Removed unnecessary settiing of canrecruit in "side" for multiplayer games.
Since the leader unit definition has been removed from the tope level of "side", this is no longer needed.
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@ -571,8 +571,6 @@ bool game_controller::play_multiplayer_mode()
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snprintf(buf,sizeof(buf),"%d",side_num);
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(*itors.first)->values["side"] = buf;
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(*itors.first)->values["canrecruit"] = "1";
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for(string_map::const_iterator i = side->values.begin(); i != side->values.end(); ++i) {
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(*itors.first)->values[i->first] = i->second;
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}
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