Clarify --help and manpage about recent changes of --logdomains
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2 changed files with 7 additions and 5 deletions
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@ -118,8 +118,10 @@ By default the
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.B error
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level is used.
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.TP
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.B --logdomains
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Dumps a list of all log domains and exits.
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.B --logdomains\ [filter]
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lists defined log domains (only the ones containing
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.B filter
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if used) and exits
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.TP
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.B --max-fps
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the number of frames per second the game can show, the value should be between
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@ -1805,8 +1805,8 @@ static int process_command_args(int argc, char** argv) {
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<< " 'all' can be used to match any log domain.\n"
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<< " Available levels: error, warning, info, debug.\n"
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<< " By default the 'error' level is used.\n"
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<< " --logdomains [filter] lists defined log domains containing filter and\n"
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<< " exits.\n"
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<< " --logdomains [filter] lists defined log domains (only the ones containing\n"
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<< " [filter] if used) and exits.\n"
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<< " --max-fps the maximum fps the game tries to run at. Values\n"
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<< " should be between 1 and 1000, the default is 50.\n"
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<< " -m, --multiplayer starts a multiplayer game. There are additional\n"
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@ -2086,7 +2086,7 @@ static int process_command_args(int argc, char** argv) {
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if (skipCore == false)
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{
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std::cerr << "preprocessing common macros from 'data/core' ...\n";
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// process each folder explicitly to gain speed
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preprocess_resource(game_config::path + "/data/core/macros",&defines_map);
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if (skipTerrainGFX == false)
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