Tutorial S2 map overhaul (#4644)

Slight change during backporting: the two mushroom hexes now use ^Uf
instead of ^Tf mushrooms.

(cherry picked from commit abb85d3dbe)
This commit is contained in:
Earth-Cake 2019-12-17 23:47:41 +01:00 committed by Steve Cotton
parent 0b800eb8c5
commit ce28ace04a
2 changed files with 64 additions and 61 deletions

View file

@ -1,28 +1,22 @@
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gg, Gg, Gg, Ds, Ds, Ww, Wo, Wo, Wo, Wo, Ww, Ds, Gg, Gg^Fds, Gg^Fds, Gg^Fds, Gg^Fms, Gg^Fms, Gg^Fds, Gg^Fds, Gg, Gg^Fds, Gg^Fds, Hh^Fms, Hh^Fms, Hh^Fds, Hh^Fds, Gg^Fds, Gs^Fms, Gg, Gg, Gg, Gg, Gs^Fms, Gg, Gg
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp Hh^Fds, Gs^Fds, Hh^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Gs^Fds, Gs^Fds, Gs^Fms, Gg, Gs^Fms, Gg, Gg^Efm, Gg, Gs^Fds, Gg, Gs^Fds, Gg^Fds, Gg^Em, Hh^Fds, Gg, Gg^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Hh^Fds
Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fds, Gs^Fds, Gg^Ve, Cv, Gs^Fds, Kv, Gs^Fds, Gll^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp Hh^Fds, Hh^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Fet, Gs^Fds, Gs^Fds, Wwf, Ww, Wo, Ww, Wo, Wo, Wo, Gg, Gs^Em, Gg^Em, Gg^Uf, Gg^Uf, Gg^Efm, Gs^Fms, Gs^Fds, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Cv, 1 Kv, Cv, Cv, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fds, Hh^Fds, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg^Ve, Ww, Wo, Ww, Ww, Gg, Ww, Wwf, Gg, Gg, Gs^Em, Gg^Efm, Gg^Efm, Gs^Em, Rd, Re, Gs^Fds, Re, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gg
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Gg^Ve, Gs^Fds, Cv, Rp, Gs^Fds, Gg, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Wo, Gg, Gs^Fds, Gs^Em, Gs^Em, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg^Ve, Re, Re, Gg, Gg, Gs^Fds, Gs^Fds, Gg, Cvr, Gg, Gg, Gg, Gs^Fds, Gs^Fds
Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gg, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gg^Ve, Gll^Fp, Gll^Fp Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Gs^Fds, Gs^Fms, Gs^Fms, Gg^Em, Gg, Gg, Gs^Fms, Gs^Fds, Gs^Fms, Re, Gs^Fds, Re, Gg, Gg^Efm, Gg, Cvr, Cvr, Cvr, 2 Kvr, Gg, Gg, Gs^Fds
Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp, Gll^Fp, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gg^Es, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gg, Re, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Hh^Fds, Gg, Hh, Hh, Hh, Cvr, Gg, Gg
Gs^Fds, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Rp, Gg^Efm, Gs^Fds, Gll^Fp, Gll^Fp, Gs^Fms, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gg, Gs^Fds, Gs^Fds, Gg^Em, Gs^Fds, Gs^Fds, Gg, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Gg, Gg, Gg^Ve, Gs, Gs, Rp, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gs^Fds, Gg, Hh^Fds, Gs^Fds, Hh^Fds, Gs^Fds, Hh, Gg, Gs
Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gg^Fet, Gg^Efm, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gll^Fp Gs^Fms, Gs^Fms, Gs, Gg^Ve, Gs^Fds, Cv, Rp, Rp, Rp, Gs^Fds, Gs^Fms, Gg^Ve, Ww, Gs^Fp, Wo, Wo, Ww, Ww, Wo, Wo, Ww, Wwr, Rp, Rp, Rp, Rp, Gs^Fms, Gs^Fms, Gs^Fds, Gg^Em, Gg^Fp, Gg^Fp, Gg^Fp, Gg, Gg^Em, Gs^Fms, Gs^Fms, Gg, Gs^Fds, Hh^Fds, Gs^Fds, Gs
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Rp, Ww, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, 1 Kv, Cv, Gg, Gg, Rp, Rp, Gs^Fds, Ww, Ww, Ww^Es, Ww, Gg^Ve, Gg, Wo, Wo, Wo^Bw/, Ww^Bw/, Gs, Gg, Gg, Rp, Gg, Gs^Fds, Gs^Fms, Gs^Fms, Gg^Fp, Gg^Fp, Gg, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds
Ww, Gs^Fds, Gs^Fds, Ww, Ww, Gs^Fds, Gg^Ve, Gs^Fds, Ww, Ww^Bw|, Ww, Gg^Ve, Gs^Fds, Gs^Fds, Ww, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gll^Fp, Gll^Fp, Gll^Fp Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Cv, Cv, Gg, Gs^Fds, Gs^Fds, Gg^Efm, Gs^Fds, Rp, Rp, Ww, Ww, Gg^Gvs, Gs^Fms, Ww, Ww^Bw/, Wo^Bw/, Wo, Wo, Ww, Gs^Fds, Gs^Fds, Rp, Gs, Gg^Ve, Gs^Fms, Gg^Fp, Gs, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Hh, Gs^Fds, Gs^Fds, Gs^Fds
Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww, Ww^Bw|, Wo, Ww, Ww, Ww, Gg, Ww, Gs^Fds, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Kv, Cv, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Gg, Ww^Bw\, Ww^Bw\, Gg, Rb, Ww^Bw/, Ww, Wo, Wo, Wo, Ww, Gs^Fds, Gs^Fds, Rp, Rp, Gs, Gs^Fms, Gg^Fp, Gg^Fp, Gs, Gg, Gg^Fp, Gg^Fp, Gg, Gg^Fp, Gg^Fp, Hh, Gs^Fds, Gs^Fds, Gs^Fds
Ds, Ds, Ds, Ds, Ww, Wo, Wo, Wo, Ww, Ww^Bw|, Ww, Wo, Wo, Ww, Ww, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs, Gg^Ve, Gs^Fds, Ww, Wo, Wo, Wo, Rb, Ww, Gs^Fms, Ww, Wo, Wo, Wo, Ww, Gg, Gg, Gs^Fds, Rp, Gs, Gs, Gs^Fms, Gg^Fp, Gg^Fp, Gg^Fp, Gg^Fp, Gs, Gg^Fp, Gg^Fp, Gg^Fp, Gg, Gg, Gs^Fds, Gs^Fds
Ww, Ww, Ww, Ww, Wo, Wo, Ww, Wo, Gs^Fds, Re, Gg^Efm, Ww, Wo, Wo, Wo, Ww, Wo, Wo, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fds Gs^Fms, Gs^Fms, Gs^Fds, Gs, Gs^Fds, Gg^Ve, Gg, Gs^Fms, Gs^Fds, Gs^Fms, Gs^Fds, Wwr, Ww, Wo, Wo, Ww, Wo, Gg^Efm, Ww, Wo, Wo, Ww, Ds, Gg, Gs^Fds, Gg, Re, Rp, Re, Gs^Fms, Gs^Fms, Gs, Gs, Gs, Gg^Fp, Gg^Fp, Gg, Gg, Gg^Fds, Gs^Fds, Gs^Fms, Gs^Fds
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Gs^Fds, Ww, Re, Gs^Fds, Gg^Ve, Wo, Wo, Wo, Wo, Wo, Ww, Wwf, Gs^Fds, Ww, Ww Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Gg^Fet, Gs^Fds, Gg, Gs^Fms, Gg, Gg, Ww, Wo, Wo, Wo, Wo, Ww, Wo, Wo, Wo, Ww, Ww, Ww, Gs^Fds, Gs^Fds, Gg^Ve, Gs^Fds, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs, Gs^Fms, Gg, Gg, Gg^Efm, Gs^Fms, Gs^Fms, Gs^Fds, Gg
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww^Bw|, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wwf, Wo, Wo Gs^Fds, Gs^Fms, Gs^Fds, Gg, Gs^Em, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gg, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Re, Re, Gs^Fds, Gg, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fds, Gg^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Wo, Wo, Ww, Wo, Ww, Wo, Wo, Wo, Ww, Ww^Bw|, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wo, Wo Gs^Fds, Gs^Fms, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gg, Wo, Wo, Wo, Wo^Es, Wwr, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ds, Gs, Gs^Fds, Gs^Fds, Re, Re, Hh, Re, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Gs, Gg, Gs^Fds
Wo, Wo, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Gs^Fds, Ww, Ww, Ww^Bw|, Ww, Wo, Ww, Wo, Ww, Ww, Ww, Wo, Wwf, Wo, Wo, Wo Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fds, Wo, Ww, Wo, Wo, Wo, Wo, Wwr, Gs^Fms, Gs^Fms, Gg, Gs^Fds, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Gg, Hh^Fds, Hh^Fms, Hh^Fds, Hh, Hh, Hh^Fds, Re, Re, Gs, Gg, Gs^Fms, Gs^Fds, Re, Re, Re
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww^Bw|, Re, Ww, Gs^Fds, Ww, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Re, Wwf, Ww, Ww Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ds, Gg^Fds, Wwr, Wwr, Gs^Fms, Gs^Fds, Ww, Wo, Wo, Wo, Ww, Gg, Ww, Gs^Fds, Gs^Fds, Hh^Fms, Gs^Fds, Hh^Fds, Gs^Fms, Gs^Fds, Re, Re, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Rp, Gg^Ve, Gs^Fds, Gs^Fds, Rp, Rp, Gs^Fds, Re, Re, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds Gs^Fds, Gs^Fds, Gs^Fms, Gg^Efm, Gg^Efm, Gg^Efm, Gs^Efm, Gs^Fds, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Gg, Ww, Ww, Wwr, Gg, Ww, Ww, Wo, Wo, Gg, Gg, Gg^Fms, Hh, Gg^Fds, Gg, Hh, Hh^Fds, Re, Re, Gg, Gg^Ve, Gg, Gg, Gs, Gs, Gs^Fds, Gs^Fms
Gs^Fds, Gs^Fds, Gs^Fds, Gg, Rp, Gs^Fds, Rp, Rp, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Re, Re, Re, Re^Es, Re, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds Gs^Fp, Gs^Fms, Gs^Fp, Gs^Fds, Gs^Fds, Gg^Efm, Gg^Efm, Gg^Efm, Gs^Fds, Ww, Ww, Wo, Wo, Wo, Ww, Gs^Fms, Wo, Wo, Ds, Ds, Ww, Wo, Wo, Wo, Wwr, Gg^Fds, Gg^Fms, Hh^Fds, Gg^Fds, Gs, Gg^Fms, Hh^Fds, Hh^Fds, Hh, Gs, Gs^Fds, Gs^Fms, Gs^Fds, Gs^Fds, Gs, Gs^Fds, Gs^Fms
Gll^Fms, Gll^Fms, Gs^Fds, Gs^Fds, Gg^Efm, Rp, Gs^Fds, Gll^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fms, Gll^Fms, Gs^Fds, Gs, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds Gs^Fds, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Ww, Ww, Wo, Wo, Wo, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Gs, Gg, Gg, Gg, Gg^Fms, Gg, Hh^Fds, Hh, Hh^Fds, Gg, Gs^Fms, Gs^Fms, Gs^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fms
Gs^Fds, Gll^Fms, Gs^Fds, Gs^Fds, Gll^Fms, Rp, Rp, Gll^Fms, Gll^Fms, Gll^Fp, Gll^Fms, Gll^Fms, Gll^Fms, Gll^Fms, Gs^Fds, Gs^Fds, Gll^Fp, Gs, Gd, Gs^Fds, Gs^Fds, Gs^Fds
Gll^Fms, Gll^Fms, Gll^Fms, Gll^Fms, Gll^Fms, Gs^Fds, Rp, Gll^Fms, Gll^Fms, Gll^Fms, Gs^Fds, Gll^Fms, Gg, Gs^Fds, Gg, Gs^Fds, Gd, Gll^Fp, Ce, Gs^Ve, Gs^Fds, Gs^Fds
Gll^Fms, Gll^Fms, Gll^Fp, Gll^Fms, Gll^Fms, Gs^Fds, Gs^Fds, Rp, Rp, Gs^Fds, Gg, Gg, Gs^Fds, Gg, Gs^Fds, Gs, Gs^Fds, Ce, 2 Ke, Ce, Gs^Fds, Gs^Fds
Gll^Fms, Gll^Fms, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fms, Gll^Fms, Gs^Fds, Gs^Fds, Rp, Gs^Fds, Gs^Fds, Gll^Fp, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Ce, Ce, Gs^Fds, Gs^Fds, Gs^Fds
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fms, Gll^Fms, Gll^Fms, Gs^Fds, Gg^Ve, Gs^Fds, Gs^Fds, Gll^Fp, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds
Gll^Fp, Gll^Fp, Gll^Fp, Gll^Fp, Gs^Fds, Gll^Fp, Gll^Fp, Gll^Fms, Gs^Fds, Rp, Gs^Fds, Gll^Fms, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds, Gs^Fds

View file

@ -4,7 +4,7 @@
id=2_Tutorial id=2_Tutorial
name= _ "Wesnoth Tutorial — Part II" name= _ "Wesnoth Tutorial — Part II"
map_data="{campaigns/tutorial/maps/02_Tutorial_part_2.map}" map_data="{campaigns/tutorial/maps/02_Tutorial_part_2.map}"
turns=26 turns=30
experience_modifier=100 experience_modifier=100
{DEFAULT_SCHEDULE} {DEFAULT_SCHEDULE}
@ -53,11 +53,12 @@
id=Dumbo id=Dumbo
generate_name=yes generate_name=yes
type=Orcish Grunt type=Orcish Grunt
x,y=9,13 x,y=15,12
ai_special=guardian ai_special=guardian
facing=ne facing=nw
[modifications] [modifications]
{TRAIT_RESILIENT} {TRAIT_RESILIENT}
{TRAIT_INTELLIGENT}
[/modifications] [/modifications]
[/unit] [/unit]
@ -89,6 +90,13 @@
[/value] [/value]
[/facet] [/facet]
[/aspect] [/aspect]
[goal]
name=target_location
[criteria]
x,y=10,3
[/criteria]
value=2
[/goal]
[/ai] [/ai]
[/side] [/side]
@ -104,10 +112,10 @@
id=Galdrad id=Galdrad
name= _ "Galdrad" name= _ "Galdrad"
type=Elvish Champion type=Elvish Champion
x,y=12,2 x,y=4,11
random_traits=no random_traits=no
{IS_HERO} {IS_HERO}
facing=sw facing=ne
[/unit] [/unit]
[/side] [/side]
@ -217,9 +225,9 @@
{TALK_ABOUT Thrag ( _ "By then, their leader will have recruited more units to send against us and the real fight will begin.")} {TALK_ABOUT Thrag ( _ "By then, their leader will have recruited more units to send against us and the real fight will begin.")}
{TALK_ABOUT_LOC 18,15 ( _ "See this dark blue water? Its too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.")} {TALK_ABOUT_LOC 15,4 ( _ "See this dark blue water? Its too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the north; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.")}
{TALK_ABOUT_LOC 9,14 ( _ "The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.")} {TALK_ABOUT_LOC 17,11 ( _ "The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.")}
[message] [message]
speaker=student speaker=student
@ -494,7 +502,7 @@ A full list of abilities and weapons specials, along with traits, may be found i
[if] [if]
[have_unit] [have_unit]
id=Dumbo id=Dumbo
x,y=9,13 x,y=15,12
[/have_unit] [/have_unit]
[not] [not]
# Sanity check, if there's a unit anywhere here then the Guardian AI # Sanity check, if there's a unit anywhere here then the Guardian AI
@ -502,21 +510,21 @@ A full list of abilities and weapons specials, along with traits, may be found i
# happening (maybe the player already has a Ranger with Ambush). # happening (maybe the player already has a Ranger with Ambush).
# #
# The sanity check isn't to see if the guardian AI has moved # The sanity check isn't to see if the guardian AI has moved
# the unit, it's to check that moving from 9,13 to 9,8 doesn't # the unit, it's to check that moving from 15,12 to 10,9 doesn't
# walk through a ZoC. We're in a side-end-turn event and # walk through a ZoC. We're in a side-end-turn event and
# Dumbo's still on his starting point, so the guardian AI has # Dumbo's still on his starting point, so the guardian AI has
# already decided not to move him (or a unit managed to get to # already decided not to move him (or a unit managed to get to
# 9,12 for a fight, in which case let's show the sanity check # 14,11 for a fight, in which case let's show the sanity check
# failure message anyway). # failure message anyway).
[have_unit] [have_unit]
x=8-10 x=10-14
y=8-12 y=9-12
[/have_unit] [/have_unit]
[/not] [/not]
[then] [then]
[move_unit] [move_unit]
id=Dumbo id=Dumbo
to_x,to_y=9,8 to_x,to_y=10,9
[/move_unit] [/move_unit]
[/then] [/then]
[/if] [/if]
@ -532,7 +540,7 @@ A full list of abilities and weapons specials, along with traits, may be found i
[not] [not]
[have_unit] [have_unit]
id=Dumbo id=Dumbo
y=1-9 x=1-12
[/have_unit] [/have_unit]
[/not] [/not]
# But not if the player has run on to the bridge themselves to attack. # But not if the player has run on to the bridge themselves to attack.
@ -657,8 +665,8 @@ Please report the bug."
[event] [event]
name=moveto name=moveto
[filter] [filter]
x=9,9,9 x=17,18,19,20,21
y=15,16,17 y=11,10,10,9,9
side=1 side=1
[/filter] [/filter]
[filter_condition] [filter_condition]
@ -682,7 +690,7 @@ Please report the bug."
name=capture name=capture
[filter] [filter]
side=1 side=1
x,y=11,14 x,y=16,9
[/filter] [/filter]
[message] [message]
@ -692,14 +700,14 @@ Please report the bug."
[if] [if]
[have_location] [have_location]
x,y=18,13 x,y=10,3
[not] [not]
owner_side=1 owner_side=1
[/not] [/not]
[/have_location] [/have_location]
[then] [then]
{TALK_ABOUT_LOC 18,13 ( _ "Dont forget about that last village near the channel. The orcs will capture it if they try to sneak around via the ford! It will be hard to dislodge them if they do.")} {TALK_ABOUT_LOC 10,3 ( _ "Dont forget about that last village near the channel. The orcs will capture it if they try to sneak around via the ford! It will be hard to dislodge them if they do.")}
[/then] [/then]
[/if] [/if]
[/event] [/event]
@ -730,8 +738,8 @@ Please report the bug."
name=moveto name=moveto
[filter] [filter]
id=student id=student
x=1-20 x=8-20
y=6-20 y=1-20
[/filter] [/filter]
[filter_condition] [filter_condition]
[variable] [variable]
@ -752,20 +760,20 @@ Please report the bug."
name=turn 4 name=turn 4
[filter_condition] [filter_condition]
[have_location] [have_location]
x,y=11,14 x,y=16,9
[not] [not]
owner_side=1 owner_side=1
[/not] [/not]
[/have_location] [/have_location]
[/filter_condition] [/filter_condition]
{TALK_ABOUT_LOC 11,14 ( _ "We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the villages healing, too.")} {TALK_ABOUT_LOC 16,9 ( _ "We need to occupy that village, otherwise they will take it soon! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the villages healing, too.")}
[/event] [/event]
[event] [event]
name=turn 5 name=turn 5
{TALK_ABOUT_LOC 11,14 ( _ "Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.")} {TALK_ABOUT_LOC 16,9 ( _ "Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.")}
[message] [message]
speaker=narrator speaker=narrator
@ -782,7 +790,7 @@ Please report the bug."
name=check_income name=check_income
[/fire_event] [/fire_event]
{TALK_ABOUT_LOC 11,14 ( _ "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).")} {TALK_ABOUT_LOC 16,9 ( _ "Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).")}
[/event] [/event]
[event] [event]
@ -880,11 +888,10 @@ Please report the bug."
[/variable] [/variable]
[/filter_condition] [/filter_condition]
# A quick wolf could reach 19,15 from 17,19, which is still on the south bank of the river but is on the path that only leads to the eastern crossing. Orcish Grunts and Archers can only trigger it while already standing in the water.
# This uses vision range so that it still triggers even if the player has already put an elf ready to counterattack while the orc is on 20% def, because it's better to trigger it then rather than a couple of turns later when the player is already fighting the orcs. # This uses vision range so that it still triggers even if the player has already put an elf ready to counterattack while the orc is on 20% def, because it's better to trigger it then rather than a couple of turns later when the player is already fighting the orcs.
[store_reachable_locations] [store_reachable_locations]
[filter_location] [filter_location]
x,y=19,14 x,y=10,2
[/filter_location] [/filter_location]
[filter] [filter]
side=2 side=2
@ -901,7 +908,7 @@ Please report the bug."
[/variable] [/variable]
[then] [then]
{VARIABLE spoke_about_orcs_crossing_river yes} {VARIABLE spoke_about_orcs_crossing_river yes}
{TALK_ABOUT_LOC 19,16 ( _ "Beware of those orcs crossing the river! If they get into the forest theyll be hard to dislodge!")} {TALK_ABOUT_LOC 12,2 ( _ "Beware of those orcs crossing the river! If they get into the forest theyll be hard to dislodge!")}
[/then] [/then]
[/if] [/if]
@ -970,8 +977,8 @@ Please report the bug."
name=capture name=capture
[filter] [filter]
side=2 side=2
x=11,6,11 x=16,11,9
y=14,10,10 y=9,8,12
[/filter] [/filter]
{TALK_ABOUT_LOC ($x1,$y1) ( _ "That unit has captured our village! Youd better get him out; it heals him each turn and provides good defense.")} {TALK_ABOUT_LOC ($x1,$y1) ( _ "That unit has captured our village! Youd better get him out; it heals him each turn and provides good defense.")}
@ -1093,7 +1100,7 @@ Please report the bug."
[message] [message]
speaker=Galdrad speaker=Galdrad
message= _ "Higher level units are powerful, but not invulnerable. Goodbye, $unit.name|." message= _ "Higher level units are powerful, but not invulnerable. Well miss you, $unit.name|."
[/message] [/message]
[/event] [/event]
@ -1115,8 +1122,10 @@ Please report the bug."
name=moveto name=moveto
[filter] [filter]
side=1 side=1
x=1-20 [filter_location]
y=18-21 x,y=38,5
radius=5
[/filter_location]
[/filter] [/filter]
{TALK_ABOUT Thrag ( _ "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.")} {TALK_ABOUT Thrag ( _ "Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.")}