LoW: Redone the campaign's gold setup.
This commit is contained in:
parent
6252396c5d
commit
cecd1be1a6
10 changed files with 187 additions and 31 deletions
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@ -32,6 +32,6 @@ Hh , Ce , Ce , Ce , Mm , Mm
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Mm , Hh , Hh , Mm , Mm^Vhh , Mm , Mm , Mm , Mm , Mm , Gg^Vc , Mm , Mm , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vc , Gg , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Fet , Gs^Fp , Gs^Fp , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vc , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vc , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Mm , Hh , Hh , Hh , Hh , Hh , Mm , Mm , Mm
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Hh , Hh , Mm , Mm , Mm , Mm , Gg^Vc , Gs^Fp , Gs^Fp , Hh^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gg^Vc , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ce , 1 Ke , Ce , Ce , 5 Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh^Fp , Hh^Fp , Mm , Mm , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , 6 Gs^Fp , Gs^Fp , Ce , 1 Ke , Ce , Ce , 5 Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh^Fp , Hh^Fp , Mm , Mm , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Hh^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Ce , Ce , Ce , Ce , Ce , Ce , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh^Fp , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
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Mm , Mm , Mm , Mm , Mm , Mm , Mm , Hh , Hh , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Gs^Fp , Hh^Fp , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm , Mm
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@ -2,10 +2,10 @@
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#ifdef MULTIPLAYER
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[multiplayer]
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name=_ "Legend of Wesmere"
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name= _ "Legend of Wesmere"
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#else
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[scenario]
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name=_ "The Uprooting"
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name= _ "The Uprooting"
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#endif
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id=01_The_Uprooting
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@ -32,7 +32,8 @@
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[story]
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[part]
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delay=4000
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show_title=yes
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#show_title=yes
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title= _ "The Uprooting"
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{TO_THE_UPROOTING}
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[/part]
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[part]
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@ -64,6 +65,10 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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#### Kalenz's side ####
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#wmllint: validate-off
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#define PLAYER_GOLD
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{GOLD 240 200 180}
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#enddef
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[side]
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side=1
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fog=no
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@ -74,7 +79,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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team_name=player
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user_team_name= _ "Player"
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recruit={ELVES}
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{GOLD 240 200 180}
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{PLAYER_GOLD}
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x=17
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y=15
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#ifndef MULTIPLAYER
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@ -320,7 +325,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
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team_name=player
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user_team_name= _ "Player"
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recruit={ELVES}
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{GOLD 240 200 180}
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{PLAYER_GOLD}
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x=16
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y=15
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[unit]
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@ -40,10 +40,14 @@
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### Kalenz's code ###
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#wmllint: validate-off
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#define PLAYER_GOLD
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{GOLD 200 180 100}
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#enddef
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[side]
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{KALENZ}
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controller=human
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{GOLD 200 180 100}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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recruit={ELVES}
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#ifndef MULTIPLAYER
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@ -450,7 +454,7 @@
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y=8
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save_id=Landar
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{LANDAR}
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{GOLD 200 180 100}
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{PLAYER_GOLD}
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# wmllint: recognize Landar
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recruit={ELVES}
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[/side]
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@ -37,9 +37,14 @@
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[/part]
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[/story]
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#define PLAYER_GOLD
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{GOLD 280 250 220}
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#enddef
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#wmllint: validate-off
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[side]
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{KALENZ}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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recruit={ELVES}
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#ifndef MULTIPLAYER
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@ -108,6 +113,7 @@
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[side]
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side=4
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{LANDAR}
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{PLAYER_GOLD}
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# wmllint: recognize Landar
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recruit={ELVES}
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[/side]
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@ -266,7 +272,7 @@
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[event]
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name=moveto
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[filter]
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side=1
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side=1,4
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x=11
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y=11
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[/filter]
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@ -39,9 +39,14 @@
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[/part]
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[/story]
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#define PLAYER_GOLD
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{GOLD 300 250 200}
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#enddef
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#wmllint: validate-off
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[side]
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{KALENZ}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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recruit={ELVES}
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x=3
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@ -134,6 +139,7 @@
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#wmllint: validate-off
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[side]
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side=4
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{PLAYER_GOLD}
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recruit={ELVES}
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{LANDAR}
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# wmllint: recognize Landar
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@ -32,10 +32,15 @@
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[/part]
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[/story]
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#define PLAYER_GOLD
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{GOLD 350 300 250}
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#enddef
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#### Kalenz's code ####
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#wmllint: validate-off
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[side]
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{KALENZ}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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recruit={ELVES}
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#ifndef MULTIPLAYER
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@ -178,6 +183,7 @@
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#wmllint: validate-off
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[side]
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side=6
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{PLAYER_GOLD}
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recruit={ELVES}
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{LANDAR}
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# wmllint: recognize Landar
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@ -21,11 +21,7 @@
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id=07_Elves_last_stand
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name= _ "Elves' Last Stand"
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#ifblahdef MULTIPLAYER
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# next_scenario=null
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#elblahse
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next_scenario=08_Council_of_hard_choices
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#enblahdif
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### Story ###
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[story]
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@ -64,16 +60,21 @@
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### /Map Setup ###
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#define PLAYER_GOLD
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{GOLD 600 500 400}
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#enddef
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#### Kalenz ###
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#wmllint: validate-off
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[side]
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{KALENZ}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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x=42
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y=10
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team_name=player
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user_team_name= _ "Player"
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recruit={ELVES}
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recruit={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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#ifndef MULTIPLAYER
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[unit]
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{LANDAR}
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@ -87,6 +88,14 @@
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placement=leader
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[/unit]
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[/side]
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#TODO give a hint to the player about the changed recruit list
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[event]
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name=prestart
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[allow_recruit]
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side=1
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type={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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[/allow_recruit]
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[/event]
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[event]
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name=prestart
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# the usual suspects
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@ -123,6 +132,10 @@
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type={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid, Elvish Lord
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[/allow_recruit]
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[/event]
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#wmllint: validate-on
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{STARTING_VILLAGES_ALL 2}
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@ -300,11 +313,19 @@
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#ifdef MULTIPLAYER
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[side]
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side=9
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{PLAYER_GOLD}
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{LANDAR}
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recruit={ELVES}
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recruit={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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x=39
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y=10
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[/side]
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[event]
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name=prestart
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[allow_recruit]
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side=9
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type={ELVES}, Elvish Captain, Elvish Hero, Elvish Sorceress, Elvish Marksman, Elvish Ranger, Elvish Druid
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[/allow_recruit]
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[/event]
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#endif
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#### Objectives and corresponding events ####
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### INTRO ####
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### AI_CONTROLLER ###
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{AI_CONTROLLER () 1 2,3 ()}
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#ifdef MULTIPLAYER
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{AI_CONTROLLER (kalenz) 1 2 ()}
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{AI_CONTROLLER (landar) 9 3 ()}
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#else
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{AI_CONTROLLER (kalenz) 1 2,3 ()}
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#endif
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[event]
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name=start
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[message]
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@ -398,11 +425,18 @@
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[/message]
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{AI_CONTROLLER_ALLOW_LEADER_CONTROL 1 2}
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#ifdef MULTIPLAYER
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{AI_CONTROLLER_ALLOW_LEADER_CONTROL 9 3}
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#else
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{AI_CONTROLLER_ALLOW_LEADER_CONTROL 1 3}
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#endif
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[/event]
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[event]
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name=victory
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{AI_CONTROLLER () () () ()}
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{AI_CONTROLLER (kalenz) () () ()}
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#ifdef MULTIPLAYER
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{AI_CONTROLLER (landar) () () ()}
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#endif
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#disable the ai controller
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[/event]
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y=2
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[/unit]
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#ifndef MULTIPLAYER
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{MODIFY_UNIT (side=8) side 1}
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#endif
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{OLURF_PARTY}
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{OLURF_SPEAK}
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[/objectives]
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[/event]
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#ifndef MULTIPLAYER
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[event]
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name=turn 12
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[fire_event]
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name=olurf
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[/fire_event]
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[/event]
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#endif
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[event]
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name=victory
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[/part]
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[/story]
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#define PLAYER_GOLD
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{GOLD 287 260 230}
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#enddef
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#wmllint: validate-off
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[side]
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{KALENZ}
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{PLAYER_GOLD}
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# wmllint: recognize Kalenz
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recruit={ELVES},{DWARVES}
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{GOLD 287 260 230}
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#ifndef MULTIPLAYER
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[unit]
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{LANDAR}
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# wmllint: recognize Landar
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placement=leader
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[/unit]
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[unit]
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{OLURF}
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# wmllint: recognize Olurf
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placement=leader
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[/unit]
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#endif
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[unit]
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{CLEODIL}
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# wmllint: recognize Cleodil
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placement=leader
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[/unit]
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[unit]
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{OLURF}
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# wmllint: recognize Olurf
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placement=leader
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[/unit]
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[/side]
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#wmllint: validate-on
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[event]
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id=Landar
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[/not]
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[not]
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#wmllint: recognize Landulias
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id=Landulias
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[/not]
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[and]
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[/event]
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[side]
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side=2
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allow_player=no
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controller=ai
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type=Saurian Flanker
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id=Huurgh
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name=_ "Huurgh"
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side=2
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canrecruit=yes
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{GOLD 200 240 290}
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{INCOME 4 8 12}
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[/ai]
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[/side]
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[side]
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side=3
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allow_player=no
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controller=ai
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type=Saurian Oracle
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id=Shhar
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name=_ "Shhar"
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side=3
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canrecruit=yes
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{GOLD 300 340 400}
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{INCOME 4 8 12}
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[side]
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side=4
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allow_player=no
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controller=ai
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hidden=yes
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no_leader=yes
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team_name=creatures
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#ifdef MULTIPLAYER
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[side]
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side=5
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{PLAYER_GOLD}
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{LANDAR}
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recruit={ELVES}
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[/side]
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[side]
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side=6
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#TODO give olurf more gold?
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{PLAYER_GOLD}
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team_name=player
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user_team_name= _ "Player"
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{OLURF}
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{PLAYABLE}
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controller=human
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allow_player=yes
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recruit={DWARVES}
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[/side]
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#endif
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[event]
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message= _ "Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but children's tales...still, be very careful when you cross it."
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[/message]
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#TODO change for multiplayer
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[message]
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speaker=narrator
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image=wesnoth-icon.png
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@ -66,6 +66,7 @@
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#ifdef MULTIPLAYER
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[side]
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side=2
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{LANDAR}
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x=11
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y=1
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@ -78,7 +78,10 @@
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#TODO at what time does the battle begin?
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{DEFAULT_SCHEDULE}
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#TODO split the villages instead of leaving them unassigned in MP?
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#ifndef MULTIPLAYER
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{STARTING_VILLAGES_ELF 1}
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#endif
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{STARTING_VILLAGES_HUMAN 2}
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{STARTING_VILLAGES_TROLL 5}
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@ -88,7 +91,12 @@
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{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
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{EXTRA_SCENARIO_MUSIC breaking_the_chains.ogg}
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#ifdef MULTIPLAYER
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next_scenario=null
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#else
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next_scenario=15_The_Treaty
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#endif
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[story]
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[part]
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story= _ "With the human-elf alliance revived, our heroes hurried to the battlefield..."
|
||||
|
@ -293,7 +301,7 @@
|
|||
name=prestart
|
||||
|
||||
[objectives]
|
||||
side=1
|
||||
side=0
|
||||
[objective]
|
||||
description= _ "Last for the end of turns"
|
||||
condition=win
|
||||
|
@ -384,6 +392,8 @@
|
|||
|
||||
[side]
|
||||
side=7
|
||||
allow_player=no
|
||||
controller=ai
|
||||
no_leader=yes
|
||||
{GOLD 320 400 450}
|
||||
{INCOME 12 20 26}
|
||||
|
@ -394,6 +404,8 @@
|
|||
|
||||
[side]
|
||||
side=8
|
||||
allow_player=no
|
||||
controller=ai
|
||||
no_leader=yes
|
||||
{GOLD 320 400 450}
|
||||
{INCOME 12 20 26}
|
||||
|
@ -404,6 +416,8 @@
|
|||
|
||||
[side]
|
||||
side=9
|
||||
allow_player=no
|
||||
controller=ai
|
||||
no_leader=yes
|
||||
{GOLD 320 400 450}
|
||||
{INCOME 12 20 26}
|
||||
|
@ -414,6 +428,7 @@
|
|||
|
||||
[event]
|
||||
name=side 3 turn 5
|
||||
#TODO remove debug code
|
||||
#name=side 3 turn 2
|
||||
|
||||
[message]
|
||||
|
@ -578,16 +593,47 @@
|
|||
|
||||
#### /reenforcements for the orcs ####
|
||||
|
||||
#ifdef MULTIPLAYER
|
||||
#wmllint: validate-off
|
||||
[side]
|
||||
side=13
|
||||
{LANDAR}
|
||||
# wmllint: recognize Landar
|
||||
recruit={ELVES}
|
||||
[/side]
|
||||
[side]
|
||||
side=14
|
||||
{OLURF}
|
||||
recruit={DWARVES}
|
||||
[/side]
|
||||
#wmllint: validate-on
|
||||
#endif
|
||||
|
||||
#### reenforcements for the player ####
|
||||
|
||||
[event]
|
||||
name=turn 9
|
||||
# name=turn 2
|
||||
|
||||
{FOREACH l3_store i}
|
||||
{FOREACH l3_store_kalenz i}
|
||||
[unstore_unit]
|
||||
find_vacant=yes
|
||||
variable=l3_store[$i]
|
||||
variable=l3_store_kalenz[$i]
|
||||
x=9
|
||||
y=15
|
||||
[/unstore_unit]
|
||||
[role]
|
||||
role=l3_store
|
||||
id=$l3_store_kalenz[$i].id
|
||||
[/role]
|
||||
{MODIFY_UNIT (id=$l3_store_kalenz[$i].id) facing ne}
|
||||
{NEXT i}
|
||||
{CLEAR_VARIABLE i}
|
||||
|
||||
{FOREACH l3_store_landar i}
|
||||
[unstore_unit]
|
||||
find_vacant=yes
|
||||
variable=l3_store_landar[$i]
|
||||
x=9
|
||||
y=15
|
||||
[/unstore_unit]
|
||||
|
@ -595,17 +641,28 @@
|
|||
role=l3_store
|
||||
id=$l3_store[$i].id
|
||||
[/role]
|
||||
{MODIFY_UNIT (id=$l3_store[$i].id) facing ne}
|
||||
{MODIFY_UNIT (id=$l3_store_landar[$i].id) facing ne}
|
||||
{MODIFY_UNIT (id=$l3_store_landar[$i].id) side 13}
|
||||
{NEXT i}
|
||||
{CLEAR_VARIABLE i}
|
||||
|
||||
[if]
|
||||
[not]
|
||||
[variable]
|
||||
name=l3_store.length
|
||||
name=l3_store_kalenz.length
|
||||
numerical_equals=0
|
||||
[/variable]
|
||||
[/not]
|
||||
#ifdef MULTIPLAYER
|
||||
[or]
|
||||
[not]
|
||||
[variable]
|
||||
name=l3_store_landar.length
|
||||
numerical_equals=0
|
||||
[/variable]
|
||||
[/not]
|
||||
[/or]
|
||||
#endif
|
||||
[then]
|
||||
[message]
|
||||
role=l3_store
|
||||
|
@ -626,7 +683,10 @@
|
|||
[/then]
|
||||
[/if]
|
||||
#TODO else -- the player has to know that the kalian refused help.
|
||||
{CLEAR_VARIABLE l3_store}
|
||||
{CLEAR_VARIABLE l3_store_kalenz}
|
||||
#ifdef MULTIPLAYER
|
||||
{CLEAR_VARIABLE l3_store_landar}
|
||||
#endif
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -704,6 +764,7 @@
|
|||
id=Aldar
|
||||
message= _ "The King is here! Hail Haldric II, King of Wesnoth!"
|
||||
[/message]
|
||||
#TODO landar is quiet?
|
||||
[kill]
|
||||
id=Aldun
|
||||
[/kill]
|
||||
|
|
Loading…
Add table
Reference in a new issue