updated changelog

This commit is contained in:
Pauli Manninen 2004-05-25 11:15:44 +00:00
parent d76c7e9238
commit cd9d0be3fb

View file

@ -2,7 +2,7 @@ CVS HEAD:
* changed experience gauge, it is now shown next to hitpoints bar
* improved and added new Li'Sar character portraits
* new fog and shroud images
* improved old and added new units images
* improved old and added new unit images, attack icons, missile images
* search now works with coordinates, use it like this: /30,15
* scenario balancing for 'Son of the Black Eye' campaign:
* Shan Taum the Smug
@ -11,11 +11,13 @@ CVS HEAD:
* alt-m to chat public
* shift-m to chat with allies
* showing basic game settings
* random map option to build road between castles
* naming of villages and terrain features on random maps
* user written maps can be easily loaded as scenarios in multiplayer
* added facility to play maps in multiplayer that don't have scenario data specified for them
* editor improvements:
* added flipping
* starting positions now move as they should through copy/paste and click-and-drag.
* starting positions now move as they should through copy/paste and click-and-drag
* random map generator settings are now saved through generations
* fixed labels on map being visible through certain dialogs
* cleaned up editor theme
@ -26,14 +28,16 @@ CVS HEAD:
* improved grouping
* made grouping behaviour configurable
* added defensive grouping
* naming of villages on random maps
* fixed crash when generating a map with 0 villages
* fixed map (shroud) and statistics sharing not working between allies
* fixed AI getting stuck and never finish making its move
* fixed units in swamp villages being submerged
* fixed resizing and changing video modes not working while in lobby
* fixed hotkeys not working while in lobby
* fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
* changed portable_isspace() so it only returns true on ASCII spaces.
* fixed segfault in random map generation
* removed alpha keyword from unit data, changed image files to have it
* changed portable_isspace() so it only returns true on ASCII spaces
* including a directory in WML will recurse into subdirs
* WML support for '~' notation to include files in ~/.wesnoth/data
* weslang, to help translation updates