Updated changelog(s).

This commit is contained in:
Lari Nieminen 2007-10-10 10:52:46 +00:00
parent 6b4aa2dbbd
commit cc9afb8299
2 changed files with 9 additions and 2 deletions

View file

@ -10,6 +10,8 @@ Version 1.3.8+svn:
stepping on hills
* Liberty
* new story images
* a proper bigmap
* music changed in several scenarios
* Northern Rebirth
* New map for Eastern Flank
* Fixed big where Father Marcus regenerates in the wrong place in one the
@ -22,6 +24,7 @@ Version 1.3.8+svn:
* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on your
side.
* A bit of dialogue polishing in 'The Coward'
* Jetto now joins you even if you don't release him during the scenario
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
* general
@ -51,6 +54,7 @@ Version 1.3.8+svn:
* preserve aspect ratio of the minimap (FR/bug #9999)
* the debug "Create unit" dialog have now two columns (race and type) and is
correctly sorted.
* The linger mode "Next Scenario" button renamed to "End Scenario"
* multiplayer:
* renamed maps:
* Blitz to Weldyn Channel

View file

@ -14,6 +14,7 @@ Version 1.3.8+svn:
remain immobile and hidden until the player steps next to them.
* Liberty
* New story images.
* Now uses a proper map of Wesnoth in story screens.
* Northern Rebirth
* Fixed bug where Father Marcus regenerates in the wrong place in one of
the death events.
@ -25,6 +26,8 @@ Version 1.3.8+svn:
* Fixed bug in 'The Coward' where an enemy unit speaks as if he is on
your side.
* A bit of dialogue polishing in 'The Coward'.
* In 'The Siege of Barag Gor', Jetto now joins you even if you don't
release him during the scenario.
* An Orcish Incursion
* Campaign heavily revised and added to the distribution
@ -58,14 +61,14 @@ Version 1.3.8+svn:
* Display the scenario id for unknown scenarios in the lobby.
* Unit changes and balancing
* Created undead variations for the 'bat' and 'gryphon' race.
* Created undead variations for the 'bat' and 'gryphon' race.
* User interface:
* Preserve aspect ratio of the minimap.
* The "Create unit" dialog have now two columns (race and type)
* Miscellaneous and bug fixes
* Map label length is properly calculated and has been reduced
* Map label length is properly calculated and has been reduced
to 32 characters.
* Optimize the random map generator (especially for high village density)