child("filter_radius"), *this);
|
||||
get_tiles_radius(resources::gameboard->map(), loc_vec, radius, hexes, false, r_filter);
|
||||
get_tiles_radius(fc_->get_disp_context().map(), loc_vec, radius, hexes, false, r_filter);
|
||||
} else {
|
||||
get_tiles_radius(resources::gameboard->map(), loc_vec, radius, hexes);
|
||||
get_tiles_radius(fc_->get_disp_context().map(), loc_vec, radius, hexes);
|
||||
}
|
||||
|
||||
size_t loop_count = 0;
|
||||
|
@ -389,9 +391,9 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& !cfg_.has_attribute("area") ) {
|
||||
|
||||
//consider all locations on the map
|
||||
int bs = resources::gameboard->map().border_size();
|
||||
int w = with_border ? resources::gameboard->map().w() + bs : resources::gameboard->map().w();
|
||||
int h = with_border ? resources::gameboard->map().h() + bs : resources::gameboard->map().h();
|
||||
int bs = fc_->get_disp_context().map().border_size();
|
||||
int w = with_border ? fc_->get_disp_context().map().w() + bs : fc_->get_disp_context().map().w();
|
||||
int h = with_border ? fc_->get_disp_context().map().h() + bs : fc_->get_disp_context().map().h();
|
||||
for (int x = with_border ? 0 - bs : 0; x < w; ++x) {
|
||||
for (int y = with_border ? 0 - bs : 0; y < h; ++y) {
|
||||
match_set.insert(map_location(x,y));
|
||||
|
@ -405,7 +407,7 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& !cfg_.has_attribute("area") ) {
|
||||
|
||||
std::vector<map_location> xy_vector;
|
||||
xy_vector = resources::gameboard->map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
xy_vector = fc_->get_disp_context().map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
match_set.insert(xy_vector.begin(), xy_vector.end());
|
||||
} else
|
||||
|
||||
|
@ -434,7 +436,7 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& !cfg_.has_attribute("find_in")
|
||||
&& cfg_.has_attribute("area") ) {
|
||||
|
||||
const std::set<map_location>& area = resources::tod_manager->get_area_by_id(cfg_["area"]);
|
||||
const std::set<map_location>& area = fc_->get_tod_man().get_area_by_id(cfg_["area"]);
|
||||
match_set.insert(area.begin(), area.end());
|
||||
} else
|
||||
|
||||
|
@ -444,7 +446,7 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& !cfg_.has_attribute("area") ) {
|
||||
|
||||
std::vector<map_location> xy_vector;
|
||||
xy_vector = resources::gameboard->map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
xy_vector = fc_->get_disp_context().map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
match_set.insert(xy_vector.begin(), xy_vector.end());
|
||||
|
||||
// remove any locations not found in the specified variable
|
||||
|
@ -477,8 +479,8 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& cfg_.has_attribute("area") ) {
|
||||
|
||||
std::vector<map_location> xy_vector;
|
||||
xy_vector = resources::gameboard->map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
const std::set<map_location>& area = resources::tod_manager->get_area_by_id(cfg_["area"]);
|
||||
xy_vector = fc_->get_disp_context().map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
const std::set<map_location>& area = fc_->get_tod_man().get_area_by_id(cfg_["area"]);
|
||||
|
||||
BOOST_FOREACH(const map_location& loc, xy_vector) {
|
||||
if (area.count(loc) != 0)
|
||||
|
@ -491,7 +493,7 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& cfg_.has_attribute("find_in")
|
||||
&& cfg_.has_attribute("area") ) {
|
||||
|
||||
const std::set<map_location>& area = resources::tod_manager->get_area_by_id(cfg_["area"]);
|
||||
const std::set<map_location>& area = fc_->get_tod_man().get_area_by_id(cfg_["area"]);
|
||||
|
||||
//use content of find_in as starting set
|
||||
variable_info vi(cfg_["find_in"], false, variable_info::TYPE_CONTAINER);
|
||||
|
@ -516,10 +518,10 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
&& cfg_.has_attribute("area") ) {
|
||||
|
||||
const std::vector<map_location>& xy_vector =
|
||||
resources::gameboard->map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
fc_->get_disp_context().map().parse_location_range(cfg_["x"], cfg_["y"], with_border);
|
||||
std::set<map_location> xy_set(xy_vector.begin(), xy_vector.end());
|
||||
|
||||
const std::set<map_location>& area = resources::tod_manager->get_area_by_id(cfg_["area"]);
|
||||
const std::set<map_location>& area = fc_->get_tod_man().get_area_by_id(cfg_["area"]);
|
||||
|
||||
//use content of find_in as starting set
|
||||
variable_info vi(cfg_["find_in"], false, variable_info::TYPE_CONTAINER);
|
||||
|
@ -629,9 +631,9 @@ void terrain_filter::get_locations(std::set<map_location>& locs, bool with_borde
|
|||
std::vector<map_location> xy_vector (match_set.begin(), match_set.end());
|
||||
if(cfg_.has_child("filter_radius")) {
|
||||
terrain_filter r_filter(cfg_.child("filter_radius"), *this);
|
||||
get_tiles_radius(resources::gameboard->map(), xy_vector, radius, locs, with_border, r_filter);
|
||||
get_tiles_radius(fc_->get_disp_context().map(), xy_vector, radius, locs, with_border, r_filter);
|
||||
} else {
|
||||
get_tiles_radius(resources::gameboard->map(), xy_vector, radius, locs, with_border);
|
||||
get_tiles_radius(fc_->get_disp_context().map(), xy_vector, radius, locs, with_border);
|
||||
}
|
||||
} else {
|
||||
locs.insert(match_set.begin(), match_set.end());
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "variable.hpp"
|
||||
|
||||
class config;
|
||||
class filter_context;
|
||||
class unit;
|
||||
class unit_map;
|
||||
class team;
|
||||
|
@ -37,7 +38,7 @@ public:
|
|||
#endif
|
||||
|
||||
terrain_filter(const vconfig& cfg,
|
||||
const unit_map& units, const bool flat_tod=false, const size_t max_loop=game_config::max_loop);
|
||||
const filter_context * fc, const bool flat_tod=false, const size_t max_loop=game_config::max_loop);
|
||||
terrain_filter(const vconfig& cfg, const terrain_filter& original);
|
||||
/** Default implementation, but defined out-of-line for efficiency reasons. */
|
||||
~terrain_filter();
|
||||
|
@ -66,7 +67,7 @@ private:
|
|||
bool match_internal(const map_location& loc, const bool ignore_xy) const;
|
||||
|
||||
const vconfig cfg_; //config contains WML for a Standard Location Filter
|
||||
const unit_map& units_;
|
||||
const filter_context * fc_;
|
||||
|
||||
struct terrain_filter_cache {
|
||||
terrain_filter_cache() :
|
||||
|
|
408
src/unit.cpp
408
src/unit.cpp
|
@ -39,6 +39,7 @@
|
|||
#include "unit_abilities.hpp" // for effect, filter_base_matches
|
||||
#include "unit_animation.hpp" // for unit_animation
|
||||
#include "unit_animation_component.hpp" // for unit_animation_component
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_formula_manager.hpp" // for unit_formula_manager
|
||||
#include "unit_id.hpp"
|
||||
#include "unit_map.hpp" // for unit_map, etc
|
||||
|
@ -1272,411 +1273,6 @@ void unit::remove_ability_by_id(const std::string &ability)
|
|||
}
|
||||
}
|
||||
|
||||
bool unit::matches_filter(const vconfig& cfg, const map_location& loc, bool use_flat_tod) const
|
||||
{
|
||||
bool matches = true;
|
||||
|
||||
if(loc.valid()) {
|
||||
assert(resources::units != NULL);
|
||||
scoped_xy_unit auto_store("this_unit", loc.x, loc.y, *resources::units);
|
||||
matches = internal_matches_filter(cfg, loc, use_flat_tod);
|
||||
} else {
|
||||
// If loc is invalid, then this is a recall list unit (already been scoped)
|
||||
matches = internal_matches_filter(cfg, loc, use_flat_tod);
|
||||
}
|
||||
|
||||
// Handle [and], [or], and [not] with in-order precedence
|
||||
vconfig::all_children_iterator cond = cfg.ordered_begin();
|
||||
vconfig::all_children_iterator cond_end = cfg.ordered_end();
|
||||
while(cond != cond_end)
|
||||
{
|
||||
|
||||
const std::string& cond_name = cond.get_key();
|
||||
const vconfig& cond_filter = cond.get_child();
|
||||
|
||||
// Handle [and]
|
||||
if(cond_name == "and") {
|
||||
matches = matches && matches_filter(cond_filter,loc,use_flat_tod);
|
||||
}
|
||||
// Handle [or]
|
||||
else if(cond_name == "or") {
|
||||
matches = matches || matches_filter(cond_filter,loc,use_flat_tod);
|
||||
}
|
||||
// Handle [not]
|
||||
else if(cond_name == "not") {
|
||||
matches = matches && !matches_filter(cond_filter,loc,use_flat_tod);
|
||||
}
|
||||
|
||||
++cond;
|
||||
}
|
||||
return matches;
|
||||
}
|
||||
|
||||
bool unit::internal_matches_filter(const vconfig& cfg, const map_location& loc, bool use_flat_tod) const
|
||||
{
|
||||
config::attribute_value cfg_name = cfg["name"];
|
||||
if (!cfg_name.blank() && cfg_name.str() != name_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const config::attribute_value cfg_id = cfg["id"];
|
||||
if (!cfg_id.blank()) {
|
||||
const std::string& id = cfg_id;
|
||||
const std::string& this_id = this->id();
|
||||
|
||||
if (id == this_id) {
|
||||
}
|
||||
else if ( id.find(',') == std::string::npos ){
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
const std::vector<std::string>& ids = utils::split(id);
|
||||
if (std::find(ids.begin(), ids.end(), this_id) == ids.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allow 'speaker' as an alternative to id, since people use it so often
|
||||
config::attribute_value cfg_speaker = cfg["speaker"];
|
||||
if (!cfg_speaker.blank() && cfg_speaker.str() != id()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(cfg.has_child("filter_location")) {
|
||||
assert(resources::gameboard != NULL);
|
||||
assert(resources::teams != NULL);
|
||||
assert(resources::tod_manager != NULL);
|
||||
assert(resources::units != NULL);
|
||||
const vconfig& t_cfg = cfg.child("filter_location");
|
||||
terrain_filter t_filter(t_cfg, *resources::units, use_flat_tod);
|
||||
if(!t_filter.match(loc)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const vconfig& filter_side = cfg.child("filter_side");
|
||||
if(!filter_side.null()) {
|
||||
side_filter s_filter(filter_side);
|
||||
if(!s_filter.match(this->side()))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Also allow filtering on location ranges outside of the location filter
|
||||
config::attribute_value cfg_x = cfg["x"];
|
||||
config::attribute_value cfg_y = cfg["y"];
|
||||
if (!cfg_x.blank() || !cfg_y.blank()){
|
||||
if(cfg_x == "recall" && cfg_y == "recall") {
|
||||
//locations on the map are considered to not be on a recall list
|
||||
if ((!resources::gameboard && loc.valid()) ||
|
||||
(resources::gameboard && resources::gameboard->map().on_board(loc)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} else if(cfg_x.empty() && cfg_y.empty()) {
|
||||
return false;
|
||||
} else if(!loc.matches_range(cfg_x, cfg_y)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The type could be a comma separated list of types
|
||||
config::attribute_value cfg_type = cfg["type"];
|
||||
if (!cfg_type.blank())
|
||||
{
|
||||
const std::string type_ids = cfg_type.str();
|
||||
const std::string& this_type = type_id();
|
||||
|
||||
// We only do the full CSV search if we find a comma in there,
|
||||
// and if the subsequence is found within the main sequence.
|
||||
// This is because doing the full CSV split is expensive.
|
||||
if ( type_ids == this_type ) {
|
||||
// pass
|
||||
} else if ( type_ids.find(',') != std::string::npos &&
|
||||
type_ids.find(this_type) != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(type_ids);
|
||||
|
||||
if(std::find(vals.begin(),vals.end(),this_type) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The variation_type could be a comma separated list of types
|
||||
config::attribute_value cfg_variation_type = cfg["variation"];
|
||||
if (!cfg_variation_type.blank())
|
||||
{
|
||||
const std::string type_ids = cfg_variation_type.str();
|
||||
const std::string& this_type = variation_;
|
||||
|
||||
// We only do the full CSV search if we find a comma in there,
|
||||
// and if the subsequence is found within the main sequence.
|
||||
// This is because doing the full CSV split is expensive.
|
||||
if ( type_ids == this_type ) {
|
||||
// pass
|
||||
} else if ( type_ids.find(',') != std::string::npos &&
|
||||
type_ids.find(this_type) != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(type_ids);
|
||||
|
||||
if(std::find(vals.begin(),vals.end(),this_type) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The has_variation_type could be a comma separated list of types
|
||||
config::attribute_value cfg_has_variation_type = cfg["has_variation"];
|
||||
if (!cfg_has_variation_type.blank())
|
||||
{
|
||||
const std::string& var_ids = cfg_has_variation_type.str();
|
||||
const std::string& this_var = variation_;
|
||||
|
||||
if ( var_ids == this_var ) {
|
||||
// pass
|
||||
} else {
|
||||
|
||||
bool match = false;
|
||||
const std::vector<std::string>& variation_types = utils::split(var_ids);
|
||||
// If this unit is a variation itself then search in the base unit's variations.
|
||||
const unit_type* const type = this_var.empty() ? type_ : unit_types.find(type_->base_id());
|
||||
assert(type);
|
||||
|
||||
BOOST_FOREACH(const std::string& variation_id, variation_types) {
|
||||
if (type->has_variation(variation_id)) {
|
||||
match = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!match) return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_ability = cfg["ability"];
|
||||
if (!cfg_ability.blank())
|
||||
{
|
||||
std::string ability = cfg_ability;
|
||||
if(has_ability_by_id(ability)) {
|
||||
// pass
|
||||
} else if ( ability.find(',') != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(ability);
|
||||
bool has_ability = false;
|
||||
for(std::vector<std::string>::const_iterator this_ability = vals.begin(); this_ability != vals.end(); ++this_ability) {
|
||||
if(has_ability_by_id(*this_ability)) {
|
||||
has_ability = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!has_ability) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_race = cfg["race"];
|
||||
if (!cfg_race.blank()) {
|
||||
std::string race = cfg_race;
|
||||
|
||||
if(race != race_->id()) {
|
||||
const std::vector<std::string>& vals = utils::split(race);
|
||||
if(std::find(vals.begin(), vals.end(), race_->id()) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_gender = cfg["gender"];
|
||||
if (!cfg_gender.blank() && string_gender(cfg_gender) != gender()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_side = cfg["side"];
|
||||
if (!cfg_side.blank() && cfg_side.to_int() != side()) {
|
||||
std::string side = cfg_side;
|
||||
if ( side.find(',') == std::string::npos ) {
|
||||
return false;
|
||||
}
|
||||
std::vector<std::string> vals = utils::split(side);
|
||||
if (std::find(vals.begin(), vals.end(), str_cast(side_)) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_has_weapon = cfg["has_weapon"];
|
||||
if (!cfg_has_weapon.blank()) {
|
||||
std::string weapon = cfg_has_weapon;
|
||||
bool has_weapon = false;
|
||||
const std::vector<attack_type>& attacks = this->attacks();
|
||||
for(std::vector<attack_type>::const_iterator i = attacks.begin();
|
||||
i != attacks.end(); ++i) {
|
||||
if(i->id() == weapon) {
|
||||
has_weapon = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!has_weapon) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_role = cfg["role"];
|
||||
if (!cfg_role.blank() && cfg_role.str() != role_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_ai_special = cfg["ai_special"];
|
||||
if (!cfg_ai_special.blank() && ((cfg_ai_special.str() == "guardian") != get_state(STATE_GUARDIAN))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_canrecruit = cfg["canrecruit"];
|
||||
if (!cfg_canrecruit.blank() && cfg_canrecruit.to_bool() != can_recruit()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_recall_cost = cfg["recall_cost"];
|
||||
if (!cfg_recall_cost.blank() && cfg_recall_cost.to_int(-1) != recall_cost_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_level = cfg["level"];
|
||||
if (!cfg_level.blank() && cfg_level.to_int(-1) != level_) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_defense = cfg["defense"];
|
||||
if (!cfg_defense.blank() && cfg_defense.to_int(-1) != defense_modifier(resources::gameboard->map().get_terrain(loc))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_movement = cfg["movement_cost"];
|
||||
if (!cfg_movement.blank() && cfg_movement.to_int(-1) != movement_cost(resources::gameboard->map().get_terrain(loc))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now start with the new WML based comparison.
|
||||
// If a key is in the unit and in the filter, they should match
|
||||
// filter only => not for us
|
||||
// unit only => not filtered
|
||||
const vconfig::child_list& wmlcfgs = cfg.get_children("filter_wml");
|
||||
if (!wmlcfgs.empty()) {
|
||||
config unit_cfg;
|
||||
for (unsigned i = 0; i < wmlcfgs.size(); ++i)
|
||||
{
|
||||
config fwml = wmlcfgs[i].get_parsed_config();
|
||||
/* Check if the filter only cares about variables.
|
||||
If so, no need to serialize the whole unit. */
|
||||
config::const_attr_itors ai = fwml.attribute_range();
|
||||
config::all_children_itors ci = fwml.all_children_range();
|
||||
if (std::distance(ai.first, ai.second) == 0 &&
|
||||
std::distance(ci.first, ci.second) == 1 &&
|
||||
ci.first->key == "variables") {
|
||||
if (!variables_.matches(ci.first->cfg))
|
||||
return false;
|
||||
} else {
|
||||
if (unit_cfg.empty())
|
||||
write(unit_cfg);
|
||||
if (!unit_cfg.matches(fwml))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cfg.has_child("filter_vision")) {
|
||||
const vconfig::child_list& vis_filt = cfg.get_children("filter_vision");
|
||||
vconfig::child_list::const_iterator i, i_end = vis_filt.end();
|
||||
for (i = vis_filt.begin(); i != i_end; ++i) {
|
||||
bool visible = (*i)["visible"].to_bool(true);
|
||||
std::set<int> viewers;
|
||||
// Use standard side filter
|
||||
side_filter ssf(*i);
|
||||
std::vector<int> sides = ssf.get_teams();
|
||||
viewers.insert(sides.begin(), sides.end());
|
||||
if (viewers.empty()) {
|
||||
return false;
|
||||
}
|
||||
std::set<int>::const_iterator viewer, viewer_end = viewers.end();
|
||||
for (viewer = viewers.begin(); viewer != viewer_end; ++viewer) {
|
||||
bool fogged = teams_manager::get_teams()[*viewer - 1].fogged(loc);
|
||||
bool hiding = this->invisible(loc/*, false(?) */);
|
||||
bool unit_hidden = fogged || hiding;
|
||||
if (visible == unit_hidden) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cfg.has_child("filter_adjacent")) {
|
||||
assert(resources::units && resources::gameboard);
|
||||
const unit_map& units = *resources::units;
|
||||
map_location adjacent[6];
|
||||
get_adjacent_tiles(loc, adjacent);
|
||||
vconfig::child_list::const_iterator i, i_end;
|
||||
const vconfig::child_list& adj_filt = cfg.get_children("filter_adjacent");
|
||||
for (i = adj_filt.begin(), i_end = adj_filt.end(); i != i_end; ++i) {
|
||||
int match_count=0;
|
||||
config::attribute_value i_adjacent = (*i)["adjacent"];
|
||||
std::vector<map_location::DIRECTION> dirs = !i_adjacent.blank() ?
|
||||
map_location::parse_directions(i_adjacent) : map_location::default_dirs();
|
||||
std::vector<map_location::DIRECTION>::const_iterator j, j_end = dirs.end();
|
||||
for (j = dirs.begin(); j != j_end; ++j) {
|
||||
unit_map::const_iterator unit_itor = units.find(adjacent[*j]);
|
||||
if (unit_itor == units.end()
|
||||
|| !unit_itor->matches_filter(*i, unit_itor->get_location(), use_flat_tod)) {
|
||||
continue;
|
||||
}
|
||||
config::attribute_value i_is_enemy = (*i)["is_enemy"];
|
||||
if (i_is_enemy.blank() || i_is_enemy.to_bool() ==
|
||||
teams_manager::get_teams()[this->side() - 1].is_enemy(unit_itor->side())) {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
static std::vector<std::pair<int,int> > default_counts = utils::parse_ranges("1-6");
|
||||
config::attribute_value i_count = (*i)["count"];
|
||||
std::vector<std::pair<int,int> > counts = !i_count.blank()
|
||||
? utils::parse_ranges(i_count) : default_counts;
|
||||
if(!in_ranges(match_count, counts)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_find_in = cfg["find_in"];
|
||||
if (!cfg_find_in.blank()) {
|
||||
// Allow filtering by searching a stored variable of units
|
||||
variable_info vi(cfg_find_in, false, variable_info::TYPE_CONTAINER);
|
||||
if(!vi.is_valid) return false;
|
||||
if(vi.explicit_index) {
|
||||
config::const_child_iterator i = vi.vars->child_range(vi.key).first;
|
||||
std::advance(i, vi.index);
|
||||
if ((*i)["id"] != id_) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!vi.vars->find_child(vi.key, "id", id_))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
config::attribute_value cfg_formula = cfg["formula"];
|
||||
if (!cfg_formula.blank()) {
|
||||
if (!formula_man_->matches_filter(cfg_formula, loc, *this)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_lua_function = cfg["lua_function"];
|
||||
if (!cfg_lua_function.blank()) {
|
||||
bool b = resources::lua_kernel->run_filter(cfg_lua_function.str().c_str(), *this);
|
||||
if (!b) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void unit::write(config& cfg) const
|
||||
{
|
||||
cfg.append(cfg_);
|
||||
|
@ -1984,7 +1580,7 @@ void unit::add_modification(const std::string& mod_type, const config& mod, bool
|
|||
{
|
||||
// Apply SUF.
|
||||
if (const config &afilter = effect.child("filter"))
|
||||
if (!matches_filter(vconfig(afilter), loc_)) continue;
|
||||
if (!unit_filter(vconfig(afilter), resources::filter_con).matches(*this, loc_)) continue;
|
||||
|
||||
const std::string &apply_to = effect["apply_to"];
|
||||
const std::string &apply_times = effect["times"];
|
||||
|
|
13
src/unit.hpp
13
src/unit.hpp
|
@ -137,6 +137,7 @@ public:
|
|||
/** The unit type name */
|
||||
const t_string& type_name() const {return type_name_;}
|
||||
const std::string& undead_variation() const {return undead_variation_;}
|
||||
const std::string variation() const {return variation_; }
|
||||
|
||||
/** The unit name for display */
|
||||
const t_string &name() const { return name_; }
|
||||
|
@ -241,12 +242,6 @@ public:
|
|||
bool emits_zoc() const { return emit_zoc_ && !incapacitated();}
|
||||
bool matches_id(const std::string& unit_id) const;
|
||||
/* cfg: standard unit filter */
|
||||
bool matches_filter(const vconfig& cfg,const map_location& loc,bool use_flat_tod=false) const;
|
||||
/// Determine if *this matches @a filter at its current location.
|
||||
/// (Only use for units currently on the map; otherwise use the overload
|
||||
/// that takes a location, possibly with a null location.)
|
||||
bool matches_filter(const vconfig& filter, bool use_flat_tod=false) const
|
||||
{ return matches_filter(filter, get_location(), use_flat_tod); }
|
||||
const std::vector<std::string>& overlays() const { return overlays_; }
|
||||
|
||||
void write(config& cfg) const;
|
||||
|
@ -382,9 +377,6 @@ protected:
|
|||
private:
|
||||
void advance_to(const config &old_cfg, const unit_type &t,
|
||||
bool use_traits);
|
||||
|
||||
bool internal_matches_filter(const vconfig& cfg,const map_location& loc,
|
||||
bool use_flat_tod) const;
|
||||
/*
|
||||
* cfg: an ability WML structure
|
||||
*/
|
||||
|
@ -393,7 +385,10 @@ private:
|
|||
bool ability_affects_self(const std::string& ability,const config& cfg,const map_location& loc) const;
|
||||
bool resistance_filter_matches(const config& cfg,bool attacker,const std::string& damage_name, int res) const;
|
||||
|
||||
public:
|
||||
bool has_ability_by_id(const std::string& ability) const;
|
||||
// ^ Needed for unit_filter
|
||||
private:
|
||||
void remove_ability_by_id(const std::string& ability);
|
||||
|
||||
/** register a trait's name and its description for UI's use*/
|
||||
|
|
|
@ -17,12 +17,14 @@
|
|||
* Manage unit-abilities, like heal, cure, and weapon_specials.
|
||||
*/
|
||||
|
||||
#include "game_board.hpp"
|
||||
#include "log.hpp"
|
||||
#include "resources.hpp"
|
||||
#include "team.hpp"
|
||||
#include "terrain_filter.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_abilities.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_map.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -295,7 +297,7 @@ bool unit::ability_active(const std::string& ability,const config& cfg,const map
|
|||
assert(resources::units && resources::gameboard && resources::teams && resources::tod_manager);
|
||||
|
||||
if (const config &afilter = cfg.child("filter"))
|
||||
if ( !matches_filter(vconfig(afilter), loc, illuminates) )
|
||||
if ( !unit_filter(vconfig(afilter), resources::filter_con, illuminates).matches(*this, loc) )
|
||||
return false;
|
||||
|
||||
map_location adjacent[6];
|
||||
|
@ -304,6 +306,7 @@ bool unit::ability_active(const std::string& ability,const config& cfg,const map
|
|||
|
||||
BOOST_FOREACH(const config &i, cfg.child_range("filter_adjacent"))
|
||||
{
|
||||
const unit_filter ufilt(vconfig(i), resources::filter_con, illuminates);
|
||||
BOOST_FOREACH(const std::string &j, utils::split(i["adjacent"]))
|
||||
{
|
||||
map_location::DIRECTION index =
|
||||
|
@ -313,21 +316,22 @@ bool unit::ability_active(const std::string& ability,const config& cfg,const map
|
|||
unit_map::const_iterator unit = units.find(adjacent[index]);
|
||||
if (unit == units.end())
|
||||
return false;
|
||||
if (!unit->matches_filter(vconfig(i), unit->get_location(), illuminates))
|
||||
if (!ufilt( *unit ))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_FOREACH(const config &i, cfg.child_range("filter_adjacent_location"))
|
||||
{
|
||||
terrain_filter adj_filter(vconfig(i), resources::filter_con);
|
||||
adj_filter.flatten(illuminates);
|
||||
|
||||
BOOST_FOREACH(const std::string &j, utils::split(i["adjacent"]))
|
||||
{
|
||||
map_location::DIRECTION index = map_location::parse_direction(j);
|
||||
if (index == map_location::NDIRECTIONS) {
|
||||
continue;
|
||||
}
|
||||
terrain_filter adj_filter(vconfig(i), units);
|
||||
adj_filter.flatten(illuminates);
|
||||
if(!adj_filter.match(adjacent[index])) {
|
||||
return false;
|
||||
}
|
||||
|
@ -346,12 +350,13 @@ bool unit::ability_affects_adjacent(const std::string& ability, const config& cf
|
|||
|
||||
assert(dir >=0 && dir <= 5);
|
||||
static const std::string adjacent_names[6] = {"n","ne","se","s","sw","nw"};
|
||||
|
||||
BOOST_FOREACH(const config &i, cfg.child_range("affect_adjacent"))
|
||||
{
|
||||
std::vector<std::string> dirs = utils::split(i["adjacent"]);
|
||||
if(std::find(dirs.begin(),dirs.end(),adjacent_names[dir]) != dirs.end()) {
|
||||
if (const config &filter = i.child("filter")) {
|
||||
if ( matches_filter(vconfig(filter), loc, illuminates) )
|
||||
if ( unit_filter(vconfig(filter), resources::filter_con, illuminates).matches(*this, loc) )
|
||||
return true;
|
||||
} else
|
||||
return true;
|
||||
|
@ -369,7 +374,7 @@ bool unit::ability_affects_self(const std::string& ability,const config& cfg,con
|
|||
const config &filter = cfg.child("filter_self");
|
||||
bool affect_self = cfg["affect_self"].to_bool(true);
|
||||
if (!filter || !affect_self) return affect_self;
|
||||
return matches_filter(vconfig(filter), loc, ability == "illuminates");
|
||||
return unit_filter(vconfig(filter), resources::filter_con, ability == "illuminates").matches(*this, loc);
|
||||
}
|
||||
|
||||
bool unit::has_ability_type(const std::string& ability) const
|
||||
|
@ -792,7 +797,7 @@ namespace { // Helpers for attack_type::special_active()
|
|||
return true;
|
||||
|
||||
// Check for a unit match.
|
||||
if ( !un_it.valid() || !un_it->matches_filter(vconfig(filter_child), loc) )
|
||||
if ( !un_it.valid() || !unit_filter(vconfig(filter_child), resources::filter_con).matches(*un_it, loc) )
|
||||
return false;
|
||||
|
||||
// Check for a weapon match.
|
||||
|
@ -882,7 +887,7 @@ bool attack_type::special_active(const config& special, AFFECTS whom,
|
|||
continue;
|
||||
unit_map::const_iterator unit = units.find(adjacent[index]);
|
||||
if ( unit == units.end() ||
|
||||
!unit->matches_filter(vconfig(i), adjacent[index]) )
|
||||
!unit_filter(vconfig(i), resources::filter_con).matches(*unit, adjacent[index]) ) //TODO: Should this filter get precomputed?
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -896,7 +901,7 @@ bool attack_type::special_active(const config& special, AFFECTS whom,
|
|||
map_location::parse_direction(j);
|
||||
if (index == map_location::NDIRECTIONS)
|
||||
continue;
|
||||
terrain_filter adj_filter(vconfig(i), units);
|
||||
terrain_filter adj_filter(vconfig(i), resources::filter_con);
|
||||
if(!adj_filter.match(adjacent[index])) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include "resources.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_animation_component.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "variable.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -368,7 +369,7 @@ unit_animation::unit_animation(const config& cfg,const std::string& frame_string
|
|||
|
||||
}
|
||||
|
||||
int unit_animation::matches(const display &disp,const map_location& loc,const map_location& second_loc, const unit* my_unit,const std::string & event,const int value,hit_type hit,const attack_type* attack,const attack_type* second_attack, int value2) const
|
||||
int unit_animation::matches(const display &disp, const map_location& loc,const map_location& second_loc, const unit* my_unit,const std::string & event,const int value,hit_type hit,const attack_type* attack,const attack_type* second_attack, int value2) const
|
||||
{
|
||||
int result = base_score_;
|
||||
if(!event.empty()&&!event_.empty()) {
|
||||
|
@ -403,7 +404,7 @@ int unit_animation::matches(const display &disp,const map_location& loc,const ma
|
|||
}
|
||||
std::vector<config>::const_iterator myitor;
|
||||
for(myitor = unit_filter_.begin(); myitor != unit_filter_.end(); ++myitor) {
|
||||
if (!my_unit->matches_filter(vconfig(*myitor), loc)) return MATCH_FAIL;
|
||||
if (!unit_filter(vconfig(*myitor), &disp).matches(*my_unit, loc)) return MATCH_FAIL; //TODO: Precalculate these
|
||||
++result;
|
||||
}
|
||||
if(!secondary_unit_filter_.empty()) {
|
||||
|
@ -412,7 +413,7 @@ int unit_animation::matches(const display &disp,const map_location& loc,const ma
|
|||
if (unit->get_location() == second_loc) {
|
||||
std::vector<config>::const_iterator second_itor;
|
||||
for(second_itor = secondary_unit_filter_.begin(); second_itor != secondary_unit_filter_.end(); ++second_itor) {
|
||||
if (!unit->matches_filter(vconfig(*second_itor), second_loc)) return MATCH_FAIL;
|
||||
if (!unit_filter(vconfig(*second_itor), &disp).matches(*unit, second_loc)) return MATCH_FAIL; //TODO: Precalculate these
|
||||
result++;
|
||||
}
|
||||
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "terrain_filter.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_animation_component.hpp"
|
||||
#include "unit_filter.hpp"
|
||||
#include "unit_map.hpp"
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
|
@ -772,8 +773,9 @@ void wml_animation_internal(unit_animator &animator, const vconfig &cfg, const m
|
|||
// and if we have one, look for the matching unit
|
||||
vconfig filter = cfg.child("filter");
|
||||
if(!filter.null()) {
|
||||
const unit_filter ufilt(filter, resources::filter_con);
|
||||
for (u = resources::units->begin(); u != resources::units->end(); ++u) {
|
||||
if ( u->matches_filter(filter) )
|
||||
if ( ufilt(*u) )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -826,7 +828,7 @@ void wml_animation_internal(unit_animator &animator, const vconfig &cfg, const m
|
|||
vconfig t_filter = cfg.child("facing");
|
||||
map_location secondary_loc = map_location::null_location();
|
||||
if(!t_filter.empty()) {
|
||||
terrain_filter filter(t_filter, *resources::units);
|
||||
terrain_filter filter(t_filter, resources::filter_con);
|
||||
std::set<map_location> locs;
|
||||
filter.get_locations(locs);
|
||||
if (!locs.empty() && u->get_location() != *locs.begin()) {
|
||||
|
|
515
src/unit_filter.cpp
Normal file
515
src/unit_filter.cpp
Normal file
|
@ -0,0 +1,515 @@
|
|||
/*
|
||||
Copyright (C) 2014 by Chris Beck <render787@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
#include "unit_filter.hpp"
|
||||
#include "global.hpp"
|
||||
|
||||
#include "config.hpp"
|
||||
#include "display_context.hpp"
|
||||
#include "filter_context.hpp"
|
||||
#include "make_enum.hpp"
|
||||
#include "map_location.hpp"
|
||||
#include "resources.hpp" //Needed for lua kernel pointer
|
||||
#include "scripting/lua.hpp" //Needed for lua kernel
|
||||
#include "side_filter.hpp"
|
||||
#include "team.hpp"
|
||||
#include "terrain_filter.hpp"
|
||||
#include "unit.hpp"
|
||||
#include "unit_formula_manager.hpp"
|
||||
#include "unit_map.hpp"
|
||||
#include "unit_types.hpp"
|
||||
#include "variable.hpp" // needed for vconfig, scoped unit
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/ptr_container/ptr_vector.hpp>
|
||||
#include <vector>
|
||||
|
||||
///Defined out of line to prevent including unit at unit_filter.hpp
|
||||
bool unit_filter::matches(const unit & u) const {
|
||||
return matches (u, u.get_location());
|
||||
}
|
||||
|
||||
//bool unit_filter::matches(const unit & /*u*/, const map_location & /*loc*/) const {
|
||||
// assert(false && "called match against a pure abstract unit_filter! this indicates a programmer error, this function must be overrided");
|
||||
// return false;
|
||||
//}
|
||||
|
||||
/// Null unit filter is built when the input config is null
|
||||
class null_unit_filter_impl : public unit_filter_abstract_impl {
|
||||
public:
|
||||
null_unit_filter_impl() {}
|
||||
virtual bool matches(const unit & /*u*/, const map_location & /*loc*/) const {
|
||||
return true;
|
||||
}
|
||||
|
||||
~null_unit_filter_impl() {}
|
||||
};
|
||||
|
||||
/// This enum helps to evaluate conditional filters
|
||||
namespace conditional {
|
||||
MAKE_ENUM (TYPE,
|
||||
(AND, "and")
|
||||
(OR, "or")
|
||||
(NOT, "not")
|
||||
)
|
||||
MAKE_ENUM_STREAM_OPS1(TYPE)
|
||||
|
||||
static TYPE warning_suppressor = string_to_TYPE_default("foo", NOT);
|
||||
}
|
||||
|
||||
/// The basic unit filter gives a generic implementation of the match fcn
|
||||
class basic_unit_filter_impl : public unit_filter_abstract_impl {
|
||||
public:
|
||||
basic_unit_filter_impl(const vconfig & vcfg, const filter_context & fc, bool flat_tod)
|
||||
: vcfg_(vcfg)
|
||||
, fc_(fc)
|
||||
, use_flat_tod_(flat_tod)
|
||||
{
|
||||
// Handle [and], [or], and [not] with in-order precedence
|
||||
vconfig::all_children_iterator cond = vcfg_.ordered_begin();
|
||||
vconfig::all_children_iterator cond_end = vcfg_.ordered_end();
|
||||
while(cond != cond_end)
|
||||
{
|
||||
try {
|
||||
const std::string& cond_name = cond.get_key();
|
||||
conditional::TYPE type = conditional::string_to_TYPE(cond_name); // throws bad_enum_cast if we don't get a string match with any enum
|
||||
|
||||
const vconfig& cond_filter = cond.get_child();
|
||||
|
||||
cond_children_.push_back(new basic_unit_filter_impl(cond_filter, fc_, use_flat_tod_));
|
||||
cond_child_types_.push_back(type);
|
||||
} catch (bad_enum_cast &) {} //ignore tags that aren't conditionals
|
||||
|
||||
++cond;
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool matches(const unit & u, const map_location & loc) const;
|
||||
|
||||
~basic_unit_filter_impl() {}
|
||||
private:
|
||||
const vconfig vcfg_;
|
||||
const filter_context & fc_;
|
||||
bool use_flat_tod_;
|
||||
|
||||
boost::ptr_vector<unit_filter_abstract_impl> cond_children_;
|
||||
std::vector<conditional::TYPE> cond_child_types_;
|
||||
|
||||
bool internal_matches_filter(const unit & u, const map_location & loc) const;
|
||||
};
|
||||
|
||||
/** Ctor of unit filter
|
||||
* unit_filter::unit_filter acts as a factory, selecting the appropriate implementation class
|
||||
*/
|
||||
unit_filter::unit_filter(const vconfig & vcfg, const filter_context * fc, bool flat_tod)
|
||||
{
|
||||
if (!fc) {
|
||||
assert(false && "attempt to instantiate a unit filter with a null filter context!");
|
||||
}
|
||||
if (vcfg.null()) {
|
||||
impl_.reset(new null_unit_filter_impl());
|
||||
}
|
||||
impl_.reset(new basic_unit_filter_impl(vcfg, *fc, flat_tod));
|
||||
//TODO: Add more efficient implementations for special cases
|
||||
}
|
||||
|
||||
/** Begin implementations of filter impl's
|
||||
*/
|
||||
|
||||
bool basic_unit_filter_impl::matches(const unit & u, const map_location& loc) const
|
||||
{
|
||||
bool matches = true;
|
||||
|
||||
if(loc.valid()) {
|
||||
scoped_xy_unit auto_store("this_unit", loc.x, loc.y, fc_.get_disp_context().units());
|
||||
matches = internal_matches_filter(u, loc);
|
||||
} else {
|
||||
// If loc is invalid, then this is a recall list unit (already been scoped)
|
||||
matches = internal_matches_filter(u, loc);
|
||||
}
|
||||
|
||||
// Handle [and], [or], and [not] with in-order precedence
|
||||
for (size_t i = 0; i < cond_children_.size(); i++) {
|
||||
switch (cond_child_types_[i]) {
|
||||
case conditional::AND:
|
||||
matches = matches && cond_children_[i].matches(u,loc);
|
||||
break;
|
||||
case conditional::OR:
|
||||
matches = matches || cond_children_[i].matches(u,loc);
|
||||
break;
|
||||
case conditional::NOT:
|
||||
matches = matches && !cond_children_[i].matches(u,loc);
|
||||
}
|
||||
}
|
||||
return matches;
|
||||
}
|
||||
|
||||
bool basic_unit_filter_impl::internal_matches_filter(const unit & u, const map_location& loc) const
|
||||
{
|
||||
config::attribute_value cfg_name = vcfg_["name"];
|
||||
if (!cfg_name.blank() && cfg_name.str() != u.name()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const config::attribute_value cfg_id = vcfg_["id"];
|
||||
if (!cfg_id.blank()) {
|
||||
const std::string& id = cfg_id;
|
||||
const std::string& this_id = u.id();
|
||||
|
||||
if (id == this_id) {
|
||||
}
|
||||
else if ( id.find(',') == std::string::npos ){
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
const std::vector<std::string>& ids = utils::split(id);
|
||||
if (std::find(ids.begin(), ids.end(), this_id) == ids.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allow 'speaker' as an alternative to id, since people use it so often
|
||||
config::attribute_value cfg_speaker = vcfg_["speaker"];
|
||||
if (!cfg_speaker.blank() && cfg_speaker.str() != u.id()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(vcfg_.has_child("filter_location")) {
|
||||
const vconfig& t_cfg = vcfg_.child("filter_location");
|
||||
terrain_filter t_filter(t_cfg, &fc_, use_flat_tod_);
|
||||
if(!t_filter.match(loc)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const vconfig& filter_side = vcfg_.child("filter_side");
|
||||
if(!filter_side.null()) {
|
||||
side_filter s_filter(filter_side, &fc_);
|
||||
if(!s_filter.match(u.side()))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Also allow filtering on location ranges outside of the location filter
|
||||
config::attribute_value cfg_x = vcfg_["x"];
|
||||
config::attribute_value cfg_y = vcfg_["y"];
|
||||
if (!cfg_x.blank() || !cfg_y.blank()){
|
||||
if(cfg_x == "recall" && cfg_y == "recall") {
|
||||
//locations on the map are considered to not be on a recall list
|
||||
if (fc_.get_disp_context().map().on_board(loc))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
} else if(cfg_x.empty() && cfg_y.empty()) {
|
||||
return false;
|
||||
} else if(!loc.matches_range(cfg_x, cfg_y)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The type could be a comma separated list of types
|
||||
config::attribute_value cfg_type = vcfg_["type"];
|
||||
if (!cfg_type.blank())
|
||||
{
|
||||
const std::string type_ids = cfg_type.str();
|
||||
const std::string& this_type = u.type_id();
|
||||
|
||||
// We only do the full CSV search if we find a comma in there,
|
||||
// and if the subsequence is found within the main sequence.
|
||||
// This is because doing the full CSV split is expensive.
|
||||
if ( type_ids == this_type ) {
|
||||
// pass
|
||||
} else if ( type_ids.find(',') != std::string::npos &&
|
||||
type_ids.find(this_type) != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(type_ids);
|
||||
|
||||
if(std::find(vals.begin(),vals.end(),this_type) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The variation_type could be a comma separated list of types
|
||||
config::attribute_value cfg_variation_type = vcfg_["variation"];
|
||||
if (!cfg_variation_type.blank())
|
||||
{
|
||||
const std::string type_ids = cfg_variation_type.str();
|
||||
const std::string& this_type = u.variation();
|
||||
|
||||
// We only do the full CSV search if we find a comma in there,
|
||||
// and if the subsequence is found within the main sequence.
|
||||
// This is because doing the full CSV split is expensive.
|
||||
if ( type_ids == this_type ) {
|
||||
// pass
|
||||
} else if ( type_ids.find(',') != std::string::npos &&
|
||||
type_ids.find(this_type) != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(type_ids);
|
||||
|
||||
if(std::find(vals.begin(),vals.end(),this_type) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// The has_variation_type could be a comma separated list of types
|
||||
config::attribute_value cfg_has_variation_type = vcfg_["has_variation"];
|
||||
if (!cfg_has_variation_type.blank())
|
||||
{
|
||||
const std::string& var_ids = cfg_has_variation_type.str();
|
||||
const std::string& this_var = u.variation();
|
||||
|
||||
if ( var_ids == this_var ) {
|
||||
// pass
|
||||
} else {
|
||||
|
||||
bool match = false;
|
||||
const std::vector<std::string>& variation_types = utils::split(var_ids);
|
||||
// If this unit is a variation itself then search in the base unit's variations.
|
||||
const unit_type* const type = this_var.empty() ? &u.type() : unit_types.find(u.type().base_id());
|
||||
assert(type);
|
||||
|
||||
BOOST_FOREACH(const std::string& variation_id, variation_types) {
|
||||
if (type->has_variation(variation_id)) {
|
||||
match = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!match) return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_ability = vcfg_["ability"];
|
||||
if (!cfg_ability.blank())
|
||||
{
|
||||
std::string ability = cfg_ability;
|
||||
if(u.has_ability_by_id(ability)) {
|
||||
// pass
|
||||
} else if ( ability.find(',') != std::string::npos ) {
|
||||
const std::vector<std::string>& vals = utils::split(ability);
|
||||
bool has_ability = false;
|
||||
for(std::vector<std::string>::const_iterator this_ability = vals.begin(); this_ability != vals.end(); ++this_ability) {
|
||||
if(u.has_ability_by_id(*this_ability)) {
|
||||
has_ability = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!has_ability) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_race = vcfg_["race"];
|
||||
if (!cfg_race.blank()) {
|
||||
std::string race = cfg_race;
|
||||
|
||||
if(race != u.race()->id()) {
|
||||
const std::vector<std::string>& vals = utils::split(race);
|
||||
if(std::find(vals.begin(), vals.end(), u.race()->id()) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_gender = vcfg_["gender"];
|
||||
if (!cfg_gender.blank() && string_gender(cfg_gender) != u.gender()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_side = vcfg_["side"];
|
||||
if (!cfg_side.blank() && cfg_side.to_int() != u.side()) {
|
||||
std::string side = cfg_side;
|
||||
if ( side.find(',') == std::string::npos ) {
|
||||
return false;
|
||||
}
|
||||
std::vector<std::string> vals = utils::split(side);
|
||||
if (std::find(vals.begin(), vals.end(), str_cast(u.side())) == vals.end()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_has_weapon = vcfg_["has_weapon"];
|
||||
if (!cfg_has_weapon.blank()) {
|
||||
std::string weapon = cfg_has_weapon;
|
||||
bool has_weapon = false;
|
||||
const std::vector<attack_type>& attacks = u.attacks();
|
||||
for(std::vector<attack_type>::const_iterator i = attacks.begin();
|
||||
i != attacks.end(); ++i) {
|
||||
if(i->id() == weapon) {
|
||||
has_weapon = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!has_weapon) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_role = vcfg_["role"];
|
||||
if (!cfg_role.blank() && cfg_role.str() != u.get_role()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_ai_special = vcfg_["ai_special"];
|
||||
if (!cfg_ai_special.blank() && ((cfg_ai_special.str() == "guardian") != u.get_state(unit::STATE_GUARDIAN))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_canrecruit = vcfg_["canrecruit"];
|
||||
if (!cfg_canrecruit.blank() && cfg_canrecruit.to_bool() != u.can_recruit()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_recall_cost = vcfg_["recall_cost"];
|
||||
if (!cfg_recall_cost.blank() && cfg_recall_cost.to_int(-1) != u.recall_cost()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_level = vcfg_["level"];
|
||||
if (!cfg_level.blank() && cfg_level.to_int(-1) != u.level()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_defense = vcfg_["defense"];
|
||||
if (!cfg_defense.blank() && cfg_defense.to_int(-1) != u.defense_modifier(fc_.get_disp_context().map().get_terrain(loc))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
config::attribute_value cfg_movement = vcfg_["movement_cost"];
|
||||
if (!cfg_movement.blank() && cfg_movement.to_int(-1) != u.movement_cost(fc_.get_disp_context().map().get_terrain(loc))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now start with the new WML based comparison.
|
||||
// If a key is in the unit and in the filter, they should match
|
||||
// filter only => not for us
|
||||
// unit only => not filtered
|
||||
const vconfig::child_list& wmlcfgs = vcfg_.get_children("filter_wml");
|
||||
if (!wmlcfgs.empty()) {
|
||||
config unit_cfg;
|
||||
for (unsigned i = 0; i < wmlcfgs.size(); ++i)
|
||||
{
|
||||
config fwml = wmlcfgs[i].get_parsed_config();
|
||||
/* Check if the filter only cares about variables.
|
||||
If so, no need to serialize the whole unit. */
|
||||
config::const_attr_itors ai = fwml.attribute_range();
|
||||
config::all_children_itors ci = fwml.all_children_range();
|
||||
if (std::distance(ai.first, ai.second) == 0 &&
|
||||
std::distance(ci.first, ci.second) == 1 &&
|
||||
ci.first->key == "variables") {
|
||||
if (!u.variables().matches(ci.first->cfg))
|
||||
return false;
|
||||
} else {
|
||||
if (unit_cfg.empty())
|
||||
u.write(unit_cfg);
|
||||
if (!unit_cfg.matches(fwml))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (vcfg_.has_child("filter_vision")) {
|
||||
const vconfig::child_list& vis_filt = vcfg_.get_children("filter_vision");
|
||||
vconfig::child_list::const_iterator i, i_end = vis_filt.end();
|
||||
for (i = vis_filt.begin(); i != i_end; ++i) {
|
||||
bool visible = (*i)["visible"].to_bool(true);
|
||||
std::set<int> viewers;
|
||||
// Use standard side filter
|
||||
side_filter ssf(*i, &fc_);
|
||||
std::vector<int> sides = ssf.get_teams();
|
||||
viewers.insert(sides.begin(), sides.end());
|
||||
if (viewers.empty()) {
|
||||
return false;
|
||||
}
|
||||
std::set<int>::const_iterator viewer, viewer_end = viewers.end();
|
||||
for (viewer = viewers.begin(); viewer != viewer_end; ++viewer) {
|
||||
bool fogged = fc_.get_disp_context().teams()[*viewer - 1].fogged(loc);
|
||||
bool hiding = u.invisible(loc/*, false(?) */);
|
||||
bool unit_hidden = fogged || hiding;
|
||||
if (visible == unit_hidden) return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (vcfg_.has_child("filter_adjacent")) {
|
||||
const unit_map& units = fc_.get_disp_context().units();
|
||||
map_location adjacent[6];
|
||||
get_adjacent_tiles(loc, adjacent);
|
||||
vconfig::child_list::const_iterator i, i_end;
|
||||
const vconfig::child_list& adj_filt = vcfg_.get_children("filter_adjacent");
|
||||
for (i = adj_filt.begin(), i_end = adj_filt.end(); i != i_end; ++i) {
|
||||
int match_count=0;
|
||||
config::attribute_value i_adjacent = (*i)["adjacent"];
|
||||
std::vector<map_location::DIRECTION> dirs = !i_adjacent.blank() ?
|
||||
map_location::parse_directions(i_adjacent) : map_location::default_dirs();
|
||||
std::vector<map_location::DIRECTION>::const_iterator j, j_end = dirs.end();
|
||||
for (j = dirs.begin(); j != j_end; ++j) {
|
||||
unit_map::const_iterator unit_itor = units.find(adjacent[*j]);
|
||||
if (unit_itor == units.end()
|
||||
|| !unit_filter(*i, &fc_, use_flat_tod_).matches(*unit_itor)) {
|
||||
continue;
|
||||
}
|
||||
config::attribute_value i_is_enemy = (*i)["is_enemy"];
|
||||
if (i_is_enemy.blank() || i_is_enemy.to_bool() ==
|
||||
fc_.get_disp_context().teams()[u.side() - 1].is_enemy(unit_itor->side())) {
|
||||
++match_count;
|
||||
}
|
||||
}
|
||||
static std::vector<std::pair<int,int> > default_counts = utils::parse_ranges("1-6");
|
||||
config::attribute_value i_count = (*i)["count"];
|
||||
std::vector<std::pair<int,int> > counts = !i_count.blank()
|
||||
? utils::parse_ranges(i_count) : default_counts;
|
||||
if(!in_ranges(match_count, counts)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_find_in = vcfg_["find_in"];
|
||||
if (!cfg_find_in.blank()) {
|
||||
// Allow filtering by searching a stored variable of units
|
||||
variable_info vi(cfg_find_in, false, variable_info::TYPE_CONTAINER);
|
||||
if(!vi.is_valid) return false;
|
||||
if(vi.explicit_index) {
|
||||
config::const_child_iterator i = vi.vars->child_range(vi.key).first;
|
||||
std::advance(i, vi.index);
|
||||
if ((*i)["id"] != u.id()) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (!vi.vars->find_child(vi.key, "id", u.id()))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
config::attribute_value cfg_formula = vcfg_["formula"];
|
||||
if (!cfg_formula.blank()) {
|
||||
if (!u.formula_manager().matches_filter(cfg_formula, loc, u)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
config::attribute_value cfg_lua_function = vcfg_["lua_function"];
|
||||
if (!cfg_lua_function.blank()) {
|
||||
bool b = resources::lua_kernel->run_filter(cfg_lua_function.str().c_str(), u);
|
||||
if (!b) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
59
src/unit_filter.hpp
Normal file
59
src/unit_filter.hpp
Normal file
|
@ -0,0 +1,59 @@
|
|||
/*
|
||||
Copyright (C) 2014 by Chris Beck <render787@gmail.com>
|
||||
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY.
|
||||
|
||||
See the COPYING file for more details.
|
||||
*/
|
||||
|
||||
/**
|
||||
* This namespace contains the function that checks if a unit matches
|
||||
* a filter. It helps by simplifying the unit object (which before now
|
||||
* holds the "match" function).
|
||||
*
|
||||
* TODO:
|
||||
* Make a class that abstracts a unit filter, assembles the constituent
|
||||
* side filters and terrain filters and conditional filters, and caches
|
||||
* these to speed up repeated application of the filter.
|
||||
*/
|
||||
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
|
||||
class filter_context;
|
||||
class unit;
|
||||
class vconfig;
|
||||
struct map_location;
|
||||
|
||||
class unit_filter_abstract_impl {
|
||||
public:
|
||||
virtual bool matches(const unit & u, const map_location & loc) const = 0;
|
||||
};
|
||||
|
||||
class unit_filter {
|
||||
public:
|
||||
unit_filter(const vconfig & cfg, const filter_context * fc, bool use_flat_tod = false); //!< Constructs a unit filter from a config and a context. This function should give the most efficient implementation available.
|
||||
|
||||
bool matches(const unit & u, const map_location & loc) const {
|
||||
return impl_->matches(u,loc);
|
||||
}
|
||||
/// Determine if *this matches @a filter at its current location.
|
||||
/// (Only use for units currently on the map; otherwise use the overload
|
||||
/// that takes a location, possibly with a null location.)
|
||||
bool matches(const unit & u) const;
|
||||
|
||||
bool operator()(const unit & u, const map_location & loc) const {
|
||||
return matches(u,loc);
|
||||
}
|
||||
|
||||
bool operator()(const unit & u) const {
|
||||
return matches(u);
|
||||
}
|
||||
private:
|
||||
boost::scoped_ptr<unit_filter_abstract_impl> impl_;
|
||||
};
|
Loading…
Add table
Reference in a new issue