Converted the MOVE_UNIT macro to use the new [move_unit] tag.
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1 changed files with 6 additions and 68 deletions
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@ -264,79 +264,17 @@
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#enddef
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#define MOVE_UNIT FILTER TO_X TO_Y
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# Moves a unit from its current location to the given location along a
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# relatively straight line displaying the movement just like
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# [move_unit_fake] does.
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# Moves a unit from its current location to the given location, displaying
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# movement normally.
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#
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# Note that setting the destination on an existing unit does not kill either
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# one, but causes the unit to move to the nearest vacant hex instead.
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[store_unit]
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[filter]
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{FILTER}
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[/filter]
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variable=MOVE_UNIT_temp
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kill=no
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[/store_unit]
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[scroll_to]
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x=$MOVE_UNIT_temp.x
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y=$MOVE_UNIT_temp.y
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[/scroll_to]
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{VARIABLE_OP MOVE_UNIT_path_coords_x value ("$MOVE_UNIT_temp.x|,{TO_X}")}
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{VARIABLE_OP MOVE_UNIT_path_coords_y value ("$MOVE_UNIT_temp.y|,{TO_Y}")}
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[if]
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[variable]
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name=MOVE_UNIT_temp.x
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less_than={TO_X}
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[/variable]
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[then]
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{VARIABLE MOVE_UNIT_temp.facing se}
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[/then]
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[else]
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[if]
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[variable]
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name=MOVE_UNIT_temp.x
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greater_than={TO_X}
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[/variable]
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[then]
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{VARIABLE MOVE_UNIT_temp.facing sw}
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[/then]
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[/if]
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[/else]
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[/if]
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{VARIABLE MOVE_UNIT_temp.x {TO_X}}
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{VARIABLE MOVE_UNIT_temp.y {TO_Y}}
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[kill]
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[move_unit]
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{FILTER}
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animate=no
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to_x={TO_X}
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to_y={TO_Y}
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fire_event=no
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[/kill]
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[move_unit_fake]
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type=$MOVE_UNIT_temp.type
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gender=$MOVE_UNIT_temp.gender
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variation=$MOVE_UNIT_temp.variation
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side=$MOVE_UNIT_temp.side
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x=$MOVE_UNIT_path_coords_x
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y=$MOVE_UNIT_path_coords_y
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[/move_unit_fake]
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[unstore_unit]
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variable=MOVE_UNIT_temp
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find_vacant=yes
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[/unstore_unit]
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[redraw][/redraw]
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{CLEAR_VARIABLE MOVE_UNIT_temp,MOVE_UNIT_path_coords_x,MOVE_UNIT_path_coords_y}
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[/move_unit]
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#enddef
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#define FULL_HEAL FILTER
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