Revert "MP Lobby: reduced frequency of network polls (100ms -> 1000ms)"
This reverts commit5fd833a91a
. It was causing the lobby to lag up to *three minutes* behind current activity due to multiple data packets being queued (see #3046). It seems 100 ms was enough to mask this issue. (cherry-picked from commit6a7bd05250
)
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@ -83,7 +83,7 @@ double hex_brightening = 1.25;
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//
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int cache_compression_level = 6;
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unsigned lobby_network_timer = 1000;
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unsigned lobby_network_timer = 100;
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unsigned lobby_refresh = 4000;
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const std::string observer_team_name = "observer";
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