updated changelog
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12
changelog
12
changelog
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@ -2,7 +2,7 @@ CVS HEAD:
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* changed experience gauge, it is now shown next to hitpoints bar
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* improved and added new Li'Sar character portraits
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* new fog and shroud images
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* improved old and added new units images
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* improved old and added new unit images, attack icons, missile images
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* search now works with coordinates, use it like this: /30,15
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* scenario balancing for 'Son of the Black Eye' campaign:
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* Shan Taum the Smug
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@ -11,11 +11,13 @@ CVS HEAD:
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* alt-m to chat public
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* shift-m to chat with allies
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* showing basic game settings
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* random map option to build road between castles
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* naming of villages and terrain features on random maps
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* user written maps can be easily loaded as scenarios in multiplayer
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* added facility to play maps in multiplayer that don't have scenario data specified for them
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* editor improvements:
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* added flipping
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* starting positions now move as they should through copy/paste and click-and-drag.
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* starting positions now move as they should through copy/paste and click-and-drag
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* random map generator settings are now saved through generations
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* fixed labels on map being visible through certain dialogs
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* cleaned up editor theme
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@ -26,14 +28,16 @@ CVS HEAD:
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* improved grouping
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* made grouping behaviour configurable
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* added defensive grouping
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* naming of villages on random maps
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* fixed crash when generating a map with 0 villages
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* fixed map (shroud) and statistics sharing not working between allies
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* fixed AI getting stuck and never finish making its move
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* fixed units in swamp villages being submerged
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* fixed resizing and changing video modes not working while in lobby
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* fixed hotkeys not working while in lobby
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* fixed invalid UTF-8 sequences being generated by wstring_to_utf8, causing display bugs with some accented characters on some platforms
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* changed portable_isspace() so it only returns true on ASCII spaces.
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* fixed segfault in random map generation
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* removed alpha keyword from unit data, changed image files to have it
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* changed portable_isspace() so it only returns true on ASCII spaces
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* including a directory in WML will recurse into subdirs
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* WML support for '~' notation to include files in ~/.wesnoth/data
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* weslang, to help translation updates
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