Clarify --help and manpage about recent changes of --logdomains

This commit is contained in:
Ali El Gariani 2010-08-16 01:10:49 +00:00
parent d561b53f7e
commit cd60975287
2 changed files with 7 additions and 5 deletions

View file

@ -118,8 +118,10 @@ By default the
.B error
level is used.
.TP
.B --logdomains
Dumps a list of all log domains and exits.
.B --logdomains\ [filter]
lists defined log domains (only the ones containing
.B filter
if used) and exits
.TP
.B --max-fps
the number of frames per second the game can show, the value should be between

View file

@ -1805,8 +1805,8 @@ static int process_command_args(int argc, char** argv) {
<< " 'all' can be used to match any log domain.\n"
<< " Available levels: error, warning, info, debug.\n"
<< " By default the 'error' level is used.\n"
<< " --logdomains [filter] lists defined log domains containing filter and\n"
<< " exits.\n"
<< " --logdomains [filter] lists defined log domains (only the ones containing\n"
<< " [filter] if used) and exits.\n"
<< " --max-fps the maximum fps the game tries to run at. Values\n"
<< " should be between 1 and 1000, the default is 50.\n"
<< " -m, --multiplayer starts a multiplayer game. There are additional\n"
@ -2086,7 +2086,7 @@ static int process_command_args(int argc, char** argv) {
if (skipCore == false)
{
std::cerr << "preprocessing common macros from 'data/core' ...\n";
// process each folder explicitly to gain speed
preprocess_resource(game_config::path + "/data/core/macros",&defines_map);
if (skipTerrainGFX == false)