Merge 2006-10-02T14:57:54Z!haskjold@pvv.org from trunk

This commit is contained in:
Hogne Håskjold 2006-10-02 14:59:51 +00:00
parent 04f4d4969f
commit ce53c42583
20 changed files with 69 additions and 5 deletions

View file

@ -48,6 +48,59 @@
{FORESTADJ ] csmJMwvabtXWl 100 mushrooms-castle}
#define SWAMPADJSINGLE FID ID NID PROB TILE
[terrain_graphics]
map="
1
3 3
2
3 3
3"
[tile]
pos=1
type={ID}
[/tile]
[tile]
pos=2
type={FID}
no_flag="overlay"
set_flag="overlay"
[/tile]
[tile]
pos=3
type={NID}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={TILE}-@R0
position=vertical
base=90,144
[/image]
[/terrain_graphics]
#enddef
{SWAMPADJSINGLE Yw CnQoKNhaHAmb& !CnQoKNhaHAmb& 100 reed-castle}
{SWAMPADJSINGLE q !q q 100 reed-castle}
{FORESTADJ Yw CnQoKNhaHAmb& 8 reed1-small}
{FORESTADJ Yw CnQoKNhaHAmb& 13 reed2-small}
{FORESTADJ Yw CnQoKNhaHAmb& 21 reed3-small}
{FORESTADJ Yw CnQoKNhaHAmb& 100 reed4-small}
{FORESTADJ q !q 8 reed1-small}
{FORESTADJ q !q 13 reed2-small}
{FORESTADJ q !q 21 reed3-small}
{FORESTADJ q !q 100 reed4-small}
# Mountains
# macros found in terrain-graphics/mountains.cfg
@ -134,6 +187,14 @@
{SHEX ' overlay 33 cave-beam2}
{SHEX ' overlay 100 cave-beam1}
{SHEX Ywq overlay 10 reed3}
{SHEX Ywq overlay 20 reed1}
{SHEX Ywq overlay 25 reed2}
{SHEX Ywq overlay 33 reed4}
{SHEX Ywq overlay 50 reed5}
{SHEX Ywq overlay 100 reed6}
#Macro for clouds
#define CLOUDS TYPE NAME1 NAME2 NAME3 FLAG PROB
[terrain_graphics]
@ -217,7 +278,8 @@
{SHEX p village 100 village-dwarven}
#Single hex swamp village
{SHEX Y village 100 village-swampwater}
{SHEX Y village 50 village-swampwater}
{SHEX Y village 100 village-swampwater2}
#Single hex coastal village
{SHEX Z village 100 village-coast}
@ -583,6 +645,7 @@
{TERRAIN_ADJACENT_CUSTOM -150 mb& HSJpkscZ\|/wY mountains transition2}
{TERRAIN_ADJACENT_CUSTOM -151 mb& !mbXhCKNnoQW mountains transition2}
{TERRAIN_ADJACENT -160 M !MX desert-mountains}
{TERRAIN_ADJACENT -170 HA kscZ\|/wY snow-hills-to-water}
{TERRAIN_ADJACENT -171 HA h snow-hills-to-hills}
@ -599,12 +662,14 @@
{TERRAIN_ADJACENT -250 i !iX ice}
{TERRAIN_ADJACENT -260 TGL kscZ\|/ savanna-to-water}
{TERRAIN_ADJACENT -250 Ywq !YwqhaHAmb& swampwater}
# These two work in conjunction with the mountain and hill transitions to create
# a smooth coastline between grassland, hills and mountains.
{TERRAIN_ADJACENT -270 ftgvX? !ftgvX?mb&hakscZ\|/wY grassland}
{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/wY grassland-to-water}
{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/ grassland-to-water}
{TERRAIN_ADJACENT -280 GTL !GTLX savanna}
{TERRAIN_ADJACENT -290 R !R road}
@ -617,10 +682,9 @@
# Water Transitions draw below everything else
{SET_ADJACENT_FLAG Qq K kscZ\|/wY transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/wY castle-to-water transition2}
{SET_ADJACENT_FLAG Qq K kscZ\|/Y transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/Y castle-to-water transition2}
{TERRAIN_ADJACENT -510 Ywq !Ywq swampwater}
{TERRAIN_ADJACENT -520 cZ\|/ !cZ\|/m coast}
{TERRAIN_ADJACENT -530 k !k ford}
{TERRAIN_ADJACENT -540 s !s ocean}

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