Updated changelog(s).
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2 changed files with 9 additions and 2 deletions
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@ -10,6 +10,8 @@ Version 1.3.8+svn:
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stepping on hills
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* Liberty
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* new story images
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* a proper bigmap
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* music changed in several scenarios
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* Northern Rebirth
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* New map for Eastern Flank
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* Fixed big where Father Marcus regenerates in the wrong place in one the
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@ -22,6 +24,7 @@ Version 1.3.8+svn:
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on your
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side.
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* A bit of dialogue polishing in 'The Coward'
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* Jetto now joins you even if you don't release him during the scenario
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* An Orcish Incursion
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* Campaign heavily revised and added to the distribution
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* general
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@ -51,6 +54,7 @@ Version 1.3.8+svn:
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* preserve aspect ratio of the minimap (FR/bug #9999)
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* the debug "Create unit" dialog have now two columns (race and type) and is
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correctly sorted.
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* The linger mode "Next Scenario" button renamed to "End Scenario"
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* multiplayer:
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* renamed maps:
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* Blitz to Weldyn Channel
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@ -14,6 +14,7 @@ Version 1.3.8+svn:
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remain immobile and hidden until the player steps next to them.
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* Liberty
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* New story images.
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* Now uses a proper map of Wesnoth in story screens.
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* Northern Rebirth
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* Fixed bug where Father Marcus regenerates in the wrong place in one of
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the death events.
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@ -25,6 +26,8 @@ Version 1.3.8+svn:
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* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
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your side.
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* A bit of dialogue polishing in 'The Coward'.
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* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
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release him during the scenario.
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* An Orcish Incursion
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* Campaign heavily revised and added to the distribution
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@ -58,14 +61,14 @@ Version 1.3.8+svn:
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* Display the scenario id for unknown scenarios in the lobby.
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* Unit changes and balancing
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* Created undead variations for the 'bat' and 'gryphon' race.
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* Created undead variations for the 'bat' and 'gryphon' race.
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* User interface:
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* Preserve aspect ratio of the minimap.
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* The "Create unit" dialog have now two columns (race and type)
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* Miscellaneous and bug fixes
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* Map label length is properly calculated and has been reduced
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* Map label length is properly calculated and has been reduced
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to 32 characters.
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* Optimize the random map generator (especially for high village density)
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