fixed bug where experience modifier wasn't properly serialized
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@ -1423,6 +1423,7 @@ void turn_info::write_game_snapshot(config& start) const
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start["objectives"] = (*level_)["objectives"];
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start["next_scenario"] = (*level_)["next_scenario"];
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start["music"] = (*level_)["music"];
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start["experience_modifier"] = (*level_)["experience_modifier"];
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//write out the current state of the map
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start["map_data"] = map_.write();
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