updated British English translation
This commit is contained in:
parent
09131c8695
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10 changed files with 15 additions and 132 deletions
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@ -14,6 +14,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: British English
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### Units
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### User interface
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### WML Engine
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:51 UTC\n"
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"PO-Revision-Date: 2022-01-03 12:06+1100\n"
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"PO-Revision-Date: 2022-01-22 10:56+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -393,14 +393,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Delfadors_Memoirs/scenarios/02_This_Valley_Belongs_to_Me.cfg:68
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#, fuzzy
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#| msgid ""
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#| "But the elder mage’s health was taxed by the rigors of the journey. A "
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#| "year after the two left Alduin, Methor settled in a tranquil valley at "
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#| "the edge of the Dulatus Hills, not far southeast of the capitol at "
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#| "Weldyn. He opened a small school of his own; and with Delfador assisting "
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#| "him, he began training a handful of youths who might in time be worthy to "
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#| "enter the great Academy on Alduin."
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msgid ""
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"But the elder mage’s health was taxed by the rigors of the journey. A year "
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"after the two left Alduin, Methor settled in a tranquil valley at the edge "
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@ -3490,6 +3482,7 @@ msgstr "You speak my thoughts, granddaughter. May it be so."
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msgid ""
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"The elves have advanced much further than anticipated; Krumful, Unhul, arise!"
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msgstr ""
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"The elves have advanced much further than anticipated; Krumful, Unhul, arise!"
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#. [event]
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#: data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg:336
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 23:52+0300\n"
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"PO-Revision-Date: 2022-01-03 12:16+1100\n"
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"PO-Revision-Date: 2022-01-22 10:58+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -6981,18 +6981,6 @@ msgstr "Horses"
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#. [race]: id=horse
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#: data/core/units.cfg:186
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#, fuzzy
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#| msgid ""
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#| "Domesticated horses come in many shapes and sizes, from mighty war "
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#| "chargers, to sturdy draught horses or agile stock horses. While they are "
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#| "more fragile than many beasts, their speed and cunning allow feral horses "
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#| "to thrive in the wild, alongside their wild brethren.\n"
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#| "\n"
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#| "Horses have been an important part of many civilizations, so it is not "
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#| "surprising that there are many myths and stories centered around them. "
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#| "Winged horses, man-horse hybrids, and ghost horses have made their way "
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#| "into written history, though few can honestly claim to have seen such "
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#| "things."
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msgid ""
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"Domesticated horses come in many shapes and sizes, from mighty war chargers, "
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"to sturdy draught horses or agile stock horses. While they are more fragile "
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@ -7010,7 +6998,7 @@ msgstr ""
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"the wild, alongside their wild brethren.\n"
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"\n"
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"Horses have been an important part of many civilizations, so it is not "
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"surprising that there are many myths and stories centred around them. Winged "
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"surprising that there are many myths and stories centred on them. Winged "
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"horses, man-horse hybrids, and ghost horses have made their way into written "
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"history, though few can honestly claim to have seen such things."
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@ -6,7 +6,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:52 UTC\n"
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"PO-Revision-Date: 2022-01-03 12:34+1100\n"
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"PO-Revision-Date: 2022-01-22 10:58+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -2051,15 +2051,6 @@ msgstr ""
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#. [message]: speaker=Helicrom
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#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:293
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#, fuzzy
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#| msgid ""
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#| "Know this, Baldras. During the past week, several patrols have again "
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#| "ventured across the Great River into Annuvin. A woman named Relana "
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#| "opposed them with a small militia and was victorious, but with heavy "
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#| "loses. The Crown, however, has begun to take notice of this rebellion and "
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#| "is massing forces within Halstead. When its armies are raised, none of "
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#| "your little villages will be able to resist them. Your only choice would "
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#| "be to flee farther north into orcish territory."
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msgid ""
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"Know this, Baldras. During the past week, several patrols have again "
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"ventured across the Great River into Annuvin. A woman named Relana opposed "
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@ -2071,7 +2062,7 @@ msgid ""
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msgstr ""
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"Know this, Baldras. During the past week, several patrols have again "
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"ventured across the Great River into Annuvin. A woman named Relana opposed "
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"them with a small militia and was victorious, but with heavy loses. The "
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"them with a small militia and was victorious, but with heavy losses. The "
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"Crown, however, has begun to take notice of this rebellion and is massing "
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"forces within Halstead. When its armies are raised, none of your little "
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"villages will be able to resist them. Your only choice would be to flee "
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 23:52+0300\n"
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"PO-Revision-Date: 2022-01-03 12:45+1100\n"
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"PO-Revision-Date: 2022-01-22 11:00+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1954,21 +1954,6 @@ msgstr ""
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#. [terrain_type]: id=mountains
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#: data/core/terrain.cfg:3102
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#, fuzzy
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#| msgid ""
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#| "<italic>text='Mountains'</italic> are steep enough that units often have "
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#| "to climb over obstacles to move.\n"
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#| "By this nature, they provide a considerable defensive bonus for most "
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#| "troops, but also severely impede any passage through them. Units burdened "
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#| "by heavy armor, such as the Wesnoth cavalry and heavy infantry lines, "
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#| "cannot even enter them. Aquatic races and creatures like the merfolk have "
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#| "piscine bodies which also render them unable to climb steep inclines. "
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#| "Nagas are an exception due to their strong arms and rugged scales. Both "
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#| "dwarves and trolls are native to mountainous terrain, and have an easy "
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#| "time traversing them.\n"
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#| "\n"
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#| "Most units receive about 60% defense in mountains, whereas Dwarves enjoy "
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#| "70%."
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msgid ""
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"<italic>text='Mountains'</italic> are steep enough that units often have to "
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"climb over obstacles to move.\n"
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@ -7,7 +7,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:52 UTC\n"
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"PO-Revision-Date: 2022-01-03 13:15+1100\n"
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"PO-Revision-Date: 2022-01-22 11:01+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -3705,8 +3705,6 @@ msgstr "That’s great, we could really use some resources about now."
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#. [message]: speaker=Khrakrahs
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#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:452
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#, fuzzy
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#| msgid "Thieves! I won’t forget this..."
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msgid "Thieves! I won’t forget this..."
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msgstr "Thieves! I won’t forget this..."
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@ -3717,10 +3715,6 @@ msgstr "Ha ha, you’re making friends all over, you cowards!"
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#. [message]: speaker=Khrakrahs
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#: data/campaigns/Sceptre_of_Fire/scenarios/8_The_Dragon.cfg:460
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#, fuzzy
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#| msgid ""
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#| "I don’t care about your petty squabbles, I curse all of you! I curse all "
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#| "who invade my lair!"
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msgid ""
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"I don’t care about your petty squabbles, I curse all of you! I curse all who "
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"invade my lair!"
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@ -4203,8 +4197,6 @@ msgstr ""
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#. [message]: speaker=Rugnur
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#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:1276
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#, fuzzy
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#| msgid "Us? We’re nice, not like the elves chasing us."
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msgid "Us? We’re nice, not like the elves chasing us."
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msgstr "Us? We’re nice, not like the elves chasing us."
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@ -4662,14 +4654,6 @@ msgstr "Red Wyrm"
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#. [unit_type]: id=Red Wyrm, race=monster
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#: data/campaigns/Sceptre_of_Fire/units/Red_Wyrm.cfg:23
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#, fuzzy
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#| msgid ""
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#| "Red Wyrms are strange beasts, basically stout serpents with wings, but no "
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#| "legs. Their skin is read and rock-like, impervious to fire but more "
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#| "brittle than regular scales or any other lizard armor. They are "
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#| "relatively rare, and their presence is attributed to some eccentric "
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#| "wizard or dragon. Mature Wyrms have excellent control of their fire "
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#| "breath attack, as if they are themselves miniature dragons."
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msgid ""
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"Red Wyrms are strange beasts, basically stout serpents with wings, but no "
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"legs. Their skin is red and rock-like, impervious to fire but more brittle "
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@ -845,15 +845,6 @@ msgstr "Becalmed"
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
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#, fuzzy
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#| msgid ""
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#| "22 III, 23 YW\n"
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#| "\n"
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#| "Research sometimes requires experiments, so I began. I knew the bandit "
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#| "had intended to rob me, and once I had killed his beloved, he had "
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#| "intended to torture and kill me. Now that I was in control, he was "
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#| "afraid and defensive, and while his hatred of me was unabated, his desire "
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#| "to live made him somewhat malleable."
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msgid ""
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"22 III, 23 YW\n"
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"\n"
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@ -873,21 +864,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
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#, fuzzy
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#| msgid ""
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#| "I passed him a wineskin, to put him at ease. He eyed me suspiciously, "
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#| "then took a sip, calculating my intentions. I then placed a portion of my "
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#| "gold resources on the table, and his eyes locked upon it.\n"
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#| "\n"
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#| "I then placed upon the table a ring stripped off the bandit named "
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#| "‘Mossa’, his beloved partner in crime. His gaze shifted from the gold to "
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#| "the ring, and then quickly to my eyes. Had he not been tied to the "
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#| "chair, he would have attacked me.\n"
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#| "\n"
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#| "I added more gold to the pile, but he didn’t notice, he only glared at me "
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#| "with such hatred. The hunger for vengeance radiated off of him like heat "
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#| "from a thousand suns - I could feel it more strongly than the fear or "
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#| "hunger from any of my pets..."
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msgid ""
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"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
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"took a sip, calculating my intentions. I then placed a portion of my gold "
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@ -919,18 +895,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
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#, fuzzy
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#| msgid ""
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#| "This rich vein into the life-force of the bandit was like nothing I had "
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#| "ever seen, but I knew enough to bend his hunger to my will. With further "
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#| "study, I may one day be able to stop it there, but today I could not: The "
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#| "single-minded hunger consumed the man, it was all I could do to control "
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#| "its direction!\n"
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#| "\n"
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#| "The bandit howled, thrashed, tore at his clothes and bindings, eventually "
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#| "digging into his own flesh. Eventually, when all but the hunger had been "
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#| "flensed from his being, he calmed down. Now hairless, bloody, naked, and "
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#| "unthinking, the bandit was unrecognizable as the man he once was."
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msgid ""
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"This rich vein into the life-force of the bandit was like nothing I had ever "
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"seen, but I knew enough to bend his hunger to my will. With further study, I "
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@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:52 UTC\n"
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"PO-Revision-Date: 2022-01-03 13:37+1100\n"
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"PO-Revision-Date: 2022-01-22 11:03+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -6643,10 +6643,8 @@ msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
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#. [message]
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1312
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#, fuzzy
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#| msgid "Our advance is thwarted, that monster has destroyed the bridge!"
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msgid "Our retreat is thwarted, that monster has destroyed the bridge!"
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msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
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msgstr "Our retreat is thwarted, that monster has destroyed the bridge!"
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#. [message]: speaker=Abraxas
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1341
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:52 UTC\n"
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"PO-Revision-Date: 2022-01-03 13:44+1100\n"
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"PO-Revision-Date: 2022-01-22 11:03+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -6199,12 +6199,6 @@ msgstr "Bay Horse"
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#. [unit_type]: id=Bay Horse, race=horse
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#: data/core/units/monsters/Horse.cfg:19
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#, fuzzy
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#| msgid ""
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#| "Bay horses are defined more by their coloration than their size or "
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#| "temperment, and can be found anywhere from the battlefield to the farm to "
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#| "the wild plains and woodlands. Though an unencumbered horse will tend to "
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#| "flee if possible, they will fight back with a powerful kick when cornered."
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msgid ""
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"Bay horses are defined more by their coloration than their size or "
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"temperament, and can be found anywhere from the battlefield to the farm to "
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@ -6776,14 +6770,6 @@ msgstr "Naga High Guard"
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#. [unit_type]: id=Naga High Guard, race=naga
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#: data/core/units/nagas/Guard_High.cfg:23
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#, fuzzy
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#| msgid ""
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#| "The elite naga guards are a rigid barrier to any invaders of a naga "
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#| "stronghold. They have powerful stikes and, like the lesser Shield Guard, "
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#| "they are difficult to dislodge from their posts because of effective use "
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#| "of a shield in melee techniques. This tactic does nothing against ranged "
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#| "attacks, but the nagas can usually seek better terrain advantage in such "
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#| "situations."
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msgid ""
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"The elite naga guards are a rigid barrier to any invaders of a naga "
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"stronghold. They have powerful strikes and, like the lesser Shield Guard, "
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-01-17 20:52 UTC\n"
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"PO-Revision-Date: 2022-01-03 14:02+1100\n"
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"PO-Revision-Date: 2022-01-22 11:04+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -8671,10 +8671,8 @@ msgstr ""
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#. [message]: speaker=Kaleh
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#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3366
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#, fuzzy
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#| msgid "$unit.name|, be quiet, I’ll explain it all later."
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msgid "$talking_unit.name, be quiet, I’ll explain it all later."
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msgstr "$unit.name|, be quiet, I’ll explain it all later."
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msgstr "$talking_unit.name, be quiet, I’ll explain it all later."
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#. [message]: speaker=Kaleh
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#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:3383
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@ -14881,18 +14879,13 @@ msgstr "Dawarf"
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#. [unit_type]: id=Dawarf, race=monster
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#: data/campaigns/Under_the_Burning_Suns/units/monsters/Darawf.cfg:19
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#, fuzzy
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#| msgid ""
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#| "Don’t ask where the Dawarf came from. You really don’t want to know. It "
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#| "is a secret well guarded by the great lore-masters of Wesnoth. And it’s "
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#| "isn’t pretty. Hint: it involves lots of sherbet."
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msgid ""
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"Don’t ask where the Dawarf came from. You really don’t want to know. It is a "
|
||||
"secret well guarded by the great lore-masters of Wesnoth. And it isn’t "
|
||||
"pretty. Hint: it involves lots of sherbet."
|
||||
msgstr ""
|
||||
"Don’t ask where the Dawarf came from. You really don’t want to know. It is a "
|
||||
"secret well guarded by the great lore-masters of Wesnoth. And it’s isn’t "
|
||||
"secret well guarded by the great lore-masters of Wesnoth. And it isn’t "
|
||||
"pretty. Hint: it involves lots of sherbet."
|
||||
|
||||
#. [unit_type]: id=Dust Devil, race=monster
|
||||
|
|
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Add table
Reference in a new issue