Single-and-multiplayer EOS linger is in.
Tested with SP and MP (2p Blitz.) The MP behavior is unpleasantly laggy. I don't know if this can be fixed or even if it's related to this change; somebody who knows the MP code should look into it.
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@ -48,6 +48,10 @@ Version 1.3.6+svn:
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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* the assertion 'str.size() <= 4' no longer happens instead the terrain is
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read as 'void' and an ingame message is shown (bug #9609)
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* IMPORTANT! End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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Version 1.3.6:
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* language and i18n:
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@ -18,6 +18,10 @@ Version 1.3.6+svn:
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* Enable "Save Game" and "View Chat Log" menu entries in replay mode.
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* Add an additional line below the minimap in the "Multiplayer->Create game"
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screen that displays the size of the selected map. (patch #776 by uso)
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* End-of-scenario no longer takes you immediately to the
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next scenario or the lobby. Instead, you linger in browse mode --
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menu commands for chat, saving games, etc. are available. Clicking
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end-of-turn ends the linger and takes you out.
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* Miscellaneous
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* Isle of Anduin renamed to Isle of Alduin to avoid copyright problems.
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@ -129,6 +129,8 @@ LEVEL_RESULT playsingle_scenario(const game_data& gameinfo, const config& game_c
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).show();
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}
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playcontroller.linger(log);
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return res;
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}
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@ -149,6 +151,8 @@ LEVEL_RESULT playmp_scenario(const game_data& gameinfo, const config& game_confi
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).show();
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}
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playcontroller.linger(log);
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// tell all clients that the campaign won't continue
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// why isn't this done on VICTORY as well?
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if (res==QUIT || res==DEFEAT) {
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