gui2/game_version: Minor streamlining

This commit is contained in:
Iris Morelle 2020-12-15 19:48:01 -03:00
parent a4d109072c
commit cc052ed5a5
2 changed files with 8 additions and 1 deletions

View file

@ -192,6 +192,7 @@
border = "all"
border_size = 5
[label]
definition = "gold_small"
label = _ "library^Name"
linked_group = "dep_name"
[/label]
@ -202,7 +203,9 @@
border = "all"
border_size = 5
[label]
definition = "gold_small"
label = _ "library^Build version"
text_alignment = "center"
linked_group = "dep_build_version"
[/label]
[/column]
@ -212,7 +215,9 @@
border = "all"
border_size = 5
[label]
definition = "gold_small"
label = _ "library^Runtime version"
text_alignment = "center"
linked_group = "dep_rt_version"
[/label]
[/column]
@ -249,6 +254,7 @@
[label]
id = "dep_build_version"
linked_group = "dep_build_version"
text_alignment = "center"
wrap = true
[/label]
[/column]
@ -262,6 +268,7 @@
[label]
id = "dep_rt_version"
linked_group = "dep_rt_version"
text_alignment = "center"
wrap = true
[/label]
[/column]

View file

@ -219,7 +219,7 @@ void game_version::pre_show(window& window)
if(!dep[2].empty()) {
list_data["dep_rt_version"]["label"] = dep[2];
} else {
list_data["dep_rt_version"]["label"] = _("version^N/A");
list_data["dep_rt_version"]["label"] = font::unicode_em_dash;
}
deps_listbox.add_row(list_data);