Merge 2006-10-02T14:57:54Z!haskjold@pvv.org from trunk
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@ -48,6 +48,59 @@
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{FORESTADJ ] csmJMwvabtXWl 100 mushrooms-castle}
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#define SWAMPADJSINGLE FID ID NID PROB TILE
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[terrain_graphics]
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map="
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1
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3 3
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2
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3 3
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3"
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[tile]
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pos=1
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type={ID}
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[/tile]
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[tile]
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pos=2
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type={FID}
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no_flag="overlay"
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set_flag="overlay"
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[/tile]
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[tile]
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pos=3
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type={NID}
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[/tile]
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probability={PROB}
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rotations=n,ne,se,s,sw,nw
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[image]
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name={TILE}-@R0
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position=vertical
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base=90,144
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[/image]
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[/terrain_graphics]
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#enddef
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{SWAMPADJSINGLE Yw CnQoKNhaHAmb& !CnQoKNhaHAmb& 100 reed-castle}
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{SWAMPADJSINGLE q !q q 100 reed-castle}
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{FORESTADJ Yw CnQoKNhaHAmb& 8 reed1-small}
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{FORESTADJ Yw CnQoKNhaHAmb& 13 reed2-small}
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{FORESTADJ Yw CnQoKNhaHAmb& 21 reed3-small}
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{FORESTADJ Yw CnQoKNhaHAmb& 100 reed4-small}
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{FORESTADJ q !q 8 reed1-small}
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{FORESTADJ q !q 13 reed2-small}
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{FORESTADJ q !q 21 reed3-small}
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{FORESTADJ q !q 100 reed4-small}
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# Mountains
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# macros found in terrain-graphics/mountains.cfg
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@ -134,6 +187,14 @@
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{SHEX ' overlay 33 cave-beam2}
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{SHEX ' overlay 100 cave-beam1}
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{SHEX Ywq overlay 10 reed3}
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{SHEX Ywq overlay 20 reed1}
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{SHEX Ywq overlay 25 reed2}
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{SHEX Ywq overlay 33 reed4}
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{SHEX Ywq overlay 50 reed5}
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{SHEX Ywq overlay 100 reed6}
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#Macro for clouds
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#define CLOUDS TYPE NAME1 NAME2 NAME3 FLAG PROB
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[terrain_graphics]
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@ -217,7 +278,8 @@
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{SHEX p village 100 village-dwarven}
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#Single hex swamp village
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{SHEX Y village 100 village-swampwater}
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{SHEX Y village 50 village-swampwater}
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{SHEX Y village 100 village-swampwater2}
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#Single hex coastal village
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{SHEX Z village 100 village-coast}
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@ -583,6 +645,7 @@
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{TERRAIN_ADJACENT_CUSTOM -150 mb& HSJpkscZ\|/wY mountains transition2}
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{TERRAIN_ADJACENT_CUSTOM -151 mb& !mbXhCKNnoQW mountains transition2}
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{TERRAIN_ADJACENT -160 M !MX desert-mountains}
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{TERRAIN_ADJACENT -170 HA kscZ\|/wY snow-hills-to-water}
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{TERRAIN_ADJACENT -171 HA h snow-hills-to-hills}
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@ -599,12 +662,14 @@
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{TERRAIN_ADJACENT -250 i !iX ice}
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{TERRAIN_ADJACENT -260 TGL kscZ\|/ savanna-to-water}
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{TERRAIN_ADJACENT -250 Ywq !YwqhaHAmb& swampwater}
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# These two work in conjunction with the mountain and hill transitions to create
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# a smooth coastline between grassland, hills and mountains.
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{TERRAIN_ADJACENT -270 ftgvX? !ftgvX?mb&hakscZ\|/wY grassland}
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{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/wY grassland-to-water}
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{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/ grassland-to-water}
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{TERRAIN_ADJACENT -280 GTL !GTLX savanna}
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{TERRAIN_ADJACENT -290 R !R road}
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@ -617,10 +682,9 @@
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# Water Transitions draw below everything else
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{SET_ADJACENT_FLAG Qq K kscZ\|/wY transition2}
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{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/wY castle-to-water transition2}
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{SET_ADJACENT_FLAG Qq K kscZ\|/Y transition2}
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{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/Y castle-to-water transition2}
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{TERRAIN_ADJACENT -510 Ywq !Ywq swampwater}
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{TERRAIN_ADJACENT -520 cZ\|/ !cZ\|/m coast}
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{TERRAIN_ADJACENT -530 k !k ford}
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{TERRAIN_ADJACENT -540 s !s ocean}
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BIN
images/terrain/reed-castle-n.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
images/terrain/reed-castle-ne.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
images/terrain/reed-castle-nw.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
images/terrain/reed-castle-s.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/terrain/reed-castle-se.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/terrain/reed-castle-sw.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/terrain/reed1-small.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
images/terrain/reed1.png
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
images/terrain/reed2-small.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
images/terrain/reed2.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
images/terrain/reed3-small.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
images/terrain/reed3.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
images/terrain/reed4-small.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
images/terrain/reed4.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
images/terrain/reed5.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
images/terrain/reed6.png
Normal file
After Width: | Height: | Size: 20 KiB |
BIN
images/terrain/swampwater-tile.png
Normal file
After Width: | Height: | Size: 9.4 KiB |
BIN
images/terrain/village-swampwater-small.png
Normal file
After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 9.4 KiB |