Added variable clearing... (sheesh).
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[/message]
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[/then]
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[/if]
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# clearing variables
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{CLEAR_VARIABLE affected_unit}
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{CLEAR_VARIABLE bandits_mobilized}
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{CLEAR_VARIABLE black_hand_dialogue}
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{CLEAR_VARIABLE black_patrol_dialogue}
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{CLEAR_VARIABLE dehydration_loss}
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{CLEAR_VARIABLE ghosts}
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{CLEAR_VARIABLE ghosts_already_spawned}
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{CLEAR_VARIABLE ghosts_killed}
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{CLEAR_VARIABLE ghosts_talk}
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{CLEAR_VARIABLE max_ghosts}
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{CLEAR_VARIABLE max_per_turn}
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{CLEAR_VARIABLE ogre_thirst}
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{CLEAR_VARIABLE enemy}
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{CLEAR_VARIABLE new_fog_clearer}
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[/event]
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#time over defeat event
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